Hello everyone, the Empire/Republic classes are exactly mirrored, although with different names for abilities/talents. Wouldn’t be a nice if there is a nice chart you can reference when you are talking with your peers on the other side who plays the same class as you? Or how about when you are doing a warzone, wouldn’t it be nice when you encounter an enemy player on the other side who is the same class as you so you know exactly what abilities they are using?
What about when you are leveling and you want to know precisely at which level you are getting new abilities?
Well, I compiled some information from various databases and created this handy chart that I hope you will find useful 🙂
Couple of formats are offered for ease of browsing – the regular text format which you can use ctrl + f to search for an ability, the picture format you can save to your computer, the PDF format and the Excel format.
Click on the individual links to go to the appropriate section
PDF formula: LINK (google docs)
Excel spreadsheet:(Google docs)
Sorcerer/Sage

Level |
Sorcerer |
Sage |
1 |
Mark of Power |
Force Valor |
1 |
Thrash |
Double Strike |
1 |
Saber Strike |
Saber Strike |
1 |
Seethe |
Meditation |
1 |
Shock |
Project |
2 |
Force Lightning |
Telekinetic Throw |
3 |
Overload |
Force Wave |
4 |
Force Lift |
Whirlwind |
6 |
Electrocute |
Force Stun |
8 |
Recklessness |
Force Potency |
9 |
Unbreakable Will |
Force of Will |
10 |
Dark Heal |
Benevolence |
10 |
Lightning Strike |
Disturbance |
10 |
Force Attunement |
Force Studies |
10 |
Transmission |
Force Reach |
10 |
Sith Lifebinder |
Jedi healer |
12 |
Dark Infusion |
Deliverance |
14 |
Static Barrier |
Force Armor |
14 |
Sprint |
Sprint |
14 |
Crushing Darkness |
Mind Crush |
15 |
Channel the force |
Channel the force |
16 |
Force Speed |
Force Speed |
16 |
Affliction |
Weaken Mind |
18 |
Jolt |
Mind Snap |
20 |
Consumption |
Noble Sacrifice |
22 |
Force Slow |
Force Slow |
24 |
Purge |
Restoration |
28 |
Tumult |
Tumult |
30 |
Cloud Mind |
Cloud Mind |
34 |
Force Storm |
Forcequake |
42 |
Extrication |
Rescue |
46 |
Sacrifice |
Unity |
50 |
Reanimation |
Revival |
|
Corruption/Seer |
|
Min. points |
Sorcerer |
Sage |
|
Dark Mending |
Immutable Force |
|
Seeping Darkness |
Penetrating Light |
|
Haunting Presence |
Wisdom |
5 |
Lucidity |
Foresight |
5 |
Empty Body |
Pain barrier |
5 |
Force Suffusion |
Psychic Suffusion |
10 |
Force Bending |
Conveyance |
10 |
Resurgence |
Rejuvenate |
10 |
Dark Resillience |
Valiance |
10 |
Efficacious Currents |
Preservation |
15 |
Sith Purity |
Mend Wounds |
15 |
Reconstruct |
Force Shelter |
15 |
Fadeout |
Egress |
20 |
Conspiring Force |
Confound |
20 |
Innervate |
Healing Trance |
20 |
Life Surge |
Serenity |
25 |
Force Surge |
Resplendence |
25 |
Penetrating Darkness |
Clairvoyance |
30 |
Revivification |
Salvation |
|
Lightning
/Telekinetics |
|
Min. points |
Sorcerer |
Sage |
|
Electric Induction |
Inner Strength |
|
Reserves |
Mental Longevity |
|
Convection |
Clamoring Force |
5 |
Lightning Spire |
Mind’s Eye |
5 |
Exsanguinate |
Disturb Mind |
5 |
Subversion |
Concentration |
5 |
Lightning Barrier |
Telekinetic Defense |
10 |
Suppression |
Blockout |
10 |
Chain Lightning |
Telekinetic Wave |
10 |
Lightning Barrage |
Psychic Projection |
10 |
Electric Bindings |
Force wake |
15 |
Lightning Storm |
Tidal Force |
15 |
Lightning Effusion |
Telekinetic Effusion |
15 |
Backlash |
Kinetic Collapse |
20 |
Conduction |
Tremors |
20 |
Forked Lightning |
Telekinetic Momentum |
20 |
Polarity Shift |
Mental Alacrity |
25 |
Reverberating Force |
Reverberation |
30 |
Thundering Blast |
Turbulence |
|
Madness/Balance |
|
Min. points |
Sorcerer |
Sage |
|
Calcify |
Empowered Throw |
|
Sith Defiance |
Jedi Resistance |
|
Will of the Sith |
Will of the Jedi |
5 |
Oppressing Force |
Pinning Resolve |
5 |
Chain Shock |
Upheaval |
5 |
Parasitism |
Focused Insight |
5 |
Disintegration |
Psychokinesis |
10 |
Death Field |
Force in Balance |
10 |
Sith Efficacy |
Psychic Barrier |
10 |
Madness |
Telekinetic Balance |
15 |
Haunted Dreams |
Containment |
15 |
Corrupted Flesh |
Mind Ward |
15 |
Wrath |
Presence of Mind |
20 |
Deathmark |
Force Suppression |
20 |
Force Horrors |
Drain Thoughts |
20 |
Lingering Nightmares |
Assertion |
25 |
Creeping Death |
Mental Scarring |
25 |
Devour |
Psychic Absorption |
30 |
Creeping Terror |
Sever Force |
Assassin/Shadow

Level |
Assassin |
Shadow |
1 |
Mark of Power |
Force Valor |
1 |
Thrash |
Double Strike |
1 |
Saber Strike |
Saber Strike |
1 |
Seethe |
Meditation |
1 |
Shock |
Project |
2 |
Force Lightning |
Telekinetic Throw |
3 |
Overload |
Force Wave |
4 |
Force Lift |
Whirlwind |
6 |
Electrocute |
Force Stun |
8 |
Recklessness |
Force Potency |
9 |
Unbreakable Will |
Force of Will |
10 |
Assassin’s Training |
Shadow’s Training |
10 |
Lightning Charge |
Force Technique |
10 |
Maul |
Shadow Strike |
10 |
Stealth |
Stealth |
12 |
Discharge |
Force Breach |
14 |
Crushing Darkness |
Mind Crush |
14 |
Dark Charge |
Combat Technique |
14 |
Guard |
Guard |
14 |
Sprint |
Sprint |
15 |
Channel the Force |
Channel the Force |
16 |
Force Speed |
Force Speed |
16 |
Mind Control |
Mind Control |
18 |
Jolt |
Mind Snap |
20 |
Mind Trap |
Mind Trap |
22 |
Blackout |
Blackout |
22 |
Force Cloak |
Force Cloak |
22 |
Force Slow |
Force Slow |
24 |
Deflection |
Deflection |
26 |
Lacerate |
Whirling Blow |
28 |
Tumult |
Tumult |
30 |
Mass Mind Control |
Mass Mind Control |
32 |
Assassinate |
Spinning Strike |
36 |
Force Shroud |
Resilience |
42 |
Spike |
Spinning Kick |
46 |
Sacrifice |
Unity |
50 |
Overcharge Saber |
Battle Readiness |
|
Darkness/Kinetic Combat |
|
Min. points |
Assassin |
Shadow |
|
Thrashing Blades |
Applied Force |
|
Lightning Reflexes |
Double-bladed Saber Defense |
|
Charge Mastery |
Technique Mastery |
5 |
Shroud of Darkness |
Mental Fortitude |
5 |
Lightning Recovery |
Elusiveness |
5 |
Swelling Shadows |
Rapid Recovery |
5 |
Electric Execution |
Expertise |
10 |
Disjunction |
Mind Over Matter |
10 |
Energize |
Particle Acceleration |
10 |
Dark Ward |
Kinetic Ward |
10 |
Premonition |
Shadowsight |
15 |
Hollow |
Impact Control |
15 |
Blood of Sith |
One with the Force |
20 |
Electrify |
Bombardment |
20 |
Eye of the Storm |
Stasis |
20 |
Force Pull |
Force Pull |
20 |
Nerve Wracking |
Nerve Wracking |
25 |
Harnessed Darkness |
Harnessed Shadows |
25 |
Mounting Darkness |
Force Break |
30 |
Wither |
Slow Time |
|
Deception/
Infiltration |
|
Min. points |
Assassin |
Shadow |
|
Insulation |
Shadowy Veil |
|
Duplicity |
Infiltration Tactics |
|
Dark Embrace |
Shadow’s Respite |
5 |
Obfuscation |
Misdirection |
5 |
Recirculation |
Secruity Breach |
5 |
Avoidance |
Celerity |
10 |
Induction |
Circling Shadows |
10 |
Surging Charge |
Shadow Technique |
10 |
Darkswell |
Masked Assault |
10 |
Deceptive Power |
Vigor |
15 |
Entropic Field |
Kinetic Field |
15 |
Saber Conduit |
Profundity |
15 |
Fade |
Fade |
15 |
Static Cling |
Subduing Techniques |
20 |
Resourcefulness |
Situational Awareness |
20 |
Static Charges |
Exit Strategy |
20 |
Low Slash |
Low Slash |
25 |
Crackling Blasts |
Deep Impact |
30 |
Voltaic Slash |
Clairvoyant Strike |
|
Madness/Balance |
|
Min. points |
Assassin |
Shadow |
|
Exploitive Strikes |
Force Synergy |
|
Sith Defiance |
Jedi Resistance |
|
Crackling Charge |
Force Focus |
5 |
Oppressing Force |
Pinning Resolve |
5 |
Chain Shock |
Upheaval |
5 |
Parasitism |
Focused Insight |
5 |
Torment |
Psychokinesis |
10 |
Death Field |
Force in Balance |
10 |
Fanaticism |
Mental Potency |
10 |
Claws of Decay |
Adjudication |
15 |
Haunted Dreams |
Containment |
15 |
Corrupted Flesh |
Mind Ward |
15 |
Raze |
Force Strike |
20 |
Deathmark |
Force Suppression |
20 |
Calculating Mind |
Sharpened Mind |
20 |
Unearthed Knowledge |
Twin Disciplines |
25 |
Creeping Death |
Mental Scarring |
25 |
Devour |
Psychic Absorption |
30 |
Creeping Terror |
Sever Force |
Operative/Scoundrel

Level |
Operative |
Scoundrel |
1 |
Coordination |
Lucky Shots |
1 |
Crouch |
Crouch |
1 |
Explosive Probe |
Sabotage Charge |
1 |
Recuperate |
Recuperate |
1 |
Rifle Shot |
Flurry of Bolts |
1 |
Snipe |
Charged Burst |
2 |
Shiv |
Blaster Whip |
3 |
Fragmentation Grenade |
Thermal Grenade |
4 |
Debilitate |
Dirty Kick |
5 |
Corrosive Dart |
Vital Shot |
6 |
Flash Bang |
Flash Grenade |
8 |
Overload Shot |
Quick Shot |
9 |
Escape |
Escape |
10 |
Backstab |
Back Blast |
10 |
Kolto Injection |
Underworld Medicine |
10 |
Medical Doctor |
Defibrillator |
10 |
Skirmisher |
Blasters Blazing |
10 |
Stealth |
Stealth |
10 |
Tactical Advantage |
Upper Hand |
12 |
Diagnostic Scan |
Diagnostic Scan |
12 |
Slice Droid |
Slice Doid |
12 |
Stim Boost |
Pugnacity |
14 |
Adrenaline Probe |
Cool Head |
14 |
Kolto Infusion |
Kolto Pack |
14 |
Sprint |
Sprint |
15 |
Advanced Recon |
All In |
16 |
Carbine Burst |
Blaster Valley |
18 |
Distraction |
Distraction |
20 |
Sleep Dart |
Tranquilizer |
22 |
Cloaking Screen |
Disappearing Act |
22 |
Sneak |
Sneak |
24 |
Avoidance Training |
Lucky Dodge |
24 |
Evasion |
Dodge |
24 |
Toxin Scan |
Triage |
26 |
Sever Tendon |
Tendon Blast |
28 |
Eviscerate |
Cheap Shot |
30 |
Countermeasures |
Surrender |
32 |
Shield Probe |
Defense Screen |
34 |
Headshot |
Headshot |
36 |
Hidden Strike |
Shoot First |
42 |
Infiltrate |
Smuggle |
48 |
Orbital Strike |
XS Freighter Flyby |
50 |
Resuscitation Probe |
Heartrigger Patch |
|
Medic/Sawbone |
|
Min. points |
Operative |
Scoundrel |
|
Incisive Action |
Exploratory Surgery |
|
Precision Instruments |
Anatomy Lessons |
|
Imperial Education |
Beside Manner |
5 |
Endorphin Rush |
Keep Cool |
5 |
Medical Consult |
Healing Hand |
5 |
Surgical Steadiness |
Smuggled Technology |
5 |
Chem-resistant Inlays |
Scar Tissue |
10 |
Prognosis: Critical |
Prognosis: Critical |
10 |
Kolto Probe |
Slow-Release Medpac |
10 |
Sedatives |
Sedatives |
15 |
Patient Studies |
Patient Studies |
15 |
Medical Engineering |
Medpac Mastery |
15 |
Evasive Imperative |
Scramble |
20 |
Tox Screen |
Psych Meds |
20 |
Medical Therapy |
Homegrown Pharmacology |
20 |
Surgical Probe |
Emergency Medicine |
20 |
Surgical Precision |
Emergent Emergencies |
25 |
Med Shield |
Med Screen |
25 |
Accomplished Doctor |
Accomplished Sawbone |
30 |
Recuperative Nanotech |
Kolto Cloud |
|
Concealment
/Scrapper |
|
Min. points |
Operative |
Scoundrel |
|
Concealed Attacks |
Element of Surprise |
|
Imperial Brew |
Browbeater |
|
Survival Training |
Survivor’s Scars |
5 |
Infiltrator |
Sneaky |
5 |
Surgical Strikes |
Scrappy |
5 |
Inclement Conditioning |
Brawler’s Grit |
5 |
Scouting |
Shift-eyed |
10 |
Waylay |
Sawed Off |
10 |
Laceration |
Sucker Punch |
10 |
Collateral Strike |
Flying Fists |
10 |
Revitalizers |
Surprise Comeback |
15 |
Energy Screen |
Fight or Flight |
15 |
Pin Down |
Stopping Power |
15 |
Tactical Opportunity |
Round Two |
20 |
Culling |
Turn the Tables |
20 |
Advanced Cloaking |
Flee the Scene |
25 |
Meticulously Kept Blades |
Underdog |
25 |
Jarring Strike |
K.O. |
30 |
Acid Blade |
Flechette Round |
|
Lethality
/Dirty Fighting |
|
Min. points |
Operative |
Scoundrel |
|
Deadly Directive |
Black Market Mods |
|
Lethality |
No Holds Barred |
|
Razor Edge |
Holdout Defense |
5 |
Slip Away |
Dirty Escape |
5 |
Flash Powder |
Flash Powder |
5 |
Corrosive Microbes |
Mortal Wound |
5 |
Lethal Injectors |
Open Wound |
10 |
Corrosive Grenade |
Shrap Bomb |
10 |
Combat Stims |
Street Tough |
10 |
Cut Down |
Cheap Shots |
15 |
Lethal Purpose |
Fighting Spirit |
15 |
Adhesive Corrosives |
Feelin’Woozy |
15 |
Vanish |
Quick Getaway |
15 |
Lethal Dose |
Black Market Equipment |
20 |
Cull |
Wounding Shots |
20 |
License to Kill |
Rough and Tumble |
20 |
Counterstrike |
Dirty Trickster |
25 |
Devouring Microbes |
Cold Blooded |
25 |
Escape Plan |
Smuggled Defenses |
30 |
Weakening Blast |
Hemorrhaging Blast |
Sniper/Gunslinger

Level |
Sniper |
Gunslinger |
1 |
Coordination |
Lucky Shots |
1 |
Crouch |
Crouch |
1 |
Explosive Probe |
Sabotage Charge |
1 |
Recuperate |
Recuperate |
1 |
Rifle Shot |
Flurry of Bolts |
1 |
Snipe |
Charged Burst |
2 |
Shiv |
Blaster Whip |
3 |
Fragmentation Grenade |
Thermal Grenade |
4 |
Debilitate |
Dirty Kick |
5 |
Corrosive Dart |
Vital Shot |
6 |
Flash Bang |
Flash Grenade |
8 |
Overload Shot |
Quick Shot |
9 |
Escape |
Escape |
10 |
Advanced Targeting |
Crack Shot |
10 |
Ambrush |
Aimed Shot |
10 |
Hold Position |
Hold Position |
10 |
Laze Target |
Smuggler’s Luck |
12 |
Leg Shot |
Leg Shot |
12 |
Slice Droid |
Slice Droid |
14 |
Adrenaline Probe |
Cool Head |
14 |
Sprint |
Sprint |
15 |
Advanced Recon |
All in |
16 |
Cover Pulse |
Pulse Detonator |
18 |
Distraction |
Distraction |
18 |
Takedown |
Quickdraw |
20 |
Entrench |
Hunker Down |
22 |
Suppressive Fire |
Sweeping Gunfire |
24 |
Evasion |
Dodge |
28 |
Eviscerate |
Cheap Shot |
28 |
Shatter Shot |
Flourish Shot |
30 |
Countermeasures |
Surrender |
32 |
Shield Probe |
Defense Screen |
34 |
Headshot |
Headshot |
36 |
Series of Shots |
Speed Shot |
42 |
Ballistic Shield |
Scrambling Field |
48 |
Orbital Strike |
XS Freighter Flyby |
50 |
Target Acquired |
Illegal Mods |
|
Marksman
/Sharpshooter |
|
Min. points |
Sniper |
Gunslinger |
|
Cover Screen |
Cover Screen |
|
Steady Shots |
Steady Shots |
|
Marksmanship |
Sharpshooter |
5 |
Heavy Shot |
Precussive Shot |
5 |
Ballistic Dampers |
Ballistic Dampers |
5 |
Precision Ambrush |
Sharp Aim |
5 |
Imperial Demarcation |
Trip Shot |
10 |
Snap Shot |
Snap Shot |
10 |
Diversion |
Diversion |
10 |
Reactive Shot |
Quick Aim |
15 |
Between the Eyes |
Slick Shooter |
15 |
Sector Ranger |
Spacer |
15 |
Sniper Volley |
Burst Volley |
15 |
Sniper’s Nest |
Foxhole |
20 |
Recoil Control |
Recoil Control |
20 |
Followthrough |
Trickshot |
20 |
Pillbox Sniper |
Lay Low |
25 |
Imperial Assassin |
Deadeye |
30 |
Rapid Fire |
Rapid Fire |
|
Engineering
/Saboteur |
|
Min. points |
Sniper |
Gunslinger |
|
Engineer’s Tool Belt |
Saboteur’s Utility Belt |
|
Energy Tanks |
Bravado |
|
Gearhead |
Streetwise |
5 |
Explosive Engineering |
Independent Anarchy |
5 |
Vital Regulators |
Cool Under Pressure |
5 |
Calculated Pursuit |
Hot Pursuit |
5 |
Vitality Serum |
Underworld Hardships |
10 |
Cluster Bombs |
Contingency Charges |
10 |
Efficient Engineering |
Dealer’s Discount |
10 |
Interrogation probe |
Shock Charge |
10 |
Inventive Interrogation Techniques |
Sapping Charge |
15 |
Imperial Methodology |
Insurrection |
15 |
Stroke of Genius |
Pandemonium |
15 |
Experimental Explosives |
Arsonist |
20 |
Energy Overrides |
Seize the Moment |
20 |
EMP Discharge |
Sabotage |
20 |
Augmented Shields |
Hotwired Defenses |
25 |
Deployed Shields |
Riot Screen |
25 |
Electrified Railgun |
Blazing Speed |
30 |
Plasma Probe |
Incendiary Grenade |
|
Lethality
/Dirty Fighting |
|
Min. points |
Sniper |
Gunslinger |
|
Deadly Directive |
Black Market Mods |
|
Lethality |
No Holds Barred |
|
Razor Edge |
Holdout Defense |
5 |
Slip Away |
Dirty Escape |
5 |
Flash Powder |
Flash Powder |
5 |
Corrosive Microbes |
Mortal Wound |
5 |
Lethal Injectors |
Open Wound |
10 |
Corrosive Grenade |
Shrap Bomb |
10 |
Targeted Demolition |
Bombastic |
10 |
Cut Down |
Cheap Shots |
15 |
Lethal Purpose |
Fighting Spirit |
15 |
Adhesive Corrosives |
Feelin’Woozy |
15 |
Vanish |
Quick Getaway |
15 |
Lethal Dose |
Black Market Equipment |
20 |
Cull |
Wounding Shots |
20 |
Razor Rounds |
Reopen Wounds |
20 |
Counterstrike |
Dirty Trickster |
25 |
Devouring Microbes |
Cold Blooded |
25 |
Hold Your Ground |
Hold Your Ground |
30 |
Weakening Blast |
Hemorrhaging Blast |
Marauder/Sentinel

Level |
Marauder |
Sentinel |
1 |
Assault |
Strike |
1 |
Channel Hatred |
Introspection |
1 |
Shii-Cho Form |
Shii-Cho Form |
1 |
Unnatural Might |
Force Might |
1 |
Vicious Slash |
Slash |
2 |
Force Charge |
Force Leap |
3 |
Smash |
Force Sweep |
4 |
Saber Ward |
Saber Ward |
5 |
Retaliation |
Riposte |
6 |
Force Scream |
Blade Storm |
8 |
Ravage |
Master Strike |
9 |
Unleash |
Resolute |
10 |
Battering Assault |
Zealous Strike |
10 |
Berserk |
Zen |
10 |
Cloak of Pain |
Rebuke |
10 |
Fury |
Centering |
12 |
Rupture |
Cauterize |
14 |
Juyo Form |
Juyo Form |
14 |
Sprint |
Sprint |
15 |
Call on the Force |
Call on the Force |
16 |
Crippling Slash |
Leg Slash |
18 |
Deadly Throw |
Crippling Throw |
18 |
Disruption |
Force Kick |
22 |
Predation |
Transcendence |
24 |
Force Choke |
Force Stasis |
26 |
Obfuscate |
Pacify |
28 |
Disable Droid |
Disable Droid |
28 |
Pommel Strike |
Pommel Strike |
30 |
Force Camouflage |
Force Camouflage |
32 |
Sweeping Slash |
Cyclone Slash |
34 |
Savage Kick |
Opportune Strike |
38 |
Undying Rage |
Guardard by the Force |
42 |
Intimidating Roar |
Awe |
44 |
Bloodthrist |
Inspiration |
46 |
Vicious Throw |
Dispatch |
50 |
Frenzy |
Valorous Call |
|
Annihilation
/Watchman |
|
Min. points |
Marauder |
Sentinel |
|
Cloak of Annihilation |
Recompense |
|
Quick Recovery |
Quick Recovery |
|
Enraged Slash |
Focused Slash |
5 |
Juyo Mastery |
Juyo Mastery |
5 |
Seeping Wound |
Inflammation |
5 |
Hungering |
Merciless Zeal |
10 |
Bleedout |
Searing Saber |
10 |
Deadly Saber |
Overload Saber |
10 |
Blurred Speed |
Blurred Speed |
15 |
Short Fuse |
Valor |
15 |
Subjugation |
Watchguard |
15 |
Deep Wound |
Repelling Blows |
15 |
Close Quarters |
Close Quarters |
20 |
Ferocity |
Focused Pursuit |
20 |
Pulverize |
Mind Sear |
20 |
Phantom |
Force Fade |
25 |
Empowerment |
Burning Focus |
25 |
Hemorrhage |
Plasma Blades |
30 |
Annihilate |
Merciless Slash |
|
Carnage
/Combat |
|
Min. points |
Marauder |
Sentinel |
|
Cloak of Carnage |
Jedi Crusader |
|
Duel Wield Mastery |
Duel Wield Mastery |
|
Defensive Forms |
Defensive Forms |
5 |
Narrowed Hatred |
Steadfast |
5 |
Defensive Roll |
Defensive Roll |
5 |
Enraged Charge |
Focused Leap |
5 |
Erupting Fury |
Temperance |
10 |
Execute |
Opportune Attack |
10 |
Ataru Form |
Ataru Form |
10 |
Ataru Mastery |
Ataru Mastery |
15 |
Blood Frenzy |
Combat Trance |
15 |
Towering Rage |
Immaculate Force |
15 |
Enraged Assault |
Righteous Zeal |
15 |
Displacement |
Displacement |
20 |
Unbound |
Fleetfooted |
20 |
Gore |
Precision Slash |
20 |
Rattling Voice |
Swift Blades |
25 |
Overwhelm |
Debilitation |
25 |
Sever |
Saber Form |
30 |
Massacre |
Blade Rush |
|
Rage/Focus |
|
Min. points |
Juggernaut |
Guardian |
|
Ravager |
Master Focus |
|
Malice |
Insight |
|
Stagger |
Stagger |
5 |
Payback |
Second Wind |
5 |
Force Alacrity |
Zephyr |
5 |
Enraged Scream |
Blade Focus |
5 |
Brutality |
Swift Slash |
10 |
Saber Strength |
Saber Strength |
10 |
Obliterate |
Zealous Leap |
10 |
Strangulate |
Pulse |
15 |
Relentless Fury |
Inner Focus |
15 |
Dominate |
Felling Blow |
15 |
Shockwave |
Singularity |
15 |
Unbreakable Rage |
Unwavering Focus |
20 |
Gravity |
Gravity |
20 |
Interceptor |
Agility Training |
20 |
Shii-Cho Mastery |
Shii-Cho Mastery |
25 |
Dark Resonance |
Focused Resonance |
25 |
Undying |
Enduring |
30 |
Force Crush |
Force Exhaustion |
Juggernaut/Guardian

Level |
Juggernaut |
Guardian |
1 |
Assault |
Strike |
1 |
Channel Hatred |
Introspection |
1 |
Shii-Cho Form |
Shii-Cho Form |
1 |
Unnatural Might |
Force Might |
1 |
Vicious Slash |
Slash |
2 |
Force Charge |
Force Leap |
3 |
Smash |
Force Sweep |
4 |
Saber Ward |
Saber Ward |
5 |
Retaliation |
Riposte |
6 |
Force Scream |
Blade Storm |
8 |
Ravage |
Master Strike |
9 |
Unleash |
Resolute |
10 |
Blade Turning |
Blade Turning |
10 |
Sundering Assault |
Sundering Strike |
12 |
Chilling Scream |
Freezing Force |
14 |
Guard |
Guard |
14 |
Soresu Form |
Soresu Form |
14 |
Sprint |
Sprint |
15 |
Call on the Force |
Call on the Force |
16 |
Taunt |
Taunt |
18 |
Disruption |
Force Kick |
22 |
Enrage |
Combat Focus |
24 |
Force Choke |
Force Stasis |
26 |
Force Push |
Force Push |
28 |
Endure Pain |
Endure |
28 |
Pommel Strike |
Pommel Strike |
30 |
Threatening Scream |
Challenging Call |
32 |
Sweeping Slash |
Cyclone Slash |
34 |
Savage Kick |
Opportune Strike |
36 |
Saber Throw |
Saber Throw |
42 |
Intimidating Roar |
Awe |
46 |
Vicious Throw |
Dispatch |
50 |
Intercede |
Guardian Leap |
|
Immortal/Defense |
|
Min. points |
Juggernaut |
Guardian |
|
Battle Cry |
Momentum |
|
Quake |
Dust Storm |
|
Enraged Sunder |
Victory Rush |
5 |
Intimidation |
Solidified Force |
5 |
Lash Out |
Lunge |
5 |
Guard Stance |
Guard Stance |
10 |
Heavy Handed |
Pacification |
10 |
Unleashed |
Profound Resolution |
10 |
Invincible |
Warding Call |
10 |
Blade Barricade |
Blade Barricade |
15 |
Thrown Gaunlet |
Command |
15 |
Revenge |
Courage |
15 |
Shield Specialization |
Shield Specialization |
20 |
Sonic Barrier |
Blade Barrier |
20 |
Crash |
Force Clap |
20 |
Backhand |
Hilt Strike |
20 |
Force Grip |
Stasis Mastery |
25 |
Sweeping Fury |
Cyclonic Sweeps |
25 |
Dark Blood |
Inner Peace |
30 |
Crushing Blow |
Guardian Slash |
|
Vengeance
/Vigiliance |
|
Min. points |
Juggernaut |
Guardian |
|
Single Saber Mastery |
Single Saber Mastery |
|
Decimate |
Swelling Winds |
|
Improved Sundering Assault |
Improved Sundering Strike |
5 |
Accuracy |
Accuracy |
5 |
Dreadnaught |
Perseverance |
5 |
Unyielding |
Defiance |
10 |
Draining Scream |
Burning Blade |
10 |
Shien Form |
Shien Form |
10 |
Unstoppable |
Unremitting |
10 |
Pooled Hatred |
Gather Strength |
15 |
Deadly Reprisal |
Narrowed Focus |
15 |
Vengeance |
Vigilance |
15 |
Ruin |
Effluence |
20 |
Savagery |
Force Rush |
20 |
Impale |
Overhead Slash |
20 |
Eviscerate |
Burning Purpose |
20 |
Huddle |
Protector |
25 |
Rampage |
Zen Strike |
25 |
Deafening Defense |
Commanding Awe |
30 |
Shatter |
Plasma Brand |
|
Rage/Focus |
|
Min. points |
Juggernaut |
Guardian |
|
Ravager |
Master Focus |
|
Malice |
Insight |
|
Stagger |
Stagger |
5 |
Payback |
Second Wind |
5 |
Force Alacrity |
Zephyr |
5 |
Endless Rage |
Visionary |
5 |
Brutality |
Swift Slash |
10 |
Saber Strength |
Saber Strength |
10 |
Obliterate |
Zealous Leap |
10 |
Strangulate |
Pulse |
15 |
Relentless |
Inner Focus |
15 |
Dominate |
Felling Blow |
15 |
Shockwave |
Singularity |
15 |
Unbreakable Rage |
Unwavering Focus |
20 |
Gravity |
Gravity |
20 |
Interceptor |
Agility Training |
20 |
Shii-Cho Mastery |
Shii-Cho Mastery |
25 |
Dark Resonance |
Focused Resonance |
25 |
Sundering Throw |
Sundering Throw |
30 |
Force Crush |
Force Exhaustion |
Powertech/Vanguard

Level |
Powertech |
Vanguard |
1 |
Missile Blast |
Explosive Round |
1 |
Hunter’s Boon |
Fortification |
1 |
Rapid Shots |
Hammer Shot |
1 |
Recharge and Reload |
Recharge and Reload |
1 |
Vent Heat |
Recharge Cells |
2 |
Rocket Punch |
Stockstrike |
3 |
Unload |
Full Auto |
4 |
Combustible Gas Cylinder |
Plasma Cell |
5 |
Explosive Dart |
Sticky Grenade |
6 |
Rail Shot |
High Impact Bolt |
8 |
Flame Thrower |
Pulse Cannon |
9 |
Determination |
Tenacity |
10 |
Death from Above |
Mortar Volley |
10 |
Flame Burst |
Ion Pulse |
12 |
Electro Dart |
Cryo Grenade |
14 |
Energy Shield |
Reactive Shield |
14 |
Guard |
Guard |
14 |
Ion Gas Cylinder |
Ion Cell |
14 |
Sprint |
Sprint |
15 |
On the Trail |
No Retreat |
16 |
Neural Dart |
Neural Jolt |
18 |
Quell |
Riot Strike |
20 |
High Energy Gas Cylinder |
High Energy Cell |
22 |
Grapple |
Harpoon |
24 |
Flame Sweep |
Explosive Surge |
30 |
Sonic Missile |
Sonic Round |
32 |
Kolto Overload |
Adrenaline Rush |
34 |
Shoulder Slam |
Blitz |
36 |
Stealth Scan |
Stealth Scan |
42 |
Thermal Sensor Override |
Reserve Powercell |
46 |
Carbonize |
Neural Surge |
50 |
Explosive Fuel |
Battle Focus |
|
Shield Tech
/Shield Specialist |
|
Min. points |
Powertech |
Vanguard |
|
Combust |
Static Field |
|
Intimidation |
Intimidation |
|
Rail Loaders |
Brutal Impact |
5 |
Neural Overload |
Neural Overload |
5 |
Ion Overload |
Ion Overload |
5 |
Steely Resolve |
Steely Resolve |
5 |
Rebraced Armor |
Rebraced Armor |
10 |
Shield Vents |
Shield Cycler |
10 |
Oil Slick |
Smoke Grenade |
10 |
Ablative Upgrades |
Ceramic Plating |
15 |
No Escape |
Defensive Measures |
15 |
Supercharged Ion Gas |
Supercharged Ion Cell |
15 |
Ion Screen |
Ion Shield |
15 |
Flame Shield |
Static Shield |
20 |
Jet Speed |
Charge! |
20 |
Jet Charge |
Storm |
20 |
Flame Surge |
Static Surge |
25 |
Empowered Tech |
Counterattack |
30 |
Heat Blast |
Energy Blast |
|
Advanced Prototype/Tactics |
|
Min. points |
Powertech |
Vanguard |
|
Prototype Burn Enhancers |
Demolition |
|
Prototype Electro Surge |
Containment Tactics |
|
Puncture |
Focused Impact |
5 |
Prototype Cylinders |
Blaster Augs |
5 |
Hot Iron |
Frontline Offense |
5 |
Power Armor |
Power Armor |
5 |
Advanced Tools |
Tactical Tools |
10 |
Hitman |
Frontline Defense |
10 |
Pneumatic Boots |
Battlefield Training |
10 |
Rectractable Blade |
Gut |
10 |
Prototype Cylinder Ventilation |
Cell Generator |
15 |
Flame Barrage |
Battering Ram |
15 |
Serrated Blades |
Serrated Blades |
20 |
Prototype Flame Thrower |
Pulse Generator |
20 |
Hydraulic Overrides |
Hold the Line |
20 |
Combat Tactics |
Charged Gaunlets |
20 |
Kolto Vents |
Kolto Recharge |
25 |
Stabilized Armor |
Shock Absorbers |
25 |
Prototype Weapon Systems |
Havoc Training |
30 |
Immolate |
Fire Pulse |
|
Pyrotech/Assult Specialist |
|
Min. points |
Powertech |
Vanguard |
|
Bursting Flame |
Ionized Ignition |
|
Iron Fist |
Heavy Stock |
|
Integrated Cardio Package |
Soldier’s Endurance |
5 |
Superheated Gas |
Superheated Plasma |
5 |
Sweltering Heat |
Sweltering Heat |
5 |
Gyroscopic Alignment Jets |
Parallactic Combat Stims |
10 |
Degauss |
Degauss |
10 |
Superheated Rail |
High Friction Bolts |
10 |
Incendiary Missile |
Incendiary Round |
10 |
Infrared Sensors |
Nightvision Scope |
15 |
Rapid Venting |
Rapid Recharge |
15 |
Prototype Particle Accelerator |
Ionic Accelerator |
20 |
Energy Rebounder |
Reflexive Shield |
20 |
Rain of Fire |
Rain of Fire |
20 |
Firebug |
Assault Trooper |
25 |
Automated Defenses |
Adrenaline Fueled |
25 |
Burnout |
Burnout |
30 |
Thermal Detonator |
Assault Plastique |
Mercenary/Commando

Level |
Mercenary |
Commando |
1 |
Missile Blast |
Explosive Round |
1 |
Hunter’s Boon |
Fortification |
1 |
Rapid Shots |
Hammer Shot |
1 |
Recharge and Reload |
Recharge and Reload |
1 |
Vent Heat |
Recharge Cells |
2 |
Rocket Punch |
Stockstrike |
3 |
Unload |
Full Auto |
4 |
Combustible Gas Cylinder |
Plasma Cell |
5 |
Explosive Dart |
Sticky Grenade |
6 |
Rail Shot |
High Impact Bolt |
8 |
Flame Thrower |
Pulse Cannon |
9 |
Determination |
Tenacity |
10 |
Death from Above |
Mortar Volley |
10 |
Hired Protection |
Frontline Physician |
10 |
Power Shot |
Charged Bolts |
10 |
Rapid Scan |
Medical Probe |
12 |
Electro Dart |
Cry Grenade |
12 |
High Velocity Gas Cylinder |
Armor-Piercing Cell |
12 |
Sweeping Blasters |
Hail of Bolts |
14 |
Combat Support Cylinder |
Combat Support Cell |
14 |
Energy Shield |
Reactive Shield |
14 |
Jet Boost |
Concussion Charge |
14 |
Sprint |
Sprint |
15 |
On the Trail |
No Retreat |
16 |
Healing Scan |
Advanced Medical Probe |
18 |
Fusion Missile |
Plasma Grenade |
22 |
Concussion Missile |
Concussive Round |
24 |
Cure |
Field Aid |
30 |
Chaff Flare |
Diversion |
32 |
Kolto Overload |
Adrenaline Rush |
34 |
Shoulder Slam |
Blitz |
36 |
Stealth Scan |
Stealth Scan |
42 |
Thermal Sensor Override |
Reserve Powercell |
50 |
Power Surge |
Tech Override |
|
Bodyguard
/Combat Medic |
|
Min. points |
Mercenary |
Commando |
|
Improved Vents |
Cell Capacitor |
|
Med Tech |
Quick Thinking |
|
Hired Muscle |
Field Training |
5 |
Empowered Scans |
Field Medicine |
5 |
Surgical Precision System |
Steady Hands |
5 |
Supercharged Gas |
Supercharged Cells |
5 |
Critical Reaction |
First Responder |
10 |
Heat Damping |
Efficient Conversions |
10 |
Kolto Residue |
Kolto Residue |
10 |
Kolto Missile |
Kolto Bomb |
10 |
Power Shield |
Combat Shield |
15 |
Powered Insulators |
Treated Wound Dressings |
15 |
Critical Efficiency |
Field Triage |
15 |
Protective Field |
Med Zone |
20 |
Reactive Armor |
Armor Screen |
20 |
Proactive Medicine |
Preventative Medicine |
20 |
Kolto Shell |
Trauma Probe |
20 |
Cure Mind |
Psych Aid |
25 |
Waden |
Potent Medicine |
30 |
Emergency Scan |
Bacta Infusion |
|
Arsenal/Gunery |
|
Min. points |
Mercenary |
Commando |
|
Mandalorian Iron Warheads |
Havoc Rounds |
|
Integrated Systems |
Advanced Tech |
|
Ironsights |
Ironsights |
5 |
Stabilizers |
Steadied Aim |
5 |
Muzzle Fluting |
Muzzle Fluting |
5 |
Upgraded Arsenal |
Special Munitions |
5 |
Custom Enviro Suit |
Heavy Trooper |
10 |
Power Barrier |
Charged Barrier |
10 |
Afterburners |
Concussive Force |
10 |
Tracer Missile |
Grav Round |
10 |
Target Tracking |
Deadly Cannon |
15 |
Jet Escape |
Tenacious Defense |
15 |
Light’em Up |
Gravity Surge |
15 |
Terminal Velocity |
Cell Charger |
20 |
Pinning Fire |
Cover Fire |
20 |
Riddle |
Rotary Cannon |
20 |
Tracer Lock |
Charged Barrel |
20 |
Kolto Vents |
Kolto Recharge |
25 |
Barrage |
Curtain of Fire |
25 |
Power Overrides |
Reserve Round |
30 |
Heatseeker Missiles |
Demolition Round |
|
Pyrotech/Assult Specialist |
|
Min. points |
Mercenary |
Commando |
|
Advanced Targeting |
Target Lock |
|
System Calibrations |
Weapon Calibrations |
|
Integrated Cardio Package |
Soldier’s Endurance |
5 |
Superheated Gas |
Superheated Plasma |
5 |
Sweltering Heat |
Sweltering Heat |
5 |
Gyroscopic Alignment Jets |
Parallactic Combat Stims |
10 |
Degauss |
Degauss |
10 |
Superheated Rail |
High Friction Bolts |
10 |
Incendiary Missile |
Incendiary Round |
10 |
Infrared Sensors |
Nightvision Scope |
15 |
Rapid Venting |
Rapid Recharge |
15 |
Prototype Particle Accelerator |
Ionic Accelerator |
20 |
Energy Rebounder |
Reflexive Shield |
20 |
Rain of Fire |
Rain of Fire |
20 |
Firebug |
Assault Trooper |
25 |
Automated Defenses |
Adrenaline Fueled |
25 |
Burnout |
Burnout |
30 |
Thermal Detonator |
Assault Plastique |
17 replies on “Empire/Republic Abilities Conversion”
Just out of curiosity… what do you think about people claiming that Imperial characters are overpowered compared to Republic ones? People keep telling me that, when the abilities of each class are exactly the same with slightly different animations (rocks instead of lightening, etc.).
I think most of that is largely rumors/speculations but from time to time there are some grains of truth in it. The bounty hunter/trooper resource management system are not exactly mirrored. BH I think have a 0-100 heat manage bar and troopers have a 12 ammo resource bar. I know bioware done its best to mirror the two but it is kinda hard when they are not even in the same scale.
At times there are also broken abilities specific to one side’s mirror class. For example the troopers have some abilities with a channel time that don’t cause damage until half the channel is over and I don’t think this is the case for bounty hunters. A more solid example is the sage/sorc aoe heal. The sage AoE heal had a large initial tick while the sorc one didn’t. This was fixed about a week or two ago – sage’s version got nerfed to match sorc’s version.
Yeah, I did notice the difference between resources with a BH/Trooper… I think that it would make the trooper harder to heal with, since I almost always have to use the free attack between the more fun attacks even in dps. Seems like a lot of the sages vs. sorcerers stuff though is people responding differently to seeing different animations in pvp and getting mad when they lose.
Other differences exist as well, which aren’t bugs, but merely animation differences. The example Grace mentioned with Rocks vs Lightning for instance is a good example. When a Sorc uses their version of the ability the animation is just lightning in your hand and on the target, it’s an instant animation and the damage is instant. For the Sage version of the spell the animation is you lifting a piece of of the terrain out of the ground, up to about shoulder/chest level, an then flinging it at the target with the damage dealt as the item collides with the target.
If you’re to look at it in terms of reality, the damage from Project shouldn’t happen until the item hits the target, but in terms of game balance the damage needs to be instant. If a Sage and a Sorc go at it 1v1, each with all variables equal in terms of spec, gear, and so forth and you have them cast the exact same mirrored spells at the same time with crits and other RNG factors removed for equality, the Sorc will win because of damage delays based on animations.
In D’s example of a Trooper’s Mortar Volley versus a Bounty Hunter’s Death From Above, it’s similar but not quite the same. True, the BH does deal damage sooner than the Trooper, but the Trooper also does damage after the channel is completed where the BG does not. Another point to be made about those two mirrored spells though is that the BH deals damage 6 times throughout their channel and the Trooper deals damage only 3 times. Individual shots from the BH hit for half as much of course, but it’s more frequent hits which means more instances of spell knockback and triggering reactive buffs such as the Commando’s healing shield that heals in reaction to being hit.
There are definitely some issues that could use some love from the developers in terms of balance, and those are just a couple of examples. Overall though, I think they’ve done a fantastic job so far with balancing classes against each other as well as factions. I’m a Republic player, so I’m on the losing side of most of those issues, but even then it’s just another aspect of your class to learn and figure out how to make it work and maximize your performance with what you’ve been given.
Hey Psynister, that is a really good write up of the differences between the two – thank you! 🙂
The work and datagathering yuo have done on this site is mind boggling. You totally rock =)
Often a time I have thought to myself “man I wish i could find a empire class to republic class skill translatin list” and ZOMG here it is, and VERY nicely done at that! Kudos aplenty!
Love you for this. I rolled a Shadow and could only find good spec guides for Assassin. Took forever to figure out which skills meant what. Keep being awesome
Don’t gunslingers use blaster pistols? I haven’t created either sniper or gunslinger, but I do know that snipers have some insane long-range attacks. Is this also true with gunslingers?
The assassin’s ability (4) Force lift should be reversed with Whirlwind. C:
(I play as an Assassin and know this first hand, not a rumor)
I’m just now seeing this… Very nice Dulfy!!
Very useful. Thank you very much.
Would be awesome if there where icons 🙂
it would be nice to see an updated version of this list!
Yeah an update (with icons) would be top. Came here to translate Kick-Bot’s Sorc PVP healing guide into a Sage guide but that didn’t work out…
Yes please.
I am returning player and I feel lost with all the changes 🙁
please update, many items of disagreement
Is there a new version of this somewhere? To include the newest expansions maybe?