Besieged Farmlands Quest Walkthrough
Hey everyone, Besieged Farmlands is the first QL10 zone in Transylvania. It has some pretty interesting quests and atmosphere (including the ability to use ziplines to zip across buildings!)
Updated throughout the day so check back if you don’t see a quest you are stuck on! There is a good chance I will be stuck on it as well!
- Abbot’s House, Monastery Refectory, Orchard, Cloister (exploration achievement)
- A Ghoulish Feast
- A Body of Work
- In Cold Blood
- Red Hands Aren’t Idle Hands
- Revenge Served Hot
- Scarecrow for Dummies
- Sins of the Father
- The Cost of Magic (complete)
- The Gathering
- The Girl who cried Wolf
- The Kindly Ones
- The Uncorrupted
Abbot’s House, Monastery Refectory, Orchard, Cloister (exploration achievement)
If you have done most of the quests in Besieged Farmlands, there is a good chance you might be missing Monastery Refectory, Monastery Orchard, Monastery Cloister to complete the exploration achievement.
They are all located in the SE corner of the map. Abbot’s House is in the very south end of the map while the Monastery stuff are a bit up north.
The Monastery is filled with Nightmare mobs – they are very tough to solo but if you just run around, they can’t catch you.
Quest picked up from Carmen near the Agartha entrance.
Tier 1: Find out where the ghouls have burrowed from
This one surprisingly took a while! You need to look for barns – ghouls are burrowing inside them!
Tier 2 – Burn one of the rotting ghoul corpses
They are lying around on the road, usually near a tree of some sort!
Tier 3 – Examine the roots of the tree | Look for more exposed roots and follow them
What finally triggered this quest to advanced is when I wandered into this place.
This is an items/side mission obtained at the roof of the final building for the last step of Dead Reconning (where Frontline Leader Seryoga is)
Tier 1 – Locate the weapons cache
Ammunition boxes and medical supplies are easy to find.. but the weapons cache took me a while!
It is located in B-1 Block hidden behind a wall
The password you need to open the door to the observatory is in something you reach on tier 1 of this quest..
This is an items/side mission obtained from the area for Foul Banquet obtained from the NPCs at the church. You will need this quest and The Briefcase for Sins of Our Fathers.
Tier 1 Find the Source of the Signal
Use your tracking device, it should pinpoint to this house here!
Tier 2 – Search the area for Laurent
He is located at the end of the cave structure, in a dark place all by himself!
Tier 3 – Search for anyone who might have come to help
You need to go to the little area by the filth filled lake guarded by a Den Alpha
Tier 4 – Look for Adrian’s guys
Don’t go up the stairs to the cave, the mob you are looking for its to the left of the stairs, hidden in a semi cave structure.
This is a side quest picked up from the little house at the end of Ripples (a quest picked up from the Vampire Hunter)
Tier 1: Find a weapon
The weapon you will need is downstairs, it’s a chainsaw
Tier 1: Gather Hay
Tier 1 Retrieve a dead horse’s heart
Tier 1: Retrieve the head of a scarecrow
Tier 1: Locate the arcane symbol
It is right here at the barn, where all the creepy scarecrows are!
This quest is picked up from Zara after you have completed The Girl who Kicked the Vampire’s Nest quest and an item quest from the windmill nearby (Bearing Gifts). This part can be especially frustrating at multiple stages. Part 4, the one with the jumping puzzle, it’s the one that stomped me for hours since I fail at jumping! If you are stuck on part 4, my advice is to find someone who are less fail and group up with them!
Tier 2 – Steal the blood of an elder vampire
This is a really long tier with a lot of traveling. One thing to keep in mind is that you can use death to get across difficult places and avoid sentinels at all costs!
Sentinels have this nasty push that will push you off the ramps and cause you to start all over. It is always to die on the ramp than be pushed off it.
There are a couple of hazards you need to be aware of.
Mines: Don’t walk on top of them! The first set of mines probably won’t kill you but failures on the 2nd set of mines will probably one shot you. Turn your walk on (backspace) help immensely with the mined areas.
Gang of Targoviste – Find a nearby clickable barrel and use it. The sound will attract them, causing them to move out of your path! Sometimes, but not always, you can drag these mobs across mine fields and they will blow themselves up!
We couldn’t find a good way to get past this place even with the barrels so we just aggroed the mob nearby and run ahead so we can run back in anima form to rez at the new location.
Ladder here to climb up!
In the final room, there are quite a few those Gang mobs inside. We tried the barrel trick on the one by the entrance to the room but it still aggroed us. At this point, just run for the ladder in the room and climb up as fast as you can. If you can get high enough, the mobs will evade and you can grab the blood from the platform at the top.
Tier 3 – take an elder ghoul’s heart from the totem
The water is poisonous and will kill you quick! Use the stones and run from stone to stone! Heal up at each stone before moving up to the next!
You can pick off a couple mobs on the little island while standing on the stones. They don’t have a nasty push or knockback like with the sentinels.
Tier 4 – Search for Romany signs
This is a jumping puzzle with the catch that each of the “stairs” only last for a short time after you have activated them via the circle on the ground. There are quite a few stairs you need to jump across so if you fail at jumping like me, prepared to spend hours on this or group up with someone who is better at jumping!
After about 2 hrs of trying it one night and coming back fresh and less grumy tonight, I finally managed to make the jump! Kinda proud of myself as none of the two other members in the group were able to make the jump hehe!
The issue I had was that I would always run off instead of jumping. The trick is to release the W key and not hold it down. Make sure you put your heels at the end of the circle for the jump as well!
Once you get up top, you need to make 2 more jumps to the left rock!
Tier 5: Retrieve a werewolf matriarch canine
This part is just pure evil.. so the idea is that this entire area is filled with traps – mines and tripwires. The general rule is that there are always mines right after a log placed across the ground. After you get past a patch of mines, there would be tripwires in the next area and vice versa.
I highly advise you to turn your walk on. This help with the minefields and also allow you to spot tripwires. The first couple tripwires can be skipped by walking on the very edges but the later ones you will need to jump across. Remember, if you die, don’t revive at the anima well. Just run back and revive there. You can cheat by rezzing ahead of where you died!
Once you get past all the mines and tripwires, you will see a field with some mobs walking around. They are pretty tough so fighting them is not advised! In addition, some parts of the ground are actually traps and if you run across them.. you might fall inside!
The tooth is this way!
It is right behind this big tree
Tier 6 Read the ritual page
This page can bug out if there are multiple people in the area doing the same thing. The page is in your inventory but if reading it doesn’t advance the quest. Try attack the golem nearby, get killed, revive at the anima well and then read it.
Complete the ritual
You get 5 minutes to do this.. the order is written right on that page!
Can’t figure it out?
This quest can be only picked up from Dr Varias after you have completed 2 side missions – The Briefcase and Red Hands Aren’t Idle Hands. Both of these side missions are in the quest area of the two missions given by the NPCs at Church – In Cold Blood and Foul Banquet
Tier 2 Search the facility for information
You will need to play around with the security console for a bit until you get an update in the quest.
Tier 2 Reach the Reactor section
Don’t forget to grab an electrical fuse and electrical wires
After you got both, you will need to play with the security console located in the right passage to turn on the power so you can proceed to the next area.
Warning: If you die after this stage, you might get ported someplace further along the instance. If that happens to you, you just need to type /reset and spawn at the farthest anima well.
Tier 3 – Initialise the activation sequence for the reactors
First thing to note is the numbers on the walls, these will tell you which reactor room it is. While the room its pitch black, the reactor console its fairly easy to spot since it glows in yellow when you approach it (you can also use the console to turn power on specific rooms if you have a hard time finding it).
Clicking on any of the consoles will initiate a timer counting down, I highly suggest you go into reactor room 2 before you click on anything! (Hint: reactor room 2 is inside reactor room 1). There is something that will tell you the sequence for the reactor activation.
If you click the wrong one, you can reset at the console.
Tip: Even if you get attacked by those Siege Breaker golems, they run slow so there is plenty of time to run around and click.
Tier 4 Locate the main console
There are laser grids here and cameras. If the cameras detect you, a small turret will take peashots at you. You can LOS its attack even if you get detected. The turret will reset after a bit.
The next room is blocked by lasers, there are something in this room that you can deactivate to proceed to the next room!
Hint: Look at the corners of the room.
This will move the lasers and allow to the next room, where it is the same deal!
Once you reached the designated area, don’t forget 2 things!
1. User the laser grid control to shut off the lasers so you don’t have to hop your way back
2. Grab the keycard on the table!!
Tier 5 – Vent the Laboratory air and override the lockdown
There are exactly three things in the room and you need to click them in a certain sequence while avoid being detected by the cameras.
In no particular order, they are
- Override Console
- Ventilation control
Can’t figure out the sequence? Hint: these things are deactivated – how do you activate electrical things? That is your first clue!
Here is the exact sequence if you need.
Tier 5 Locate Prototype XL-239
You will need to activate the emergency defence system first!
Tier 3 – Find a path to the top of the canyon
For this part, you will need to backtrack a bit, there is a little slope on the side where you can run up to get to the place.
Tier 3 – Reach the sniper’s nest
I know what you are thinking, you think that you can prolly hide behind those metal plates and be safe – NOPE!
There is a path on the right that will allow you to reach the snipers!
You still need to use the cover thingies – make sure you do not fight the mobs on your path where they are, pull them back to cover and kill them.
Tier 5 – Find the leader of the southern ridge
He is up top – you gotta go around to reach him!
Quest obtained from the two ladies at the Windmill
Tier 3 – Find out what happened here
This is a bit tricky (for me) but you need to go inside the house and up the stairs.
There is a surprise for you upstairs!
Tier 5 – Pierce the windmill’s secret
Hint: Look above the doorway!
Tier 6 – Reinforce the Low level Ward
Now you need to go up the stairs and there should be a walkway in the “middle” level and a walkway all the way at the top!
Middle level ward
Quest picked up from Petru at the NE corner of the map.
Tier 1 : Coax the Blajini out of their burrows
You need to use the recorder while standing atop of the burrows (black thingies on the ground). You have to stand and wait there for a couple seconds after you have clicked the recorder. Then the quest will tell you either if there is a Blajini there or you need to find another burrow.
Tier 3 – Bring the Blajini out of hiding
Instead of burrows, you now need to do it to those structures on the ground.
Tier 4 – Bring Blajini out of doors
Same as before, you now need to go to buildings and do it at the doors.
This is a side mission picked up from one of the areas you are lead to in tier 5/5 of Of the Forest from the Forest God.
Tier 1 Search for an uncorrupted faun
This faun is hidden behind one of the big rocks!
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