Polaris Dungeon Guide
Hey everyone, Polaris or Dead in the Water is the first dungeon you will encounter in the Secret World. This dungeon can be accessed by talking to the Orochi group at the north most bridge in Kingsmouth. The quest you get is called Dead in the Water but the actual dungeon itself its called Polaris.
This dungeon drops QL3 blue gear but it is doable in QL2-3 gear.
First miniboss, has 51k HP. Simple tank and spank fight, just don’t stand in the electrified water (stand on land to fight him). Pretty much boss 101 fight!
Another mini boss with 38k HP. She will summon two adds that you should kill ASAP. Call it add management 101.
First real boss in this dungeon and probably the first difficult fight you will face.
|Deep Blast (phase 1)||Move away from the boss, use active dodge if you need.|
|Disappear and summon adds (1500 hp each) (phase 1)||Kill adds, they die pretty fast.|
|Run away at 50%||Chase|
|Electrified Water (phase 2)||Stand on the crates, when the crates themselves become electrified, move to another one that isn’t.|
There are two phases with this fight.
The first phase of the fight starts from 100% to ~50% and is done in the water. The only thing you have to worry about is the Deep Blast ability he casts. Just move away from the boss to avoid it. It is called Deep Blast and you can see it in the cast bar.
He will also disappear a summon 5-6 adds. They don’t have much health and can be easily taken care of. At around 50%, Varangian will run away and start the next phase of the fight. Follow him and kill any adds along the way (2 adds).
You can’t stand in the water for this phase as the water is electrified. Instead, stand on the containers in the water. However, containers are not safe. Be ready to move to another un-electrified container if your container gets electrified.
The electricity will zap you for 120 damage and 60 damage continuously if you don’t move out of it. Here is what an electrified container looks like. Note the red electricity debuff.
Mini boss with a frontal cleave (Corpulent Slam) and summon some adds.
When the boss reaches about 10k hp, she will cast Eversion and explode into 3 adds. Move away from the boss so you don’t take damage from the exploion.
Avoiding bad stuff in the water and proper add management is the key to this fight. This fight for be annoying to healers as the adds tend to go for them and a lot of DPS will stay in the boss rather than killing the adds.
|Bad circles in the water (ranged dps and healers)||You don’t have to stand still to DPS/heal. Move constantly make it easy to avoid them.|
|Lots of adds||Kill adds before they mow down the healer|
|Psychic Death Zone (tanks and melee dps)||Move out of it, it’s a knockback|
Not a very hard fight but lots of adds spawn so DPS need to make sure to kill them ASAP or they will chase after the healer and make his/her job a lot harder.
Tank and melee dps/healers can stand on the containers. The only thing they have to really worry about is Psychic Death Zone – a knockback from the boss. Failure to move out of it will bump you into the air into the water.
Ranged DPS/healers will stay in the water. You may need to move a lot to avoid the nasty circles in the water. Since you don’t need to stand still to cast your abilities, moving constantly is a good option.
Adds will spawn from time to time. There are two types – Primordial Spawn and Volatile Host. Primordial Spawn come in large packs and can easily swam over someone and do a lot of damage. DPS should burn down the adds as soon as they pop rather than focusing on the boss.
Very fun fight but can take a couple attempts to get the hang of it.
|Slam (normal phase)||180 degree attack, use your dodge ability to get out.|
|Cosmic Gaze (normal phase)||Channeled conal breath, make sure you are not in front of it. Tanks can move under his head to avoid the attack.|
|Shockwave (normal phase)||Boss will plunge under the water and reappear elsewhere to send a massive shockwave. Hide behind the pillars.|
|Rending the Veil (phase change)||Time to hide behind a boulder. Hide as a group if possible so you can get heals.|
|Adds (blue phase)||Adds will spawn while you are hiding behind the boulders, DPS down if you can but priority is in staying out of LOS of the boss|
|Cosmic Sundering (blue phase)||Root you and does a massive knockback for ~ 2k damage.|
Ur-Draug has two phases, normal phase and a “blue” phase. He will start the fight with the normal phase but switch to the blue phase at least twice during the fight.
During the normal phase, it is pretty much a tank and spank fight. Take care to not stand in front of the boss unless you are a tank as the boss as a couple of attacks that are frontal. One of them is Slam, which is basically a 180 degree attack that can be avoided by dodging out of the circle.
The other ability is Cosmic Gaze, a channeled conal breath attack. Tanks can avoid it by standing under his head (instead of in front of him). Ticks for 160-200 damage a tick.
Shockwave is not actually an ability but describes an attack he will perform that you should be extra careful about. After you get your first blue phase and return to the normal phase, Ur-Daug will sometimes plunge into the water and reappear somewhere else to start the same animation as Rendering the Veil (“shockwave” animation). You need to hide behind rocks to avoid the blast. Unlike the phase change associated with Rendering the Veil, is no warning with this attack but if you see the boss dips into the water, then it is time to start running for a rock to hide behind.
During the blue phase, you must hide behind rocks in the water and stay out of line of sight of the boss. You will know when the blue phase starts because Ur-Draug will cast Rending the Veil and you will hear a radio message telling you to duck and cover : Major dimension breach. Duck and cover. Do not engage until reality has being restored. In addition, you screen will turn blue.
During this blue phase, it is recommended that the whole group stay together and hide behind the same rock if possible so that the healer can heal you. If Draug spots you, he will use an ability called Cosmic Sundering. This ability roots you so you can’t move out but you can try active dodge. Cosmic Sundering is a massive knockback that deals for around 2k damage. You can survive this attack if you have more than 2k health and is topped off. Therefore, it is essential that the group stay together so the healer can top everyone off.
Adds will spawn, you will get 2 adds per blue phase. They don’t have a lot of health and don’t hurt much so the priority is hide behind rocks rather than killing adds. Adds won’t kill you but Cosmic Sundering will.
The other important thing to beware is that the boss will sometimes break the boulder you are hiding from with an attack called Primordial Hysteria. if that happens, immediately run out of the circle (Primordial Hysteria doesn’t root you) and prepare to dodge when you see another circle coming down (he will follow Primordial Hysteria with Cosmic Sundering, which roots you and can be only avoided via dodging.
Fake Blue phase
When the boss is nearly dead, he will pull you in and activate the blue phase. Just burn him down when that happens. He won’t use cosmic sundering during this “fake” blue phase so there is no need to run and hide. [
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