A gallery of paint jobs, color module, and other customizations available in SWTOR Galactic Starfighter. Updated to include al ships from both factions.
Paint Jobs, color modules, gas canisters, engine reactants are unlocked for all ships on your character when purchased (exception is paint jobs as they are ship type specific). Paint Job give you a pattern while color module dictates what color to paint inside the pattern.
Navigation
- Gas Canisters/Engine Reactants
- Imperial Scout Paint Jobs
- IL-5 Ocula Color Modules
- Imperial Strike Fighter Paint Jobs
- TZ-24 Gladiator Color Modules
- Imperial Gunship Paint Jobs
- Republic Scout Paint Jobs
- IL-5 Skybolt Color Modules
- Republic Strike Fighter Paint Jobs
- TZ-24 Enforcer Color Modules
- Republic Gunship Paint Jobs
Gas Canisters and Engine Reactants
Gas Canisters change your blaster bolt color while engine reactants change the color of your engine aftertrail. These colors are faction specific but unlocks for all ships on your character.
Video showing all the gas canister/engine reactants
[youtube=https://www.youtube.com/watch?v=Xupc8vG27yg&w=448&h=252&hd=1]
Empire Gas Canisters/Engine Reactants
- Gas Canisters: Black-Green (480 CC)/Blue (120 CC)
- Engine Reactants: Purple (360 CC)/Green (120CC)
Republic Gas Canisters/Engine Reactants
- Gas Canisters: Black-Red(480 CC)/Yellow (120 CC)
- Engine Reactants: Red (360 CC)/Orange (120CC)
Stock Imperial Scout Paint Jobs – Blackbolt
Stock Imperial Scout Paint Jobs – Sting
SI-01 Imperial Scout Paint Jobs – Blackbolt – 240 CC
SI-01 Imperial Scout Paint Jobs – Sting– 240 CC
Valiant Imperial Scout Paint Jobs – Blackbolt
Valiant Imperial Scout Paint Jobs – Sting
IL-5 Ocula Scout Color Modules
Imperial Strike Fighter Paint Jobs
Stock Imperial Strike Fighter Paint Job – F-T6 Rycer
Stock Imperial Strike Fighter Paint Job – F-T2 Quell
FI-01 Imperial Strike Fighter Paint Job – F-T6 Rycer – 240 CC
FI-01 Imperial Strike Fighter Paint Job – F-T2 Quell – 240 CC
Valiant Imperial Strike Fighter Paint Job – F-T6 Rycer
Valiant Imperial Strike Fighter Paint Job – F-T2 Quell
TZ-24 Gladiator Strike Fighter Color Modules
Stock Imperial Gunship Paint Job
GI-01 Imperial Gunship Paint Job – 240 CC
Daring Imperial Gunship Paint Job
Stock Republic Scout Paint Job – NovaDive
Stock Republic Scout Paint Job – Flashfire
SR-01 Republic Scout Paint Job – NovaDive – 240 CC
SR-01 Republic Scout Paint Job – Flashfire – 240 CC
Valiant Republic Scout Paint Job – NovaDive
Valiant Republic Scout Paint Job – Flashfire
IL-5 Skybolt Scout Color Modules
Republic Strike Fighter Paint Jobs
Stock Republic Strike Fighter Paint Job –FT-8 Star Guard
Stock Republic Strike Fighter Paint Job –FT-6 Pike
FR-01 Republic Strike Fighter Paint Job –FT-8 Star Guard –240 CC
FR-01 Republic Strike Fighter Paint Job –FT-6 Pike–240 CC
Valiant Republic Strike Fighter Paint Job –FT-8 Star Guard
Valiant Republic Strike Fighter Paint Job –FT-6 Pike
TZ-24 Enforcer Strike Fighter Color Modules
Stock Republic Gunship Paint Job
GR-01 Republic Gunship Paint Job – 240 CC
Daring Republic Gunship Paint Job
16 replies on “SWTOR Galactic Starfighter Paint Jobs, color modules and other customizations”
I currently see no point in putting a paintjob on the imperial ships since it hardly shows even in the preview window, much less in-game.
The Republic ships are a bit better tho, but even then it won’t show much in-game…
Agreed, the imperial ones really need to be a bit more distinctive from each other and have a bit more vibrant colors.
You should just switch to Republic. 🙂
I play GS mostly on my pub alt anyways
Just to add, there’s also a toggle for swapping the primary/secondary colours around, so that, for instance, orange paint with blue highlights becomes blue with orange highlights.
Yup I will be adding the inverse mode screens today. Just wanted to get this out of the door yesterday.
How do you invert the colours?
there is a button to invert colors at bottom right corner of the cosmetic menu when you have a color module selected
Cool, thanx!
Looking at these, many/most are like a really dull game of “spot the
difference”, where the answer is “who cares?”. Couple that with the fact
that all of this will be almost completely invisible to your allies and
enemies, and I’m left wondering what madman would spend actual money on
any of this…
Same reason people spend HOURS creating a face for a character that is going to be covered up by a helmet anyway.
Or why people spend hours designing a character in Skyrim one that will never be seen by other players and won’t even be seen by yourself.
Although I’m in no rush to spend cc for the different colors, I do like having the option to customize my fighters. Changing the color scheme is a nice touch, but what I really love is how you can see the difference when you equip different weapons and engine loadouts. Dulfy have they mentioned when the new events are coming out? and what about that little Jawa vendor on Tattooine I still have 190 Rak DNA to spend and would love to get some new green crystals : )
Nothing about new event yet 🙁
Guys what about new models of fighters’? I found them as examples for preview of paint jobs but that’s the only place I found em 🙁
Why imps don’t have red engine glow? Originally they do. Plus – no TIE fighter howl sound (And originally mark V fighters had it) – the galactic starfighter is a waste. I am very disappointed, there is no star wars theme in this expansion. AND no cockpit view ffs as well!
The coolest scout paint job is missing, I forget what its called, its the one of the republic emblem. I’m wondering if there is an imperial equivalent?