TSW – Signets guide
Hey everyone, this is my TSW signets guide that I have been working on for a bit for the past week to collect the various data. It is a list of signets currently in TSW and a list of spots to farm/acquire them. Special thanks to Double-Dodge/Shiva for verifying some of my data!
Navigation
- Signets – what they are and why farm them
- Signet list
- Signet Quests
- Signet Farming Locations
- Signet Farming theories
Signets – what are they and why farm them
Signets is part of the endgame gearing in TSW. You will start to see signet slots on your QL10 gears. It is something to can acquire outside the Nightmare dungeon lock outs when you are doing endgame gear progression. Signets right now are divided into three types: green, blue and purple. It takes 10 identical signets to form a blue signet of the same name and 10 identical blue signets (i.e. 100 green signets) to form a purple signet.Alternatively, lair bosses will drop a blue signet when killed and regional bosses will drop a purple signet when killed (these bosses require extensive lair pattern farming to spawn).
Signets are randomly dropped by Nightmare and Lair mobs (drop rate is fairly low so it can be a bit of a grind). There are also 7 quests with a 68 hour cooldown that guarantee one signet per quest completion. Due to the low rate rate and the fairly tedious method to acquire them, signet prices are skyrocketing and it is not uncommon to see people asking 4-6 million for a green Signet of Violence (+47 attack rating for major talisman).
Head
| Name | Effects | Drop Location |
| Signet of Corruption | Your affliction effects deal 5/10/15% more damage. | |
| Signet of Discipline | When you are glanced you gain a 62/124/186 defense rating for 8 seconds. 10 second cooldown. | |
| Signet of Order | When you block you gain a 10% block chance for 4 seconds. 10 seconds cooldown | |
| Signet of Reinforcement | When you are glanced you gain magical and physical protection of 47/94/141 per stack for 4 seconds. | |
| Signet of Resilience | When you block you gain 31/62/93 block rating per stack for 4 seconds, up to 3 stacks. | Kingsmouth Lair |
Head/Weapons- Heals
| Name | Effects |
| Signet of Benediction | When you heal a target there is a 20% chance they will gain a barrier that absorbs 40/80/120 and lasts 10 seconds. |
| Signet of Temperance | When you heal a target below 50% health they are healed for 24/48/72 every 2 seconds for 8 seconds. |
Head/Weapons- Tank
| Name | Effects |
| Signet of Cruel Delight | When you hit a weakened target you have a 5% chance to be healed for 47/94/141 every 2 seconds for 8 seconds. |
| Signet of Valour | When you critically hit a target you gain a barrier that absorbs 40/80/120 and lasts 10 seconds. |
Head/Weapons- DPS
| Name | Effects | Drop Location |
| Signet of Abuse | When you hit a target you have a 10% chance to gain a damage increase of 7/14/21% for 5 seconds, 11 second cooldown. | Blue Mountains Quarry |
| Signet of Aggression | When you hit a weakened target you have a 15% chance to gain 5/10/15% damage increase for 6 seconds. 10 seconds cooldown | |
| Signet of Breaching | When you penetrate a target you have a 33% chance to make your target take 10/20/30% more damage from further penetrating hits for 7 seconds. | |
| Signet of Castigation | When you hit a target you have a 10% chance to make your next 4/8/12 hits never miss. 10 seconds cooldown. | Kingsmouth Lair |
| Signet of Fury | When you achieve 10 hits you gain 3/6/9% damage increase for 6 seconds, 6 second cooldown. | |
| Signet of Laceration | When you critically hit a target, you gain a critical damage increase of 6/12/18% for 15 seconds. 15 second cooldown. | |
| Signet of Opportunism | When you hit an afflicted target you have a 20% chance to hit them for an additional 48/96/144 damage. | |
| Signet of Sadism | When you hit a target you have a 10% chance to hit them for an additional 80/158/236 damage. |
Head/Weapons – Hinder/Impair
| Name | Effects |
| Signet of Detainment | Your hinder effects last 10/20/30% longer. |
| Signet of Extrication | When you hinder a target you are healed for 40/80/120. |
| Signet of Interdiction | When you impair a target you are healed for 26/53/78 every 2 for 6 seconds. |
| Signet of Obedience | When you hit an impaired target you gain increased damage of 1/2/3% per stack for 5 seconds, up to 3 stacks. |
Major
| Name | Effects |
| Signet of Amelioration | Your heal rating is increased by 47/94/141 |
| Signet of Violence | Your attack rating is increased by 47/94/141 |
| Signet of Vigour | Your health is increased by 165//. |
Minor – DPS
| Name | Effects |
| Signet of Assassination | Your Strike attacks deal an additional 1/2/3% damage |
| Signet of Barrage | Your Blast attacks deal an additional 1/2/3% damage |
| Signet of Cleaving | Your Focus attacks deal an additional 1/2/3% damage |
| Signet of Distortion | Your Chaos attacks deal an additional 1/2/3% damage |
| Signet of Execution | Your Assault Rifle attacks deal an additional 1/2/3% damage |
| Signet of Flux | Your Elemental attacks deal an additional 1/2/3% damage |
| Signet of Liqudation | Your Pistol attacks deal an additional 1/2/3% damage |
| Signet of Rage | Your Frenzy attacks deal an additional 1/2/3% damage |
| Signet of Recursion | Your Chain attacks deal an additional 1/2/3% damage |
| Signet of Serration | Your Fist attacks deal an additional 1/2/3% damage |
| Signet of Shards | Your Shotgun attacks deal an additional 1/2/3% damage |
| Signet of Shattering | Your Hammer attacks deal an additional 1/2/3% damage |
| Signet of Storms | Your Burst attacks deal an additional 1/2/3% damage |
| Signet of Swords | Your Blade attacks deal an additional 1/2/3% damage |
| Signet of Subjugation | When you land a critical or penetrating hit you reduce your offensive target hate towards you by a small/medium/large amount, 15 seconds cooldown. |
| Signet of Tomes | Your Blood attacks deal an additional 1/2/3% damage |
Minor – Heals
| Name | Effects |
| Signet of Serenity | When you critically heal a target you reduce your offensive targets hate towards you by a small/medium/large amount. 15 seconds cooldown. |
| Signet of Echoes | When you critically heal a target they gain a heal over time effect, healing them for 7/13/20 health every 1 second for 5 seconds. |
| Signet of Equilibrium | When you critically heal a target they gain a 5/10/15% damage increase for 5 seconds. 15 seconds cooldown |
| Signet of Thirst | When you critically heal a target they gain a 5/10/15% leech effect for 5 seconds. 15 seconds cooldown. |
| Signet of Harmony | Your Healing effects are increased by 1/2/3% |
| Signet of Hunger | Your Leech effects are increased by 1/2/3% |
| Signet of Security | Your Barrier effects are increased by 1/2/3% |
Minor – Tank
| Name | Effects |
| Signet of Rejuvenation | When your health is below 50% you are healed for 50/100/150 and affected by a heal over time effect healing you for 19/38/57 every 2 seconds for 8 seconds. 12 second cooldown. |
| Signet of Salvation | When you block, evade, or are glanced you gain 2/4/6% damage reduction for 5 seconds, 6 second cooldowns |
| Signet of Ablation | When your health is below 50% the next 5 hits against you do 9/17/25% less damage (12 second cooldown). |
| Signet of Fortification | When your health is below 50% you gain a barrier that will absorb up to 126/252/378 damage for 10 seconds. 12 seconds cooldown |
| Signet of Hatred | When you block, evade, or are glanced you generator a minor/medium/large amount of hate on your offensive target. 6 seconds cooldown. |
There are 7 quests that rewards signets. They are all located in the first and second zone in Transylvania and all have 68 hrs (~ 3 days) cooldown. Each of these quests are guaranteed to give a signet reward bag, which tend to give out green minor signets (on rare occasions you may get blue signets, one of my cabal mates got two blue signets in a row from the Wild Hunt reward bag).
Besieged Farmlands
- Foul Banquet – Father Lucian
- Ripples – Vampire Hunter
- The Girl Who Kicked the Vampire’s Nest – Zaha
Shadowy Forest
- The Cellar Door – Silviu Dimir
- The Wild Hunt – The Iele
- Fungal Fireworks – Luminita (near Milosh)
- Crossroads – Mosul
Signets only drop off Nightmare and Lair mobs off each zone (if you see them drop outside these mobs, it is a bug). These mobs are all QL10 and have special buffs that indicate their Nightmare/Lair status. Nightmare mobs can be soloed while Lair mobs tend to have a ton more HP (i.e. 45k) and it is more efficient to form a group to farm for them instead. The list below is taken from try1t’s excellent Signet and Lair Farming Guide
Nightmare mob farming locations
Nightmare mobs tend to drop minor signets although very rarely that can drop non minor signets as well. They have ~7k to 21k HP with 14k HP usually most common.
Lair farming locations
There was a theory proposed by Drinkfist (leader of the Goon Squad) that he posted on the Testlive forums. This theory of unique zone drops has being disapproved but it is still good info. I copy and pasted his info here. Instead of this theory, what a lot of people found is that certain zones have higher chances of dropping specific non minor signets.
Originally Posted by Drinkfist
I have noticed a trend in the way Signets drop and wanted to drop a thread to help you all in your search for the signet that is right for you. Here we go.
Now in my lair farms I have see a few signets that are only dropping in certain zones. This includes the Nightmare Spawn of each zone so I am going to set up a trendy guide that I will update with all kinds of fun Maps and the like for you all to track the signets that drop in each zone as I see them. First off I need to clear up how this works. There are a few types of Signets:
– Head
– Head and Weapon
– Major
– MinorNow if you kill a Lair Mob or a Nightmare Mob (When you look at a mob you will see a buff that says either Nightmare or Lair on them if they are the ones you are looking for) you have a chance to get any minor signet to drop along with (From the look of it so far) three zone unique signets. The Unique signets are always in the Non-Minor Signets Classification. So for example if you are farming Savage Coast’s Nightmare spawn the mobs will have a chance to drop all types of minor signets and a possible chance for "Signet of Vigour" "Signet of Order" and "Signet of Resiliance". The three signets I have just said are what I am going to call "Zone Unique Signets" because they will only drop in Savage Coast
Nightmare and Lair mobs.
So here is my current handy dandy list as I know so far for Zone Unique Signets:Kingsmouth.
Signet of Castigation – Head or Weapon – When you hit a target you have a 10% chance to make your next 4 hits never miss. 10 Second Internal Cooldown.
Signet of Abuse – (I forgot but it was really good I swear)
Unknown / ForgottenSavage Coast.
Signet of Vigor – Major – +165 HP
Signet of Resilience – Head – When you block you get 31 block rating per stack for 4 seconds. Can stack 3 times.
Signet of Order – Head – When you block you get +10% Block Chance for 4 seconds. 10 Second cooldown.Blue Mountain.
Signet of Sadism – When you hit you have a 10% chance to Hit for an additional 80 Damage. Head or Weapon.
Signet of Breaching – When you penetrate you have a 33% chance to deal 10% more damage on penetrating hits for 7 seconds. Head or Weapon.
Unknown / ForgottenScorched Desert.
Signet of Fury – 10 hits gain 3% dam 6 sec. 6 sec cool. Head Wep
Signet of Interdiction – Hot on Impair 26 tick 2 second 6 sec last. Head and Wep.
Signet of Obedience – Hit impair, +1% dam. 3 stack 5 second. Head and Wep.City of the Sun God.
Signet of Opportunism – When you hit an afflicted Target you have a 20% chance to hit them for an additional 48. Head Wep
Signet of Detainment – Hinder effects last 10% longer. Head and Wep
Signet of Extrication – When you hinder a target you are healed for 40. Head and Wep.Besieged Farmlands.
Signet of Aggression – 15% chance when you hit a weaken target you gain +5% damage for 6 sec. 10 sec cool. Head or Wep
Unknown / Forgotten
Unknown / ForgottenShadowy Forest.
Signet of Benediction – 20% Chance on heal to apply Barrier to target for 40. Last 10 SEconds.Head wep.
Signet of Amelioration – Increase Heal Rating by 47. Major.
Signet of Discipline – When you are glanced you gain 62 Defense Rating for 8 seconds. 10 seconds cooldown. Head.Carpathian Fangs.
Signet of Valour – Applies Barrier for 40 for 10 seconds on Crit. Head Wep
Signet of Corruption – Increases Afflict by 5% dam. Head.
Signet of Laceration – When you crit you gain crit damage increase by 6% for 15 sec. 15 sec cool. Head or Wep.Missing Signets:
Signet of Temperance When you heal a target below 50% health they are given a HOT.
Signet of Cruel Delight When you hit a weakened target you have a chance to be healed
Signet of Reinforcement When you are glanced you gain magical and physical protection up to 3 stacks
Signet of Violence Increase Attack Rating

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