GW2 Conundrum Cubed Mount Maelstrom jumping puzzle guide
GW2 Conundrum Cubed jumping puzzle guide with detailed explanations and video walkthrough. Conundrum Cubed is a jumping puzzle in the NW corner of Mount Maelstrom, directly north of Govoran Waypoint. The puzzle itself is very short and easy but may take a couple tries to get used to the “cubed” atmosphere.
Directly north of Govoran Waypoint is a tight gap that you will need to get through.
Your goal is to make it to the first teleport portal
Jump across these cubes. Watch the spike trap pattern carefully and jump once the spikes go down. These spikes won’t kill you but they will knock you off the cube, forcing you to repeat the jump.Once you get to the end of the three cubes, jump to this cube and then onto the branch.
Once you make it past the first portal, you will need to get past two swinging log traps. Just run through on the inner wall so you don’t get knocked off if you do get hit.
Once you made it past the 2nd portal after the log traps, do not take the portal immediately in front of you. Instead, jump to the cubes on your left. Your goal is the portal at the end of the cube jumps. The portal is a bit hard to activate, you need to jump on the otherside of the pillar (becareful that you do not fall off).
Once you get through the 3rd portal, jump down and go through the 4th portal.
Passing the 4th portal, look at your right and jump on these cubes.The last portal is right after.