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Patch 1.3 SWTOR

PTS 1.3 Update 1–Changes to relics, augment kits, and exotech adrenals/stims

Hey everyone, PTS 1.3 Update 1 just arrived and here are some important changes that you might want to beware of.

  • Augment kits now requires slicing components
  • PvP Relics got a passive stat boost
  • Exotech adrenals & stims

    Augment kits now require slicing components

    • The latest patch made MK-5 and MK-6 augment kits to require slicing parts for its construction (they are now blue in quality as well, rather than green).
    • Also, the augment kit now require 25 minutes  to make rather than 5m as it was before.
    • MK-1, 2, 3, 4 do not require the slicing components.
    • Here are the screenshots for amormech, synthweaver, and armstech (screenshot provided by Droxel of Harbinger)

    12

    armstechss

    Armormech

    Tier Required parts Quantity
    MK-6 Subelectronic Data Module
    Augmentation Slot Component MK-6
    Durasteel
    Zal Alloy
    Thermoplast Flux
    2
    10
    2
    2
    2

    Synthweaver

    Tier Required parts Quantity
    MK-6 Subelectronic Data Module
    Augmentation Slot Component MK-6
    Primeval Artifact Fragment
    Upari Crystal
    Cortosis Substrate
    2
    10
    2
    2
    2

    Changes to Relics

    PvP relics (Champion, Battlemaster, and War Hero) now have all on-use abilities removed and got a stat increase instead. PvE relics (Columi, Campaign etc) are unchanged.

    War Hero

    relic1relic2

    relic3relic4

    Battlemaster

    relic5relic6relic7relic8

    relic9

    Champion

    relic10relic11relic12relic13relic14

    Matrix Cubes (the purple versions are just upgraded versions on the PTS of the current blue ones)

    cube

    Exotech Adrenals & stims

    Exotech Adrenals schematics can now be purchased from Daily Commendation vendor for 30 Daily Commendation. The schematics are BoP and cannot be traded.

    adrenalschematics

    Exotech Stim schematics can now be purchased from Black Hole/Campaign gear vendors on the fleet for 20 Black Hole comms. The schematics are BoP and cannot be traded.

    exotech2

    Mats requirement remains the same.

    Neither the stims nor the adrenals can be RE’ed into a reuseable one (you can’t even RE them to get back mats)

    nore

    Keep in mind that the attack adrenal now reduces heals by 20% and the triage adrenal now reduces damage by 20% (the tooltips are not updated)

    Adrenal Components  
    Exotech Absorb Adrenal Immunity Cell Culture x8
    Neurochemical Extract x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Attack Adrenal Immunity Cell Culture x8
    Neurochemical Extract x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Critical Adrenal Immunity Cell Culture x8
    Neurochemical Extract x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Efficacy Adrenal Immunity Cell Culture x8
    Neurochemical Extract x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Force Adrenal Neurochemical Extract x8
    Red Goo x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Tech Adrenal Red Goo x8
    Mutagenic Paste x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Triage Adrenal Immunity Cell Culture x8
    Neurochemical Extract x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Stim Components  
    Exotech Command Stim Immunity Cell Culture x8
    Neurochemical Extract x10
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Fortitude Stim Mutagenic Paste x8
    Neurochemical Extract x10
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Might Stim Mutagenic Paste x10
    Immunity Cell Culture x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Reflex Stim Mutagenic Paste x8
    Immunity Cell Culture x10
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Resolve Stim Mutagenic Paste x10
    Immunity Cell Culture x8
    Hypo-Syringe x1
    Radioactive Paste x4
    Exotech Skill Stim Mutagenic Paste x8
    Immunity Cell Culture x10
    Hypo-Syringe x1
    Radioactive Paste x4

    By Dulfy

    MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

    61 replies on “PTS 1.3 Update 1–Changes to relics, augment kits, and exotech adrenals/stims”

    You show a picture of purple Matrix Cubes, but you don’t give any information on that.
    How do you get those purple Matrix Cubes?

    I had trouble recently adding augment slot to my matrix cube. I could put it on the augmentation table, then select MK 6 augment kit, but upon cliciking assemble (or sy) it did nothing, nothing happened. (Had mats/augment kit/ credit for it).

    Was it a bug, or you can only put some lower augment kit on it?

    Waiting for your reply.

    Hopefully.

    That picture was taken before the ‘artification’ of the matrix cube, as its blue quality, so its older.

    Wait a minute, are they putting purple grade material requirements on the basic Biochem schematics?
    Do the developers even have an inkling of how much time and effort it takes to get one item’s worth?

    These exotech are the highest tier of adrenals/stims and the mats havn’t really changed. Still the same as pre 1.3

    Ah. Well, my Biochem isn’t at 50 yet, so I really wouldn’t know better.

    All I know is that he has the worst luck with purple grade materials. Ever.

    So why would you really need Underworld Trading now?
    You need Slicing for the kits AND for the augments… you don’t really need to craft armor… not the ones that require metals and fabric anyways…
    If you got your augment schematics you’re kinda done with the Underworld Trading… unless you care really really bad about getting orange gloves and boots outside of Social or Inherritance gear…

    Thank you very much, as always.  Can you pls add the missing new WH crit relic?  There are 4 WH options whereas I think there should be a 5th for Crit/Surge

    Thanks for the info, Dulfy. Do you know whether campaign relics have been changed as well? I’m especially curious to know whether the campaign power relic is still on-use or has been shifted to a passive power buff. I’d check myself but my anti-virus is waging war with the PTS patcher at the moment. Thanks.

    Has anyone found any info in regard to the items that are RE’d for the MK components, if they need to be made after 1.3 hits or can you pre-craft them to be ready to RE once 1.3 hits?

    hey, I just tested this on the PTS. My armormech had some stuff crafted before patch 1.2, she RE’ed them and got components back so pre-crafted items should work fine 🙂

    I think its an bug that you cannot RE the stims, cause right now I cannot even RE any tionese, columni, rakata armor aswell and that works fine on live server. I think update 1 on pts broke a lot things.

    Hey dulfy, this question just hit me. We know that in 1.3 we have to RE crafted gear for aug kit pieces, 10 pieces = 1 kit.  However, does it have to be our own? Because I have a BH that was Armormech and made some War Hero pieces that did not crit. He is know Biochem, so i was wondering if i rolled another toon for Armormech would I be able to RE these orange gear for aug kit pieces?

    hey just tested it for you on the PTS, I brought an orange gear crafted by someone else from the GTN , RE’ed it on my synthweaver and got a component back, hope that helps!

    Awesome, thanks alot! Sorry to bug you again but someone brought something in a forum post I saw earlier. Apparently lvl 50 empty orange gear will yield the same component as a Lvl1 empty orange gear (which would mean Mk 1 component i think). If so, I might have to switch to crafting green lvl 49 gear instead of lvl 50 empty oranges. Is this true?

    just tested it, its true, I got a MK-1 component from REing a level 50 orange crafted item. I think it is just a bug though as REing orange items used to not give you any components at all. That being said, I would just RE greens until you hear a clear confirmation that they fixed it. It is a cheaper and faster to craft. 

    Thanks alot for the confirmation! I do have alot of empty oranges stored up so thats quite a bummer. Thanks so much for your help! Awesome as always dulfy 😀

    Can you equip two of the same war hero relics now that they are passive? Not sure if it’s the best set up, but would be interesting to know if I could have two power ones on at the same time since I don’t have to worry about a shared CD. 

    So will the matrix cubes update automatically if we already have them or do we have to reconstruct them?

    Hey there!  You’re always full of awesome info, thanks!  Quick Q, does this mean they are taking out the reusable Rakata Stims and the Hyper-Battle Stims?  Cause I guess that would mean I need to stock up on them NOW before it’s too late, lol.

    Dulfy, can you use the campaign activation PVE relic ( the nerfed to power +270 one ) in PvP/Warzones?

    Havn’t got a chance to test it on the PTS 🙁 No one queue for pvp anymore. You will find out this tuesday I guess 😉

    So after 1.3 hits, 2xWar Hero Relic of BOUNDLESS AGES will be better than 1 Campaign Relic + Matrix-Cube for DPS? If that’s the case back to grinding PvP on my Sorc….

    Thank you for the update, as always you are the #1 source of information for SWTOR.

    “Dulfy, she’s better than Bioware!”

    Hi Duffy.  Great job on the update again. I’m guessing the Crafted top end Relics will follow the same pattern.

    All I can say is that cybertech better have something SUPER cool coming in the near future! Thanks for the top notch info Dulfy!

    I’m still not fully understanding, “Keep in mind that the attack adrenal now reduces heals by 20%…” Does that mean if I use it, the healing I recieve is reduced or does that mean the player I attack has HIS healing reduced by 20%?

    I think it’s easier to understand as the healing you do. It doesn’t affect healing received, but healing dealt. So DPSers can keep on using it, but healers got screwed. (not really screwed, just annoying that I have to use another Biometric to get the rakata triage adrenal now).

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