A list of the armor and weapon stats for the new SWTOR Kell Dragon armor available on the PTS.
Inquisitor/Consular
Force Master/Force Mystic
Stalker/Survivor
Warrior/Knight
Vindicator/War Leader
Weaponmaster/Challenger
Bounty Hunter/Trooper
Combat Medic/Eliminator
Combat Tech/Supercommando
Agent/Smuggler
Field Medic/Enforcer
Field Tech/Professional
Relics
- Kell Dragon Relic of Serendipitous Assault
- Kell Dragon Relic of Boundless Ages
- Kell Dragon Relic of Dark Radiance
- Kell Dragon Relic of Elemental Transcendence
- Kell Dragon Relic of Ephemeral mending
- Kell Dragon Relic of Imperiling Serenity
- Kell Dragon Relic of Shield Amplification
- Kell Dragon Relic of of the Cerulean Nova
- Kell Dragon Relic of the Fortunate Redoubt
- Kell Dragon Relic of the Kinetic Tempest
- Kell Dragon Relic of the Primeval Fatesealer
- Kell Dragon Relic of the Shrouded Crusader
29 replies on “SWTOR Kell Dragon armor and weapon stats”
Another tier so quickly? Ah well. Race continues.
Love new tiers but i think it’s too fast… but nvm. Dulfy you plan beating tfb on nim mod? 🙂 Looking forward for some post/footage 🙂
Yes, as soon as I get my character copied over and the lockouts reset 🙂
at least it will only be for raiders 😀
[…] from Beyond új gearrel, a Kell Dragon szettel és új mounttal. Az armorstatokat megnézhetitek Dulfynál, a milliomoscsemete villámgyors […]
Vertical progression once again… Bioware’s conception of game progression is gonna get old very fast if they can’t introduce a bit of horizontality in their future updates…
How do you enable the view of what name of mod is in the slot? I have been wanting such a view forever! I have details turned on, but all I get is:
Armoring (69)
## stat 1
## stat 2
Yet, if the info you are showing is from in game screenshots yours displays as:
(75) Advanced Mod Here 33
Or do you just collect the info and display it the way you do?
This really should be viewable this way in game if it’s not already possible!
You can only see the mod name if 1) you buy it and open the mod interface like if you are doing to remove or replace mods or 2) you use an online database site like Askmrrobot 🙂
prefferences/user interface/toopltip –> show detailed item tooltips
You can’t see the mod name this way, that is what he is asking.
All of it is ugly. The little effect doesn’t change how ugly the actual armor is. So utterly disappointed in the armor designers from Bioware. They need to go back to design school.
You’re missing the point – the default armor (and even the crafted armor) sets are ugly because they want people to buy armor sets from the Cartel Market for real money. Mind you, the ones on the Cartel aren’t much better 😉
Ugh, all the gear for Healers is Alacrity. Lame.
If by “all” you mean 3 items, then yes.
Also, not lame, since Alacrity is great for healers.
What is wrong with vertical progression? How is it going to get old if you never complete the content? I for one know on my server, very few guilds had downed EC Nightmare and TFB HM before the 2.0 release. Now, they’ve managed to maybe squeeze in EC NiM, but since TFB HM is scaled, they are having some issues with it (I’m guessing just not knowing the mechanics).
But the release of TFB NiM and S&V NiM I think is an excellent add-on, as well as rewarding top guilds who can complete the content a set of superior armor/weapons. Reason being is that it is SO incredibly easy to get gear since 2.0. They were handing it out. And yeah, maybe not everyone had Underworld gear, but they can easily get 72 equivalent, it’s a joke.
I’m glad they have noted their mistake and hopefully the Kell Dragon gear and non-set bonus set as well will be more like Dread Guard / Hazmat when it debuted with TFB release.
I’m close to full 72 and modded optimal gear, being in a not too bad guild myself :p
What’s wrong in vertical progression? Nothing when it’s not the only progression that you are proposed with. But it seems it strikes the limit of dev’s imagination.
Awesome, thanks Dulfy!! *–*
Why do the new MH/OH have less Force/Tech power than Underworld tier equivalents?
I saw that as well… that has to be a mistake (hopefully?).
Underworld MH/OF each have a bit over 1k Tech Power [1044 iirc].
Ouch
Does lvl 72 gear craftable now, it seems now 75s are top tier and 72 must be craftable or?
Nevermind I saw in PTS notes that they are REable….
I new gear tier is too soon
To those saying it is too soon, for most of us we have been in TFB for just over 9 months and are dead sick of the place. Also, this tier of content has been ridiculously easy even for our non-bleeding edge guild.
If you are doing 16 man you need only like 1500 to 1600 dps minimum to clear that content (thats REALLY low btw, our average is 2k with top dps getting on average of 2400) and on 8 man its only 1800… you could hit those numbers in 63s. So then its just not being stupid… on pretty damn easy mechanics. Kill the adds + dont stand in fire + burn the boss = win.
Again, coming from a middle tier skilled guild… If we have cleared it, I would wager half of POT5 has cleared it (of the semi-serious raiders)…
is it confirmed that its just the same token drops from the same bosses like the 69s in SM and 72s in HM?
844 of Force/tech power on main/offhand ? We have 1006 in 72…
First off, thank you very much Dulfy for all the work you do on this site, it is very much appreciated! Second, once you get past the lack of imagination by the designers in the “look” dept, wth are they thinking with the mods and enhancements? Speaking from a dps standpoint, they have pretty well killed crit with the new soft cap and what’s with all the alacrity? Stop the madness plz and give me some mods and enhancements I can use, instead of basically making me get some pieces 2 or even 3 times to swap out for stuff I can use to balance my numbers…
The only classes that benefit from these relics 100% are Tanks classes, cause for some reason Bioware seem to love to stack Endurance on these relics. The %percentage every 20 seconds ratio will never beat a 1st or 2nd stat that is available full time. I purposely purchased PVP relic’s before 2.0 for my main and all my alts cause they have main stat benefits that you can’t find anymore.
Force Power on main/off hands seems to be lower than the 1006 figure of underworld stuff… is that correct ? Mystic/force master stuff