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GW2 details Oct 15 release Blood and Madness update

The newest GW2 biweekly update arriving on Oct 15 is called Blood and Madness and will feature a return of the Halloween festival from last year along with some new additions. 

Halloween is drawing near, and Magister Tassi’s instruments are picking up some unusual energy readings. The Mad King isn’t the only one breaking through the barrier between realms—prepare to face the son of Oswald Thorn, Bloody Prince Edrick!


  • Take a spooky sneak peek at the Blood and Madness release with ArenaNet devs during the preview livestream on our Twitch channel on Monday, October 14 at 12PM PDT.

New events

  • Mad Realm Doors: Haunted doors are appearing all over Kryta, where brave travelers can dare to trick-or-treat!
  • Mad King’s Labyrinth: The Bloody Prince has taken over part of the Mad King’s Labyrinth! He’s controlling the undead armies in the Mad King’s Realm, while his father retains command of the plastic spiders, candy corn elementals, and other festive frights. The Skeletal Lich, Grand High Viscount of Candy Corn, and the Labyrinthine Horror await interlopers..
  • Mad King’s Clock Tower:  Race against the rising madness in the Mad King’s Clocktower, Tyria’s most maddening jumping puzzle! Can you make it to the top in time?
  • Lunatic Inquisition: Join in player vs. player madness and mayhem with the Lunatic Inquisition, where you’ll play as either a Villager, desperate to survive, or a maniacal Lunatic Courtier. Discover survival tools and hidden secrets within the Labyrinth, and try to survive the night!

New Features

  • Combat Quality of Life Fixes: With new ground targeting options, improvements to targeting, and a new, optional way to display condition damage numbers, we’re bringing in some great improvements to the way our combat works!
  • Trait and Skill Tooltips: We have improved the tooltip system for traits and skills. Traits now display numbers, and skill tooltips will show how skills are affected by equipped traits.
  • Balance Updates: We’ve made a balance pass on existing skills and traits with a focus on improving support builds in all parts of the game for all professions.
  • Introducing first WvW season: Starting on October 18 and running through December 5, we’ll be hosting the first WvW season! We’ll be splitting up worlds into leagues, and each world within a league will compete against every other world over the course of the season. Not only will you be rewarded for your team’s season-long performance, but you’ll also be rewarded each week that you participate!

New Rewards

  • Sweet Rewards: Get yourself some sweet rewards by participating in Blood and Madness content! Complete the Blood and Madness meta achievement to receive a Mini Candy Corn Elemental , and follow the storyline for a Candy Corn node for your home instance!


  • Candy Cornucopia: You can trade Candy Corn for new Halloween items like a Mini Bloody Prince, a 20-slot Halloween Pail, and special crafting items needed for Halloween weapons!


  • Mask of the Night:
  • Participate in rounds of Mad King Says to prove your ability to obey the maniacal monarch’s whimsies and earn yourself a
    Mask of the Night!



By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

20 replies on “GW2 details Oct 15 release Blood and Madness update”

Yay, I’m happy they brought back the old stuff aswell as new stuff to the halloween, I was scared of not being bale to get my achievements for the old halloween event. 🙂

Will the returning content be pretty much unchanged, or will there be updates to it? I’m mostly interested in the Clock Tower. Will it be the same obsticle course, or is the debris different?

Ooh, on the one hand I want to play CT as it was, but at the same time something new would be good. cake: have it/eat it D:

Arah Temple armor, light tier. You need to do the Arah dungeon to earn the credits needed to purchase it from the vendor in Lions Arch.

who upvoted this? Horrible little gremlins that eat their own kids? dude calm down that is just wrong to say ( mask still does not fit theme at all)

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