TSW – Signets guide

Hey everyone, this is my TSW signets guide that I have been working on for a bit for the past week to collect the various data. It is a list of signets currently in TSW and a list of spots to farm/acquire them. Special thanks to Double-Dodge/Shiva for verifying some of my data!

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Signets – what are they and why farm them

Signets is part of the endgame gearing in TSW. You will start to see signet slots on your QL10 gears. It is something to can acquire outside the Nightmare dungeon lock outs when you are doing endgame gear progression. Signets right now are divided into three types: green, blue and purple. It takes 10 identical signets to form a blue signet of the same name and 10 identical blue signets (i.e. 100 green signets) to form a purple signet.Alternatively, lair bosses will drop a blue signet when killed and regional bosses will drop a purple signet when killed (these bosses require extensive lair pattern farming to spawn).

Signets are randomly dropped by Nightmare and Lair mobs (drop rate is fairly low so it can be a bit of a grind). There are also 7 quests with a 68 hour cooldown that guarantee one signet per quest completion. Due to the low rate rate and the fairly tedious method to acquire them, signet prices are skyrocketing and it is not uncommon to see people asking 4-6 million for a green Signet of Violence (+47 attack rating for major talisman).

Signet List

Head

Name Effects Drop Location
Signet of Corruption Your affliction effects deal 5/10/15% more damage.  
Signet of Discipline When you are glanced you gain a 62/124/186 defense rating for 8 seconds. 10 second cooldown.  
Signet of Order When you block you gain a 10% block chance for 4 seconds. 10 seconds cooldown  
Signet of Reinforcement When you are glanced you gain magical and physical protection of 47/94/141 per stack for 4 seconds.  
Signet of Resilience When you block you gain 31/62/93 block rating per stack for 4 seconds, up to 3 stacks. Kingsmouth Lair

Head/Weapons- Heals

Name Effects
Signet of Benediction When you heal a target there is a 20% chance they will gain a barrier that absorbs 40/80/120 and lasts 10 seconds.
Signet of Temperance When you heal a target below 50% health they are healed for 24/48/72 every 2 seconds for 8 seconds.

Head/Weapons- Tank

Name Effects
Signet of Cruel Delight When you hit a weakened target you have a 5% chance to be healed for 47/94/141 every 2 seconds for 8 seconds.
Signet of Valour When you critically hit a target you gain a barrier that absorbs 40/80/120 and lasts 10 seconds.

Head/Weapons- DPS

Name Effects Drop Location
Signet of Abuse When you hit a target you have a 10% chance to gain a damage increase of 7/14/21% for 5 seconds, 11 second cooldown. Blue Mountains Quarry
Signet of Aggression When you hit a weakened target you have a 15% chance to gain 5/10/15% damage increase for 6 seconds. 10 seconds cooldown  
Signet of Breaching When you penetrate a target you have a 33% chance to make your target take 10/20/30% more damage from further penetrating hits for 7 seconds.  
Signet of Castigation When you hit a target you have a 10% chance to make your next 4/8/12 hits never miss. 10 seconds cooldown. Kingsmouth Lair
Signet of Fury When you achieve 10 hits you gain 3/6/9% damage increase for 6 seconds, 6 second cooldown.  
Signet of Laceration When you critically hit a target, you gain a critical damage increase of 6/12/18% for 15 seconds. 15 second cooldown.  
Signet of Opportunism When you hit an afflicted target you have a 20% chance to hit them for an additional 48/96/144 damage.  
Signet of Sadism When you hit a target you have a 10% chance to hit them for an additional 80/158/236 damage.  

Head/Weapons – Hinder/Impair

Name Effects
Signet of Detainment Your hinder effects last 10/20/30% longer.
Signet of Extrication When you hinder a target you are healed for 40/80/120.
Signet of Interdiction When you impair a target you are healed for 26/53/78 every 2 for 6 seconds.
Signet of Obedience When you hit an impaired target you gain increased damage of 1/2/3% per stack for 5 seconds, up to 3 stacks.

Major

Name Effects
Signet of Amelioration Your heal rating is increased by 47/94/141
Signet of Violence Your attack rating is increased by 47/94/141
Signet of Vigour Your health is increased by 165//.

Minor – DPS

Name Effects
Signet of Assassination Your Strike attacks deal an additional 1/2/3% damage
Signet of Barrage Your Blast attacks deal an additional 1/2/3% damage
Signet of Cleaving Your Focus attacks deal an additional 1/2/3% damage
Signet of Distortion Your Chaos attacks deal an additional 1/2/3% damage
Signet of Execution Your Assault Rifle attacks deal an additional 1/2/3% damage
Signet of Flux Your Elemental attacks deal an additional 1/2/3% damage
Signet of Liqudation Your Pistol attacks deal an additional 1/2/3% damage
Signet of Rage Your Frenzy attacks deal an additional 1/2/3% damage
Signet of Recursion Your Chain attacks deal an additional 1/2/3% damage
Signet of Serration Your Fist attacks deal an additional 1/2/3% damage
Signet of Shards Your Shotgun attacks deal an additional 1/2/3% damage
Signet of Shattering Your Hammer attacks deal an additional 1/2/3% damage
Signet of Storms Your Burst attacks deal an additional 1/2/3% damage
Signet of Swords Your Blade attacks deal an additional 1/2/3% damage
Signet of Subjugation When you land a critical or penetrating hit you reduce your offensive target hate towards you by a small/medium/large amount, 15 seconds cooldown.
Signet of Tomes Your Blood attacks deal an additional 1/2/3% damage

Minor – Heals

Name Effects
Signet of Serenity When you critically heal a target you reduce your offensive targets hate towards you by a small/medium/large amount. 15 seconds cooldown.
Signet of Echoes When you critically heal a target they gain a heal over time effect, healing them for 7/13/20 health every 1 second for 5 seconds.
Signet of Equilibrium When you critically heal a target they gain a 5/10/15% damage increase for 5 seconds. 15 seconds cooldown
Signet of Thirst When you critically heal a target they gain a 5/10/15% leech effect for 5 seconds. 15 seconds cooldown.
Signet of Harmony Your Healing effects are increased by 1/2/3%
Signet of Hunger Your Leech effects are increased by 1/2/3%
Signet of Security Your Barrier effects are increased by 1/2/3%

Minor – Tank

Name Effects
Signet of Rejuvenation When your health is below 50% you are healed for 50/100/150 and affected by a heal over time effect healing you for 19/38/57 every 2 seconds for 8 seconds. 12 second cooldown.
Signet of Salvation When you block, evade, or are glanced you gain 2/4/6% damage reduction for 5 seconds, 6 second cooldowns
Signet of Ablation When your health is below 50% the next 5 hits against you do 9/17/25% less damage (12 second cooldown).
Signet of Fortification When your health is below 50% you gain a barrier that will absorb up to 126/252/378 damage for 10 seconds. 12 seconds cooldown
Signet of Hatred When you block, evade, or are glanced you generator a minor/medium/large amount of hate on your offensive target. 6 seconds cooldown.

Signet Rewarding Quests

There are 7 quests that rewards signets. They are all located in the first and second zone in Transylvania and all have 68 hrs (~ 3 days) cooldown. Each of these quests are guaranteed to give a signet reward bag, which tend to give out green minor signets (on rare occasions you may get blue signets, one of my cabal mates got two blue signets in a row from the Wild Hunt reward bag).

Besieged Farmlands

  • Foul Banquet – Father Lucian
  • Ripples – Vampire Hunter
  • The Girl Who Kicked the Vampire’s Nest – Zaha

Shadowy Forest

  • The Cellar Door – Silviu Dimir
  • The Wild Hunt – The Iele
  • Fungal Fireworks – Luminita (near Milosh)
  • Crossroads – Mosul

Signet Farming Locations

Signets only drop off Nightmare and Lair mobs off each zone (if you see them drop outside these mobs, it is a bug). These mobs are all QL10 and have special buffs that indicate their Nightmare/Lair status. Nightmare mobs can be soloed while Lair mobs tend to have a ton more HP (i.e. 45k) and it is more efficient to form a group to farm for them instead. The list below is taken from try1t’s excellent Signet and Lair Farming Guide

nightmare

Nightmare mob farming locations

Nightmare mobs tend to drop minor signets although very rarely that can drop non minor signets as well. They have ~7k to 21k HP with 14k HP usually most common.

Zone Anima Well Location Map Coordinates Notes
Kingsmouth Kingsmouth Municipal Airport South of Airport 1 885, 650 My personal favorite place to farm
Savage Coast The Fairgrounds South of the map 2 550, 190  
Blue Mountains Wabanaki Sacred Site The Quarry 3 600, 500 Lots of mobs but a lot of people farm here as well
Scorched Desert Forsaken Oasis Sol Glorificus 4 170, 650 Lots of slow moving mummies
City of Sun God Vulture’s Pass La Salle de Discipline 5 500, 620 They heal on glance they are fairly annoying to solo if you glance a lot.
Besieged Farmlands St. Haralambie St. Haralambie Church 6 850, 1250 Ghouls, quick and easy but may be camped
Besieged Farmlands The Perch Mara’s Field 6b 254, 703 Vampires
Besieged Farmlands The Perch Giant’s Table 6c 640, 900 Scarecows, mob a bit too scattered for efficient farming
Shadowy Forest Mirewood Mirewood 7 910, 460 Fungal mobs and Fata mobs. Fungals are easier to solo and don’t have a lot of HP but they do put on a nasty DoT on you
Shadowy Forest Mirewood Chapel of the Prince 7b 790, 590 Undead mobs, a bit annoying to kill as they don’t take much damage and they impair you a lot.
Shadowy Forest Hell’s Pass Hell’s Row 7c 540, 421 Hell soldiers and dogs
Carpathian Fangs Repentance Cavern Monastery of the First Mother 8 1112, 290 Undead mobs, their AoE can impair you if you don’t get out of it quick
Carpathian Fangs Zana Springs Zana Springs 8b 770, 530 Zmeu mobs, they have 21 K HP and tend to heal a lot but their attacks are slow.
Carpathian Fangs Zana Springs Roman Baths 8c 720, 360 Undead Roman mobs, they do periodic Filth damage but not too bad.
Carpathian Fangs Chasm Entrance Red Hand Compound 8d 940, 730 Cryo mobs

Lair farming locations

Zone Anima Well Location Map Coordinates Notes
Kingsmouth Kingsmouth Municipal Airport North of Airport 1b 850, 180  
Savage Coast   South of Overlook Motel 2b 780, 700  
Blue Mountains Agartha Entrance Golden Wigwam Casino 3b 300, 810  
Scorched Desert Orochi Retreat Western Scar 4b 350, 1130  
City of Sun God The Juncture Al-Ghasr 5b 470, 320  
Besieged Farmlands Hermit’s Crossing Our Lady Monastery 6d 1300, 310  
Shadowy Forest Mirewood Mirewood 7d 1100, 460  
Carpathian Fangs Chasm Entrance Installation 10 8d 1140, 1050  

Signet farming theories

There was a theory proposed by Drinkfist (leader of the Goon Squad) that he posted on the Testlive forums. This theory of unique zone drops has being disapproved but it is still good info. I copy and pasted his info here. Instead of this theory, what a lot of people found is that certain zones have higher chances of dropping specific non minor signets.

 

Originally Posted by Drinkfist

I have noticed a trend in the way Signets drop and wanted to drop a thread to help you all in your search for the signet that is right for you. Here we go.

Now in my lair farms I have see a few signets that are only dropping in certain zones. This includes the Nightmare Spawn of each zone so I am going to set up a trendy guide that I will update with all kinds of fun Maps and the like for you all to track the signets that drop in each zone as I see them. First off I need to clear up how this works. There are a few types of Signets:
- Head
- Head and Weapon
- Major
- Minor

Now if you kill a Lair Mob or a Nightmare Mob (When you look at a mob you will see a buff that says either Nightmare or Lair on them if they are the ones you are looking for) you have a chance to get any minor signet to drop along with (From the look of it so far) three zone unique signets. The Unique signets are always in the Non-Minor Signets Classification. So for example if you are farming Savage Coast’s Nightmare spawn the mobs will have a chance to drop all types of minor signets and a possible chance for "Signet of Vigour" "Signet of Order" and "Signet of Resiliance". The three signets I have just said are what I am going to call "Zone Unique Signets" because they will only drop in Savage Coast

Nightmare and Lair mobs.
So here is my current handy dandy list as I know so far for Zone Unique Signets:

Kingsmouth.
Signet of Castigation – Head or Weapon – When you hit a target you have a 10% chance to make your next 4 hits never miss. 10 Second Internal Cooldown.
Signet of Abuse – (I forgot but it was really good I swear)
Unknown / Forgotten

Savage Coast.
Signet of Vigor – Major – +165 HP
Signet of Resilience – Head – When you block you get 31 block rating per stack for 4 seconds. Can stack 3 times.
Signet of Order – Head – When you block you get +10% Block Chance for 4 seconds. 10 Second cooldown.

Blue Mountain.
Signet of Sadism – When you hit you have a 10% chance to Hit for an additional 80 Damage. Head or Weapon.
Signet of Breaching – When you penetrate you have a 33% chance to deal 10% more damage on penetrating hits for 7 seconds. Head or Weapon.
Unknown / Forgotten

Scorched Desert.
Signet of Fury – 10 hits gain 3% dam 6 sec. 6 sec cool. Head Wep
Signet of Interdiction – Hot on Impair 26 tick 2 second 6 sec last. Head and Wep.
Signet of Obedience – Hit impair, +1% dam. 3 stack 5 second. Head and Wep.

City of the Sun God.
Signet of Opportunism – When you hit an afflicted Target you have a 20% chance to hit them for an additional 48. Head Wep
Signet of Detainment – Hinder effects last 10% longer. Head and Wep
Signet of Extrication – When you hinder a target you are healed for 40. Head and Wep.

Besieged Farmlands.
Signet of Aggression – 15% chance when you hit a weaken target you gain +5% damage for 6 sec. 10 sec cool. Head or Wep
Unknown / Forgotten
Unknown / Forgotten

Shadowy Forest.
Signet of Benediction – 20% Chance on heal to apply Barrier to target for 40. Last 10 SEconds.Head wep.
Signet of Amelioration – Increase Heal Rating by 47. Major.
Signet of Discipline – When you are glanced you gain 62 Defense Rating for 8 seconds. 10 seconds cooldown. Head.

Carpathian Fangs.
Signet of Valour – Applies Barrier for 40 for 10 seconds on Crit. Head Wep
Signet of Corruption – Increases Afflict by 5% dam. Head.
Signet of Laceration – When you crit you gain crit damage increase by 6% for 15 sec. 15 sec cool. Head or Wep.

Missing Signets:
Signet of Temperance When you heal a target below 50% health they are given a HOT.
Signet of Cruel Delight When you hit a weakened target you have a chance to be healed
Signet of Reinforcement When you are glanced you gain magical and physical protection up to 3 stacks
Signet of Violence Increase Attack Rating

  • http://www.facebook.com/ziboo Sithi Smith

    Wonderful guide again. Thanks Dulfy!

  • Shiva

    Reinforcements/Resilience drop in Farmlands off of vampires. I’ve gotten Breaching in Savage coast I think too. However some loot tables might also be screwed up — you can tell based on Sequins drop.

  • Opus Maius

    Great guide as usual and Drinkfist’s post completes it nicely.

    I spend quite a time farming signets/money/XP alternately to PvP on days-off and though what some said I totally agree with his theory.
    The more interesting signets can’t be found everywhere and there are specific locations where a particular signet can be found.
    For instance I have never found major signets -i.e. Violence, Amelioration and Vigor- before Transylvania and Mirewood in particular which is for me the best place to farm them.
    Opportunism is very specific to the Scorched Desert, Mummies and Cultists in particular, Sadism to Blue Moutains’ quarry and so on.
    Warehouse’s Zombies are very interesting as with “an architectural glitch” you can farm huge packs of them alone-beware of you GPU though :p- and they drop interesting tanks -Resilience or Discipline I think- and DPS signets -Abuse and Breaching 100% sure-, tons of components, minor signets, money AND last but not least XP.
    Thank you again for your guide and good luck in your NM runs :)

    • Shiva

      Some loot tables are screwed up which is possibly distorting data. The best evidence of this (as I alluded too) is Transylvania Sequins being dropped in Kingsmouth and Soloman Island Sequins being dropped in Transylvania.

      Minor signets drop in all the zones, at least the DPS minor ones. Also, the loot tables might not be related to “types” but rather specific names. For examples, Death Squad vampires don’t seem to drop the same kind of signets as Wallochian ones, but I don’t have large enough sample size. (My personal sample size for zombies in Soloman Island is some 6k+ and I know a guy who has 45k+, so fairly confident on those)

  • http://www.facebook.com/philip.jones.9809 Philip Jones

    Castigation , Opportunism and Extrication all drop at Sol Glorificus. All other signets drops there are minor ones.

  • skroting

    Just had a Signet of Violence drop from a “Thing Possessed” scarecrow in Besieged Farmlands

  • Shuralath

    Noob signet question but I can’t see it mentioned: can you stack the effects from multiple identical signets? i.e. having the same signet in all talismans it can go in

    • http://www.facebook.com/philip.jones.9809 Philip Jones

      I know signets like abuse, castigation don’t stack as have tested with slotting and it states ‘Multiple signets of this type do not stack’.
      Signets like shards (minor signet) which give damage increase to shotguns for example does stack, so you can get up to 9% increase using those in minor talismans.

  • Jacobim-Daemon

    Hey there – you left out “Obedience” (When you hit an impaired target, you gain increased damage of 1%/2%/3% for 5 seconds, up to 3 stacks), a head/weapon signet. :) otherwise, awesome guide!

    • jacobim-daemon

      never mind. i literally just saw Obedience under hinder/impair. derp. :)

  • http://www.facebook.com/philip.jones.9809 Philip Jones

    Signets of Interdiction, Benediction and Temperance all drop in Mirewood against Fungal mobs

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  • Sylfa

    Signet of Cruel Delight drops in Kingsmouth, Im 95% certain since I had one before they put the Marketplace in and I only ever farmed in Kingsmouth. There is a slight chance I received it from Transylvania missions though.

  • WMSkyfall

    From Patch 1.4 notes:
    * All the repeatable solo nightmare missions should now reward a Signet Reward Bag.
    * The missions Cellar Door and Fungal Fireworks will no longer award a Signet Reward Bag, but will give out reward in line with their difficulty.

    http://www.thesecretworld.com/news/update_notes_issue_4_big_trouble_in_the_big_apple_game_update_1.4

    What quests are included in the set of “repeatable solo nightmare missions”? That could potentially be a large set of quests . . .

  • Ogazami

    New Signet Quests

    Besieged Farmlands
    Foul Banquet (Father Lucien)
    Red Hands Aren’t Idle Hands (Tracking Device at the end of Foul Banquet)
    Ripples (Vampire Hunter)
    Scarecrows for Dummies (Note at the end of Ripples)
    Girl Who Kicked The Vampire’s Nest (Zaha)
    Blood Sample (Onyx Box at end of Girl Who Kicked The Vampire’s Nest)
    Revenge Served Hot (Celine at the Windmill)
    Herbal Essence (Fallen Blajini during Revenge served Hot)
    The Cost of Magic (Zaha)

    Shadowy Forest
    Knight of the Draculesti (Tibor)
    Fatal Framing (Romany Corpse during Knight of the Draculesti)
    Crossroads (Mosul)
    Last Dance of the Padurii (Anastasia’s Wagon)
    Free Spirit (Root Cage during Last Dance of the Padurii)
    Root of the Problem (Large Spore Pod during Last Dance of the Padurii)
    The Draculesti (Milosh)
    The Wild Hunt (The Iele)
    Fatal Fungi (Fungi during The Wild Hunt)

    Carpathian Fangs
    The Girl is Gone (Lidya’s Terminal)
    A History of Violins (Callisto)
    Contagion (Smiths’ Computer)
    Too Deep (Smiths’ Computer)
    Scorched Desert
    The Last Legion (Khalid)
    Scattered to the Wind (Item mission by Khalid)

    City of the Sun God
    Eye of Horus (Thutmose)

    Blue Mountain
    The Filth Amendment (Orochi Computer in the Van)

    ((thanks to silentnights))

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  • clarky

    found violence in shadowy forest, blue mountain and savage coast, maybe its in all zones

  • Luxent

    on the Major signets, the blue versions of Signet of VigourYour health is increased by 165//.increases health by 330

  • Luxent

    Sorry for the double post, I saw that you don’t have the Signet of Abuse info

    “When you hit a target you have a 10% chance to gain a damage increase of 7% for 5 seconds. 11 seconds cooldown. this signet can be attached to Head Talismans or Weapons.”

  • Lyte

    Can Signet of Extrication work with Close Quarters? Can multiple ones be used or do they not stack?

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