SWTOR Macrobinocular and seeker droid missions guide
Comprehensive guide to the SWTOR Macrobinocular and seeker droid missions introduced with the Rise of the Hutt Cartel expansion.
How to start
Seeker Droid and Macrobinocular missions are available starting at level 52.
- On the Empire side, they can be picked up at the Drill Control Center in Makeb from T4-M7 and Z1-3C droids.
- On the Republic side, they can be picked up at Giant’s Spear Command Post in Makeb from M3-8Z and BB-6G droids.
Seeker Droid and Macrobinocular missions are meant to be done together as they ask you to travel to the same planets. Advance both mission series once so you don’t travel back and forth to the same planets.
Once you have started the Seeker Droid and Macrobinocular quests, you can immediately start the GSI dailies available from terminals (usually just outside the spaceport) in Alderaan, Hoth, Makeb, and Tatooine.
How the seeker droid works
When you deploy the seeker droid, it will have this yellow circle as it scans the 5m range you indicated.
If it finds something, it will turn green. If it doesn’t find anything, it will turn red.
Once the seeker droid has finished scanning, it will also check the location your character is standing and turn red or green to see if there is anything under your feet.
The various GSI Triangulation Enhancer you can obtain enhance circle under your character’s feet, giving it a more accurate and longer reading.
An invitation from Darth Acina/Master Gend’s Mission
Weapons of Chaos/Buried Evils
Defending the Arcanum/Raid on Arcanum
This part involves quite a bit of jumping as there are gaps between the platforms.You need to go the platform where Lord Tagriss disappeared and jump over a couple platforms.
Use rocket boots if you need to jump over the gaps. Once you get to level 2, he will stun you and flee again.
Couple more jumps and you get to fight Patient Zero.
Defeating Patient Zero will conveniently leave a gap in the wall as he escapes. Doing this sequence of jumps will allow you to get outside and go up.
The next room up top has more jumps. Remember to use Rocket Boots if the gap is too large for comfort as they will allow you to jump greater distances.
Follow the ramp up will take you to Level 3 with more jumps up ahead.
Rest of the instance is fairly straight forward and the last boss is very easy to kill.
Hidden Perils/Where Madness Takes Root
Alderaan Seed of Rage – (2089, 457, your coordinates may differ)
Balmorra – (516, 942, your coordinates may differ)
Voss – (43, 643, your coordinates may differ)
Hunting Through The Shadows/No Place Left to Hide
[HEROIC 4] The Alchemy of Evil/Uprooting the Last Seed
This heroic can be done with 3 players with a healer, tank and DPS. You will make a decision at the end (light or dark) that grant you one of two chestpieces Dreadseed Armor (left) or Star Forager Jacket (right) for dark and light choices respectively.
Not the easiest entrance to find, follow the dotted line on the map. The entrance is well hidden behind some ice rocks.
There is a bonus quest to get all four datalogs. The first datalog to start the bonus is located on this table not far from the entrance.
Up ahead you will find a hallway with a holdout type of scenario. There are power cells at each end of the hallway you can use to either power the turret or give power to the force fields.
Supply the power cell/battery to the force field will make it stronger and prevent mobs from escaping into the hallway. Supply the power cell to the field turret will gradually charge up the turret which can one shot all mobs and finish the encounter (takes a lot of power cells to get it active)
If you see a force field turn yellow or red, it is able to break releasing mobs into the hallway.
In one of the rooms you will find a second datalog.
Corrupted Sithspawn Experiment
Up ahead is the Corrupted Sithspawn Experiment. It has an interesting mechanic to the fight. It will periodically cast Ichor Spit followed by Triple Tongue Frenzy. This is a 3.5s cast that allows the boss to gain 1 stack of Dread Carapace, which reduces the damage it takes.
The miniboss will soon disappear and spawn four tentacles. After you kill the last tentacle, run to a Arcanum Bio-Containment Canister on the ground and stand near it (make sure to attack the Dreadseed Corruption growth on top of them to expose the canister) . This will cause the miniboss to land on top of the canister. The canister will explode, stunning the boss and remove the effect of Dread Carapace for a short duration. When the stun wears off, make sure to interrupt his Dread Tentacles, which will heal him otherwise.
Lord Tagriss has some interesting mechanics you need to be aware of. At 75, 50, and 25%, he will stun everyone and jump to the ritual altar.When this happens, he will break one of the crystals behind him and becomes immune to damage. Make sure you stand on a platform when this happens and not in the water.
One of the group members need to go to the crystal rock he broke and click it. This will deploy a Seeker droid on top of it. When you are deploying the seeker droid, he will try to interrupt you and apply lethal effects to the water. Keep casting the seeker droid and you will eventually get a cast off.
Once you have the crystal “mined”, run up to the alter and click on the seed of rage in the middle. This will break him out of invulnerability. At <25%, Lord Tagriss will die.
If you wish to pick the dark side choice, make sure to click on the altar once Lord Tagriss is defeated. This will give you an item that can be exchanged for Dreadseed Armor.
Shroud of Ruin (Empire)
The first transmitter can be found just outside the Imperial Citadel. Stand near the Taxi and use your Macrobinoculars.
The second one is located here (MCR-99 droid for Droid Reconnaissance: Dromund Kaas Achievement)
The third one is located here
The fourth one is located here
Locate the Source of Shroud’s Transmission
The entrance to the Forgotten Temple is quite hidden. First you need to do a series of jumping atop the big rocks here. Once you are up on the platform, there is a hidden entrance on the right side.
Once you are inside, you can use your Macrobinoculars on this Laser Defense Grid Generator behind the Laser Grid. You can attack the generator near the laser grid, removing the grid entirely.
The next area has a bunch of laser grids with a generator in the middle supplying power to them. This one you can’t destroy directly as it is protected by a bubble.
If you look on your left, you will see an opening in the laser grid caused by the stacked crates. If you go through the opening and look up, you will spot a Loose Boulder on top of the generator. Right click on the boulder to make it fall down on the generator.
The entire grid won’t disappear but you will notice parts of the grid going offline from time to time. This is your chance to navigate through the grid maze. There are written instructions below and also a video for you to follow.
Follow the maze grid will lead you to the middle of the area with the destroyed generator. (You will need to pass through four laser grids to get here). At the generator, you will notice that one of the lasers at the bottom in one of the grids disappears from time to time. This is your opportunity to move to the next area.
Pretty soon you will move into a corner with a bunch of stacked boxes and you will need to climb atop and make a jump. Don’t worry if you clip the laser grid and die mid-jump. You can always revive at next section of the grid.
Once you past the laser grid maze, you will encounter a droid called B-NK1 that you will need to defeat. He is a pushover for L55s and the only thing you really need to watch is the Mini-Missile Barrage which you can interrupt.
The Shroud’s Gambit (Republic)
Location #2 (MCR-99 droid)
First thing to note is that there is a laser grid blocking the door with a Ray Shielded Security Camera.. If you go up stairs, you will find two Ray-Shielded Security Door Controls. None of them are attackable.
However, if you look up on the roof, you will see two ray shield generators you can attack, which unlock the two ray-shielded security door controls upstairs for you to destroy. Destroying them will unlock the door on the side.
Past the door you will find a MX-05 Constructor Droid guarding the console. He summons Combat Augmentation Droid for the first 50% which enhance his damage output and Reconstruction Droid in the latter 50% that heals him. Be sure to kill the small droids first or use AoE. Use the console to deactivate the laser grid.
Past the laser grid is a locked door but there is a console in the room you can use. Deactivating it for the first time will summon some droids but doing it a second time will unlock the door.
He is a weak little droid but has a mini missile barrage that you want to interrupt to lessen the incoming damage.
Groundwork/The Search Begins
Location #1 is here on Toxic Lake Garrison
Location #2 is here in Tularan Marsh
Location #3 is here in north section of Republic Settlement Zone
Location #4 is in southern portion of Republic Settlement Zone
1. Olaris Reclamation Zone
2. The Brell Sediment
3. The Tularan Marsh
4. The Sinking City
Tatooine (Empire map left, Republic map right)
Location #1 – Mos Ila (left pic), Anchorhead (right pic)
Location #2 (near Mos Anek speeder)
Location #3 (near Outpost Rennar Speeder)
Scratch The Surface/A Secret Revealed
Infiltrate the Sewage Treatment facility
The entrance to this facility is well-hidden. From the Three Families War Camp (Imperial camp), you need to jump on top of this slope here. Note that sometimes the map may bug out and display a different location for the facility but rest assured that this is the correct way to reach the facility for both Imperial and Republic players
Keep going on the ledge until you reach the area with white rocks, you will see an opening when you can’t go any further.
The first thing you will notice when you enter the sewage plant is that you can’t get past the hot gas valves. Luckily, there is a press cap nearby you can use redirect the hot gas.
Do the same for the second hot gas valve.
For the 3rd vertical hot gas, there is another valve.
Once you take the elevator to the level below, you will notice a Ray Shielded Gate Control and a Lurker trying to bust through the door. There is a fragrant sewer fruit nearby that you can pickup. Throwing the fruit at the gate control will cause the lurker to break it and open the door.
For the second locked gate, you will notice another batch of fruit to the right side. Throwing it to the gate control won’t have an effect until you disable the hot gas that is preventing the lurker from getting to the gate control.
To bypass the set of laser grids, simply destroying the generator in the back will do.
To bypass this electricity trap, there is a Power Conduit access panel on the roof you can click. It won’t disable the entire trap but leaves a plate that is free from the electricity.You can run up to this plate, look up again and you will see another access panel on the roof that frees up another plate from the trap. If you have enough HP (26-27k), you can afford to get hit once by the electricity, making it unnecessary to disable the second access panel.
After this electrifying trap, you will need to fight a big droid that summon a bunch of little droids. Kill the little droids before they activate the gate that spawn a whole army of deadly droids.
More laser grids up ahead, controlled by this laser grid control panel. Luckily on the bottom there is are two Electrostatic Capacitors you can gain access to the panel.
Defeat the Gamorrean warrior, Stangg, guarding the panels.
Expanding the Search/Gaining Ground
Location #1 (Dorn Base)
Location #4 (Leth Outpost)
Corellia (Empire map left, Republic map right)
Location #1 (left is Empire scan location, right is Republic scan location)
Location #2 (left is Empire scan location, right is Republic scan location)
A Spy’s Secret/An Emerging Dread
Location #2 – To get here, take the Rakata Transporter
Empire players coming from the Deep Launchpoint will need to take the long way around.
Locate the Local Transmission Source
Here is a video guide showing you how to bypass the tricky bits of this mission.
You will see this console upon entering the room, only one of the panels is clickable. Clicking it will activate the power modules on the side.
Now the 3rd panel becomes clickable but clicking it will spawn droids to attack you. If you use your macrobinoculars, you will spot the Overlord Inhibitor Panel above both power modules. Click them and then click the 3rd panel. This will activate the 4th panel.
If you look behind you, you will spot the Emergency Heat Sink, disabling this will allow you to activate the 4th console and disable the laser grid.
Next up are some Surveillance Droid which you can avoid if you don’t run into their red circles.
More Laser grid up ahead but there is a Electrical Junction Box nearby. Destroying it will allow you to perform a manual security override.
To figure out the security code, use your macrobinocular on the console beyond the grid. Read the Thermal Scan-Handprint as this will be the clue. The colder a button, the earlier it was clicked.
The door you need to access is locked up tight but there are Cryoban Storage Tanks nearby with a console you can interact. There are two sets of storage tank you can interact, a set of 3 on the left and a set of 2 on the right. Interact with them will cause them to flush and release cold air.
This doesn’t seem to do much until you look up and notice the Cryoban Flow Control Junction you can interact. There are 5 of them, 3 of them up on the left side and 2 on the right side of the room. Interacting with them once will allow the cold liquid to flow past them onto the next pipe. Interacting with all five of them will eventually direct the cold liquid to the pipe near the door, allowing you to attack it and spray cold liquid onto the door.
Basically, interacting with the junction will cause the next segment of the pipe to turn white and frosty. You want to follow that pipe and keep interacting with the junctions you come across to funnel all the cold liquid to the door. Since there are two sets of cryoban storage tanks, you will have to do this for both sections of the room.
Defeat Peej, the Ortolan. He loves to freeze you with his Cryoban spray so be sure to sidestep.
Within Reach/Closing In
Location #1 (Thul Research Camp)
Location #2 (Outpost Talarn)
Location #2 (Markaran Imperial Outpost)
Location #1 (Gehn’s Overlook)
Location #3 (Pilgrim Retreat Speeder)
[HEROIC 4] All The Pieces/Dark Design
Note that while this heroic is labeled as HEROIC 4, it can be done with less players.
Locate and identify Transmitters on Nar Shadda 0/3
Location #1 (Promenade)
Location #2 (Corellian Sector/Nikto Sector).
Location #3 (Network Acess/Shadow Town)
Then go to Private Landing Site in Network Security District (Upper Industrial Sector –> Republic Research Division
Once your group is inside, you will have to fight a group of droids and then proceed further by moving the circles on top of the two bumps on the ground.
The next portion of the heroic quest is a fairly long group activity that involves quite a lot of jumping between moving speeders. It can be really really annoying but luckily only one person in your group has to make it to the next stage and everyone else can take the speeder once someone in the group make it.
There are three jumping sequences and in between each jumping sequences you will be attacked by droids and IR-77. IR-77 has this very nasty Impulse Strike that is a huge knockback. You will want to either interrupt it (0.9 second cast) or align yourself in such a way that you won’t get knocked off.
Finally, at the end, you get to face Maki’Voro who is quite nasty. Make sure you kill off the probe he summons, especially the Refraction Probes as these will refract his attacks to the entire party.
One attack Maki’Voro has that can really hurt is the Refracted Shots as it is a groupwide AoE that will take most of your party down to ~ 50%. Try to interrupt it if you can or be prepared for it.
This heroic requires 4 players as there are panels that require all 4 players to click simultaneously. Unlike the previous Heroic 4, this one has less jumping but a lot more puzzles. The entrance to this heroic is located on Network Security District.
Your party will enter a rather small room and will need to find two Detached Levers to proceed. They are on the opposite sides of the room, one on the shelf and another on top of the garbage piles.
Once you have both levers, use them on left Garbage Masher. You will need to install both levers and pull them down to open the door.
Once you are inside, you will need to activate the Shroud’s holorecordings at the end of the hallway.This will activate a bunch of droids that your group need to defeat.
To proceed to the next room, your group must coordinate to pull four switch at the same time. There are switches at the end of the each of the three droid bays and a fourth switch on the roof. All four players must activate them within a short time window to open the door.
There are four circles near the door and once all 4 circles turn green, the door opens.
The next area is a fairly large room with multiple sections and a lot of droid trash to clear. Once you have cleared everything, proceed to the security panel area. For the first part of the fight, you need to kill the four security turrets while avoiding the yellow hexagons that are forming on the ground. They are not hard to avoid but be prepared to move around quite a bit.
Once all four turrets are down, the laser grid will deactivate and security droids will become active. Have healer and ranged DPS stand in the area where the grid was while rest of the group DPS down the security droids.
Note that after you have killed all the droids, the entire area will blow up so make sure to stand on the steps where the laser grid was.
One person will need to remain on the security console while the three other members each take on a different job. The person on the security console will direct the action of three other players and there are controls on the console to open the areas/panels that the other players need to access. I have marked the buttons on the security console as #2, 3 and 4.
Press #4 first to open the Shipping Conveyor Controls. This will open the door for whoever is on #4. They will need to go through some traps to get to their panel and will likely need a minute or two. There is a panel at the end they that need to click when everyone is ready.
#2 button will open the door to the gas chamber and make it gas free for 30 seconds. There is a panel on the other side of the reactor.
#3 button will open up the ray shield protecting the controls above the laser grid, allowing you to disable the grid.
Once group member doing the #4 shipping conveyor panel is in position, open #2 gas chamber so that person can get to their panel. Then press #3 to deactivate the ray shield above the laser grid and have players activate panels at #2, #3, and #4 around the same time to deactivate the laser grids.
The next room has a couple droids that you need to kill and a bridge that needs to be extended. Before you do anything, have a group member destroy the wall on the right side of the bridge room.There is a panel inside all the way at the end that a group member needs to be responsible.
In addition to the bridge panel and the panel behind the destroyed wall, there are two other consoles that need to have group members behind them. They are a bit below the bridge and can be accessed by jumping on top of the narrow pipes. Players can get back up by using the hot air vent on near the right console.
Once everyone is in position. have group member #1 channel the panel behind the destroyed wall while group member #2 and #3 activate the consoles on either side. This will allow group member #4 to activate the bridge panel to extend the bridge.
Defeating the droid on the light bridge will allow you access to the next hallway leading to the final room containing The Shroud. Remember you can get back up from the consoles below by using the hot air vent near one of the consoles.
Inside the hallway is a holocommunicator that everyone need to click to spawn some adds and open the door to last room.
The Shroud Boss fight
The Shroud fight is fairly interesting. Before 50% HP, The Shroud will shield himself and everyone need to grab a console on the outer perimeters of the room and click it to deactivate his shield. Beware of the repair droids that come to fix the consoles as they have a very nasty knockback.
Once he is below 50%, he will grapple everyone inside the dome and summon four Subversion droids that your party need to defeat.
Once the droids are defeated, he will spawn 12 clones of himself and only one of them is real (takes damage). Just like with the consoles, everyone should take a side and attack 3 of the clones. Once you find the real The Shroud, rest of the clones will disappear. If you fail to find the real copy quick enough, they will all cast Termination Ray and kill off your group members one by one.
It is super important to interrupt The Shroud’s Termination Ray as he will one shot a group member but rest of the fight is fairly simple once the real copy is found.