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SWTOR: More changes to Vanguard and Powertechs

Bioware released a couple more class changes to vanguard/powertechs today that players can expect for patch 2.4.

Vanguard // Powertechs Top 3 Answers! | 08.27.2013, 07:55 PM

Hey everyone,
I spoke with the combat team about your concerns and they are going to make some changes to Vanguards and Powertechs. Please check out the more detailed response below, including Patch Notes, on the changes. Please keep in mind, these Patch Notes are subject change.

We have been keeping a close eye on the PTS forums and the responses to the Vanguard/Powertech Top 3 thread, and we will be making some further changes to Bounty Hunters/Troopers due to some of the feedback that has been given.

We received some feedback about being executable while Adrenaline Rush/Kolto Overload is active, so we have decided to change the health threshold trigger for Adrenaline Rush/Kolto Overload to 35% (up from 30%), moving it outside of execute range. Adrenaline Rush/Kolto Overload is not intended to make you immune to damage or death; however, this change should make Bounty Hunters and Troopers a significantly less attractive target while Adrenaline Rush/Kolto Overload is active. This change is directed at boosting the survivability of all four Bounty Hunter and Trooper advanced classes.

It was also mentioned that we might be stealthily trying to nerf the Assault Specialist’s/Pyrotech’s ability to slow by unlinking Sweltering Heat from Plasma Cell/Combustible Gas Cylinder. That was not our intention, and we will make it so that Explosive Surge/Flame Sweep also triggers the slow effect from Sweltering Heat.

We also received plenty of feedback that Assault Specialists/Pyrotechs have very low survivability and that Degauss is just an inferior version of Hold the Line/Hydraulic Overrides. In response, we will be changing Degauss to grant 12.5/25% defense chance for 6 seconds when Diversion/Chaff Flare is activated. We will also boost the Adrenaline Fueled/Automated Defenses skill by adding 15/30% damage reduction while Adrenaline Rush/Kolto Overload is active – making the ability even more effective for Assault Specialist/Pyrotech Vanguards/Powertechs.

All of these changes should make it onto the PTS in an upcoming build, so feel free to try them out at your convenience.

Patch Notes:
Bounty Hunter

  • Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%).

Powertech
Shield Tech

  • Coolant now allows Kolto Overload to heal you beyond 35% health (up from 30%).

Pyrotech

  • The slow caused by the Sweltering Heat skill may now also be triggered by Flame Sweep.
  • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.
  • In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active.

Mercenary
Pyrotech

  • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.

Trooper

  • Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%).

Vanguard
Shield Specialist

  • Soldier’s Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%).

Assault Specialist

  • The slow caused by the Sweltering Heat skill may now also be triggered by Explosive Surge.
  • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.
  • In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active.

Commando
Assault Specialist

  • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

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