SWTOR operation boss guide for Thrasher, the third boss in Scum and Villainy, a new Level 55 operation located on planet of Darvannis.
- Health (8m): 1.31 million
- Bo Zarran (8m): 387k
|Snipers||Three snipers will appear on the ledge of the arena whenever Bo Zarran says – “You’ll like this trick. Been working on it a while. You must kill these snipers ASAP, before these guys build a turret. If that turret is allowed to built, it will snipe players for 20k damage in rapid succession, wiping your raid.|
|Firebug||The person targeted by Mercenary Firebug must move to the side of the arena, away from the raid. The Firebug will drop a flame turret on that person, engulfing the area in flames.|
|Knockback/Cleave||Tanks should face Trasher against a wall, but not against a gate! Sometimes Trasher’s knockback can bug out, pushing the tank inside the gate and causing Thrasher to reset!|
|Stomp||Conal AoE that hits for around 3k damage. Do not stand in front of Thrasher.|
|Bo Zarran||You don’t fight him right away but he is nothing other than a named trash mob with a bunch of HP.|
Thrasher is a really simple “Tank n Spank” boss with some added mechanics to make the fight interesting.
Thrasher should be tanked against a wall due to his charge/knockback ability. He also have a conal attack called Stomp so do not face him towards the raid. It is advised to not tank him against a gate as the tank can get punted inside the gate and have the fight bug out.
Throughout the fight, you will hear Bo Zarran say You’ll like this trick. Been working on it a while. That is an audio cue for three snipers that will spawn in a group along the walls (location seems to be random). These guys have 22k HP each and don’t hit hard. You can leap to them or grapple them down for melee DPS to kill them. While these guys are mostly a pushover, they can build a turret if not killed quick enough. This turret, once built, will basically target random raid members and hit them for 20k damage over and over, causing a raid wipe.
One interesting thing to note is that there are health thingies you commonly see in warzones along the ledges where the snipers spawn. This allow melee characters who can leap up there to grab them while killing the snipers.
Tip: Use your minimap to look for red dots when you hear the audio cue. This will allow you to quickly locate them.
Other than snipers, one random member in the raid will get targeted by a Mercenary Firebug. This person will have a blue circle underneath them, which is very easy to see. They will need to run away from the raid, onto the side of the arena. The Mercenary Firebug will run to them and drop a flame turret on them, engulfing the area in flames. These flames don’t cover a huge area but they don’t disappear.
After you defeat Thrasher and open the gates, you get to fight Bo Zarran himself. He is guarded by two Mercenary Heavy Gunner, both of which can be crowd controlled. Pull him to a corner and then basically tank and spank him. He doesn’t do anything fancy and is a huge pusherover. Doesn’t drop any loot either.
- Health (8m): 2.0 million
|Mercenary Demolitionist||In addition to the three snipers on the wall, a Demolitionist will also spawn and do a lot of AoE attacks on the raid. He should be killed first as he does not have a protective shield like the snipers and can be damaged right away.|
|Shield (Snipers)||Snipers are protected by a shield and takes very little damage until their shields are removed by Thrasher’s Roar. .|
|Roar||Thrasher will do a channeled Roar ability shortly after the snipers spawn. This is a channeled AoE attack that deals around 1-2k damage per tick and knock the shield from the snipers.|
|Knock up||Shortly before Thrasher does his Roar ability, he will punt people in front of him into the air. This is a good opportunity for the tank & melee DPS to get punted to the wall where the snipers are.|
|Stomp||Since Thrasher have to be moved frequently to counter the Sniper shields, there is a high risk for the raid to take massive amount of damage from this frontal conal attack.|
|DPS check||If you do not kill the first group of snipers before the next group of snipers spawn, they will immediately build a turret and wipe out your raid.|
Thrasher on hardmode have some new mechanics that turns the fight from a stationary one to one with lots of movement.
The first thing to note is that in addition to the three snipers, there is also a Demolitionist on the side that do a lot of AoE attacks on the raid. Melee DPS cannot leap the the snipers right away due to their shield but they can do so to the Demolitionist. In addition, this guy does not have a protective shield and cant be damaged right away so he should always be killed first.
Snipers and Roar
All snipers have a shield that blocks most of the incoming damage when they spawn. This shield can be only removed by Thrasher’s Roar, which is a channeled AoE attack that deals 1-2k damage per tick. Tanks need to move Thrasher near the Snipers so his Roar affect their shields. Shields goes down as soon as Thrasher starts his channel so you don’t need to wait for the channel to finish to kill the snipers. If you are having trouble getting the sniper’s shield off w/ Roar, you may consider leaving a tank and melee DPS up there for full time sniper duty.
Prior to Roar, Thrasher will also punt whoever in front of him up in the air so tanks should use this opportunity to get knocked into the snipers and taunt them. It is therefore very important to move Thrasher to the wall undernearth the snipers as soon as they spawn. Have Thrasher face the snipers so the tank gets punted up to them and have the offtank immediately taunt and face Thrasher sideways after the Roar so that healers can get in healing range of the tank and melee DPS up on the wall without getting damaged from his frontal Stomp.
Failure to kill the snipers before the second group of snipers spawn will result in a wipe as the snipers will construct a turret that basically one shot everyone in the raid.