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GW2 SAB Back to School Weapon skins

GW2 Revamped Legendary weapon effects

A gallery and videos of the revamped legendary weapon effects in the SAB Back to School patch.

Bifrost  – Modeled by Dokdek

  • The Bifrost: Updated the effects and texture to be more detailed and vibrant, enlarged the footfall effects, and added a new projectile

[youtube=http://www.youtube.com/watch?v=Dk0j-AsYSis&w=448&h=252&hd=1]

gw2-bifrost-effectsgw2-bifrost-footfallsgw2-bifrost-projectile-effect

Bolt – Modeled by Lazy Daisy/Liquid Rhino

  • Bolt now have larger footfall effects

gw2-bolt-footfallsgw2-bolt-footfalls-2

Eternity – Modeled by Dokdek

  • Updated the pommel on Eternity and added a unique footfall effect

[youtube=http://www.youtube.com/watch?v=oAQ0M794Mpg&w=448&h=252&hd=1]

gw2-eternity-effectsgw2-eternity-effects-2

Frenzy – Modeled by Unholy Ranger

  • Added a new projectile to Frenzy.

gw2-frenzygw2-frenzy-new-projectile

Frostfang – Modeled by Liquid Rhino

  • Frostfang now has larger, more impressive footfall effects.

gw2-frostfang-football

Howler– Modeled by Sionn Frost

  • Added a new skill effect to Howler

[youtube=https://www.youtube.com/watch?v=d5Da5nB1H7s&w=448&h=252&hd=1]

gw2-the-howler-effectsgw2-the-howler-effects-2gw2-the-howler-effects-3

Kudzu – Modeled by Liquid Rhino

  • Adjusted the position of the golden arrow on Kudzu and updated the effects on the Kudzu projectile.

gw2-kudzu-effectsgw2-kudzu-effects-3gw2-kudzu-effects-2

Meteorlogicus – Modeled by Hotnessbebez Ilys

  • Updated the texture, effects, and animations; added a day/night cycle for the effects; and added a new footfall effect.

[youtube=http://www.youtube.com/watch?v=bBKrsrtMAOg&w=448&h=252&hd=1]

gw2-meteorlogicus-day-effectsgw2-meteorlogicus-night-effectsgw2-meteorlogicus-footfalls

Quip – Modeled by Munkee

  • Better Footfalls

[youtube=http://www.youtube.com/watch?v=_LcUGrsVbQA&w=448&h=252&hd=1]

gw2-quip-footfalls

The Dreamer – Modeled by Sosecocroretot & Liquid Rhino

  • Added a new footfall effect to The Dreamer.

gw2-the-dreamer-footfall-2gw2-the-dreamer-footfall

The Juggernaut – Modeled by Mrs Fonzie

  • The Juggernaut now have larger footfall effects

gw2-the-juggernaut-footfall-effects

The Minstrel – Modeled by Hotnessbebez Ilys

  • Updated the effects on The Minstrel to be larger, more impressive, and more frequent.

gw2-the-minstrel-effects

The Moot – Modeled by DeumReaper

  • Updated the texture and effects on The Moot

gw2-the-moot-effectsgw2-the-moot-effects-2

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

61 replies on “GW2 Revamped Legendary weapon effects”

Ask and ye shall receive. 🙂

Here’s updated model/Projectile for Kudzu and and footfalls for Kudzu, Dreamer, Frostfang and Bolt. (Bolt was not a noticeable change)

Long time fan – love your site!
-Liquid Rhino (Borlis Pass)

Dude your character looks almost exactly like my Thief which I posted on Guru a couple weeks ago O_o. Except the whole having a bunch of legendaries thing.

Predator does not have an improved aura or a y change at all. I was a little worried when I saw it wasn’t mentioned at all in the changes/no changes section a few days ago and I guess it was meant for the latter.

A real shame as I was hoping they’d add in the old engi tool belt effects again as well as add kit attack effects.

Doesn’t mean that I wouldn’t want it. 😛 I think Rodgort as a weapon is perfect, but I would love some bigger footsteps. My character leaves behind such small ones…

I feel like a lot of these didn’t need updates (like the moot or kudzu for example – kudzu’s footsteps were already very large) but other legendaries like Incinerator and Rodgort did.

Kudzus footfall wasnt changed… the model was corrected and arrows a bit more impressive. and Incinerator got larger footfall

As an Engineer for my main, I hate that The Predator was left out. I think that is such an ugly Legendary. I should know!

These aren’t that helpful because you haven’t told us when these pictures were taken: Kraitkin has a day cycle and a night cycle.

I might take some screenshots when I get home, but although they improved upon the actual textures of Kraitkin, they reduced the nighttime glow by a lot — the point where you almost couldn’t differentiate between the day/night Kraitkin anymore. I presume they toned down the glow to show off the new textures, but it’s really disappointing/

They are helpful! It’s clearly day cycle because you can see that the heads are moving. Thank you for posting these, I’ve been having a hard time finding pictures and these are very good.

I’m just disappointed that they didn’t fix Frostfang not having the ice on your arm effect when wielded in your off hand (nor does it leave its swoosh trails when swinging)

Here’s the new Kraitkin, day and night. The eels are now a darker color with a glowing green outline. Also, somewhat disappointingly, the green glow on the night cycle has been toned down significantly. (Compare to how it used to glow: http://i.imgur.com/V2rTL.jpg)

not sure if this is a concrete change. But there seem to be small blue floating sparkles on nighttime-howler. I don’t remember seeing these pre-patch

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