Nightmare EC Firebrand and Stormcaller operation guide
Nightmare Explosive Conflict EC Operation guide for Fireband and Stormcaller with detailed strategy and video. Firebrand and Stormcaller are the second bosses in Nightmare EC. This pair requires very high DPS due to the tight enrage timer and revised mechanics that prevents you from getting a second Double Destruction per shield phase.
|8m Health||1.03 millin|
|8m Hard Enrage||6 minutes 20 seconds|
|16m Hard Enrage||6 minutes 20 seconds|
- Dread Guard bracers (2x on 8m, 4x on 16m)
1.4 Main Differences from Hardmode
- You can take only one Double Destruction per shield phase with the same two players as the debuff now lasts longer
- One add in the shield phase has a bomb that explodes if you kill it. Save it for last and have a ranged dps kill it.
- Incinerate armor now deals double damage to the person with it (in addition to removing all of their armor)
1.5 Video (8m kill video, a 16m version will be uploaded shortly)
2. Detailed Information on New Mechanics
2.1 Double Destruction (revised mechanic)
Double Destruction now applies a much longer debuff, preventing the same two players from taking it again within the same shield phase (Defensive Systems). Therefore, you will want to make sure that your DPS is high enough that you can push for only one DD for every shield phase (at least for 8m, on 16m you can just get two different players). For taking the DD debuff, some guilds do it differently but we have the tank stand on the right and position the turrets there. When Double Destruction lands, the two DPS (one could be healer) run to the turret (go near the base of the turret ) and stand there to receive the DD debuff
2.2 Overcharged Jetpack (new mechanic)
One of the adds during the the Defensive Systems/Shields phase now have a buff called Overcharged Jetpack. If this add is killed, he will explode, damaging anything and anyone nearby (including the shield generators). The way we deal with is to have everyone kill the two other adds first and then get this add really low. Near the end of the defensive systems, everyone jump back on the tank except a ranged DPS that kill him from afar. Just watch for that buff icon and make sure it isn’t on the mob you are killing.
2.3 Incinerate Armor (revised mechanic)
Incinerate Armor now also deals increased damage to the person receiving it in addition to removing all of their armor. Some guilds tank swap for this but you can also have a DPS on Firebrand with a taunt receive the Incinerate armor debuff and then have the tank taunt it back immediately.