Patch 1.3 SWTOR

Preparing for patch 1.3: Some tips and pointers

Hey everyone, with patch 1.3 arriving next Tuesday a lot of you will be busy doing some last minute preparations. If that is the case, here are some pointers and tips to help you out! If you havn’t started yet, don’t worry, there is still plenty of time! (post semi inspired by this Reddit thread)

Farming for Credits

Augment slots and character specific legacy perks are not free (they are credit sinks in disguise). If you are looking to deck out your character with all augmented gear, prepare to have least a couple million to dish out. An augment can cost you anywhere from 50-100k, an augment kit probably 200-300k, and the cost to put the kit on the gear is 30k per piece.

Lets do some math!

Augment kit 200-300k
Augment 50-100k
Augment slot on gear 30k
Estimated price per slot 280k – 430k
x 14 slots 3.9 mil – 6 mil.

Of course, it gets cheaper if you have already augmented some of the slots or if you can make the kits and augment yourself. Regardless, be prepared for spending at least 2 million to get all decked out! That is assuming you only have 1 set of gear. If you have two sets, one for PvE and one for PvP for example, double that amount!

Is it worth it? If you have cleared all PvE content and only log on raids, then you don’t have to worry until the next content patch. If you are doing PvP, prepared to see a huge stat increase. Players are always smarter than mobs and you gotta keep up!

If you havn’t done your dailies in a while, it is probably the fastest way to get some credits. The daily area will get a bit crowded due to the recent transfers but if you log on at an odd hour, you can always get some daily action!

Use L49 augments on augmented gear

If you have augmented gear lying around, make sure they are all filled with L49 augments (green quality will work). This is especially the case for low level items as their empty augment slots will be converted to the same tier as the item level unless you stuff it with L49 augments (Remember, the augment slot will be converted to a tier according to the item level  or the augment level, whichever it’s higher).

Stock up mats/items for the augment slot components/kits

You can’t RE your crafted items for augment slot components yet but that doesn’t mean you can’t prepare for it! I can only speak for Armormech and Synthweavers since those are the two crew skills that I have but if you are an armstech, feel free to share some tips! Remember that if you want MK-6 components, only RE L49 items and above (L47 items were giving out MK-6 components on the PTS but don’t count on it for the live servers).

For synthweavers, pick up the recipes for either the Force Master bracers or the Force Master Sash from your trainers if you havn’t already (or the equivalent bracers/belts for medium and heavy armor). They only require 2x Primeval Artifact Fragment, 2x Upari Crystal and 2x Cortosis Substrate to make and only take 5 minutes. They will be the perfect thing to RE for augment slot components once 1.3 arrives. You will want to run the missions that yield Cortosis Substrate as it is cheaper than buying them from the crew skill vendor. Also, if you don’t want waste credits on running Archeology missions, Upari Crystals and Primeval Artifact fragments can be obtained from nodes on Ilum and Corellia.


For armormech, try out the Power Ultramesh bracers/belt for heavy armor or the Combat Ultramesh bracers/belt for medium armor. They cost 2x Durasteel, 2x Zal Alloy and 2x Thermoplast Flux each to make. LIkewise, you can farm nodes on Ilum/Corellia for Durasteel/Zal Alloy to cheapen the cost.


For other crew skills, make green stuff that you can RE for mats. What kind of green stuff? Anything that can yield an augment slot when crit (i.e. no stims, adrenals, mods). Biochems can make green implants for example and RE them once 1.3 arrives.


For those wondering if the items you made pre 1.3 will be eligible for REing for components, the answer is yes. I tested this on the PTS by REing some stuff I had on a character that was copied over with patch 1.2 and it gave me the components. This is a good way to get augment kits quickly on patch days as you don’t have to wait the extra 5 minutes for items to be crafted. As one Reddit user pointed out, use the mailbox if you don’t have enough inventory space! Mail them to some alt you have and have them mail it back on patch day!

For those wondering if you can buy crafted stuff off the GTN to RE for components, the answer is again yes. I tested this out on the PTS. Just make sure you buy crafted stuff (i.e. it will say Made by Player Name at the bottom) and not dropped stuff.


Lastly, don’t forget that augment kits & augments will be using some of the same mats you used to make items to REing for slot components. So stock up on Upari Crystal, Primeval Artifact Fragment, Durasteel, Zal Alloy, Cortosis Substrate, Thermoplast Flux.


  Per component (10 per kit, 14 slots) Per kit (14 slots) Per augment (14 slots) Total*
Durasteel 2 x 10 x14 2 x14 4 x 14 364
Zal Alloy 2 x 10 x14 2 x14 4 x 14 364
Thermoplast Flux 2 x 10 x14 2 x14 4 x 14 364
Upari Crystal 2 x 10 x14 2 x14 4 x 14 364
Primeval Artifact Fragment 2 x 10 x14 2 x14 4 x 14 364
Cortosis Substrate 2 x 10 x14 2 x14 4 x 14 364

* Does not account for the mats you can get back via REing.

Picking up slicing, temporarily.

With the expected high demands for augments and augment kits, slicing parts have gone up quite a bit in price. Advanced Neural Augmentor, the part you need for making MK-6 augments (x4 per augment), have skyrocketed in price recently (20-25k each was the lowest on my server). Coupled with the need for Subelectronic Data Module from slicing for the MK-6 augment kits, it is not a bad idea to pick up slicing temporarily to lessen the cost (or make money) if you havn’t already done so.

Get your War Hero/Battlemaster Relics

1.3 changed the PvP relics from their previous on-use effects to permanent secondary stat boosts (i.e. power, defense, shield, alacrity). This made them very good for PvE as well and probably BiS (Best in Slot) for quite a lot of classes.

The War Hero power relic is especially sexy for DPS and healing classes as using 2x of those relics will get 226 power permanently. Unfortunately, the War Hero relics cost 1250 Ranked Warzone Comms and 200 Warzone comms to purchase and if you havn’t being PvPing much, it can be a long grind.


The alternative is the Battlemaster relics. The stats don’t differ that much (loss of 4 endurance and 10 power compared to the WH power relic) and they can be obtained for only 550 Warzone comms.


If you don’t want to PvP at all, the Champion relics are available for 11k credits each. They are not too bad either.

Here is a comparison of their new stats.


Want some ranked Warzone action? Do the PvP gear grind

Ranked Warzones will be team queue exclusively for now (i.e. queue with a group of 8). There will be solo queues in the future. This means that if you want to get any ranked warzone action, you need to be decently geared. Recruit gear isn’t going to cut it. Full Battlemaster is a maybe. Having some War Hero gear will increase your chance getting into PuGs that are forming.

The battlemaster grind isn’t too bad. If you PvP religiously, you can get a full set in less than a week.

Farm social points!

With the change to social gear to be adaptive to your armor type and the availability of augment slots, social gear will once again become the latest fashion. Some of the best looking sets (i.e. Voss Mystic) will require you to get social rank 5.

While the social points are not hard to grind (there is no diminishing returns curve like with valor ranks), it can be a very boring experience. It is best to spread it out over a couple days in case you get burned out.

A regular Black Talon or Esseles run will grant you 90-100 social points with 2 people for a 10 minutes run. 120-130 with 3 people and 140-160 with 4. On average a social rank will take about 10 runs with 2 people, give or take.

If you need an encouragement for running BT or Esseles over and over for social points, here is a list of all the social gear you can get with pictures! 

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

38 replies on “Preparing for patch 1.3: Some tips and pointers”

Regarding Social Points:  One thing to note is that downing any boss in a HM yields social points.  I don’t know if this has been extended to regular flash points as well.  This is a stealth change (or maybe I missed the patch notes) that occurred on live about a week or so ago.

“For those wondering if the items you made pre 1.3 will be eligible for REing for components, the answer is yes.”  Thank you for this info, been farming mats for 2 weeks now without daring to craft greens, incase they werent eligble. Now i can start crafting! 🙂

 This still scares me. I’d really hate to craft all of these items and then  get denied the mats when 1.3 goes live. But I’d love to get the crafting out of the way if possible…..ugh.

I’ve got 500 green 47 boots crafted not knowing if id get the mat for augment kit when 1.3 kit good thing it wasnt a lost cause 😀

I don’t understand, I haven’t seen it mentioned that we needed Advanced Neural Augmentor  before. So do we need them to make Augment kits now?

no but you will need it for the augments. Since you can get all 14 slots augmented now, that is alot of augments!

yes, and no advantages as far as I know. There is a bug on the PTS that made it so that any orange gear you RE will give you MK-1 components but the devs are aware of it and will be fixed on the live version I am sure. 

Just make greens and RE them 😀

ok, great article but i’m not clear on something.  What does RE’ing augmented gear holding lvl 49 augments do? and why?

REing augmented gear holding L49 augments doesn’t do anything, it just give you back components. If you mean why do you need to stuff your augmented gear with L49 augments, that is so that when patch 1.3 arrives and convert all your augment slots to tiered augment slots, you get MK-6 augment slot since you have a L49 augment inside. 

So every green armor piece crafted pre 1.3 gives 1 augment kit component?

10 green lvl 49 armor pieces = 10 augment kit components = 1 augment kit? 🙂

OK my question is, You said you can only RE green items that has been crafted.
What about the green Items that drops from Dailies / Mobs can I RE them and get augment kits?

How do you learn to make the augment kits? Is it a pattern schem we’ll have to get from doing slicing or can we just go to the trainer and learn?

This is pretty last min. but may help some people, I noticed that my lower characters where all at least lvl 41, this let me put green lvl 41 augments in their gear, which I believe will translate into a slot that can hold up to a lvl 47 augment, the only difference between a lvl 47 and lvl 49 augment that is 1 endurance, and the same other stat. So this should save a lot on augment slots for those at least lvl 41 and leave your slotted gear viable at 50 if you like the look.

I can help but think that changing the relics to a permanent stat boost is another step in dumbing down the combat, with all the nerfs and attempts to class balance i think its going too far. 

Armstech can craft barrel modifications or green augments for super cheap to RE for mats.  2 Zal Alloy, 2 durasteel and 2 Thermoplast flux for level 49 and 50 items.

Scratch that tip!  Those items won’t get an augment slot if they crit so they won’t get an augment mat when RE’d (AFAIK).  Sorry for the confusion.  I don’t have access to my recipes right now to tell you the cheapest  Armstech augmentable items, but I’ll try to look at it and post something later this evening.

The Armstech pattern Rancor Blaster Rifle is probably the most efficient for the crafting missions available; there are three for Metals, i.e. Durasteel, two for Zal Alloy Compounds.  The Rifle costs 6 Durasteel and 4 Zal.  It’s a good idea to also have the Rancor Pistol pattern in case you end up with a couple more Zal Alloy, as it’s a 4 Durasteel and 6 Zal pattern.  It can even things out if you have equal amounts of each material.  Add 2 Thermoplast flux for each craft of course.

It’s pretty lame that there’s no 2x2x2 pattern for Armstech, because Synthweavers and Armormechs can make the Components about 5 times faster than us, but whatever.  The augments you can make with the skill are some of the most in-demand for many classes (esp. Power & Crit).  Maybe we’ll eventually get a cheap pattern.

I’m sooo glad I leveled my sage and my synthweaving to 400 prior to this patch.  As always, tx for the clear and concise post Dulfy, glad your on my server (even if you are an Imp).  😛

huh? please elaborate. In case you misread, the augment items do not convert to kits, they get converted to slots on the items.

Regarding your note about social point farming – while i haven’t personally verified this, the days of high levels doing a quick Esseles/BT run look to be over based on the 1.3 patch notes:

Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player. 

Its not over, the patch notes introduced another method for getting social points via defeating bosses that can be only obtained if you are within the level. You still get social points from convo rolls even if you are high level

Just a note on farming for scavenging mats and credits at the same time: the republic black hole heroic (chasing the shadow) has a bunch of droids which give zal alloy and durasteel. I’m a pub player though – I don’t know if the imp equivalent has droids. 

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