Fist/Blood Healing Guide

Hey everyone, after I published my AR/Blood healing build, there has being some requests for me to make one for Fist/Blood combination as well. I have played this build quite extensively in elite dungeons and nightmare dungeons (cleared both Polaris and Darkness War with this build, for Inferno I switch to AR/Blood sometimes as it is a bit easier on the group healing required for that instance).

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Updates:

  • August 1: Rewrote the crit section now that I have more data and patch 1.1 fixed some issues with gadgets and world domination buff

Preamble

High Crit: You will need a high crit rating for this build to take advantage of the elite passive, Empowerment. This passive will proc a heal that heals for 400-500 damage (depending on your heal rating and weapon power) everytime you crit a HoT (Heal over Time). Unlike Blood barriers, Fist HoTs stack so there are some Fist healing builds that take advantage of this by pretty much stacking every kind of HoT they can on the tank so that Empowerment procs constantly. There are some discussions on the crit rating and is conversion to crit chance below but at least up to 800 crit rating there are little to no diminishing returns (800 crit rating give you 21-22% crit chance depending on your World Domination bonus).

Transition to fist only: Blood is used here as a backup to Fist. There is some synergy between the two as you can use Scarlet Arts when you need to catch up on healing and on fights where bosses hit really hard you can mitigate some of the damage with a well placed Blood shield and then top the tank to full with Fist HoTs. Once you are abit geared, you can switch to Fist only and then couple it with Pistol for cleanse and Deadly Aim buff for your DPS and yourself. If you are looking for a Fist only healing guide, I highly recommend Escalith’s Fist healing build.

Fist/Blood vs AR/Blood: I like use AR/Blood early on as I find that build to be incredibly easy to heal and have much more group healing options. In addition, you can do a bit of DPS as well as the damage output gap between you and the DPS isn’t too large early on. In the endgame scene with Nightmare dungeons, I find it easier to heal with Fist/Blood for a couple of reasons 1) There are bosses that disappear, move around, teleport around, become untargetable, these scenarios are all bad for the AR and it is just less annoying with heal with Fist. 2) Once you have enough crit, the HoTs deliver a steady stream of healing with Empowerment passive. 3) A lot of the abilities in Nightmare dungeons will usually one shot people if they don’t move out/impair etc. If people are dead, you don’t need to heal them so less group healing is needed.

Builds

Early build – 78 points

It is always good to focus on one weapon at first so you get the most abilities out of it. Early dungeons don’t have much stuff that hit hard so Fist alone is more than enough. If you don’t have enough points consider dropping Shelter, you can without AoE heals for now.

Actives:

  • Nurture
  • Shelter
  • Surgical Steel
  • Empathy

Passives

  • Nurturing Gift
  • Out of the Woods (Elite Passive)
  • Brawler (Hammer 1 AP passive)

The basic rotation is pretty much spam Nurture until you get 5 Fist resources and then use Surgical Steel as needed. If the you need top someone off quick then Empathy is your emergency heal.

Mid-game build – 202 points

At this stage, you will need to heal through some dungeons with high tank damage (i.e. Darkness War)  and quite abit of AoE damage (i.e. Hell Raised). Your goal is to get some of the key Fist abilities first and the pick up the Blood Magic ones. Your crit rating at this point is probably still quite low so there is no rush to get Empowerment.

Actives:

  • Cauterize
  • Surgical Steel
  • Empathy
  • Blood Shield
  • Angelic Aegis
  • The Scarlet Arts
  • Shelter

 Passives:

  • Hot Iron
  • Healing Sparks
  • Out of the Woods (Elite Passive)
  • Brawler (Hammer 1 AP passive)
  • Rapid Shield
  • Angel’s Touch

Endgame build – Non-specialized

The non-specialized build is what I run for most boss fights, there are some fights where there are more AoE damage or tank damage so I use a more specialized builds for those (described below).

Actives:

  • Cauterize
  • Surgical Steel
  • Empathy
  • Blood Shield
  • Exquisite Corpse/Angelic Aegis
  • The Scarlet Arts
  • Fired Up

Passives:

  • Hot Iron
  • Healing Sparks
  • Empowerment (Elite passive)
  • Brawler (Hammer 1 AP passive)
  • Making Amends
  • Shadow Medic
  • Angel’s Touch (if running Angelic Aegis) or Subtlety (hate reduction)

Endgame build – Heavy Tank Damage

Switched Fired Up with Radiance/Cold Blooded. Radiance is used as an emergency cooldown.

On bosses with a predictable damage pattern (i..e Nightmare Polaris last boss’s cleave, you will want to get a shield in between every cleave to mitigate the damage and then try to top the tank off with HoTs). If things go south, use Empathy, Scarlet Arts and then get make pop Radiance. Sometimes I will swap out Radiance with Cold Blooded as there are times where I can’t get in close enough to heal so I will pop Cold Blooded as I run towards the tank and spam Empathy, Surgical Steel (with 5 resources if possible) as I get in range and follow it with Scarlet Arts.

Actives:

  • Cauterize
  • Surgical Steel
  • Empathy
  • Blood Shield
  • Exquisite Corpse/Angelic Aegis
  • The Scarlet Arts
  • Radiance/Cold Blooded

Passives:

  • Hot Iron
  • Healing Sparks
  • Empowerment (Elite passive)
  • Brawler (Hammer 1 AP passive)
  • Making Amends
  • Shadow Medic
  • Subtlety/Angel’s Touch (if using Angelic Aegis)

Endgame build – Heavy AoE damage

For this build, you need to find a spot to fit Shelter in. I usually remove Empathy to fit Shelter in. If you need some more extra group heals then consider Hematic Rites from Blood or Vigour from Fist.

Actives:

  • Cauterize
  • Surgical Steel
  • Shelter
  • Blood Shield
  • Exquisite Corpse
  • The Scarlet Arts
  • Fired Up

Passives:

  • Hot Iron
  • Healing Sparks
  • Empowerment (Elite passive)
  • Brawler (Hammer 1 AP passive)
  • Making Amends
  • Shadow Medic
  • Subtlety (hate reduction)

Discussion

1. Crit rating and crit chance %

As I mentioned before. this build uses high crit rating to proc Empowerment. How high of a crit rating should you aim for and when does diminishing returns kick in? Diminishing returns seem to start after you reach the ~20% crit chance mark and seems to get worse as you get into the 30% range.

Here are some data I collected. If you are comparing this with previous pre-1.1 data, here are some things to keep in mind 1) They fixed the World Domination buff, previously it was giving out 0.56% crit chance per PvP objective, now it correctly giving out 1% 2) They fixed the crit gadgets, previous it was giving something like 150, now it is giving out 506, as the description states.

The base crit chance without any PvP objective in control is 5.0. This data is obtained with 0 PvP objective in control but should not affect the calculations. Just change the y-intercept accordingly.

Crit rating Crit chance
0 5.0
223 9.8
324 11.9
429 14.0
548 16.4
750 20.1
962 23.5
981 23.8
1183 26.6
1213 27.0
1243 27.4
1273 27.7
1303 28.1
1333 28.4
1839 33.0

The equation for data up to 750 (20.1%) is 0.0206 + 5, where 5 is the base crit chance (with 0 PvP objective in control). Therefore it is safe to say that this is the equation for crit rating to crit chance conversion <= 20% crit chance or <= 750 is 0.0206 + y where y = your base crit chance. There does not appear to be any significant diminishing returns up to this point.

You can see that the data points after 750 do not follow this equation at all and trail off significantly towards the end. The equation predicts 1839 crit rating to convert into 42.88 but instead we get 33. That is roughly a 10% crit chance gap.

image

Look at it another way, the jump from 1333 to 1839 is roughly 500 crit rating. The equation predicts ~ 10-11% for this jump but instead we get a 33-28.4 = 4.6% jump. It is effectively halved.

I don’t have enough data to calculate the exact diminishing returns but roughly we can say that the crit rating to crit chance conversion after 30% or 1300-1400 crit rating is halved.

I am still in favor of stack crit rating past 30% but it is also worthwhile to look into crit power at this point as you might get better returns there.

2. Out of the Woods vs Empowerment

empowermentoutofthewoods

Both are passive elites so they conflict with each other. There have being significant debate/number crunching on the effectiveness of one over the other so I won’t reinvent the wheel here. Instead, I will direct you to the threads of interest. Escalith’s fist calculations and Shadai’s calculations. If you find the math confusing, the take home message is that Empowerment gets better with high crit ratings. When you are in crappy gear, stick with Out of the Woods and then switch to Empowerment as you get to 17-20% crit rating.

3. Surgical Steel vs Creature Comfort

creaturecomfortsurgicalsteel

healingsparks

I am personally biased towards Surgical Steel for two reasons 1) I use it as a burst heal to catch up on healing 2) It is a Burst ability so it will proc Healing Sparks, which in turn can crit and proc Empowerment. Now the description on Surgical Steel is a bit misleading, Surgical Steel is actually a heal that instantly heal 3 times, each time for around ~350 and then give out 4 (not 5) HoT ticks, each for 160 at ~ 3K heal rating with 5/5 Fist Resources . Empowerment has a chance to crit on each of these 4 HoT ticks and also the 4 HoT ticks from Healing Sparks. Keep in mind that because Empowerment cannot proc more than once per second and the Healing Sparks + Surgical Steel HoT proc at the same time for 4 times,the chance for one of them to proc Empowerment is 1-(1-x)^y where x is the crit chance (i.e. 0.2 for 20% crit chance) and y is the number of HoTs you have. In this case, assuming you have 20% crit chance, it would be 1-(1-0.2)^2 = 0.36 or 36% chance for one of them to trigger Empowerment proc every tick. This will deliver a lot of burst healing to your target.

Each resource will give you about 20% more healing than the tooltip description. So if you are using full 5 resources, you can estimate how much you heal by multiplying the tooltip number by 2.

Creature Comfort, on the other hand, will tick for ~300 HP per tick for 6 ticks but won’t trigger Healing Sparks. It is good for extended healing but I don’t find much use for it.

4. Fired Up vs Radiance vs Cold Blooded

firedupradiance

Let me start off by saying that Cold Blooded is an absolute aggro magnet. I tend to not use it unless I really really need it. It is super powerful but it will pull the boss to you if the tank doesn’t have aggro or pull adds to you. You can be smart with it and couple it with Misdirection (for the next 8 seconds, 50% of the hate enemies gain towards you is instead transferred as hate towards your defensive target) but that takes up anther active slot.

I run Fired Up now as it doesn’t generate as much aggro and it has a shorter CD (25s). In most cases it is more than enough to top the DPS off and can be a handy backup for tank healing. Under heavy tank healing situations where you don’t need to do a lot of group healing (i.e. Nightmare Polaris last boss), Radiance is a nice cooldown for O’darn moments.

Some people use Radiance as a group heal by targeting each individual members with HoTs but I like my group heal to be non LoS dependent, one click, and doesn’t require me targeting each person in the group.

5. Exquisite Corpse vs Angelic Aegis

angelicaegisexquisitecorpse

Exquisite Corpse may not heal for much but it only consume 2 resources and doesn’t have a cast time. There is a side effect to Exquisite Corpse which I am not sure if it is intended. Currently, this ability will absorb 50% of any hit, even if the hit is larger than the shield can reflect. This means that those 7-8k Charged Hacks or Cleaves will get reduced to half of their damage on whoever you cast them on.

Even if this side effect gets nerfed, Exquisite Corpse is still a strong shield and the reflected damage helps with DPS, even if minimal. If you find the Exquisite Corpse shield lacking, then Angelic Aegis with the passive will be handy for heavy tank damage fights.

Rotation

I don’t have a fixed rotation as I believe healing to be reactive. What I have instead is a rough guideline that I follow. Before the fight begins, I spam Blood Shield on myself so get to upto 5 resources. If I know the tank will take a massive hit right away, I will put on Exquisite Corpse/Angelic Aegis on him/her so I don’t have to catch up on healing right away and risk pulling healing aggro.

If the tank took a hit, I will use Surgical Steel at 5 resources and Empathy to try and counter the damage. If that isn’t enough, then I will get a Scarlet Arts or two in. If that still doesn’t fix the damage, then it is time to pop Radiance/Cold Blooded. Between cooldowns I will usually spam Cauterize to build full fist resources for another Surgical Steel. If the tank’s HP is holding steady or nearly full then I will mix in Cauterize with Blood Shield to build both weapon resources at the same time. The Blood debuff for using abilities without the required resources only last for 7 seconds so you will be able to use Scarlet Arts every 7 seconds if you need it. The more Blood resources you build up before using it, the less health damage you will take. Just press F1 and then put a Cauterize on yourself if your HP start to dip a bit from the debuff.

On fights where tank takes predictable damage (i.e. Ur-Draug’s cleave), you can put up an Exquisite Corpse between every cleave to mitigate some of the damage (Angelic Aegis works as well but due to the cast time you may not able to get in every hit). The basic idea here is to use the barrier to mitigate the damage and then use HoTs to top the tank off.

Gearing

Has I mentioned earlier, this build relies on high crit for Empowerment procs. You can get to 20% crit chance (~700 crit rating) without any sort of diminishing returns. There seem to be a minor diminishing returns past the 700 mark but it is not significant enough (at least to 900 crit rating where my last sample was). Stack as much crit as possible and when you finally hit major diminishing returns stack for Crit Power.

This means that you may need to re-glyph your items with Brutal glyphs (4x Pure Lu Runes). The market price for pure Lu glyphs seems to be around 100-120 k each. If you have a lot of Pax around, then you may consider glyphing your QL10 blue items. Otherwise, wait until you get purple items from the Nightwatch vendors or the PvP Venice vendors to glyph them.

If you are looking to gear up for Nightmares, I recommend you read my Endgame Gearing Guide. The take home message from that article is run elite dungeons until you have full QL10 blues, then do some Fusang PvP until you have some QL10 purples. This should allow you to cross the gear gap into Nightmares. Once you are running Nightmares, it is much easier to upgrade the items you brought with Black Bullions (assuming you can find a PuGs that can clear at least 4/6 or 5/6 of each Nightmare instance) since each upgrade kit costs only 20 Bullions rather than grinding 297 Black Marks of Venice for the PvP upgrade kits. In addition, Nightwatch Glyph kits drop frequently from Nightmare dungeons (we always get at least one in Nighmare Darkness War) so you can get a couple of purple glyphs fairly easily.

Generally you will want to wear at least one HP talisman (minor will be fine). This should get you should around ~3k HP, which will allow you to avoid some of the unavoidable one shot mechanics (i..e Macroshock in Nightmare Inferno).

In terms of signets, I find them a pain to farm since you need 100 identical green signets to make them into a purple. Below is a list of some signets you may consider. It is not a complete list but rather something to give you an idea of what’s available.

Slot Name Effects
Head/weapon Signet of Benediction When you heal a target there is a 20% chance they will gain a barrier that absorb 40/80/120 and lasts 10 seconds.
Major Signet of Amelioration Your heal rating is increased by 47/94/141
Minor Signet of Thrist When you critically heal a target they gain a 5/10/15% leech effect for 5 seconds (15 second cooldown)
Minor Signet of Equilibrium When you critically heal a target they gain a 5/10/15% damage increase for 5 seconds. 15 seconds cooldown
Minor Signet of Harmony Your healing effects are increased by 1/2/3%.
Minor Signet of Security Your barrier effects are increased by 1/2/3%.

For gadgets, I use two of them myself. The cooldown for them is separate but you cannot them at the same time. One of them is Advanced Kickback – Crit and the other is Advanced Stimulant – Heal. The description on the crit one is a bit wrong, it only provides you with 151 crit if you crit with a heal. None of them are essential but if you are looking to min/max might as well grab them.

stimulantkickback

The crit one takes 9 pure Lu runes and a Mark 2 Gadget kit.

mats

The heal one take 7 Pure dusts with the following pattern in the Mark 2 Gadget kit.

xxx

xxx

  x

  • http://www.facebook.com/kristian.fields Kristian Fields

    Well I’m reading this and I come back and you are standing next to me in-game. O_o

  • Exile

    awesome writeup! ;) intresting! ive been woundering whats worth it in blood and ill try out both specs ;>

  • BL

    Omg guide XD

  • Alessar

    Very nice. Love the concise pro/con discussion of key abilities.

  • Exile

    Awesome writeup, i find myself very often going back to cauterize and surgical steel, and the better gear i get, the better it works. and i dont really find the “freespot” to actually build up the blood points. So for now, ive been dishing em out without actually building em up, yea it takes quite abit of my health but i can often mitigate that quite well..

    Any toughts about building blood resources?

    • http://dulfy.net/ Dulfy

      it is only necessary to build blood resources so you can output 2x Scarlet Arts when needed. If the tank isn’t spiking too badly, then there isn’t much of a need as you can just put a HoT on yourself and heal up. I tend to build blood resources when I see the tank isn’t taking much damage, the HoTs you put on then are overheal so you might as well put barriers on.

      • exile

        k so building in slow phases and just save up for when its needed.. ill try it out in mediocre gear and see how it goes:P got threw the gkeeper today so aiming for a NM run tomorrow, im all ql10 blues so guess im gonna struggle threw some phases until i get some purple gear :P

        • http://www.facebook.com/essieeff Essie Eff

          fast way to get a few purples, fusang projects, the pvp gear has the same stats as the boulion gear and is quicker to get. eventually though youll want the boullion gear since you can buy upgrade kits up to three times per piece.

  • http://twitter.com/JimYarrison Jim Yarrison

    I love these writeups. Finish the trilogy, do AR/Fist?

    • http://dulfy.net/ Dulfy

      Hehe not fond of AR/fist myself, I have a fist/pistol coming up :D

  • Hoggimus Doggimus

    Please, “there has being” is not English. You want to say “there has been.” I have noticed you using “being” in place of “been” throughout all your writings and it is horribly distracting from what is an epic body of work.

    • http://www.facebook.com/essieeff Essie Eff

      so theres a few typos, grammar nazism doesnt matter.

  • http://www.facebook.com/essieeff Essie Eff

    Empathy is a good one to use to play catch up with along with scarlet arts for the Fist/Blood group. Empathy will proc a substantial crit with blood shield (low on the totem pole i know) or with ruby curtain along with fist heal over time. Scarlet arts be careful messing with and make sure you yourself have full health when you use this. It will consume five charges but it gives you an extra freebee. like i said watch your health as it will damage you to use it. and yes i have killed myself once or twice not realizing what my own health is at so it is possible to accidentally derp. I have a screwed up rotation and am going to give empowerment a try but I have noticed OOTW does help in some situations. My rotation is pretty much keep the health of the tank high and use empathy as needed but i keep the tank high health with scarlet arts no matter what. I also use a passive on my bar that as soon as the debuff on me from SA is down healing the tank brings me back to full fast and im ready to go again. one other danger of that debuff, the stupid hurts more so keeping on the move is sometimes better than standing still even if it annoys the tank. but when i explain to tanks i also ask if they played dead and they then see my point. i have my own health centered so that healing others heals me which has worked out great, so far…. when asked why i wont use fired up as my main aoe heal, well cold blooded seems to be faster more efficent and always brings the entire group back to full no matter what for me. some fights where the group is in no danger (like the boss in SH that runs to mid and does the psycho analyzer thingy where tnks like to eat the hit) blasting a ruby curtain a blood shield two SA and then cold blooded im up and runnin waiting on the next mechanic to hit like that again with a tank at full health. my build however is for the adhd minded person who doesnt want a standard rotation guaranteed never to fail but to challenge them at all times so they are forced to pay attention or the tank dies.

  • http://www.facebook.com/essieeff Essie Eff

    also, was wondering on crit power and what kind of numbers you should be lookin for there? is as high as possible better or is there a stopping point?

  • Truhart

    I’m just starting to understand about healing and how it works, however whats the importance of heal rating for healing Elites and what is a good figure to get to, so in my tiny mind I have prioirties of
    1) Crit rating – high as possible (at least 700)
    2) Crit power – high if you get Crit rating above 30%
    3) Heal rating – ?
    4) Health > 2k (to take a hit every now and then.)
    So if you were going to heal elites your ‘suggested stats’ would be?
    Sorry for the noobishness (x dps here)
    Tru
    x

    • http://www.facebook.com/essieeff Essie Eff

      1900+ for Elites NM’s I started at 2.6k but I found it a bit challenging and strenous. It could have been that some of my stats werent high enough. once i passed 2.7khr and my other stats 400+ it became easier and less stressful. then again before they were 400+ i had changed a couple actives and passives around depending on the fight. Exquiste from blood does help a lot i have found but my mind is still trying to get away from it since i do loose a heal i really like in my actives.

      • Shiva

        I think that’s a bit unfair. If you were wearing nothing but blues you would only have 2k hp and 2.4k HR, meaning the only way you could have more than 2.4k HR is to either do Nightmares or to pvp.

        I wouldn’t force anyone to pvp for gear.

        My recommendation is to have 2k hp / 2.4k HR at the minimum, with as much crit/crit power you can find and at least 1-2 items you can swap to go up to 3k or 4k hp. I consider this the minimum to start Nightmares, on the otherhand, it means it’s the best you can get from only doing Elites — so no one can “fault” you for trying.

        Certain things of course will make your life much easier, such as Exquiste Corpse. But also, knowing how to properly use Exquisite Corpse will be the biggest gain. Take for example something like Polaris. You really don’t want to chain cast EC, your best bet is to just use EC when the boss actually uses an ability, such as Charged Hook. Yes, tanks can impair it or dodge it, but sometimes tanks either feel they over gear it and ignore it or they straight up fail (or get glanced). You can also use EC on yourself to cut damage on incoming things by half (take the bombs on the 5th boss in Polaris, for example).

        Now there’s one thing I can’t stress enough! Use a Pure Anima! The 240 healing rating out of it is more or less equivalent to a free epic! They’re cheap and easy to make (they sell for around 100k on the AH, but consumeable kit is only 10k from a Venice vendor). (*Cough* Dulfy you should include it!)

        Also, I’d consider using the +Health Gadget too (it’s easy enough to make both, but the extra 1k health can also allow you to survive sticky situations, such as the bombs in 5th boss Polaris ^^). Can also think of it as an emergency self heal. Click it and you instantly have +940 health (I think? might be 980).

        • http://dulfy.net/ Dulfy

          ya the pure anima is pretty win :D

        • http://www.facebook.com/essieeff Essie Eff

          good call i completely forgot about the gadget and the anima. thanks for reminding me too. also, if you’re watching LFG and see me (essie also in game) calling out for NM Polaris or DW I prefer to take “noobs” into them. most groups are calling for experienced and certain stats. My objective is to help people get experience because if not how else do you get experience since so many are leaving out others for the “leet”. I am very patient and willing to smash my head into a brick wall until that wall is down and the next presents itself.

  • truhart

    thank you very much guys.
    Got all my abilites and passives now, will go make the gadgets abd stuff, deep breathe and jump in to do a couple of elites to fine tune and then have a go at Polaris.
    Cheers
    Tru
    x

  • Wynn

    Hey Dulfy found your site when SWTOR came out and now that I got TSW this healing guide been a great resource thank you for all the hard work.

  • fredkelly

    Fantastic information here, I’ve used a lot of your Fist/Blood suggestions, all good stuff. I run with your Heavy AOE build, except I use Hematic Rites instead of Exquisite Corpse – Hematic Rites gives a nice group barrier that buys me an extra second to ‘whack the mole’ when a 1900 HP DPSer gets agro. Although, right now I’m bouncing back and forth between Vigour and Shelter for AOE healing. Shelter builds Fist resources, which is nice, but Vigour’s fire and forget GTAOE heal is nice too…

    • Shiva

      Exquisite Corpse reduces the damage of the next attack by 50%, regardless of your HR/HP, which is what makes it amazing/useful. You can actually use this to cheese a lot of mechanics, like say in Polaris on the final boss, if your tank gets caught by Ur-Draug, an EC will cut the damage down to 5k, which is easily survivable to a tank.

      • http://dulfy.net/ Dulfy

        I use it when my tank is about to do something stupid hehe that will likely one shot them. Like not getting out of demolish in Machine Tyrant or running head on towards Wave of Mutation on Dr.Klein

  • jmdatcs

    Great write up! This is my first try at healing and it’s given me a good start.

    I have another good one for the gadgets. For the rune ones there is another pattern that just gives a straight stat increase for 20 sec instead of the proc one you show. Here is the pattern.

    XXX
    X X
    X X
    X

    It’s the anima pattern upside-down.

    • jmdatcs

      Hmmm, that pattern didn’t post the way I put it in.
      It should be
      Top row-3 in a row
      Second row-1, space, 1
      Third row-1, space, 1
      Fourth row-space, 1

    • jmdatcs

      That didn’t post the way I wrote it. It should be:

      Top row – 3 in a row
      Second row – 1, space, 1
      Third row – 1, space, 1
      Fourth row – Space, 1

  • Elly

    You only have 6 passives for your suggested fists / blood mid game build.

  • Anomie

    Hmmm, my comment keeps disapearing

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