Bloody Assault–An AR/Blood Healer Build

Hey everyone, I started using an Assault Rifle/Blood Magic healing build early on and have got quite a few people asking me to post my build. I delayed this a bit as I wanted to see how this handles at semi end-game. As of the time posting this guide, I have successfully healed through all the dungeons on all modes except for Nightmare (defeated the Gatekeeper). I use a slightly modified version build for soloing and had no issues in most areas although the lack of cleanse is starting to get to me in late Transylvania.

Navigation

Introduction

The blood/AR build is an offensive healing build that also provide a little bit of extra DPS to dungeon groups. It is a easy to use build – I have sometimes referred it as the “One Button Smasher” because most of the fights I just press one button over and over. This build take advantage of AR’s direct healing abilities combined with Blood Magic’s shield abilities.

AR’s Anima Shot will do must of your healing. It will trigger passives that also heal the group members as well. When tank’s HP dip a bit below comfort zone, a Shot of Anima with 5 AR resources should top the tank off. On fights with heavy tank damage, you will depend on shields from Blood Magic much more.

Early AP Cost/Newbie Build (59 points)

Early on, you will want to focus on a single weapon rather than spread out into two weapons. As the tank damage in early dungeons it’s quite low and the gap in your output damage isn’t too far from DPSers, picking up the Asssault Rifle abilities will help you get used to the art of AR healing and also allow you to solo stuff effectively. This build lacks AoE healing abilities so you will want to start working towards Support Team section of AR to get Platoon and the passives along the way.

Actives

  • Anima Shot
  • Shot of Anima
  • Lock & Load
  • DPS
  • DPS
  • DPS
  • DPS

Passives

  • Anima Boost
  • Increased Dosage
  • Experience
  • Extra Clip
  • Eagle Eye

Medium AP Cost /Mid game build (164 points)

This is where you combine the powers of the two healing weapons to allow you to heal through some moderate tank damage with excellent group healing options. 

Actives

  • Blood Shield (resource builder)
  • Angelic Aegis
  • Lock & Load
  • Shot of Anima
  • Platoon
  • Hematic Rites
  • Anima Shot

Passives

  • Anima Boost
  • Increased Dosage
  • Anticoagulant
  • Leech Therapy
  • Angel’s Touch
  • Coagulation
  • Rapid Shield

End-game non-specialized build

Abilities in bold are those that are not changed between the three builds

Actives

  • Blood Shield (resource builder)
  • The Scarlet Arts
  • Shot of Anima
  • Cold Blooded
  • Anima Shot/Anima Burst
  • Lock & Load
  • Platoon

Passives

  • Anima Boost/Improved Bursts
  • Increased Dosage
  • Shadow Medic
  • Veteran
  • Extra Clip
  • Anticoagulant
  • Leech Therapy

End-game AoE damage Build

Actives

  • Blood Shield (resource builder)
  • The Scarlet Arts
  • Shot of Anima
  • Cold Blooded
  • Anima Shot/Anima Burst
  • Mortar Support/Blood Pact
  • Platoon

Passives

  • Anima Boost/Improved Bursts
  • Increased Dosage
  • Shadow Medic
  • Veteran
  • Anticoagulant
  • Leech Therapy
  • Sanguineous

End-game Heavy Tank Damage build

Actives

  • Blood Shield (resource builder)
  • The Scarlet Arts
  • Shot of Anima
  • Cold Blooded
  • Anima Shot/Anima Burst
  • Lock & Load
  • Angelic Aegis

Passives

  • Anima Boost/Improved Bursts
  • Increased Dosage
  • Shadow Medic
  • Coagulation
  • Sanguineous
  • Angel’s Touch
  • Extra Clip

Problems

Blood: Barriers do not stack. Stronger ones will overwrite weaker ones but weaker ones cannot overwrite stronger ones. This means that if you use a resource builder like Ruby Curtain/Blood shield after one of your bigger shields (i.e. Angelic Aegis), only the heal portion from resource builder will be effective.

AR: Using the heals from Assault Rifle will require an offensive target to hit and requires you to face the offensive target. This can be problematic sometimes when there are multiple adds (you don’t get to build your full resources on them before they die) and LOS issues (you need to be in range & sight of both your offensive target and your defensive target). Tip: There is an assist button (I think the default keybind is F). You just need to target the tank and press F – it will automatically select the offensive target he/she is hitting, ensuring that most of the time you won’t pull any aggro as you will be taking shots on a “tanked” mob.

Rotation

On most fights you will simply use the non specialized build – spam Anima Shot/Burst and use Shot of Anima as needed. You should try go in to the fight with 5 Blood Resources whenever possible (cast your resource builder on yourself to avoid the initial heal aggro).

If things go haywire, you have two options – Shot of Anima if you have some AR resources built up or The Scarlet Arts. You can chain 2x The Scarlet Arts if needed. Cold Blooded and/or Platoon will patch up most group damage.

Heavy party damage: You will be using the AoE healing build. If you can predict an incoming damage to the party member and everyone is clustered together, Blood Pact should be used. If everyone is taking massive damage – Cold Blooded should be cast immediately. Follow it up with Platoon and Mortar Support as needed.

Heavy tank damage: You will be using the tank healing build. There aren’t a lot of fights that are high in tank damage pre-Nightmare so this build won’t be utilized much. Spam Blood Shield, if you can get it to 5 resources without the tank dying, cast Scarlet Arts. If not, try 3 resources for Angelic Aegis. It is is always good to have Blood Resources built up, Use Cold Blooded + Lock & Load + Shot of Anima whenever they are off cooldown. 

Discussion

Blood Resource Builders: Ruby Curtain vs Blood Shield vs Linked Veins

Blood Shield has a bigger heal attached to it but weaker shield. At ~2.5k heal rating, where you should be pre-nightmare, Blood Shield heals for 213 and shields for 240 without the passive that increase its effectiveness. Ruby Curtain heals for 85 but shields for 385. Ruby Curtain may sound nice on paper but its shields will be overwritten by bigger shields from abilities like  Angelic Aegis. Additionally, you cannot overwrite a stronger shield with a weaker shield – this makes the barriers on Ruby Curtain much less effective.  Blood Shield, with its bigger heal amount, will therefore be better to spam.

bloodshieldrubycurtain

Linked Veins will require people to be clustered together and doesn’t apply to yourself. There are passives that that apply a weaker barrier to yourself (Vessel Walls, #6 of Venamancy) and hit all party members (Splatter, #4 in Possession). The issue of course is that they will take up two of your passive slots. I personally don’t use this but you may find it useful occasionally.

linkedveins

AR Resource builders: Anima Shot vs Anima Burst

Anima Shot is an instant cast while Anima Burst has 1 second cast time. Anima Burst, as the name implies, it’s a Burst ability, which can synergize well with passives in the Fist weapon healing options (i.e. Healing Sparks). At ~2.5k heal rating,  Anima Burst will heal for 253 HP + 73.4% of the damage dealt (deals 60 damage). Anima Shot, on the other hand, will heal for 228 HP + 57.8% of the damage dealt (deals 78 damage). The difference between the two is minimal in terms of healing by themselves. What matters its your playstyle preferences and if you are going to use Anima Burst’s Burst feature to synergize with other weapons/passives. I do have to warn you that using Anima Burst will slow you down while you are casting it. This can be undesirable on certain fights where high mobility is essential to win.

animashotanimaburst

Group Healing: Mortar Support/ Platoon/Blood Pact/ Cold Blooded

Cold Blooded – must have ability. This skill is so good there is absolutely no reason not to use it. While it has a 35 second cooldown, this ability have saved my group more than I can count. This ability will top most DPS and healers from near death to full health + shield. If you plan to run The Facility elite dungeon, this skill is perfect for the fights in there. There are no LOS/range issues with this skill – it will top off all group members no matter where they are. Note: Contrary to the description, you will take absolutely no damage to yourself as the ability will heal you up anyways. I see a lot of people who hesitant about this – it is absolutely safe!

coldblooded

Platoon – While this ability doesn’t heal for much (highest was a crit for 800 HP with ~ 2.2 k heal rating and 60% crit power ) it is still quite nice as a quick heal. It doesn’t have LOS/range issues either. I use it sometimes to heal myself when I am not too careful about Blood Magic usage and use some abilities without resources.

platoon

Mortar Support – Sounds great on paper – 20s cooldown, a big heal (can crit for 1.5k with 60% crit power). The reality is that people need to stack together around your defensive target for this to work. A lot of the fights people are running around like headless chickens trying to dodge stuff so trying to heal more than 2 people with it can be hard. It is a TAOE (a 5m AoE around your defensive target).

mortarsupport

Blood Pact – Again, look decent on paper. However, this is a PBAOE which means that everyone need to be next to you to receive this. This works great on a couple fights where everyone need to stack together (i.e. the Filth generator in The Facility) but if everyone is scattered around than it can be hard to use it properly. 

bloodpact

Group Healing: The Passives

The three passives I use for group healing are Veteran, Anticoagulant, and Leech Therapy. They are not meant to save your group from heavy AoE damage – you have those active AoE heals for that. Instead, those passives are used to give you and your tank a constant tick of incoming heals and heal up any DPSers nearby whom you may not get a chance to heal either due to busy healing the tank or cooldowns on your active AoE heals.

Veteran is quite nice passive heal that you can expect usually every 7 shots of Anima. This heal can crit for as high as 700 (with 60% crit powe) and provide a nice leech effect that allow good DPSers to heal themselves up. On average, if you are just spamming Anima Shot over and over, this heal will proc every 7-8 seconds.

veteran 

Anticoagulant and Leech Therapy: These two passives pair up together, one is ineffective without the other. This is a constant stream of PBAOE heals (70-120 HP) that come fairly rapidly. I use it mostly to top myself off I don’t get a chance to use Blood shields with the required number of Blood resources. On fights where it is safe to stand next to the tank, the tank can benefit from this as well.

leechtherapyanticoagulant

Heavy Tank Healing: Angelic Aegis, The Scarlet Arts and Shot of Anima

On fights with heavy tank damage (i.e. the last boss of Polaris and the Ak’ab boss of Darkness War) Anima Shot/Burst may not be sufficient to keep the tank up. In this case you will need to use Shot of Anima as often as possible and pair it up with shields from Blood Magic. With those fights, I cast the Blood resource builder on myself right before the fight (so I don’t get healing aggro right off the bat if I casted it on the tank instead) so I have 5 Blood Magic resources ready to go. If things get hairy, channeling Scarlet Arts will fix the tank up temporarily.

Scarlet Arts it’s a 4 tick channeled heal (only heals for 3 ticks, the first tick is a shield) that also shields on the first and last tick. This is probably one of the best single target healing there is – 1488 healing + 834 shielding (assuming the first shield is used up) at ~2.5k heal rating assuming no crits. The only downside is that you will need 5 resources to use without the damaging DoT on you. You can chain cast 2x Scarlet Arts if you have 5 Blood Resources – the first cast will be powered by the 5 resources while the second cast will be powered by your health.

scarletarts

Angelic Aegis with the Angel’s Touch passive is very nice if you don’t have the time to build up 5 resources for The Scarlet Arts. This heal is especially effective when the defensive target is <50% as there the passive will make it heal for 1150 and absorb 844 damage. Like Scarlet Arts, you can chain 2x Angelic Aegis if you have at least 3 resources built up.

angelicaegisangelstouch

I use both Angelic Aegis and The Scarlet Arts in this build. This might be puzzling for some people as they are both resource consumers. The Scarlet Arts is nice for emergency healing – the heals ticks in while you cast and each individual tick can crit. Angelic Aegis on the other hand, will take 1.5 seconds for its heal + barrier to land but only cost 3 resources. If you don’t think you will have time to get 5 resources for Scarlet Arts, Angelic Aegis is the way to go but if you have time or tank is near death, Scarlet Arts will come in handy.

As mentioned earlier, you can chain cast two blood barrier abilities if you have the resources built up. The second cast will give you the Blood Offering debuff (7 seconds) that deals quite abit of damage to yourself (~700 HP at 0 resource).The damage depends on how many resources you have. If you have 4/5 resources and used Scarlet Arts, you won’t take as much damage as using it with 0/5 resource. Now you can use the passive Sanguineous to counter some of this damage as you build up more resources. Keep in mind though that Sanguineous only heals you if you actually places a barrier. The barrier from Blood Shield and Ruby Curtain are not strong enough to override the one from Scarlet Arts/Angelic Aegis so they either have to wear off or dissipates from the incoming damage (should not be an issue during heavy tank damage fights). If you are taking too much damage from Blood Offering, a quick Blood Shield or two will top you up. In the worst case scenario, Cold Blooded will heal you back up without hindering your tank healing.

sanguineous

Lock & Load with the Extra Clip passive will allow me to get 5 AR resources right away for a loaded Shot of Anima every 25 seconds to complement the Blood shields.

lockandloadextraclip

Shot of Anima I use it with Increased Dosage and the Shadow Medic passives – the leech effect isn’t too useful on the tank but the passives give Shot of Anima a nice boost – it can crit as high as 2.5k HP with 60% crit power.

shotofanimashaowymedic

Coagulation passive, which makes barriers 25% more effective, will come handy here and replace Veteran (they are both passive elites).

coagulation

Passives that are not useful

Post-Ops: #5 of Support Team in AR – This passive will not work on leech abilities from Anima Shot/Burst (it only works on the leech component of Shot of Anima if you don’t have the Increased Dosage Passive). There is very little reasons to pick it up.

post-op

Vessel Walls: #6 of Venamancy The only Chain ability you may get to use its Linked Veins so this skill isn’t very useful at all. 

vesselwalls

Gear

Generally, you will want to pick up blue items with +Heal Rating on them. These can be obtained in dungeons.In terms of secondary stats, you will want to a decent amount of crit rating and crit power. + Hit rating will allow you avoid glance off mobs but it isn’t too essential (your main heal component of anima shot/burst will still heal their full amount even if you glance). 

That being said, it is absolutely essential that you have a tanking talismans as well for the added HP. Having all +heal rating gear is nice but it doesn’t help you survive when you are getting whacked on. Generally, wearing 1 or 2 tanking talisman is sufficient.

Defeating the Gatekeeper

Doing each elite dungeon (there are eight of them) will give you an achievement for it. Once you have all eight achievements, you can do the Gatekeeper fight to gain access to Nightmare mode. This section will cover the  mechanics of the fight and the build you need for Gatekeeper.

To access the Gatekeeper fight, you need to take the left portal from Agartha instead of the usual right portal. This will port you to the platform where Gatekeeper resides. You will need to click the right most clicking – it is called Vita if I recall. This will give you the healer version of the fight. The other two are tank and DPS fights.

gatekeeper1

Contrary to what some people said on the forums, it is perfectly doable as an AR/Blood healer. I did it with all QL 10 blue +heal rating gear (~2.5k heal rating) but you can probably do it for less. You don’t need to use any +HP talisman as you won’t be able to survive the damage if you screw up anyways.

This is the build I used, it is a modification of the heavy tank damage build (Cold Blooded won’t work here. Instead swap it for Tranfuse and Abuse from the Blood Magic Chirurgia line.

transfuseandabuse

Build

Actives

  • Blood Shield (resource builder)
  • The Scarlet Arts
  • Shot of Anima
  • Tranfuse and Abuse
  • Anima Shot/Anima Burst
  • Lock & Load/Platoon
  • Angelic Aegis

Passives

  • Anima Boost/Improved Bursts
  • Increased Dosage
  • Shadow Medic
  • Coagulation
  • Sanguineous
  • Angel’s Touch
  • Extra Clip

Strategy

Phase 1

The first part of the fight is just you and your tank friend. It will mimic typical group behaviors and boss fight encounters. The Gatekeeper will hit hard but the damage can be countered by Shot of Anima. If the tank friend’s HP gets a bit too low for comfort, try using Scarlet Arts (make sure you get 5 resources before the fight).

You will get circles placed under you. Make sure that your tank friend doesn’t get any circles!

The goal here is to use the other edges of the platform and never go near your tank friend. Doing so will put the circle under him and kill him! (Took me a couple tries to get it)

gatekeeper1

 Phase 2

At around 40k HP, the Gatekeeper will cast Radiant Charge which will place 3 DoTs on you. Pressing Transfuse and Abuse will take care of them.

gatekeeper2

Phase 3

At around 18-19k, a couple more “friends” will show up. One of them will mimic a melee DPS who think they can tank and another mimics a fail Ranged DPS. Make sure you have healthbars turned on under your Interface Options. This will help you know who is taking damage. You will need to keep all of them alive until the end of the fight! (if one of them dies, you die!)

Make sure you top off the guy standing in the fire and the melee DPS!

gatekeeper3

Yes, they will stand in AoEs on purpose and gets knocked down. Just target them individually and heal as necessary. This part wasn’t too bad.

gatekeeper4

Other resources of interest

  • Milorg

    Super Nice guide :)

  • Leafaele

    Thanks for the good guide Dulfy. Looks somewhat similar to my builds with a few minor differences.

    I do like linked veins, especially when coupled with Sanguineous. At least for fights where group healing are needed.
    One skill you do not mention is one that I think all healers should at least know is Mass Confusion from the misc subversion tree. AoE detaunts can be a life saver for a healer in some fights.

    Is there any particular reason you do not like re-animator for heavy tank healing fights? I know it does not stack with Cold Blooded (both elites) but it does at least seem to be a better option for those kind of fights.

    • http://dulfy.net/ Dulfy

      I considered re-animator and compared it with cold blooded. I did some calculations and it seems that Cold Blooded do 281 HP x4 + 254 shield x4 =1124 HP healed + 1016 shielded at ~2.5k heal rating assuming nothing crits. Reanimator its 209 x 5 =1045 HP. It does seem Cold Blooded is better unless there is something missing in my caculations. I tried it Reanimator in PvP but it didn’t seem to do anything amazing.

      • Leafaele

        I suppose you are right. I hadn’t actually looked at practical numbers just the skill descriptions. Cold Blooded is somewhat of an agro magnet though, that could land some healers in trouble but maybe that’s just my tanks :D. It also have a longer cooldown and cast time but all things considered Cold Blooded deliver much higher effect.

        • http://dulfy.net/ Dulfy

          oh ya, the cooldown on Cold Blooded sucks. Alot of times I am starring down at my hotbar checking how long before I can use it again hehe. I don’t find the cast time really an issue since it is channeled. If I managed to press it in time, people usually live! The other thing nice about Cold Blooded is that since it is groupwide, you don’t have to spend the extra time to find people to heal. Just press it and let me do its magic! :D

  • http://twitter.com/MisjahDK Lars

    I just about gave up on my favorite healing build “Leech” because of “Anima Shot” and “Shot of Anima”.
    I am getting some weird kind of misfires and extra delay between shots that is killing the healing for me.
    Fists with stacking Crit is OP, the healing from the passive elite is insane.
    I don’t care much for blood or the huge red bubbles and there are NO non-consumable cooldowns in blood, it’s totally useless as anything but primary healing weapon!

    • http://dulfy.net/ Dulfy

      About to try fist/blood myself to see how it handles in nightmare :D

  • LakotaWolf

    First off, I have to get this out of the way:

    ::grovels:: I LOVE YOU. XD

    Your guides saved my bacon in Rift and TOR, and I’m so glad to see you’ve got TSW info now too! ;_; My boyfriend and I followed our guild to TSW, and I imagine that I’ll be picking up my (apparently) pre-destined role as healer in the 5-man content. (What is it with the stereotype that girl gamers tend to be healers? Of course, I’m feeding myself right into the stereotype…) I’ve been DPS/off-heals so far (AR/Elemental) and I’m deathly afraid of screwing the pooch once I switch to healing, so your guide is saving my bacon again :} I’ve also considered Fists instead of Blood – let us know how your Fists tests go :D

    Okay, I’ll stop fawning now. Sorry XD

    Anyway – it’s nearly 4am and I probably shouldn’t be trying to think right now, but a few questions –

    In regards to Shot of Anima – do you find that the addition of Increased Dosage as a passive makes up for the nullification of the benefits from Leech Therapy and Anticoagulant?

    What are your thoughts about slotting Healing Sparks in there? (Fists > Warming Up) I’m not sure which passive I’d replace with it, though. :/

    And finally, do you think your End Game Non-Specialized Build would be suitable for healing the second and third dungeons? I’m currently trundling through the City of the Sun God questwise, with QL10 weapons and QL7+ talis, but I need to go back and DO the dungeons >_>;

    Thank you so much for all your wonderful guides and in-depth number crunching!

    • http://dulfy.net/ Dulfy

      hey
      1) Leech Therapy and anticoagulant doesn’t heal for alot and they are point blank as well (meaning you need to be close to other people to let them get healed from it). The increased dosage is therefore definitely worth it for tank healing (most of the time I stay far away from the tank as possible hehe)

      2) Healing sparks is pretty neat if you can get used to anima burst (I find it diffcult to dodge some AoEs due to it slows you down). I would probably take out leech therapy/anticoagulant for it. There is another passive from fist that is pretty nice as well to fill the empty slot.

      3) definitely, the non-specialized build is suitable for pretty much every dungeon. The only time I swap to the AoE damage build is in the Facility as some of the fights there are just nasty. Now Darkness War has some hard hitters so don’ be afraid to swap to the heavy tank damage version if needed but if you are running around in ql10 weapons it shouldn’t be bad.

  • pik

    thank you! :)

    • http://dulfy.net/ Dulfy

      You welcome! sorry it took so long but I wanted to get a bit more experience with the build before I write a guide on it :D

  • Chia

    Can you tell us about what sort of modifications you used for soloing? Especially for early and mid AP Costs? Thanks!

    • http://www.facebook.com/john.oconnor.1428 John O’Connor

      Yes I agree I like to know this as well

  • Clematis

    How do you balance your +Attack vs. +Healing ratings with equipment for the different builds? Full on +attack or +healing or…? I am particularly wondering right now, because I am getting trashed soloing (with my AR/Blood build [formerly Claw/Blood]). I’m switching to yours now that I found this post!

    • http://dulfy.net/ Dulfy

      for healing I just stack on healing gear, you don’t really need +attack gear. However, for soloing I also have some +attack gear as well. I like to have at least 1 HP talisman, and then balance my heal rating and attack rating. While I do kill slightly slower than say a full dps wearing all attack gear, I also have alot more survability and just use anima shot/shot of anima to heal myself as needed.

      • Clematis

        Like !
        Hmm, my email notification says, “Options: Reply with “Like” to like this comment, or respond in the body to post a reply comment.” That doesn’t seem to work. It just appears as a comment with “Like” in it. Thanks for the info!

  • Conman

    yes i too would like your suggestions on a solo leveling build with AR/blood if you have the time or interest to help with that :)

  • Selendi

    I don’t see any mention of this passive: Contortionist (pistol, trajectionist tree, elite passive) Increases all your direct healing by 10%. Also, whenever you are Hindered or Impaired, you will immediately remove the effect. This can only happen every 45 seconds. Would this be better than the ones mentioned in your guide?

    • http://dulfy.net/ Dulfy

      I havn’t really played around with that elite as i tend to run AR/Blood these days when I need massive amount of group heals and the Veteran elite basically give me a free group heal every 7 anima shots. It is a worth looking into if you are not using blood much and just using anima shot/shot of anima.

  • LakotaWolf

    Quick 2 questions –

    Is Lock and Load’s purpose only to build AR resources in a situation where it’s unfeasible or impossible to hit an enemy with Anima Shot?

    Also –

    In your experience, does pre-shielding/barrier-ing a tank before a fight begins create a lot of healer aggro? I’ve been watching a fellow guildmate (who uses Fist/Blood) and he seems to get trashed by bosses sometimes in dungeons when he shields our tank before the fight begins. I don’t know if it’s his pre-shielding that is causing the aggro, or if it’s something else he’s doing.

    Thanks so much again :D

    • http://dulfy.net/ Dulfy

      Lock & Load is an emergency cooldown/heal. If the tank is taking massive amount of damage and 1 shot of anima (w/ 5 resources) can’t top him off, you use Lock & Load right away to get another 5 resources so you can unload another Shot of Anima on the tank.

      I don’t preshield unless on fights where I know the boss does massive damage right away (i.e. a couple of the dungeon end bosses, unbound ak’ab in darkness war). in those cases I am taking a risk so that i don’t have to catch up on healing afterwards.

      Healing generates alot of aggro, especially if ones goes in too fast. Some abilities like Cold Blooded are aggro magnets and will pull the boss off the tank to whack you. I generally avoid using group heals early on and if the tank is really having trouble keep aggro I will sometimes use the Subtlety passive off the misc section of the ability wheel (generates aggro at a 75% rate). On some fights with alot of adds, it is really hard for tank to keep aggro off you so sometimes I put on some HP items and just heal myself until the tank either peel them off me or I die.

  • Zaabi

    SOrry I know I just started reading your guide but the problem I am having I am liking the way you showed where to spend the ap’s but the problem I am facing looking at this is the sp’s sorry

  • Cupitor

    Just a quick additional about Anima Shot over Anima Burst, if you use Hot Iron as a passive then Anima Shot will increase the counter whilst Anima Burst does not. Great guide btw.

  • TCircuits

    Excellent & very helpful guide! I do need some help/insight on which skills should I use for “soloing”? I’m currently in The Savage Coast & feel my damage output is lacking.

  • Redlegparatrooper

    Sweet! I have an AR/Blood and I have been using the Illuminati Necro deck as a guide, but I’ve been learning to use other ability combinations. I think if I would have read this guide earlier I would have had an easier time confronting Beamont. I just got into Egypt so I’m going to give your advice a try. BTW, the best part of this guide is not the abilities listed, but the reasons why one is better than another, why not use certain ones, and how to gear. Thanks.

  • http://www.facebook.com/jon.covalt Jon Covalt

    It should be noted that Cold Blooded can kill you if you’re low on health when you activate it. Because it does 1/3 of your HP in damage immediately, if you have less than that you will die before the healing starts – this shouldn’t usually be an issue, but you may want to remember that. It did kill me a couple times fighting the last boss of HE when he used the attack on me that drops you to 1 hit point, and then I tried to use it to heal thinking that the damage was a DoT, not instantaneous.

  • Slothar

    Did u try AR/Blood in NM? I seen only one video when AR is in use in NM.

  • mixicant

    Since this guide was posted Shot of Anima has been changed from a static value of healing to a range of values while Increased Dosage sets the heal to a static value roughly in the middle of that range.

    Is there a way to prove Increased Dosage is good to use?

    • Draec

      Shit, this sucks. I didnt even know that it got nerfed so badly. They could’ve at least set it to the upper range or something.

  • theHavok

    I’ve really enjoyed reading your bloody assault guide, it has helped me immensely and is much appreciated. What are the chances that you could post up your modification for when you solo? I’m very interested to see what actives/passives you use for that. Thanks!

  • cacalips

    I dont understand. Did something change? The Blood shield only blocks 28 damage. Angel Aegis now consumers your health and only blocks 80 dmg. All of this is super weak and non efficient.

  • greebler

    As always quite a greebly guide.

    Just one thing however I am beginning to notice; build build build/exquisite corpse, this covers the tank better than anything else ive seen. It avoids big hits, and reflects a little (my builds ill make it reflect 1k). It is FAST to charge up.
    Also sometimes just to show how greebly I am, I will use Linked Veins, as an extra aoe.

    Only thing I even bother using AR for is Platoon to keep dps alive when they take dmg. Other than that cold blood/quantum heals. Thats three big ass aoe heals. If the dps is still forcing aggro….
    Truth is these fights are so intense that if the dps arent using de-taunt skills, they are demanding to die.

    • greebler

      guess i should mention; I dont play around with trying to dps period. I guess I could, but some fights are so fast paced, i fear it would be one extra thing to cause problems.

  • DonPolilla

    I just “soloed” (from like 25% health) the last boss from Hell Raised with the Endgame non-specific build. With QL 5 blue/green gear. The rest of my team died. It was awesome. And long. Way too long. In the end he just went to the middle to bomb me every couple of seconds. But I won! Thanks to you, Dulfy! (And probably too to my explosion-evading-last-second-healing skills). Cold Blooded’s damage reduction never was so useful!

  • AmaKzin

    I wanted to ask.
    You’re talking about post-op that work on Shot of Anima.
    But isn’t the combo “Shot of Animal + post-op (instead of Increased Dosage) + Veteran” good ?

    I mean, Shot of anima will heal 634 + 157 (post-op) instead of 939. Meaning a différence of 148 hp. (I considered the tank didn’t hit)
    But your veteran skill will make everyone pop that +157 on every single guy in additionnal to your 403 initial heal ?

    You can increase you’re aoe-heal-passive income by this combo. What do you think about ?

    • Kzin

      “every single time”* Sorry, it’s 4h12 here :D

  • Kametec

    I see most comments are year old, but some appear from time to time, with newest being 1 month old, so I assume this comments are not dead yet.

    I run AR/blood heal build and I came up with end-game unspecialised build pretty much myself during “leveling”. Or rather a variation on it, with one slight difference, which I want to share:

    I dropped “Shadow Medic” in favour of “Vital Fluids” (9AP passive in Transmission part of outer blood wheel, gives 10% chance to gain 1 resource for primary weapon each time you apply Afflicted state).

    I don’t think I am the only one with this idea, but I didn’t see it mentioned here.
    It works with anima Shot/Burst and Anticoagulant to give you 26% chance to gain 5 AR resources with 4 builders and 2,6% chance to gain 5 AR resources with 3 builders, therefore allows you to use fully powered Shot of Anima more often.

    I didn’t run any math to see if expected healing output increases by swapping Shadow Medic to Vital Fluids yet. I might do it when mood strikes me.

    In theory, this works same with Anima Shot and Burst, but I think it works better with Anima Shot in practice, because of the Burst’s casting time. Anima Shot fires, heals, generates resources and then you have 1 sec cooldown to notice if Vital Fluids procced and to adjust your rotation accordingly.If you activate Anima Burst, you first wait 1 sec, then it fires, heals and generates resources. By the time it generates resources, I usually have another ability already queued to avoid idle time. If I have queued Anima Burst when Vital Fluid proc gives me 5th resource, I just missed the advantage of having Vital Fluids.

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