This is the post to consolidate all the information related to SWTOR’s patch 1.4, which will feature a new set of PvE gear and a new PvE operation called Terror from Beyond.
Patch notes!
New PvE gear – Dread Guard
- Armor model preview (new scheme as of 9/19), you can still view the old scheme here.
- Inquisitor/Consular stats
- Warrior/Knight stats
- Bounty Hunter/Trooper stats
- Agent/Smuggler stats
PvP
Misc
- New Dread Guard relics from Daily Commendation vendors
- New Mood feature – Youtube Video (mostly RP feature)
21 replies on “SWTOR 1.4 Patch consolidated info thread”
I know it just hit PTS, but does anyone know whether these new mods and enhancements are reverse engineer-able? Also, were there any discoveries on a new grade of crafting materials (i.e. Grade 9)?
Grade 9 would typicly drop from TfB and maybe also buyable from fleetcomms. Guesses are that mods,enhancements,hilts,barrels,implant are still REable. Question is are the armorings?
They said that any future end game gear will only be learnable threw reverse engineering. My guess would be these would be included.
Let me clarify; I know that all gear that CAN be learned will be learned through reverse engineering – as far as end game gear. The question is whether or not the mods and enhances specifically from the Hazmat gear can be learned, and if so, are we looking at new materials for crafting? Given that data miners have yet to find anything, I just want to have the questions up for when there are answers.
only time will tell
Slave boy outfits implented yet?
-_-
Hey Dulfy can you please tell me how much Unnatural Preservation heals for @ level 50?
As seen on the official forums, a full Battlemaster geared, heal specced sorcerer could heal himself (prolly with Empty Body trained) for around 3.5k reg and 6.9k crit.
Hey Dulfy can you please tell me how much Unnatural Preservation heals for @ level 50?
From user postings on official forums I gather that with full Columi you get 3.5 heal with 5.5 crit. With Ful Rakata these numbers are 4.5/7k. Please note that I am not on PTS, just quoting what others have posted.
Dulfy, you amaze as always. I guess it is too early to know but if the new 63 armorings are not bound to slot, can you have a 2 piece PVP bonus and a 4 piece PVE bonus?
If it works anything like the current sets, armorings that contain set bonuses override the shell.
Reward for Weekly Asation -> http://imageshack.us/photo/my-images/211/rewardi.jpg/
Great work on the site always the best place for new info, Not sure if you mention this but extraction costs look to have been cut in half 🙂 about 17k for a lvl 61 mod/armoring
Also the reward for group finder Ops has changed – its now a box that gives black hole and columi coms (from the tooltip)
Moods Feature – Picture
http://nelluc.com/ETC/Pictures/MoodCompWeb.png
oh I somehow missed this! Thank you for that, I will add it to the top of the post 😀
I think this is a good idea
It’s not in the patch notes but they nerfed the 340 purple missions for Slicing, UT, TH, and Diplomacy. Would love to have you do a subjective opinion on the changes for 1.4
Wasn’t there a new world boss? Dreadtooth and a series of dailies in a ‘Sector X’ or something on Belsavis?