SWTOR Duma Strike and Baros Ambush space missions guide for SWTOR patch 1.6 . Duma Strike (Empire) and Baros Ambush (Republic) are two new space missions introduced with Patch 1.6 and may require players to have some Grade 7 spaceship parts to complete it.
- Length: 4m 52s
- Bonus: Cripple the Enemy (Destroy 12 Bombers) and Annihilate the Enemy (Destroy 60 Fighters)
- Recommended Upgrades: In addition to the mandatory Proton Torpedoes, you may find Electronic Warfare Pod (EWP) useful for survival. Electromagnetic Pulse (EMP) is not necessary to complete the mission but may help killing the 4th frigate faster. Grade 7 parts is highly recommended. If you don’t want to shell out the cartel coins/grind for comms, you should at least get the Improved Power Conversion Module from the fleet vendor for 300k credits.
|First time||20 Fleet Commendations|
|Bonus: Cripple the Enemy
Bonus: Annihilate the Enemy
|(Emp) Operation: Foe-Smasher
(Rep) Operation: Clean-Sweep
(Weekly that reset Sunday)
|4 Black Hole, 80 Fleet, 10 Daily Commendations|
|(Emp) Operation: Duma Strike
(Rep) Operation: Baros Ambush
(Weekly that reset Thursday)
|7175 credits, 2 Black Hole, 40 Fleet, 5 Daily Commendations|
Video Guide (Duma Strike)
The Republic version, Baros Ambush, is largely identical except the enemies are switched around.
- Destroy bridge on the Destroyer (proton torpedoes) 0/1
- Destroy the Corvette Class Ships 0/2
- Destroy Enemy Frigates 0/4
Make sure you know how to fire Proton Torpedoes – Mouse over the target and hold down the right mouse button (you will get a lock on icon). You can release the right mouse button when the icon changes to a more whitish color and starts to blink.
Start You can pop your EWP (Electronic Warfare Pod) as soon you encounter the enemy frigates at the start of the mission. This allow you to unload your missiles and blaster fire on them without having to worry about incoming enemy fire. The cooldown on Improved EWP is 2m10s, which is enough to allow you to use it a second time near the end of the space mission.
There is also a good opportunity to use your EMP Blast here when all 3 ships are clustered together so you can destroy them faster later on.
From the start until 3m 51s, you basically get to unload on all three frigates without much incoming fire. You can finish off your first frigate here but there is no hurry if you can’t. Remember that to complete destroy a frigate, you also have to target the engines at the back.
3m 51s is when the first Corvette Class Ship appears, unload your missiles onto it but beware that it has some nasty blaster fire that can destroy your shields rather quickly.
3m 29s is the best opportunity to fire your first proton torpedo at the Destroyer.
2m 11s your ship will swing on top of the Destroyer. There will be a lot of incoming fire so I find it best to pop my EWP here. There doesn’t seem to be enough time to fire off your second proton torpedo here.
1m 59s is when the second Corvette appears. Hopefully by now you will have destroyed all 3 frigates and in relatively high health. There will be constant incoming fire from the Corvette/escort ships so it is best to use your missiles here and let your shield regen as much as possible. Since the Corvette is leading the pack, fire your missiles when you can get a clear aim on it.
1m 34s is another opportunity to fire your 2nd proton torpedo. If you miss this opportunity, there is another chance to do so near the end of the mission.
1m 05s is when the final two frigates appear. You will need to destroy one of them to get the 4/4 Frigate objective (assuming you destroyed the three at the start of the mission).
It might be better to concentrate the one at the back as you will get more time to fire on it than the one at the front.
53s is the perfect time to fire your EMP as your ship will swing very close to the back frigate.
41s is your last chance to finish fire off your 2nd proton torpedo to destroy the Destroyer.