SWTOR Dread Master Raptus Dread Palace operation guide
A guide to Dread Master Raptus, the fourth boss of Dread Palace operation introduced with patch 2.4.
Loot: Unassembled Arkanian Legs 1 random Underoworld Token and 1 random Verpine piece (no set bonus), 1x Exotic Element Equalizer, 4 Elite Commendations.
HP: 2.16 million (8m)
Recommended gear: Artifact gear or above. You may want to have some Black Market/Arkanian gear just to be safe.
Differences from hardmode
- Force Execution attack does not have the one shot red circle in the middle and that appears to be the only difference from hardmode other than HP/damage numbers.
October 15 changes
- Tank challenge is a bit harder and may require both tanks go into the portal to face the challenge rather than having one tank remaining outside.
HP: 3.3 million (8m)
Loot: Unassembled Dread Forged Legs (rating 178), 2 random pieces of Oriconian gear (rating 178, no set bonus), 1x Exotic Element Equalizer, 6 Ultimate Commendations, 8 Elite Commendations.
Recommended gear: Underworld/Verpine. Kell Dragon is more than sufficient.
Enrage timer: Unknown but it is fairly tight due to his high HP.
You will start the fight with Raptus in a tiny room fairly soon you will be teleported to a circular platform where you will remain for the rest of the fight. Tanks should try aim to tank Raptus in the middle of the circular platform if possible to give room for Raptus’s AoE attacks and avoid getting knocked off the platform.
- Deadly Slash – a 2.0s cast cleave attack followed with a knockback. Sometimes this ability can bug out and he doesn’t actually do the knockback even if the conal graphic appears on screen. Make sure he is turned away from the raid and run through him to avoid the knockback.
- Rising Slash – This attack will knock the current tank way up into the air and forces a tank swap. Make sure the tanks are not tanking the boss by the edge of the platform as they could potentially fall off the platform and die.
- Force Execution – This attack doesn’t happen often but it is basically a huge beam attack with a circle centered on Raptus. Anyone caught in the beam takes damage while anyone standing inside the circle when it turns red will die instantly. This ability has a 3.0s cast so tanks should have enough time to get out.
- Swirling Circle – Whoever get this swirling circle will need to move away from the raid. This circle will teleport everyone in it to the back of the platform onto a bridge. This bridge is filled with gaps but it is fairly easy to navigate. Players who get teleported will need to run back to the fight.
Immediately after getting teleported to the big platform, Raptus will become immune and players will need to run up to the stage that he is standing and grab their curses. You will need these curses in order to enter the challenges.
- Shine of the Incompetent (Green) – Healing power increased. Maximum health decreased. This shrine is designed for healers.
- Shine of the Coward (Purple) – Armor increased. Threat generation decreased. This shrine is designed for tanks.
- Shrine of the Weakling (Orange) – Tech and Force Power increased. Armor decreased.
At around 75% and 50%, shortly after everyone have grabbed their curses, Raptus will directly challenge a player (usually a DPS) and then open up three of the six portals on the edges of the circular platform. You have exactly 1 minute to complete all three challenges but if you do them fast you can complete all three within 30s.
- Note: It might be helpful to have tanks go into their challenge first while DPS/healers wait a few seconds. This allow them to get out first and grab Raptus right away.
- The player being directly challenged need to kite Raptus around while he performs the Spinning Attack (one shot if you let him hit you with it). While Spinning Attack is active Raptus is immune to all damage so the player being challenged should just kite him and survive.
- Rest of the players should enter their appropriate portals. For the tank portal, you can either have one tank or both tanks go inside for the tank challenge. Previously, it was very easy for a single tank to go inside and complete the challenge. However, since the October 15 update, the tank challenge deals more damage and it is recommended that both tanks go in if a single tank cannot handle it.
- Do not go through the portals until everyone else that is going through your portal is ready as the challenge begins as soon as your enter the portals.
Each of the portals have a different challenge
- Green (healers) – Need to keep a Dying captive alive while a DoT is ticking his HP away.
- Purple (tanks) – Survive pulsating AoE damage from a single mob.
- Orange (DPS) – Kill a single mob – interrupt Health of the Void when the mob casts it at 25%.
Failing a challenge isn’t the end of the world but each failed challenge will grant a buff to Raptus (i.e. failing the healing challenge and the tank challenge will grant two separate buffs to Raptus). There are two rounds of challenges and if you failed too many of them then you will have a very rough time killing Raptus.
After you finish both set of the challenges, rest of the fight is pretty much killing him while avoiding his knockbacks and especially his Force Execution attack. Make sure you grab the curses as they can help you even if they are not required anymore for challenges.