A comprehensive guide to the Bell Choir musical activity introduced as part of the GW2 Wintersday event. Updating for the 2015 version.
How to play
Talk to the Bell Maestrio in The Crown Pavilion of Divinity’s Reach
Video provided by Petrus, this is video of a perfect attempt – hitting all the notes (perfect 600 score)
- While on stage, play notes by using skills assigned to 1 – 4 and 6 – 9 on your skill bar.
- During each song, colored spheres travel across the stage toward you. When the notes enter the inner circle and stop moving, it’s time to play!
- Each skill is color-coded to match the sphere and section of the stage it travels down.
- Miss a note, or play a note at the incorrect time, and you’ll take damage.
- Play a note at the correct time and your health is restored.
- Hit every note in a song to gain 100 points at the end. Every note you miss will subtract points based on how many total notes are in the song.
- If you lose all your health, you miss out on points for that song and must wait until the next song to play again.
- There are a total of six songs, ranging from easy to hard as the playlist progresses.
- Presents are awarded based on the songs completed while remaining on stage. Survive all six songs and get the highest score you can!
- Stick around after the sixth song for one minute of Free Play. Play whatever you want, collaborate with people on your stage, and get creative!
Tips and Tricks
- It helps to position your camera so that it faces directly down onto the stage, zoomed as far out as possible. This makes it easier to see the notes before you play them.
- If you’re having a hard time with the difficult songs, stick around until the playlist repeats. You’ll still be rewarded for completing the easier songs.
- Try playing the number keys like a real keyboard, with one finger on each key. This helps with large leaps between notes.
- If no one else is playing on stage with you, the other parts will play automatically.
You are put into groups of 3 players and can choose a part (upper, lower, middle) that you like to play per group. You will be given six songs, beginning with easy ones and ending with the harder ones. In between songs, scores are tallied and you can recover health by hitting random notes or talk to the Snowman to get back into the group if you got kicked out due to hitting too many wrong notes.
You will be responsible for a section of 8 differently colored lanes, the left 4 corresponding to your 1-4 keys and the right 4 corresponding to your 6-9 keys. It is best to position your hands on the keyboard such that your left hand covers 1-4 and your right hand covers 6-9.
You will want to hit the key corresponding to that lane when the orb in that lane hit the inner blue circle. In the beginning,it is very easy to do so as the notes come a lot slower and you have plenty of time to react. Later on, when you get to harder songs, the orbs come down a lot faster and it can be hard to manage if you don’t react fast enough.
For every song, you start off with a score of 100. For every note you miss, you lose points and health. You can regain health by hitting the correct notes but your score can only decrease. If you miss too many notes in a row, you will take too much damage and get kicked out of the ring. You won’t be able to rejoin the ring until the next song.
Rewards: You get 1-5 Wintersday Gifts for each round (Wintersday 2015). You get 1 Gift for first two songs, 3 for next two and then 5 for last two for a total of 18 Gifts for the 6 songs. This is assuming you don’t get kicked out for playing poorly.