Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get geared up in patch 1.2 once you have reached 50.
Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!
Click on a link below to jump directly a section below.
Recruit armor is a set of PvP armor you can directly purchase at the PvP vendor for around ~300k for the full set. This is a good starter set, even for fresh 50s doing PvE content. The side bonus is that you can also jump into PvP with this set.
Piece | Credits |
Chest | 31700 |
Legs | 31700 |
Head | 31700 |
Gloves | 26200 |
Boots | 26200 |
Belts | 20500 |
Bracers | 20500 |
Ear | 17000 |
Implant | 17000×2 |
Offhand | 19300 |
Mainhand | 38600 |
Relic | 11300×2 |
Total | 320000 |
You might be wondering how it stacks with custom modded orange armor obtained from doing dailies. Below I will give you a comparison of 5 pieces, using the Recruit Force Master set (sorc/sage DPS) and custom modded gear using armoring/mods/enhancements from dailies. I am going to use the Slave Girl outfit as the custom armor base since it has 5 pieces and everyone is familiar with it!
For the Custom piece, I used the slave girl set as the base and then used Advanced Resolve Armoring 22 (purchased from Daily Vendor), Advanced Aptitude Mod 22 (Belsavis heroic daily reward), 2x Advanced Quick Savant Enhancement 22 (Ilum heroic daily reward), and 3x Advanced Battle Enhancement 22 (Ilum heroic daily reward). I realized that you could get the Q23 armoring from the daily vendor but the goal here is to use only mission rewards and save Daily Commendations for the ear, implants, and relics.
Here is the character builder with Recruit 5-piece
http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446
Here is the character build with custom modded 5 –piece
http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75
How do they stack up?
Recruit | Custom | |
Endurance | 545 | 585 |
Willpower | 575 | 665 |
Power | 120 | 189 |
Crit | 72 | 81 |
Surge | 84 | 117 |
Alacrity | 126 | 78 |
Anyways, as you can see, the stats are not too terribly different between the two sets. Custom modded armor using stuff from dailies do offer you more options – you can sort of choose the stats you want.
If I were a fresh 50, I would grab the Recruit set first and then over the time as I do dailies, update them with custom modded armor.
Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!
There are now three planets to do dailies in: Belsavis, Ilum, and with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole is a separate zone within Corellia and you will need to take a shuttle to get there (the shuttle is right next to the spaceport).
Why do dailies you ask? Campaign relics (better than the relics from Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit gear has made the Q23 armoring/barrels/hilts you can purchase and the Q22 enhancements/mods from heroic dailies a bit less of an upgrade but they are still there if you want to completely customize your armor for PvE.
You can also get some legacy armor kits for your alts in your legacy. Artificers can also purchase some schematics to make the color crystals for weapons. Here is a list of the new stuff included in the Daily Vendor in 1.2.
Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates
Name | Cost |
Campaign Relic of Boundless Ages | 200 |
Campaign Relic of Dark Radiance | 200 |
Campaign Relic of Elemental Transcendance | 200 |
Campaign Relic of Ephemeral Mending | 200 |
Campaign Relic of Imperiling Serenity | 200 |
Campaign Relic of Shield Amplification | 200 |
Campaign Relic of the Cerulean Nova | 200 |
Campaign Relic of the KInetic Tempest | 200 |
Campaign Relic of the Primeval Fatesealer | 200 |
Campaign Relic of the Shrouded Crusader | 200 |
Schematic: Advanced Blue Eviscerating Crystal | 20 |
Schematic: Advanced Blue Hawkeye Crystal | 20 |
Schematic: Advanced Blue Indestructible Crystal | 20 |
Schematic: Advanced Red Eviscerating Crystal | 20 |
Schematic: Advanced Red Hawkeye Crystal | 20 |
Schematic: Advanced Red Indestructible Crystal | 20 |
Birthright Headgear Construction Kit | 250 |
Birthright Leggings Construction Kit | 200 |
Inheritance Boots Construction Kit | 100 |
Inheritance Jacket Construction Kit | 200 |
For Belsavis and Ilum dailies, you need to finish your class quest first and then you can receive the Ilum and Belsavis bonus series which you can complete to unlock all of the dailies. It is not known if you need to complete your class quest to receive the Black hole starter quest but you should be finishing your class quest anyways. Btw, for those wondering, you don’t need to finish the Corellia planet quests to receive the Black Hole quests.
Black Hole – Corellia
- The starter quest that leads you to the Black Hole area can be picked up on the Fleet. For the Imperial fleet this is Sergeant Karloss on the imperial fleet inner ring.
- 5 solo dailies, rewards 6 Daily Commendations in total (one [AREA]quest has multiple stages and rewards 2 daily commendations). You get ~ 7k credits in per quest, except for the multi-staged one, which rewards you ~ 11k credits. That is about 40 k credits at least per day from all the solo dailies.
- One heroic H4+ daily, can be 2-manned if you are geared. Reward you with 3 Daily Commendations and either a blue prototype box or an orange piece.
- One weekly, requiring to complete all the solo and group dailies once. Reward you with 6 Black Hole Commendations and 16k credits.
- All of the solo dailies are fairly easy to do but can get annoying if there are quite a few people doing them as the area isn’t exactly packed with quest mobs.
- All of the dailies are picked up at the quest terminal, you can pick up the heroic after you done all the solo dailies for the day.
- Total Rewards/day: 9 Daily Commendations and 56, 043 credits
Here is a list of the quest names for both the Empire and Republic side. I will also do a short write up on both the Empire and Republic dailies below. Skip if you already know how to do them 🙂
Type | Empire | Republic | Reward |
Solo Daily | Hypermatter Directive | Counter Eco-Terroism | 1 Daily Commendation, 7175 credits |
Solo Daily | Glow | Forced Labor | 1 Daily Commendation, 7175 credits |
Solo Daily | Control the Battlefield | Stolen Victory | 1 Daily Commendation, 7175 credits |
Solo Daily | No Trace Left | Eyes and Ears | 1 Daily Commendation, 7175 credits |
Multistaged [AREA] solo daily | Asset Liquidiation | Criminal Crackdown | 2 Daily Commendation, 11196 credits |
Heroic 4+ | The End of Torvix | Chasing Shadow | 3 Daily Commendation, 16147 credits |
- Steal 5 emergency hypermatter supplies.
- No mobs are initially present but there are probes constantly being deployed that scans within a certain radius. If you are “scanned”, a strong mob will spawn and attack you.
- Has sort of a stealth/Splinter Cell feel to it.
Empire-Glow
- You will need to kill mobs and grab the Anti-Rad injector they drop, these injections will protect you from 10 ticks of the toxic water.Do not fight in the water, fight in the land whatever possible.
- First console where you need to reroute the Hypermatter pipeline is immediate in front of you as you enter the “instance”, guarded by a group of mobs where you will receive your first Anti-Rad injector.
- Reroute the remaining 3 Hypermatter pipeline located throughout the room (see the pictures below).
Empire-Control the Battlefield
- Kill and easy, kill 12 mobs (same mobs required by Asset Liquidation) and turn in!
Empire-No Trace Left
- Also very easy, identity 3 spies located in the same room as the quest terminal using the quest item they gave you. Each time you use the item, it will tell you how close you are to the spy (i.e. 15m, 10m, 5m).
Empire-[AREA] Asset Liquidation
- Automatically received when you get off the shuttle and enter the Black Hole area.
- Multiple stages: stage 1- kill 20 mobs, stage 2- destroy 6 munition caches, stage 3 – destroy the Com Tower and recover T-5R7 memory core.
Empire-[HEROIC 4+] – The end of Torvix
- You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
- Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
- Having CC (Crowd Control) abilities will make this one easier.
- Multiple steps, it is not a quick and easy one like the Belsavis/Ilum ones.
- Puzzle at the end: goal is reroute toxic liquid from the left side of the wall to the right using 3 buttons on the consoles, each button handles a different pipe so play around with it until everything connects!
Republic – Counter Eco-Terrorism
- Do not go into the toxic water! Kill the mobs around the water to obtain an Anti-Rad Injector that will give you 10 stacks of protection against the toxic water.
- You will need to disable the holes in the tanks that are leaking toxic water (marked in the picture below). Each injector will allow you to disable 2 of these holes before you will need to run out.
- Rescue 5 Drall eningeers stuck in a holding cell. Pretty simple mission but the area is not “instanced” do it is best if you group up and all get credit at the same time.
- Recover 15 stolen prototype weapon, which are in chests scattered around the quest area and also dropped by mobs guarding the chests.
- Fairly easy quest, but can be annoying to get it done if there are a lot of other players around; luckily, the respawn timer on chests/mobs is not too bad.
- “Stealth” mission similar to Empire’s Hypermatter Directive.
- You will need to plant 5 listening devices, but there are probes being deployed constantly around the room. If these detect you, a strong mob will spawn and attack you.
Republic – [AREA] Criminal Crackdown
- Automatically received when you get off the shuttle and enter the Black Hole area.
- Multiple stages: stage 1- kill 15 mobs, stage 2- destroy 4 weapon containers (if you have CC abilies, you can CC the strong mob, kill the weak one ,destroy the container and leave before the strong mob wakes up), stage 3 – Destroy the Sensor Hub and kill Quick-Hands Quarl (He has an ability called Artillery that you should interrupt if you can).
Republic – [HEROIC 4+] – Chasing the Shadow
- You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
- Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
- Having CC (Crowd Control) abilities will make this one easier.
- Fairly short (much shorter than the Empire equivalent) and ends in an epic boss fight.
- Koric, the last boss has a two main abilities: First one is the grenades which he throws on a random player and pulls a nearby group member to that person. It has a small DoT (400 damage per tick) and slow effect.
- The second ability is a giant yellow circle on the ground which lasts for a few seconds before an airstrike lands. It doesn’t really hurt but it is best to get out of it.
Ilum Dailies
Type | Empire | Republic | Reward |
Solo – Base | A Tightened Grip | Jamming the Transmission | 1 Daily Commendation,10762 credits |
Solo – Base | Defend the Shipment | Pilot Down | 1 Daily Commendation, 10762 credits |
Solo – Base | Operation Shatterstorm* | A Fair fight | 1 Daily Commendation, 10762credits |
Solo – Waystation | Rightful Owner | Icy Destruction | 1 Daily Commendation, 10762 credits |
Solo – Waystation | Sabtotage | Crystal Clear Sabotage | 1 Daily Commendation, 10762 credits |
Heroic 2+ | Poisonous Strategy* | Darkness on Ilum* | 3 Daily Commendation, 13995 credits (Empire), 16147 credits (Republic), Q22 enhancements |
*Operation Shatterstorm have a multi-staged bonus quest that can be only completed once per character that grant you 13,995 credits and 2 Daily Commendations.
*Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus quest that can be only completed once per character that grant you 2332 credits and 2 Daily Commendations.
You can get a total of 8 Daily Commendations and 67805 credits per day for all the Empire dailies. Republic dailies will grant you 69957 credits in total.
Belsavis Dailies
Empire
Type | Location | Name | Reward |
Solo | Imperial Domination Outpost | Invisible Threat | 1 Daily Commendation,7175 credits |
Solo | Imperial Domination Outpost | Unintended Consequences | 1 Daily Commendation,7175 credits |
Heroic 2+ | Imperial Domination Outpost | Lights Out | 3 Daily Commendation, 13995 credits, Orange weapon for your companions |
Heroic 2+ | Imperial Domination Outpost | Old enemies | 3 Daily Commendation, 13995 credits,Q22 armoring or blue prototype box |
Solo | Deep Launchpoint Transporter | Reluctant Volunteers | 1 Daily Commendation,7175 credits |
Solo | Deep Launchpoint Transporter | Ancient Transmission | 1 Daily Commendation,7175 credits |
Solo | Deep Launchpoint Transporter | Found in Translation | 1 Daily Commendation,7175 credits |
Solo | Signal Monitoring Center | Droid Malfunction | 1 Daily Commendation,7175 credits |
Solo | Signal Monitoring Center | The Carriers of Xenovirus Prime | 1 Daily Commendation,7175 credits |
Heroic 2+ | Signal Monitoring Center | Freeing the Fallen | 3 Daily Commendation, 13995 credits, Q22 mods or blue prototype box |
Solo | Tunnel North of Signal Monitoring Center | Deadly Mutations | 1 Daily Commendation,7175 credits |
That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies.
Republic
Type | Location | Name | Reward |
Solo | Republic Wildness Outpost | Strengthening the Chain | 1 Daily Commendation,7175 credits |
Solo | Republic Wildness Outpost | Restraining the Darkness | 1 Daily Commendation,7175 credits |
Solo | Republic Wildness Outpost | Emergent Medicine | 1 Daily Commendation,7175 credits |
Heroic 2+ | Meltwater Outpost | A Lesson is Learned | 3 Daily Commendation, 9330 credits, Q22 mods |
Heroic 2+ | Meltwater Outpost | Open Communications | 3 Daily Commendation, 9330 credits, orange weapon for your companions |
Solo | Frozen Transport Center | Riot | 1 Daily Commendation,7175 credits |
Heroic 2+ | Frozen Transport Center | Stasis Generator | 3 Daily Commendation, 9330 credits, Q23 armoring or blue prototype box |
Solo | Oasis Republic Outpost | Prison Repairs | 1 Daily Commendation,7175 credits |
Solo | Oasis Republic Outpost | Containing the Beast | 1 Daily Commendation,7175 credits |
Solo | Oasis Republic Outpost | Unheard Frequencies | 1 Daily Commendation,7175 credits |
Solo | Oasis Republic Outpost | Sleeping Rakata | 1 Daily Commendation,7175 credits |
That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies.
Space dailies
Just you thought you were done with your dailies, there is also a daily for the highest level space mission that rewards 2 Daily Commendations and 6540 credits. This daily is called Operation Ascendant Pride on the Empire side and Operation New Eclipse for the Republic side.
Starting in 1.2, there are no more daily lockouts for Hardmode flashpoints! This means that you can farm these flashpoints whenever you like!
All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out this guide to I wrote to see what they drop.
However, the new Hardmode flashpoint introduced in 1.2, Lost Island, will drop Columi grade loot on every boss and the last boss also drops Rakata loot (Rakata chest). Be warned though, it is fairly diffcult compared to previous Hardmode Flashpoints and you definitely need to have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a successful run.
Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet.
[DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints. Reward you with 6 Columi and 7 Tionese Commendations
[WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island – Reward you with 8 Black Hole Commendations
You can also pick up the Vehicle Achievement – [Aratech Ice] from the achievement terminal located in the GTN section of the fleet (next to the guild bank).
If you like to PvP, Battlemaster gear is also an alternative to running hardmode flashpoints for Columi gear. With 1.2, Battlemaster gear has no more valor requirement to wear. It can now be directly purchased via Warzone Commendations earned by doing warzones.
While Battlemaster maybe be lacking a bit when it comes to primary stats (i.e. willpower, endurance), it does have a bit more of secondary stats (i.e. crit, surge etc).
Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult this guide here I wrote here.
The new operation, Explosive Conflict, also drops Rakata gear on storymode (also known as normal mode). It drops some Rakata stuff previously only available to Daily commendation vendors like Rakata implants. Here is a quest list of the loot dropped off storymode EC.
Explosive Conflict – Storymode
- Toth and Zorn: Rakata Bracer, Rakata Implant, Rakata Chest
- Stormcaller and Firebrand: Rakata Belt, Rakata Offhand, Rakata Boot
- Colonel Vorgath: Rakata Legs, Rakata Gloves, Rakata Implant
- Warload Kephess: Rakata Helmet, Rakata Mainhand, Random Black Hole MK2/MK3 gear or Campaign Relic
Explosive Conflict – Hardmode
- Toth and Zorn: Campaign Legs, Campaign Bracers, Random Black Hole gear or Campaign Relic
- Stormcaller and Firebrand: Campaign Belt, Campaign Offhand, Random Black Hole MK2/MK3 gear or Campaign Relic
- Colonel Vorgath: Campaign Chest, Campaign Gloves, Random Black Hole MK2/MK3 gear or Campaign Relic
- Warload Kephess: Campaign Mainhand, Campaign Helm, Random Black Hole MK2/MK3 gear or Campaign Relic
Campaign Boots drops off 16m Nightmare Pilgrim, the world boss on Voss.
Remember to pick up [WEEKLY] Deadly Operations which give you 20 Columi commendations for defeating either Gharj or Jarg & Sorno in Hard/Nightmare EV & KP.
Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict. Rewards you with 8 Black Hole Commendations.
For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on storymode.
Black Hole is a new tier of gear (rating 146) introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the vendor with Black Hole Commendations (weapons are not available for purchase unfortunately). MK-2 and MK-3 are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off the last boss of storymode Explosive Conflict)
Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)
The exchange rate is as follows
Slot | Black Hole Commendations |
Offhand | 50 |
Head | 60 |
Chest | 60 |
Gloves | 50 |
Legs | 55 |
Feet | 50 |
Bracer | 30 |
Belt | 35 |
Ear | 35 |
Implant | 35 |
Implant | 35 |
Total | 495 |
Where to obtain Black Hole Commendations?
- Corellia Black Hole weekly – 6 Black Hole commendations/ week
- Weekly quest [WEEKLY] Rakghoul Conflicts (complete Hardmode Lost Island and Kaon Under Siege) – 8 Black Hole Commendations
- Weekly quest – [WEEKLY] Galactic Crisis Points rewards 8 Black Hole Commendations
- Nightmare Pilgrim – World Boss on Voss
- Storymode Explosive Conflict – 2 Black Hole Commendations per boss, 4 per chest (3 chests found so far)
- Hardmode Explosive Conflict – 4 Black Hole Commendations per boss, 4 per chest.
- Nightmare Karagga’s Palace – 2 Black Hole Comms per boss for first 3 bosses, 3 Black Hole comms per boss for last 2 bosses
Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.
The loot table for Campaign gear, once completed, can be found here in that loot list I linked earlier. Keep in mind that tokens for Campaign gear are not class specific (i.e. bosses will drop a helm token that any class can trade in for armor).
Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allow it crafters the chance to add an augment slot if they crit while crafting.
The point of Black Hole gear is to offer a stats alternative to the campaign gear. If you are curious about what the stats difference between Black Hole and Campaign gear, check out this guide I wrote a couple days ago.
For Vehicles, you can pick up Vehicle Achievement – [Aratech Nightscythe] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on Hardmode (nightmare KP/EV should also work).
The BiS (Best in Slot) gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats.
Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear, only Campaign gear (for PVE gear) has set bonus that transfer with armoring. This means that you won’t be able to wear fully augmented gear until you start clearing Hardmode Explosive Conflict.
Article is co-owned and first published at
39 replies on “Dailies and PVE gearing in 1.2”
If you sneak really well and are in full Rakata (possibly less but that’s what I have to use as a measurement), a healing specced Operative/Scoundrel can solo the new Heroic with only having to kill the champ with the security card and the waves at the end. I expect this to get changed in some manner to make this harder like how they made you have to kill the champ at the end of Lights Out, although I haven’t tried that since the patch.
Dulfy,
Thanks for your unending support of the user community, and always providing us with the latest information and tips. Two questions:
1. What is the reward for the weekly Galactic Crisis Points completion?
2. You said that BH gear cannot be RE’d. Can the mods and armoring in it be RE’d by cybertechs if they pull it out? Also, same question for the Campaign gear (pretty sure the answer for the armoring here is no as I don’t believe you can RE armoring with the set bonus).
Hey I think the mods can be pulled out 🙂
Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).
http://www.swtor.com/community/showthread.php?t=399000
As for the galactic crisis, when the game servers are up let me check. I think I picked it up but forgot to turn in last night after clearing storymode EC
Hey I got 8 Black Hole Commendations for turning in
weekly Galactic Crisis
I just had to say really? According to the second pic on money gained from dailies, imps get 100 k + more in credits? Wow I’ve been trying to believe bw is unbiased on factions, but gets harder to believe longer I play pub. And see things like that. Oh well.. love the lvling flow chart and lil quips 😀 great job on all the rightups!
Ya I was surprised about that too but I double checked my screenshots of mission rewards. Weird huh?
dont you mean 10k+ more ?
Lol, yah you are correct been sick the last few days. my bad, nothing to see here move along lol 😀
Healing Operatives (columni gears) and Darkness Assassins (mix of rakata and columni) can solo the new Corellia Heroic +4 daily on Empire side fairly easily.
Good to know, I tried to solo it on my Rakata geared sorc on the PTS but didn’t work out too well in the final fight 🙁
BM geared Marauders can also complete Torvix solo without much trouble using a full champion geared Quinn.
Awww man bummed about only camp set bonus transferring only. I wanted to move my PvP set bonus to different set lol oh well guess its still rocket shoulder for me :p
Thanks for all the great info you’re very helpful you are my go to guide when i need to know anything!! here is a question i cant find an answer for What is the recommended gear need to complete storymode Explosive Conflict thank you!!
My guild is in full Rakata and we have trouble with enrage sometimes if we are not careful, I am guessing everyone should have at least 50% Rakata for a smooth run.
I have 3 toons with Biochem, Artifice and Synthweaving…..all of the Rakata that they can craft is BOP, how can you have 50% Rakata on any one toon? [I must be missing something]
You can get Rakata from operations, not just via crafting 🙂
As always great info, thanks for the leg work.
[…] Hypermatter Directive […]
Amazing as always. How about detailing the new pvp medal system? Lots of slight changes. Thanks.
I am still on Voss in the class quest and I was able to do the Black Hole stuff on Corelia last night.
Great job! Thank you!
Since augmented gear will be best in slot, anyone figured out whats best looking orange set? Kinda lazy to lvl synthweaving just to check how they look like 🙂
hi dulfy,
love your guides thanks for all the time you put into this!
In your inforgraphic it is stated, that you can do Weekly PvP (Normal Warzone) – since 1.2 there is no weekly available anymore… or am i totally stupid an missed to take the quest? I am really sure you only can get a daily PvP now.
Best Wishes and greetings from Germany
[…] Dailies and PVE gearing in 1.2 Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get … […]
Kephess dropped in Storymode yesterday a Chest mk-3 piece. Guess its random
[…] of the other things I did this week was take on the 4 man heroic quest that is associated with the new daily zone. Short form: There are a bunch of daily quests that you can do solo, and when you have done them […]
Last night Kephess dropped a Mk-3 Mender’s Implant (Operative gear).
Btw, can MK2 and MK3 Blackhole implants also be REd?
should be able to
./me need
[…] to go. Want to learn where to go faster? Dulfy was just highlighted by the developers and has a dailys guide on her […]
Well there clearly is an advantage of the recruit gear over the custom when it comes to expertise (and thus pvp)
[…] Dulfy always has the answers…sometimes: Dailies and PVE gearing in 1.2Dulfy | Dulfy Reply With Quote « Previous Thread | […]
Where does war hero stuff fit on that nice table at the top? Useable in Hard Mode Ops and Fps? It looks like it from the stat comparisons.
On Ilum, Storm Chasing, which is Bonus for Talz Logs mission, gave 2 Daily Comms. (was a complete surprise for me)
Edit:
it drops comms only for the fists time.
so if u pull out the mods from campaign gear the set bonus will come to the new piece?
[…] All Columni, or Better Gear. Educate yourself Here. […]
[…] Dailies and PVE gearing in 1.2 (still applicable post-1.3) […]
out-of-date.
[…] Dailies and PVE gearing in 1.2 – Dulfy – Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. […]