SWTOR Game Update 2.5 Patch notes

SWTOR Patch notes for Game Update 2.5, Galactic Starfighter Early access. The patch is scheduled to land on Dec 3 8 am PST after maintenance.

Galactic Starfighter Early Access

Game Update 2.5: Galactic Starfighter Early Access

Highlights
  • Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space!
Galactic Starfighter
  • Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap.
  • Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!
    • During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory.
  • Two Domination Maps!
    • Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion.
    • Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory.
  • Highly customizable Starfighters available:
    • The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.
    • The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.
    • The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies.
  • Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay.
  • Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the "?" button near the top right of the Galactic Starfighter Hangar.
General
  • Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas.
  • Corrected various typos found in subtitles during the Bounty Contract Week event.
  • Corrected a typo during the space mission Zosha Advance to more accurately reflect the mission objectives.
  • Corrected various typos found in subtitles during the Sith Warrior, Trooper, and Smuggler story missions.
  • The cinematic that plays when you exit from your ship to the Imperial or Republic fleet has been updated.
Cartel Market
    New Items
    • A host of new Galactic Starfighter items have been added to the Cartel Market; check the new Starfighter tab to see them all!
    • The new “Hypercrate: Shipment 1 Cartel Packs” is here! This Hypercrate contains the following packs: 6 Crime Lord’s, 6 Blockade Runner’s, 6 Skip Tracer’s, and 6 Space Pirate’s. Price: 7680 Cartel Coins. (Temporarily discounted by 10% to 6912 Cartel Coins!)
    • The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th.
Classes and Combat
    Combat Terminology
    • Cleanse is now defined as an effect which removes a limited number of a certain type (or types) of negative effects, usually Force or Tech, from the target.
    • Purge is now defined as an effect which removes all negative dispellable effects of a certain type (or types) from the target (usually self).
    • Many ability tooltips have been updated to properly indicate whether an ability cleanses or purges negative effects from a target.
    Jedi Knight
      Guardian
        Vigilance
        • Debilitation has been added to the Vigilance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike.
      Sentinel
        General
        • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
        • Inspiration and Transcendence no longer prevent the Sentinel from becoming Centered while they are active.
        • Inspiration now affects the player’s entire Operation group up to 40 meters away from the Sentinel (up from 30 meters). Additionally, Inspiration applies a debuff which lasts for five minutes on all affected group members. This debuff prevents affected players from regaining Inspiration while it is active.
        • Guarded by the Force now has a 2 minute cooldown (up from 1 minute and 30 seconds).
        • The health for Guarded by the Force is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
        Focus
        • Enduring no longer increases damage reduction but still reduces the cooldown of Guarded by the Force by 15/30 seconds.
        • Force Health no longer interacts with Guarded by the Force. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Focus when Twin Saber Throw is used.

          Watchman

        • The stacking "Merciless" buff provided by Merciless Slash now lasts 24 seconds (up from 15).
    Sith Warrior
      Juggernaut
        Vengeance
        • Overwhelm has been added to the Vengeance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Ravage.
      Marauder
        General
        • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
        • Bloodthirst and Predation no longer prevent the Marauder from building Fury while they are active.
        • Bloodthirst now affects the player’s entire Operation Group up to 40 meters away from the Marauder (up from 30 meters). Additionally, the ability now applies a debuff which lasts for five minutes on all affected group members and prevents affected players from regaining Bloodthirst while it is active.
        • Undying Rage now has a 2 minute cooldown (up from 1 minute and 30 seconds).
        • The health for Undying Rage is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
        Rage
        • Undying no longer increases damage reduction but still reduces the cooldown of Undying Rage by 15/30 seconds.
        • Force Vigor no longer interacts with Undying Rage. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Rage when Dual Saber Throw is used.

          Annihilation

        • The stacking "Annihilator" buff provided by Annihilate now lasts 24 seconds (up from 15).
    Jedi Consular
      General
      • Slightly increased the damage dealt by Double Strike.
      Sage
        Balance
        • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Mind Crush, and Weaken Mind from being cleansed.
      Shadow
        General
        • Combat Technique no longer heals the Shadow. The ability now increases armor rating by 130% (up from 115%) and deals additional threat when it damages an enemy target.
        • Slightly increased the damage dealt by Whirling Blow.
        • While Battle Readiness is active, the active Technique now heals the Shadow when it triggers its effect.
        • Shadow Strike has had its cost reduced to 40 Force (down from 50).
        Kinetic Combat
        • Three stacks of Harnessed Shadows no longer cause the Shadow to be healed when Telekinetic Throw deals damage. Instead, the skill grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to four times and lasts 12 seconds.
        • Rapid Recovery has been renamed Elusiveness and has been redesigned: the skill now increases the armor rating Combat Technique grants by an additional 10%/20%.
        • Elusiveness has been renamed Rapid Recovery; the skill’s effects have not changed.
        • Shadow Wrap now additionally grants 2/4 stacks of Shadow Protection when the Shadow exits stealth.
        Infiltration
        • Slightly increased the damage dealt by Clairvoyant Strike.
        Balance
        • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Force Breach, and Mind Crush from being cleansed.
    Sith Inquisitor
      General
      • Slightly increased the damage dealt by Thrash.
      Sorcerer
        General
        • Purge has been renamed to Expunge; the ability’s functionality has not changed.
        Madness
        • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Crushing Darkness, and Affliction from being cleansed.
      Assassin
        General
        • Dark Charge no longer heals the Assassin. The ability now increases armor rating by 130% (up from 115%) and generates additional threat when damaging an enemy target.
        • Slightly increased the damage dealt by Lacerate.
        • While Overcharge Saber is active, Lightsaber charges now heal the Assassin when they trigger their effects.
        • Maul has had its cost reduced to 40 Force (down from 50).
        Darkness
        • Three stacks of Harnessed Darkness no longer cause the Assassin to be healed when Force Lightning deals damage. Instead, the skill grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to four times and lasts 12 seconds.
        • Swelling Shadows has been redesigned: the skill now increases the armor rating granted by Dark Charge by an additional 10/20%.
        • Conspirator’s Cloak now additionally grants 2/4 stacks of Dark Protection when the Assassin exits stealth.
        Deception
        • Slightly increased the damage dealt by Voltaic Slash.
        Madness
        • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Discharge, and Crushing Darkness from being cleansed.
    Imperial Agent
      General
      • Increased the damage dealt by Overload Shot.
      Operative
      • Operatives are now able to be charged and pulled by other players while in Cover.
    Smuggler
      General
      • Increased the damage dealt by Quick Shot.
      Scoundrel
      • Scoundrels are now able to be charged and pulled by other players while in Cover.
    Bounty Hunter
    • The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding. (Damage was increased in Game Update 2.4)
Items and Economy
    General
    • The Life Day Orb now correctly regenerates health at the same rate as other rest and recharge items.
    • Species unlocks purchased from the Cartel Market will now properly display that they are bound temporarily in their tooltip.
    • Corrected various Cartel Market item typos.
    • Stats have been removed from the following companion vibroknife item shells, resulting in lower stats overall:
      • Gault’s BR-36 Vibroknife
      • Mako’s BR-36 Vibroknife
      • Quinn’s BR-36 Vibroknife
      • Talos’s BR-36 Vibroknife
      • Lokin’s BR-36 Vibroknife
    • The in-game mail, tooltip, collections icon, and ability name for the mini-pet “Flashfire” have been updated to show the correct name, the “NovaDive.”
    • The “S-12 Blackbolt” minipet has been updated to show the correct name, the “S-13 Sting.”
    • Obroan Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 740.
    • Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625.
    Vendors
    • Updated icons onthe Oricon Reputation vendor to more accurately reflect their items descriptions.
    • The Black Market Boltblaster MK-1 Generator has been added to the Bounty Hunter Basic Gear Vendor.
    • A new rest-and-recharge item has been added to the Gree reputation vendors. The Gree Digitization Cube can be purchased for 6 Gray Helix Components. It requires Hero rank.
    • T.H.O.R.N. Reputation vendors have been added to the game and can be found in GSI compound on Nar Shaddaa.
Missions and NPCs
    Oricon
    • The Bothrium Beast on Oricon will now have the correct sound effects.
    • Corrected an issue where a player was able to enter the mission phase for the Dread Engines, False Paradise, and The Tower’s Core after making it to the “return to the mission dropbox” step.
    Hoth
    • Hailstorm Survivalists on Hoth will have a greater chance of surviving as they are now correctly equipped with a melee weapon.
    Class Quests
    • The holoterminal on the player’s ship will now correctly display the “mission available” icon when a new story mission is available.
    Gree Event
    • Xenoanalyst II has enabled his vocal processing chip and now speaks throughout the encounter.
    • Xenoanalyst II has been rebalanced in all difficulty modes. Story mode is now easier to tank and more forgiving overall. Holographic creature adds have had their damage and health adjusted in both modes.
Legacy
    General
    • Four new items have been added to the Repair Astromech vendor which you can unlock on your ship. These items modify your ship’s Operation Training Dummy and they are:
      • Training Dummy Basic Health Modulator – Gives your training dummy 500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Standard Health Modulator – Gives your training dummy 1,000,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Advanced Health Modulator – Gives your training dummy 1,500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Armor Reduction Module – Debuffs your training dummy’s armor by 20%
    • New Legacy Unlock: Raid Markers – They are available for 375,000 credits at Legacy level 20 or 300 Cartel Coins.
    Achievements
    • Achievements have been added for the Life Day event.
    • Achievements have been added for the Rakghoul Resurgence event.
    Reputation
    • A new Reputation has been added to the Galactic Reputation tab. T.H.O.R.N. (The Hyland Organization for Rakghoul Neutralization) is a GSI-affiliate dedicated to studying and eradicating all traces of the Rakghoul plague from the galaxy. T.H.O.R.N. should be unnecessary as the Rakghoul outbreak was clearly eliminated from the Galaxy…
PvP
    Warzones
      Arenas
      • Makeb Mesa, a new Arena map, has been added to the Ranked and unranked Warzone queues! This additional map does not increase the probability of an Arena being selected as the game type for unranked Warzones.
  • John

    Really excited for the original Cartel Packs and completing some sets (Revans for less than 10mil+ an item and getting the pets and emotes) Also looking to the Gree and Rakghoul Events. First thing I’ll be doing is going to Nar Shadaa to see the THORN Rep Vendor and then getting the Gree regen item.

    • zaella

      Which Cartel pack had the Revan items? I would really like to pick up the gloves and belt. I hope it comes back into the market:)

      • John

        I believe it was the Space Pirates pack that will come in the Hypercrates :)

        • Ealeo

          Blockade Runners has the Belt and Sash, and Space Pirates should have the rest. I could be wrong, but I remember them being released at different dates.

          • Ealeo

            Looked it up, and it was the other way around. It’s Belt and Sash in Space Pirates, while the Mask, Robes, and Chestplate are in the Blockade Runners :)

  • Haggardbr

    So, still no TM-59 and R-30017 Akion blasters in cartel market as reported before (here: http://dulfy.net/2013/11/16/swtor-rakghoul-resurgence-event-coming-soon-new-life-day-items/) yet… I hope they’re released soon! :/

    • John

      wasn’t there a czerka baton or something supposed to be released and it only showed up on harbinger or something and has since vanished from collections?

      • Haggardbr

        I guess so…

  • Shulk

    “Obroan Relics of Devastating Vengeance, Serendipidous Assault, and Focused Retaliation have had their triggered stat effect increased to 740.”

    “Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625.”

    I don’t know what to say…This potentially makes PvE Relics irrelevant. Someone show me the light on this. ._.

    • http://dulfy.net/ Dulfy

      Eric said it could be a typo, guess we will find out for sure tomorrow :)

      • Scottie

        The Dread Forged have a higher staic “+power” stat.
        I suspect that is the reasoning, and that the PvE Relics do better sustained performance even with the lower procs.

    • Davzen

      Maybe it’s a typo on the dread forged pieces? They were already somewhat insignificant since the ranked pvp relics could be “farmed”…

    • django

      If this is for real, its really stupid…

    • Random Man

      Logged on today to check. My Obroan relics have triggered stat effect increases of 625.

    • Shulk

      I just confirmed it today. It was a typo after all so the PvE and PvP Values were switched. Derp >_<

      Screenshot for proof:

    • Shulk

      Yeah. BioWare made a mistake in the patch notes. PvP and PvE values were swapped. Screenshot to prove it:
      http://tinypic.com/r/wb5hys/5

    • Shulk

      Sorry for the double post >_<

  • Vox

    I do hope Assassin/Shadow has been thoroughly tested, and that -healing +35% armor is balanced and on par with other tanks.

    • iceberg265

      They were already the strongest of the three tanks, aside from occasional burst damage. Now they are even better. As if they weren’t OP for long enough pre 2.0.

  • Kim

    So, according to the site they said that warzones was going to be unlimited for f2p players after 2.5, do you know if this is really going to happen?

  • Avé

    “T.H.O.R.N. Reputation vendors have been added to the game and can be found in GSI compound on Nar Shaddaa.”

    Lies! no vendors to be found

    • http://dulfy.net/ Dulfy

      Indeed, Eric confirmed on the forums that the patch notes is incorrect. THORN vendors will be coming in at a later date

  • Nebber

    What is this, exactly?

    “Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas.”

    • Areneth

      Just ships on background in the sky and PVP Terminals on Dromund Kaas and Coruscant

  • T

    Where is the “Repair Astromech vendor” located?

    • http://dulfy.net/ Dulfy

      You need to unlock it under your legacy perks/character perks

      • T

        I tried the 50k repair droid. He didnt sell it even though he looks like an astromech ha. I certainly hope it’s not only sold via the 1 million ship repair droid unlock…

        • http://dulfy.net/ Dulfy

          It is from that 1 mil unlock I think

          • T

            Thanks for the info. Sad news.

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