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SWTOR: Developer Update Bomber Class Starfighter

New developer blog went up on swtor.com website today detailing the new bomber class coming to Galactic Starfighter in Feb 2014.

Developer Update: Bomber Class Starfighter

Greetings Starfighters!

I am Jason Attard, a senior game designer on Star Wars™: The Old Republic™, and today I’m going to introduce the first new ship role being added to Galactic Starfighter since the launch of early access: the Bomber!

A Bomber is big target, not fast or maneuverable enough to be very effective in a one-on-one dogfight, but never make the mistake of thinking it’s easy prey. Getting into range to shoot it usually involves threading through a deadly field of mines. If you do get in range you’ll find the Bomber can absorb a tremendous amount of punishment, and you’ll probably be taking fire from a nearby sentry drone as you try to whittle down its shields. Finally, if the Bomber starts to run, following too closely will likely lead to an explosive meeting with a mine.

Bombers are massive starfighters, protected by powerful shields and heavy armor, and bristling with a dizzying array of specialized weaponry. In addition to the cannons, missiles and torpedoes found on most fighters, they can also be loaded out with a variety of mines, drones and other systems, giving their pilots a huge toolbox of combat abilities, both deadly to enemies and helpful to friends.

Mines are explosive devices that the Bomber drops in space. After a few seconds their proximity sensors activate, and when an enemy gets too close they detonate, damaging all nearby foes. Bombers can equip basic damage-dealing mines like Concussion Mines or Seismic Mines, drain shields and power from enemies with Ion Mines, or slow foes with Interdiction Mines. The bomber can also equip Seeker Mines, which launch themselves at enemies from a fair distance away.

Drones are stationary AI-controlled ships that serve a variety of functions. Sentry Drones are armed, and automatically attack nearby foes, allowing them to defend control points and other important areas. There are several different varieties of Sentries, armed with laser cannons, concussion missiles, railguns, or an interdiction field. Repair Drones deploy probe droids that restore the hull of nearby ships, and can be upgraded to recharge shield reactors or refill spent munitions.

The Bomber has a few other unique new abilities, in addition to the mines and drones. It can use a Shield Projector to protect nearby ships, or deploy a Hyperspace Beacon to give its teammates a respawn point close to the action.

So if you enjoy tactical gameplay, supporting your team and laying traps for unsuspecting foes, the Bomber is the ship for you!

Source: http://www.swtor.com/info/news/blog/20140109

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

6 replies on “SWTOR: Developer Update Bomber Class Starfighter”

I am concerned for GSF balance after reading this, I see no reason to even try to kill one on my Nova :/

as if the gunships werent hard enough to deal with,,,,,,now this! so placing drones and mines at a satellite pretty much ends that. capture 2 sats and match is won…..Goodbye starfighter

Do the mines blow up when the bomber dies? If they do, ganging up on a bomber first seems to get rid of the mine problems. Also perhaps a high enough skill in evading sensors makes the mines not target you? I don’t know but it seems plausible.

The bomber sounds like a very strategic unit, which you use at the opening of a round, perhaps placing mines in strategic tunnels and places so the enemy cannot take shortcuts to your objective. Then you swap to the other vessels perhaps. Unless mines are not persistent.

That republic bomber looks awful. I’m not sure if I’m supposed to fly it through space or dip it in salsa and eat it.

Also these are ‘massive’ ships? Are bombers bigger than gunships? That seems backwards, but that may just be because I’m used to Freelancer’s ship classes.

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