SWTOR Lightning and Madness Sorcerer DPS Class Guide

A guide to SWTOR Sorcerer Lightning and Madness DPS specs for PvE. Written and edited by Invinc and Vindrik of Harbinger.

Guide is partially updated for Patch 2.7. Parse Analysis and video of rotations are from pre 2.7 and will be updated shortly.

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Overview

The Sorcerer is the only light-armored ranged dps, and is also one of the 3 dps classes that can assist with off-healing. In addition, having the best off-heals and shields in the game, as well as great utility moves like Extrication, makes the Sorcerer one of, if not the best support dps class available. Sorcerer specs are generally considered to be relatively simple, however despite this they do have low base damage when compared to the heavier hitting classes such as Snipers and Marauders. Being such a difficult class to play to an exceptional standard, few people are talented enough at playing this class to excel as much as some other classes, but in the hands of the right player, Sorcerers can be exceptional for both dps and utility. Sorcerer dps have access to two popular raiding specs:

  1.  Lightning is the more popular of the two specs, and does the highest overall dps. It has some good alternative talent choices to use for some boss fights, as well as such good Force regeneration that you will essentially have an infinite resource pool for dpsing, and great support for off-healing.
  2. Madness has one of the simplest rotations in the game, yet has a rather limited resource pool to manage. This means you’ll be forced to Consume for Force and therefore need some extra healing, which may or may not be a problem for your healers, depending on the group. This spec is also less effective as an off-healer compared to Lightning, and for most fights will generate less dps overall than its counterpart.

Offensive Cooldowns:

1. Recklessness: Gives your Force attacks an extra 60% chance to critically hit, and consumes a charge when they do. Has 2 charges.

2. Polarity Shift: Increases your Alacrity, grants immunity to interrupts and prevents pushback.

Note: Polarity Shift also gains additional benefits according to which dps spec you choose.

  • Madness: Increases your movement speed by 50% while active.
  • Lightning: Significantly reduced cooldown, increased duration and doubles chance of Forked Lightning procs.

Defensive Cooldowns:

  1. Static Barrier: Not technically a cooldown, however useful as defensive mechanic to shield yourself and friendly group members.
  2. Force Barrier: Channels a protective bubble that gives you immunity to all damage for a short while, however you cannot move or act while channeling. Grants a protective shield based on how long you were channeling Force Barrier after the effect ends which lasts for 5 seconds, and gives you immunity to interrupts while active.

Tricks of the Trade:

  1. Dark Heal & Dark Infusion: Support heals, Dark Heal is a fast, expensive and inefficient heal while Dark Infusion is cheaper, slower and heals for more
  2. Reanimation: Battle rez
  3. Unnatural Preservation: Instant self-heal
  4. Extrication: Pull a friendly target to your position and lowers their threat
  5. Consumption: Instantly regenerate Force in exchange for HP. Applies a debuff that lowers your Force regeneration for a short time, and stacks up to 4 times
  6. Overload: Frontal AoE knockback
  7. Force Speed: Massive speed boost for a few seconds

Lightning

Lightning (3 / 36 / 7 ) http://swtor.askmrrobot.com/skills/sorcerer#12-1322100320122122221322-2000203

swtor-lightning-sorcerer-dps-class-guide-build

1.1 Rates (1-10):


  • Single Target Dps: 7
  • AoE Damage: 8
  • Group Utility: 10
  • Rotation Difficulty: 6
  • RNG Dependant: No
  • Burst: 8
  • Sub 30% Talent or Ability Buffs: No

1.2 Gearing & Stats Priority:


  • **Must Have** Accuracy: 110% Force & 100% melee (1% from companion + 3% from talent = 6% required from gear)
  • 1-2 Alacrity pieces depending on Surge Rating.
  • 68-72% Surge
  • 0-120 Critical Rating
  • All other secondary stats in Power
  • **Must Have** Augments: Willpower (Resolve)
  • Relics: Serendipitous Assault & Focused Retribution
  • Alternate Relic: Boundless Ages
  • Set Bonus: 4 piece Force Master

1.3 Gearing Overview:


  • Reaching the Accuracy cap should be your highest priority
  • As one of the few classes that gains a relatively significant benefit from Alacrity, taking it once your Surge rating begins suffering from heavy diminishing returns is a good idea
  • The difference in overall dps between 0 Critical rating and 120 Critical rating is minimal, having a little bit won’t harm your overall dps, though stacking it is never a good idea due to high diminishing returns
  • Choice of relics should be made on a fight-to-fight basis. Serendipitous Assault and Focused Retribution will give you a greater overall damage increase, while Boundless Ages will allow you to focus your burst into a short window for fights with tight burn phases
  • Getting your set bonus as quickly as possible is highly recommended. It will increase your dps substantially enough that having lower item level armorings with the set bonus is still a better option than higher item level armorings without it

1.4 Ability Explanation:


  • Thundering Blast is by far your best ability, and should be used on CD. Having Affliction active on the target gives this ability a 100% Critical chance, so ensuring that it’s up at all times is necessary, as it gives Thundering Blast excellent damage output and great burst potential. It is affected by a variety of talents:
    1. Subversion: Reduces ability pushback by 100%
    2. Convection: Increases damage dealt by 4%
    3. Lightning Storm: Makes your next Chain Lightning instant and free of cost. Cannot occur more than every 10 seconds.
    4. Reverberating Force: Increases Critical strike damage by 50%
    5. Forked Darkness: Has a 30% chance to create a second blast which deals 30% damage
    6. Conduction: Forked Darkness procs increase your bonus Force damage by 2%, stacking up to 3 times, and reduce the active cooldown on Polarity Shift by 1 second
  • Affliction is your most important dot to keep track of, as it buffs Thundering Blast to a 100% Critical strike chance, as well as triggering Force Lightning procs. It is suggested that you maintain it at all times, however some people prefer not to refresh it for a few GCDs to pair it up with Thundering Blast for an easier synergy between ability CDs. Doing so makes the rotation easier, however will lead to an overall loss in dps. It is affected by one talent
    1. Calcify: Increases damage dealt by 6%
  • Crushing Darkness is a really important ability thanks to the Forked Darkness talent, however its high priority is only due to its cooldown time. Due to its long cast time you should generally avoid using it immediately before a Thundering Blast to avoid delay, but in general it should replace Lightning Strike whenever it’s available. The exception to this is during Polarity Shift, where the increased proc chances for Forked Lightning make Lightning Strike a more useful ability. It is affected by two talents:
    1. Convection: Increases damage dealt by 4%
    2. Forked Darkness: Has a 30% chance to tick twice
  • Force Lightning is a very powerful ability, but using it regularly in this spec is a mistake. Force Lightning should only be used when it procs, and although it shouldn’t delay the use of Thundering Blast or Crushing Darkness, you will always have time to use it before the buff expires. It is affected by several talents:
    1. Calcify: Increases damage dealt by 6%
    2. Disintegration: Increases Critical strike chance by 6%
    3. Lightning Barrage: Damaging an enemy affected with Affliction using Lightning Strike grants a charge of Lightning Barrage, which causes your next Force Lightning to channel and tick twice as fast, on a 10 second internal CD
  • Chain Lightning is a heavy hitting ability, and with its proc is both free and instant. It has a long internal CD so there is no rush to use upon proc, and it should replace Lightning Strike in your rotation for its use, never delaying a Thundering Blast, Crushing Darkness or Affliction. Holding it for a few seconds to capitalise on its heavy damage for a burst phase or for add spawns is viable, however you should make sure you use it before the proc refreshes to maximise dps. It is affected by a variety of talents:
    1. Subversion: Reduces ability pushback by 70%
    2. Convection: Increases damage dealt by 4%
    3. Lightning Storm: Lightning Strike, Thundering Blast and Force Storm have a chance to make your next Chain Lightning instant and free of cost. Cannot occur more than every 10 seconds.
    4. Forked Lightning: Has a 30% chance to create a second strike at 30% damage
    5. Conduction: Forked Lightning procs increase your bonus Force damage by 2%, stacking up to 3 times, and reduce the active cooldown on Polarity Shift by 1 second
    6. Chaos Nexus: Forked Lightning is twice as likely to proc while Polarity Shift is active
    7. Reverberating Force: Increases Critical strike damage by 50%
  • Lightning Strike is your general filler, and is used while waiting for other abilities to proc or for CDs to end. It is also affected by a great deal of talents, but should never delay Thundering Blast, and only ever delay Crushing Darkness during Polarity Shift. It is affected by a variety of talents:
    1. Subversion: Reduces ability pushback by 70% and each cast increases your Force regeneration rate by 10% for 10 seconds, up to 3 stacks.
    2. Convection: Increases damage dealt by 4%
    3. Lightning Storm: Lightning Strike, Thundering Blast and Force Storm make your next Chain Lightning instant and free of cost. Cannot occur more than every 10 seconds.
    4. Forked Lightning: Has a 30% chance to create a second strike at 30% damage
    5. Conduction: Forked Lightning procs increase your bonus Force damage by 2%, stacking up to 3 times, and reduce the active cooldown on Polarity Shift by 1 second
    6. Reverberating Force: Increases Critical strike damage by 50%
    7. Disintegration: Increases Critical strike chance by 6%
    8. Lightning Barrage: Using Lightning Strike on a target affected by Affliction grants a charge of Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast, on a 10 second internal CD
  • Shock is your best non-proc instant ability and is used as a situational filler. It has a relatively high cost, but deals high burst damage and has a short CD. This makes it ideal for certain situations, such as for a tight burst or while moving, however it should never be used in your ideal single target rotation. It is affected by two talents:
    1.  Chain Shock: Has a 30% chance to create a second Shock, dealing 50% damage
    2. Calcify: Increases damage dealt by 6%

1.5 Ability Nomenclature and Rotation Priority:


  1. Thundering Blast: TB
  2. Affliction: AF
  3. Crushing Darkness: Crush
  4. Force Lightning (proc): FL
  5. Chain Lightning (proc): CL
  6. Lightning Strike: LS
  7. Shock (while moving)

Cooldowns:

  1. Recklessness: RE
  2. Polarity Shift: PS

1.6 Opening Rotation:


Note: To use Recklessness most effectively as Lightning, you should use it with both Force Lightning and Chain Lightning procs.

Ideal opening situation, with initial Force Lightning and Chain Lightning procs:

Pre-cast Relic / Crush + AF + Adrenal / TB + LS + RE / FL (proc) + PS / CL (proc) + LS + LS + TB + LS + LS + LS + LS + LS + TB + CL (proc) + AF + FL (proc) + Crush

swtor-lightning-sorcerer-dps-guide-opening-rotation

1.7 Rotation Strategy:


A Lightning Sorcerer’s main power is their buffed auto-crit Thundering Blast, in combination with quickly cast abilities and powerful procs. Your dots should have a 100% uptime on the boss, and Thundering Blast should always be used on cooldown but only if the target is affected by Affliction (which it always should be). Although Lightning Strike is considered a filler ability, it is imperative to your rotation due to its procs. Force Lightning should only be used with charges of Lightning Barrage, and Chain Lightning should also be used whenever it procs, though only when everything else besides Lightning Strike is on CD.

15 second rotation (10 GCDs, no opener). Considering 2 possible cases:

No Polarity Shift, regular rotation:

Crush + AF + TB + CL (proc) + FL (proc) + LS + LS + LS + LS + TB + Crush + LS + LS + LS + LS + AF + TB

swtor-lightning-sorcerer-dps-guide-rotation

Regular rotation with Polarity Shift:

FL (proc) + AF + TB + Crush + PS / LS + LS + LS + LS + LS + TB + LS + LS + LS + CL (Proc) + Crush + AF + TB

swtor-lightning-sorcerer-dps-guide-rotation-2

Video of rotation  (Need to be updated for 2.7)

Note: The last GCD during the opener’s Polarity Shift should have instant Chain Lightning + Crushing Darkness for a perfect Polarity Shift rotation.

1.8 AoE Rotation Priority:


  1. Chain Lightning (proc)
  2. Force Storm
  3. Multidot (If fight allow miltiple dots on bosses): Affliction is used mostly since it is the only spammable DoT.

1.9 Sample Parse Analysis: (Need to be updated for 2.7)


swtor-lightning-sorcerer-dps-class-guide-sample-parse-analysis

  • Lightning Strike will deal the vast majority of your damage, considering it is spammed throughout the whole rotation with no CD limitation, as well as being buffed by several talents. Although you will naturally find that it will deal a large chunk of your dps, having it too high may indicate that you are using it when you shouldn’t be, delaying other, more powerful abilities.
  • Thundering Blast takes the second spot, thanks to its guaranteed chance to crit. A decent parse should always have 100% Critical rating for this ability, otherwise you have done the rotation wrong and have lost unnecessary dps. It is limited by its CD, so its percentage of overall damage dealt should remain relatively constant.
  • Chain Lightning has the third place for your damage done, due to its very high proc rate. Its damage should be relatively consistent as well, as poor RNG will only ever delay your procs by a few seconds at most, and it’s not integral to maintaining the rest of your rotation.
  • Force Lightning should be in fourth place, as although it’s a very hard-hitting ability, it’s limited by the long internal CD of its proc. Ensuring that you utilise the proc is necessary, but as long as procs don’t expire, this ability’s damage should be consistent.
  • The last section of your dps comes from procs of Forked Darkness and Forked Lightning, as well as Crushing Darkness and Affliction. Affliction’s damage should remain stable, as it should have permanent uptime on your target, as should Crushing Darkness due to its relatively high position in your priority. The Forked Darkness and Forked Lightning procs should deal damage relative to the abilities that trigger them, but as they are RNG based there is no way to increase them, as long as you are doing your proper Polarity Shift rotation.

1.10 Tips and Tricks:


  • Remember that Static Barrier absorbs damage, and won’t heal you. A majority of players will usually take a big hit and then cast Static Barrier. More often than not, since dps should not be taking that much damage, the bubble will not end up absorbing any damage at all. Static Barrier should primarily be used to mitigate incoming predictable damage, such as from a fight mechanic, and Unnatural Preservation should always be your next choice if you failed at predicting the hit didn’t bubble yourself in time.
  • Extrication is a very helpful way to save people from deadly mechanics that they won’t otherwise be able to avoid, but remember that it will also lower the threat of the target. Because of this, if you are going to Extricate a tank you should always tell them to ensure that they can taunt the boss back afterwards to regain the threat that they will lose.
  • Polarity Shift is a really interesting and useful CD for Lightning Sorcerers due to the multiple quick casting times. It gives an amazing dps buff, but you have to remember that in order to gain as much benefit from Polarity shift as possible, this means that you should always be using it after an Affliction in order to capitalise on the increased casting speed for 15 seconds and doubled chance of Forked Lightning procs.
  • Lightning spec has essentially has an infinite resource pool due to the structure of the talents and the increased Force regeneration that they promote. It’s the spec that’s made to be one of the best support classes in the game, with Extrication, Static Barrier and supporting off-heals to keep tanks up, and yet still has good enough dps to not be a burden while doing all of this. Trying to be the top dps with a Lightning Sorcerer is possible, but you should always remember that if anyone in the raid is capable of helping out in dire straights, it’s you, and you shouldn’t sacrifice your ops group just to parse well.

Madness

Madness (3 / 7 / 36 ) http://swtor.askmrrobot.com/skills/sorcerer#30-20320-1102232211201312230223

swtor-madness-sorcerer-dps-class-guide-build

Note: You can take the two points from Convection in the Lightning tree and instead put them into Forceweaver in the Corruption tree for fights where you will require more force management and less use of Lightning strike (5 / 5 / 36). The point in Shapeless Spirit can also be placed into Surging Speed for similar movement-heavy fights, especially those where you may be kiting.

2.1 Rates (1-10):


  • Single Target Dps: 8
  • AoE Damage: 6
  • Group Utility: 8
  • Rotation Difficulty: 2
  • RNG Dependant: No
  • Burst: 6
  • Sub 30% Talent or Ability Buffs: No

2.2 Gearing & Stats priority:


  • **Must Have** Accuracy: 110% Force & 100% melee (1% from companion + 3% from talent = 6% required from gear)
  • 0 Alacrity
  • 68-74% Surge
  • 120-300 Critical Rating
  • All other secondary stats in Power
  • **Must Have** Augments: Willpower (Resolve)
  • Relics: Serendipitous Assault & Focused Retribution
  • Alternate Relic: Boundless Ages
  • Set Bonus: 4 piece Force Master

2.3 Gearing Overview:


  • Reaching the Accuracy cap should be your highest priority
  • Unlike your Lightning counterparts, due to Madness being so heavily focused around dots and instant-cast abilities, the benefit gained from Alacrity rating is low enough that, even with the high amount of diminishing returns it will suffer, Surge rating will always be better
  • The difference in overall dps between 120 Critical rating and 300 Critical rating is minimal, but having a little will have a benefit on your overall dps, though stacking it is never a good idea due to high diminishing returns
  • Choice of relics should be made on a fight-to-fight basis. Serendipitous Assault and Focused Retribution will give you a greater overall damage increase, while Boundless Ages will allow you to focus your burst into a short window for fights with tight burn phases
  • Getting your set bonus as quickly as possible is highly recommended. It will increase your dps substantially enough that having lower item level armorings with the set bonus is still a better option than higher item level armorings without it

2.4 Ability Explanation:


  •  Affliction is one of your two primary dots which should be maintained at all times. It doesn’t tick on use, so it won’t immediately consume a Deathmark, but will deal its first tick of damage after 3 seconds. It is affected by a variety of talents:
    1. Calcify: Increases damage dealt by 6%
    2. Force Horrors: Increases damage dealt by 9%
    3. Parasitism: Crits heals you for 1% max HP
    4. Devour: Doubles the effectiveness of Parasitism
    5. Creeping Death: Increases Critical damage bonus by 30%
    6. Deathmark: Each charge increases damage done by 20%
  • Creeping Terror is the second of your two dots which should be permanently maintained. It ticks on use, so will immediately consume a Deathmark. It is affected by a variety of talents:
    1. Calcify: Increases damage dealt by 6%
    2. Force Horrors: Increases damage dealt by 9%
    3. Parasitism: Crits heals you for 1% max HP
    4. Devour: Doubles the effectiveness of Parasitism
    5. Creeping Death: Increases Critical damage bonus by 30% and increase damage dealt by Force Lightning by 25%
    6. Deathmark: Each charge increases damage done by 20%
  • Death Field is your most important ability, as in addition to its own high damage output, it buffs the damage dealt by your dots. Using it on CD is required, and any delay will lead to a loss in dps. It is affected by several talents:
    1. Deathmark: Places 15 charges of Deathmark on affected targets, increasing damage done by dot abilities by 20%
    2. Creeping Death: Increases Critical damage bonus by 30%
    3. Devour: Doubles the effectiveness of the ability’s healing component
  • Crushing Darkness is a really important ability in the rotation, and with Wrath procs will deal higher damage and be cast instantly. However, the dot ticks from this ability are the weakest of your three dots. As such, although you should not delay using this ability, finding a way to consume as few Deathmarks as possible using this ability and allowing the other dots to consume the majority will maximise your dps, as long as you are not delaying any abilities in doing so. It is affected by a variety of talents:
    1. Parasitism: Crits heals you for 1% max HP
    2. Devour: Doubles the effectiveness of Parasitism
    3. Force Horrors: Increases damage dealt by the dot component by 9%
    4. Creeping Death: Increases Critical damage bonus by 30%
    5. Wrath: Force Lightning builds a Wrath charge every time it deals damage. At 3 charges, your next Lightning Strike or Crushing Darkness becomes instant and deals 35% more damage
    6. Lingering Nightmares: Increases duration by 2 seconds
    7. Convection: Increases damage dealt by 4%
    8. Sith Efficacy: Reduces pushback by 75%
    9. Deathmark: Each charge increases damage done by the dot component by 20%
  • Lightning Strike is an ability that requires careful consideration throughout the rotation. Using it with Wrath procs while Crushing Darkness is on CD will always be a dps increase, even if doing so clips your Force Lightning channel, however this also negatively impacts your Force management in an already Force-hungry spec. Choosing when to use Lightning Strike is important and should depend on the situation, but using it to maintain Focal Lightning is its most common use. It is affected by a variety of talents:
    1. Disintegration: Increases Critical strike chance by 6%
    2. Wrath: Force Lightning builds a Wrath charge every time it deals damage. At 3 charges, your next Lightning Strike or Crushing Darkness becomes instant and deals 35% more damage
    3. Focal Lightning: Increases Alacrity by 1% and reduces the cost of Lightning Strike by 15% per stack, stacking up to 4 times
    4. Lightning Burns: Has a 60% chance to deal bonus damage and regenerate Force
    5. Convection: Increases damage dealt by 4%
  • Force Lightning is your filler ability, and as such the one that you will be using the most. It triggers Wrath, and allowing its full channel will always result in a net gain in Force. It is affected by a variety of talents:
    1. Disintegration: Increases Critical strike chance by 6%
    2. Calcify: Increases damage dealt by 6%
    3. Sith Efficacy: Reduces pushback by 75%, and each tick of Force Lightning recovers 1% of your Force
    4. Madness: Removes the ability’s CD
    5. Wrath: Force Lightning builds a Wrath charge every time it deals damage. At 3 charges, your next Lightning Strike or Crushing Darkness becomes instant and deals 35% more damage
    6. Lightning Burns: Has a 20% chance to deal bonus damage and regenerate Force
    7. Focal Lightning: Has a 20% chance to gain a stack of Focal Lightning, increasing Alacrity by 1% and reducing the cost of Lightning Strike by 15% per stack, stacking up to 4 times
  • Shock is your best non-proc instant ability and is used as a situational filler. It has a relatively high cost, but deals high burst damage and has a short CD. This makes it ideal for certain situations, such as for a tight burst or while moving, however it should never be used in your ideal single target rotation. It is only affected by one talent:
    1. Calcify: Increases damage dealt by 6%

2.5 Ability Nomenclature and Rotation Priority:


  1. Affliction: AF
  2. Creeping Terror: CT
  3. Death Field: DF
  4. Crushing Darkness (proc): Crush
  5. Lightning Strike (proc): LS
  6. Force Lightning: FL
  7. Shock (while moving)

Cooldowns:

  1. Recklessness: RE
  2. Polarity Shift: PS

2.6 Opening Rotation:


Note: Recklessness is one of the few cooldowns in the game that gives you charges to use over time instead of a passive bonus. This means that the cooldown of the ability will start running as soon as you activate it, so the trick for opener is to pop Recklessness before the pull happens (maybe during ready check) and by the time the fight starts, you will still have enough time to use both your stacks before they expire, and will have drained 10-15 seconds of the cooldown timer already

Standard boss encounter opening rotation:

RE before pull / AF + Adrenal / Relic / DF + CT + PS / FL spam + Crush / LS on Wrath procs + DF + AF + CT + Crush

swtor-madness-sorcerer-dps-guide-rotation

Opening rotation without pre-casting Recklessness:

Pre-Cast Crush + AF + Adrenal / Relic / RE / DF + CT + PS / FL Spam + LS / Crush on Wrath Procs + DF + AF + CT + Crush

swtor-madness-sorcerer-dps-guide-opening-rotation-2

2.7 Rotation Strategy:


Madness Sorcerers focus mainly on the use of Death Field to utilise charges of Deathmark for your multiple dots. Force Lightning is your primary filler ability, and thanks to some talents, it will always end with positive Force regeneration if the channel finishes. Wrath allow you to use Crushing Darkness and Lightning Strike instantly, which is an important part of the rotation. Using Wrath efficiently will increase your dps and give you substantially more burst dps. Due to the recent changes to Focal Lightning, it is also less of a drain on your Force, so maximising your use of Wrath is recommended when possible.

15 – 20 second rotation (10 – 12 GCDs, no opener). Considering 3 possible cases:

Force regeneration rotation, DF just came off CD:

DF + CT + FL + Crush  + AF + FL spam

swtor-madness-sorcerer-dps-guide-rotation-1

Full burst rotation, DF just came off CD:

DF + CT + FL + Crush + AF + FL + LS + FL + LS + FL + LS

swtor-madness-sorcerer-dps-guide-rotation-2

Priority rotation, as DF is about to come off CD:

AF + FL (until DF comes off CD, then interrupt) + DF + CT + Crush  + FL  + LS + FL + LS

swtor-madness-sorcerer-dps-guide-rotation-3

Video showing rotation (need to be updated for 2.7) 

2.8 AoE Rotation Priority:


  1. Death Field
  2. Multi-dot: Affliction is used mostly since it is the only spammable DoT.
  3. Force Storm (not recommended)

2.9 Sample Parse Analysis: (need to be updated for 2.7)


swtor-madness-sorcerer-dps-class-guide-sample-parse-analysis

Note that this is a Jedi Sage parse translated to Sith Sorcerer ability names.

  • Force Lightning will be your highest damage dealing ability, and its damage should be relatively consistent due to its lack of restrictions and being so commonly used. For shorter fights where Force regeneration is not as much of a priority, it may deal less damage while boosting the damage dealt by Lightning Strike.
  • The second section of your parse will contain the majority of your abilities, and account for a large chunk of your damage. It is well spread between Death Field and all of your dots. Crushing Darkness’ dot and Creeping Terror should be sharing the second and third spots, while Affliction should be below them and close to Death Field, which when used on CD on a single target, should be dealing a consistent percentage of your damage dealt.
  • The final section of your damage is relative to the specific fight. Crushing Darkness’ initial damage should synergise with its dot component, while Lightning Strike will depend on how often you decide to capitalise on Wrath procs, and Lightning Burns will subsequently synergise with that decision. As long as you never run out of Force or have to Consume mid-rotation, higher damage dealt by Lightning Strike will generally mean higher overall dps, and lower damage dealt by Force Lightning.

2.10 Tips and Tricks:


  • Deathmark is the most important part of the Madness rotation, and it should be used properly, consuming all charges before re-applying. The 3 dots work differently from one another; Affliction doesn’t tick on cast, and will tick every 3 seconds after cast for 18 seconds (6 ticks), Creeping Terror will tick on use, and also ticks every 3 seconds after cast (7 ticks), and Crushing Darkness does the lowest damage, but ticks every second for 8 seconds (8 ticks). As such, the theory to optimize damage would be that Affliction and Creeping Terror should burn as many Deathmarks as possible to gain a larger damage buff, but they will not be able to use all 15 stacks, so Crushing Darkness will help drain the remaining stacks of Deathmark while letting the other two dots consume the majority. The timing of these will require some personal testing on your part to grow comfortable in optimising your damage, but obviously the damage is much closer to even across all 3 dots when Crushing Darkness is cast on a Wrath proc.
  • The reason you should open with Affliction + Death Field + Creeping Terror is because of the previous explanation. By using Affliction before Death Field, its first tick will be buffed by Deathmark without wasting any time, and the Creeping Terror ticks will be almost simultaneous with the Affliction ticks.This way, you’ve already begun consuming the Deathmarks with your more powerful dots before you cast Crushing Darkness.
  • Consumption is a great way to get Force back during transition mechanics. Madness Sorcerers should always use these transitions to their advantage, and get as much Force back as the healers can reasonably heal you through, regardless of the Consumption debuff. The higher your Force is for the next phase of the fight, the better your burst dps and support can be.
  • During your rotation it’s always best to recover Force with just Force Lightning and Polarity Shift. Consumption shouldn’t be added into the dps rotation mid fight, but only in transitions, as otherwise it’s using your GCD’s without any gain in dps. If used correctly, Polarity Shift and Force Lightning spam should regain roughly 10-15% of your total Force back, and Force Lightning without using Wrath procs should always keep your Force high enough to at least reapply your dots on demand and use Death Field on CD.
  • Remember that Static Barrier absorbs damage, and won’t heal you. A majority of players will usually take a big hit and then cast Static Barrier. More often than not, since dps should not be taking that much damage, the bubble will not end up absorbing any damage at all. Static Barrier should primarily be used to mitigate incoming predictable damage, such as from a fight mechanic, and Unnatural Preservation should always be your next choice if you failed at predicting the hit didn’t bubble yourself in time.
  • Extrication is a very helpful way to save people from deadly mechanics that they won’t otherwise be able to avoid, but remember that it will also lower the threat of the target. Because of this, if you are going to Extricate a tank you should always tell them to ensure that they can taunt the boss back afterwards to regain the threat that they will lose.

How Taunts and Threat Drops Function:


It is unfortunately common for decent dps to not have a proper grasp of how taunts and threat drops work, which leads to mistimed use of abilities and a far more difficult job for the tanks. Although tanks should be capable of holding threat against any dps regardless of their skill, in some fights where taunts need to be strategically held for other mechanics, the dps understanding the mechanics behind threat helps a great deal. There are 4 types of threat drops in the game, and knowing which you have access to and when to use them is key to a successful raiding career.

  • Single-Target Threat Drop (E.g. Cloud Mind): This type of threat drop specifically functions only for your threat against your current target. If you use your Cloud Mind on a target, your threat on all other enemies will remain the same. Each use will lower your threat by a percentage of your total.
  • AoE Threat Drop (E.g. Chaff Flare | Diversion): Unlike targeted threat drops, using these abilities will lower your threat on all enemies and not only your current target. Similarly to single-target threat drops, each use will lower your threat by a percentage of your total, but calculated individually based on each enemy’s threat meter.
  • “It Wasn’t Me” Threat Drop (Force Camouflage): Marauders | Sentinels don’t have access to a standard threat reduction ability. Instead, they have a more powerful threat drop that will essentially reset your threat, making it very difficult for you to steal aggro again. This mechanic, however, only works for enemies that have previously targeted you at some point of the fight. Because of this, using Force Camouflage as a conventional threat drop is not suggested, and it should instead be saved until you either pull aggro and require an immediate threat drop, or to utilise its damage reduction utility.
  • Removal From Combat (E.g. Force Cloak): This is the most powerful threat drop in the game, and is subsequently one of the reasons why classes with this kind of threat drop should never steal aggro, taking advantage of this ability’s strength as part of their opening rotation. Activating this type of ability will remove you from combat, resetting your current threat on all targets to 0.

All taunts function in the same way; any target affected by a taunt will cause the user’s threat level to become 10% higher than the target’s highest current threat, in addition to forcing them to attack the user for the next 6 seconds. It will always put the user of the taunt at the top of the threat meter, but gains significantly more power as threat levels improve due to the 10% extra threat generated. Although the target is forced to attack the taunter for the next 6 seconds, threat generation continues regularly, and should another person have the highest threat level when the debuff wears off, they will become the new target

Dps knowing when to drop threat is an important skill. Whenever a tank taunts, the taunt icon will appear as a debuff on the target (the icon is always the same, regardless of class), so you will always know when a taunt has been used. A well timed threat drop is not necessarily used immediately after your best CDs or at the end of your opening rotation. You should always wait to use your threat drop until after you see that the tank has taunted the boss, and not necessarily the first time that they do (remember that they often use 3 taunts in a row as part of their opening rotation), as this signifies that their threat gain has been maximised. If you use your aggro drop as soon as you pull aggro on the boss but before the tank can taunt, their taunt will therefore become less effective and you may put yourself, or another player, at risk of pulling aggro again immediately afterwards. Also keep in mind that the higher your own threat is when you use your threat drop, the more significant the amount of threat lost will be.

Combat removal abilities such as Force Cloak should of course be used according to their place in your opening rotation, and not when you pull aggro, for the same reason as above. For Marauders | Sentinels, while it is also not recommended that you use Force Camouflage once you steal aggro in your first rotation, you have a slightly different timing window. Your threat drop will only actually work if you are being targeted when you use it, so you should save it until such time as you are targeted a second time and the tank can no longer instantly taunt off of you. Doing so will still help to maximise the tank’s threat, and will also drop your threat significantly enough that you shouldn’t have to worry about pulling aggro for the remainder of the fight.

About the Authors


Invinc and Vindrik are both members of <Hatred> on Harbinger, an endgame progression guild with world 3rd clear of Nightmare S&V, World 2nd clear of Nightmare TFB, world 1st speed clear (under 2 hrs) of Nightmare S&V, and numerous server firsts at the 8m level.

Invinc is the guild leader of <Hatred> and mains an operative DPS but plays pretty much every and all classes for operations. He currently leads the parses on operative lethality DPS on multiple boss fights and dummy parses. Also known as Carlenux, Carlenix (sniper), Carlenx (Sorcerer), Pyrotec (Powertech)

Vindrik mains an operative healer and is the raid leader for group B in <Hatred> (World 5th speed clear of Nightmare S&V). He is the former raid leader of <Notorious Synergy> on Dalborra, one of the world top guilds pre-2.0 (World 4th).

While the information here are mostly written by these two players, numerous other Hatred raid members and guides were consulted. Questions, comments, concerns will be answered by Invinc, who goes by the name of Carlos Eduardo Mata in the comments section below.

  • Malias

    Since Lightning has almost no loss in resource, why do you put 2 points into the extra 100 pool? Could put the final point into Double tap shock and 1 into increase Jolt lockout. Just wondering why the 2 points however not judging

    • Phira

      Most of the time you have right. But there are boss where you have to spam a lot of storm and help with bubble, rember this:

      ” Trying to be the top dps with a Lightning Sorcerer is possible, but you should always remember that if anyone in the raid is capable of helping out in dire straights, it’s you, and you shouldn’t sacrifice your ops group just to parse well.”

      In these cases you need more pool, but for many many boss you can use the point in the other talent, so it depend on fight, is just a little difference :D

    • Carlos Eduardo Mata

      there are many utilities a sorc dps can do, its true your force “should” not go down, but sorc dps lightning is the ONLY dps class that serves the purpose of a 3rd healer in a raid, having 600 force, when a healer dies, or a tank dies (1 tank tanking multiple adds he should be tanking) when someone is battle rezing (or sorc himself), EVEN if the boss is at 5% almost dead and healers dead and u need to keep tank alive, the sorc can pretty much spam shields + dark heal / infusion and save the fight, i would take that change 100% before taking a small RNG chance on an ability i would rarely use anyways for a dps increase i will prob dont need :D or lockout on interrupt i will need even less…. when this happens in my raid, i have to find a transition to respec healer mid fight (operative dps) since i can just do 3-4 heals at most if i know i am not enraging, if i were a sorc dps with 600 force i wouldnt need to do this :P.

      • Anthony Schroeder

        Lol sorc off heals dps is horrible hps, its better to respec anyways. I do respec when needed in 5-8 seconds so I don’t even have to find a transition time often. (And yes I have timed it against boss channels.)

  • Mossie

    I’d like to point out that when you described the priority for madness you used the priority for Balance Sages…

    • Mossie

      Ability Explanations*

      • http://dulfy.net/ Dulfy

        Oh shoot, my bad. thanks for the heads up. Will correct it now :)

  • Anonymous

    How is Lightning not RNG dependent? With all those procs wouldn’t it make sense that your dps would be higher if you were luckier?

    • Carlos Eduardo Mata

      the RNG is consistent and not huge part of the rotation, the huge RNG comes on opener ideal Recklessness, beside that is pretty much lightning strike spam keep dot for thundering and auto crits, chain lighting and force lightning just when they happens ,the majority of the dps in your rotation wont depend much on this RNG… also having your best ability have 100% crit chance totally reduce an RNG aspect on the spec as you will “never” have an inconsistent thundering blast or a parse with “higher” TB dmg if u do the same things = same dmg (beside relic procs etc, but yeah)

  • whateverdude

    I don’t get why would anybody put two points for extra 100 force on the Lightning spec because that spec RAREly lose force or not at all…………

  • Borachev

    Just a few things for the Lightning spec. For one, in the opener you have the second application of Affliction after the third Thundering Blast. I think this is a typo as it wouldn’t give you an auto crit. Next up, allowing Affliction to fall off for a couple gcds in between Thundering Blasts is actually a dps gain as it allows for more Lightning Strikes (and Forked Lightning procs along with the Chain Lightning proc) to be used during a fight. It also makes management particularly easy when running with another Sorceror in the group as long as you can count your TBs.

    In the opener, I’m not sure why you don’t use the adrenal and Polarity Shift at the same time as you a) want to get as many hits out as quickly as possible, b) get as many quick casted TBs in as possible and c) get Polarity Shift on cooldown.

    A neat trick as far as the AoE goes, Chain Lightning can actually proc off separate cooldowns from Force Storm and Lightning Strike. So you could do CL > FS> CL > LS > CL and then probably die because the tanks weren’t ready for you to do that.

    I personally prefer having a second point in Chain Shock as opposed to two points buffing the bubble since in the chance it’s necessary it’s more potential damage as opposed to less damage taken.

    All in all, another nice guide.

    • Carlos Eduardo Mata

      you are right on the affliction corrected it thank you!!.

      in the opener, Force lightning + TB have no buff whatsoever with PS more than alacrity, same with CD, pol shift double teh chance on forked lighting (chain and lighting strike) making it pretty much double dmg for the duration (60%) so considering adrenal 15 sec duration… u could even use right after TB cast since it has “range” to get to the target and the ability consider the dmg once it hits the target, not casted (also like vicious throw on gore windows for example)…. so even without that you have not counting alacrity (which does count and will reduce this timers a lot) TB around (2.0) + LS 1.5 + FL 1.5 = 5 seconds… first Tb + LS is just RNG luck to proc the ideal opener for CL + Reck (giving at least afflction one tick before happening so u have room to react as well as CL proc), yo will have much likely 10 GCD of perfect Forked lightning and 6-7 inside the Adrenal Timer.

      considering PS has no effect other than alacrity on TB and FL using pol shift on this abilities reducing the 10 forked Lightning GCD to 8, seem in my opinion a DPS lost, for a 4.5 second reduction on the CD lenght that wont affect in a boss fight probably, not sure if u agree.

      yeah thats a nice trick for AoE!! didnt know that or paid much attention, as i usually just prefer to Hard cast CL + FS + CL pretty much add group is dead or i am dead lololol.

      that point is up to preference, i prefer buffed bubbles, pretty much i like sorc dps preferably as the last “tips and tricks” explain it, i am sure a sorc can compete with mara and sniper etc in dps and might beat them (handcuff or jurbeke for example) however in a raid group or my raid groups i prefer to have designed roles, in 8 man if my group is Merc mara sniper Sorc, i would rather have Mara/sniper focusing n dps (they have no other utilty beside CD) and merc focusing as much as possible on dps (if pyro) with eventual Kolto bombs or cleanse/quick heal, and sorc focusing on dps as much as possible but being a back up for healers in times of needs, majority of the wipes on hard fights are mechanics / mistakes, once u get over them, its enrage, so first you need to “beat the fight” AKA survive it, and sorc is awesome to help do that, once you survive it, if you enrage then you can start thinking on maximizing, but i would rather see the fight “ending” AKA enraging at 3-5% than wiping constantly on 50% without knowing enrage timers or trying extra hard for dps we / i might not need :).

      • Borachev

        Then why is it that the best Lightning Sorc (actually Telekinetics Sage) in the game uses Polarity Shift where I recommend it? Trust me, the ideal place to use Polarity shift is during the GCD of Affliction along with your Adrenal. You get your biggest hit on the target faster and more attacks that are affected by the Adrenal on the target again, faster. Doing it any other way is a minor DPS loss. You absolutely need to use Polarity Shift during the GCD of
        Affliction.

        • Carlos Eduardo Mata

          i wont argue with you at all, like ive said multiple times experience > theory, however, telling me he “uses” something is different between he has “tried” both and this ended up being better, if you tell me stomach or your contact did try multiple times that opener vs this one and his one is better, then perfect :) but unless you dont try something (if he havnt tried which idk) you dont know if its better than other, i agree the used by usually the ones that parse higher are usually the better info if they have tried and can say one is better over the other, however just arguing “this is better because the “best” does it” lacks argument :), so ask him and let me know if he has tried both to back up that information please and thanks :D.

          however regardless of that i would love to read what is the theory behind that statement. the only thing that comes in my mind is if PS open room for 1 extra GCD in the adrenal window? which idk because its usually just 10 GCD in PS, with 2 TB in it, it will for sure be only 10 GCD… so if you already have only 10 GCD with PS, 1 is always a TB, so 9, only abilities that get affected are LS / CL, why would i want to waste 2 more GCD during its CD for a TB and FL (proc that cant go any faster than it goes) that will gain absolutely no bonus at all from PS and my GCD count in the adrenal will still be 10 GCD … beside the fact that the “best” sage uses that which i wont argue or try to… i dont see any logic in reducing the possible dmg output of a perfect PS rotation just to use 4.5 seconds earlier (where the extra 2 possible Forked Lightning would reduce it to 2.5 sec)…. so aside from the fact of what he uses, we know it already, ask him and let me know if he tried that and would be awesome if you can explain the logic behind that theory :D thanks!.

          i saw stomach parse and he almost every time just use LS + CL or LS + FL with recklessness, so i guess a more accurate “opener” for his style is the “no force lightning opener” or a “no Chain Lightning Opener” counterpart, that uses PS right on TB / adrenal + burst it and just uses recklessness asap with LS + X filler, however the FL + CL recklessness is probably the best opener, just rarely happens.

          • Handcuff

            Ohi Carl :D

            Recklessness is different for sages. Because of the delay from cast time to when it hits target, I can get 3 attacks in per 2 stacks (except on opener, where I usually just go for Disturbance + Telek Wave). Usually it ends up being Disturbance > Recklessness > Disturbance > Telekinetic Throw (proc), and all 6 hits crit.

            Under extremely ideal conditions (very rarely happens), I have both procs up and just finished casting Mind Crush, in which case I would use Recklessness > Disturbance > Telek Throw > Telek Wave, critting all 6.

            Like Borachev said, I am fairly certain using Polarity shift a split second before your first TB is ideal. Doing it this way allows me to get 2 TB off, and usually another 2 gcds after 2nd TB before casting Crushing Darkness again right before it wears off. Not sure if I’ve tried it the other way because it makes no sense, but if you have anything to support it being a dps gain I’d try it :P

            • Carlos Eduardo Mata

              for sages you mean, for sages only or both sages and Sorcerer? i have… never noticed that to be honest, thats interesting, so the first Disturbance crits first charge, then second cast (trigger crit) but the last charge is used on TT so all 3 abilities hit (6 crits)? thats…. an interesting crit.

              yeah exactly why do i want 2 TB in the Pol shift window? the talent says : polarity shift makes “forked Lightning” have twice as chance to proc… Forked Lightning: Lstrike + Chain lighting.. Forked Darkness: Crush + TB…. they are different things, so as far as tooltip and talent, TB + Crush has no special benefit PS more than alacrity, not sure if you have tested this to say Forked Darkness is affected by it too, but as far as talents tooltips, it shouldnt..
              so the whole logic behind Pol shift maximum dps is doing as many chain lightning + LS as possible for 60% Forked Lighting > 30%… so thats why i say You Set up Crush / aff / TB + PS Spam 9/10 GCD in either LS / CL and 1 GCD only with TB (wont delay that)… delaying Crush and Eventually Affliction will be delayed 2 GCD (both part of PS) just like you suggested to start over Aff + TB + Crush… in the opener its 8/10 because “ideally” you want that recklessness with FL + CL, so eating that PS GCD for a FL recklessness is an Improve. i have no, real parse to prove it as my sorc is geared for healing i legacied couple of stuffs and made up parses up to 3200 at best (mostly 72 old healing gear lol no relics) so cant obviously compare with other people parses but worked really well for me, your form worked really well too, we all know RNG can buff and destroy opener/parses in seconds so its really hard to find an “improvement” lol, however unless you guys know and i dont that Forked darkness = Forked Lightning for that talent, the logic seems pretty solid :S

              • Handcuff

                It does not work on sorcs, because the damage is instant, sorry ;)

                I suppose I’ll give it a try, my logic for using it with adrenal is getting the most apm with adrenal up and getting 3x 2 second casts (normally) in the polarity window. Also would make Polarity Shift come back sooner.

              • Carlos Eduardo Mata

                yeah i noticed that, also using your style the “delay” affliction fits more, awww damn sages beaing sorcs, ill add that in the tips… yeah like i said in the comment “maybe” the alacrity helps u get 1 Attack off more during the adrenal that would make the difference, it doesnt (at least with my alacrity) do it during PS since its always 10 GCD…. so opener u might be right, but the logic behind the rotation Polarity shift is pretty solid: maximing 9/10 Forked Lightning talents + 1 TB in it “sounds” like it should increase dps

                and the pol shift coming sooner is true, however is 4.5 secs only, adding 2 extra forked lightning in the Pol shift will also increase the chance to further reduce the CD 2 sec, so if everything goes right its a 2,5 sec delay, which might or might not be a used after all, however give it a try, best case, it works and slightly helps with dps, worst case is either same or worst and its rejected :), pretty sure u would do some parses one of these days anyways just for funz like everyone else does lol

              • Handcuff

                Affliction is instant, as is Mind Crush. The only advantage Sages have is the ability to get 1 extra crit from Recklessness, so it’s not really a big deal in the grand scheme of things considering you have to have the correct procs and be in the right part of rotation for it to work. Otherwise, you’re just delaying the use of recklessness.

                Also, I figured this out on my own, and don’t think anyone else really does it, as I’ve never seen anything about it (I did post it somewhere on the forums recently).

                I’ve been waiting to parse for a while now, still need an implant to be bis, which I hopefully get tomorrow… damn rng implants.

              • Carlos Eduardo Mata

                yeah thats quite an interesting tip, i would have never known it since i dont play sage or pub side lol, but yeah small but improvement after all if it happens :P.

                lets be honest, who here DOESNT need a fucking implant for BiS? lol, i need mine too, so does at least 2 more raiders in my raid, doing 16 man Neffra with 8 man group to get 2x loot only give us implants when we do alt runs, with mains is double belt, the boss thinks its funny -.- lolol
                anyways good lock with that RNG and to me as well as i want mine too >.<

              • Handcuff

                My group finally gave in and we are now abusing the system. 16 man, all mains, and 14 people /stuck when boss is low. 2 mains kill and get loot (this part is tricky as boss will1 shot you). Do it again, with the people who already killed boss on alts, have 2 mains stay for kill, everyone else /stuck before he is killed. Rinse, repeat. We did this 4x last week, but technically you could do it a lot more if you have the alts for it. Not guaranteed to get you an implant, but your chances improve drastically.

              • Carlos Eduardo Mata

                thats an interesting method lol, with a 16 man group u guys should have lots of alts for alt 8 man, pretty sure from our 5 groups, we missing like 1-2 per group at most, thing is atleast 1 of those groups has like 5-6 alts with either 1-2 implants (some people even have 3 chars with 2 implants) since the RNG always favor the alt group and not the mains >.< lolol.

            • Hatred_Bad

              We can do a gimp version of the third crit. It’s more the games client not catching up with the action than a animation delay however. Good guide carl even though you didn’t pre-cast CD before a “superior player” told you about it.

  • Phira

    The 2 point in reserves in lighting spec are pretty useless for most of the boss. Where you need lot of AOE of course, but in most of the case is more usefull one point in chain shock, so when you have to move for avoid something you can refresh affliction and throw a shock :D

    • Carlos Eduardo Mata

      i replied something similar below in a comment if u want to read it as far as those points :D

  • dranged88

    from the parses I have seen madness is doing more dps than lightning. the number crunchers on the swtor class forums update frequently and madness has parsed over 100 dps more than lightning. lightning is also not as mobile as balance, so boss fights with a lot of movement madness pulls way ahead.

    • Phira

      It really depend on boss. Madness is very usefull when you have to move a lot around, because if you miss something in the lightning rotation you loose lot of dps. I think the hybrid one really do a lot more than the full madness i have to parse it well when I have time.

    • Carlos Eduardo Mata

      lightning is not exactly an easy class to play, it requires the right use of the right abilities in the right time, otherwise it goes to hell, i was doing more in madness too since i always was a madness deeps, i had to spend A LOT of time on dummy, analyzing and testing until i figured out the stuff, eventually lightning does come out on top of madness, not to mention the resource /utility/ burst almost every secondary points between madns vs light spec goes to lightning spec as well.

  • HighPredator

    There is something I don’t quite get with data regarding lightning spec. Why 0-120 crit rating? For example noxxic says 30% which is around 390.

    • Chunky

      Noxxic has been wrong about everything since before 2.0 and for some reason all of these guides say some crit in the priority part, even though as it correctly then explains in the overview crit is completely worthless.

      • HighPredator

        Well I don’t see an explanation. There is just a general phrase.

        • Carlos Eduardo Mata

          well, there are mixed stuff most of your abilities get surge buff, however not so big, also TB your best ability has 100% crit chance, so that reduce the amount of dmg needed from crit a lot less than expected… also ill go with experience and say the best two sorc lightning ive seen, handcuff as far as his last time i saw his stats and jurb (which he also told me Hc stats) were using low power for awesome dps.

          the difference between crit vs power is really small, in any class regardless of the points, each class has an “approximate” where crit would get “more” utility over power, which is what most people aim (either by practice or theorycrafting coding), however for all class regardless of this: crit will always give u (if used in decent numbers) a small consistent dps buff, let for example my operative parses, if i go 300 crit i constantly parse 3800-3850 not missing… if i go 124 crit u will always get inconsistent numbers but more capable of higher numbers, my usual parses are at 3700-3750 however i managed to get a 3950 once, because… if your crit rate at 300 = 36% on a whole fight parse (counting talents etc) if you get a parse with 124 crit = 36%+ on a whole fight, AKA same crit % on both fights but more power in one, you will get a higher number with the low crit parse of course.

          explained simple, as long as numbers are normalized, (50-200 or 200-350) the difference is minimal, 50 vs 150 is a real small increase if there is any increase, same with 250 vs 350, so finding the right spot for your style or what you usually parse is a must (or just listening to what other people parse), either way the low crit parse, on every class, if you do 100 straight parses, u will get 1 that will be your best one (probably, higher chances) when the RNG (luck) get that high power with 10%+ crit than you should.

          • HIghPredator

            I see. Thank you.

    • Carlos Eduardo Mata

      beside the explanation below, noxxic is outdated from like 1,5 lol, terrible awful guide, anything you do never read it, not saying this one is the best, jsut saying that one is the worst, read anything on forums, or this one or from any other player instead… 30% crit was base crit for lvl 50 from gear since it was so easy to get, now they changed the formula for crit rating making it much harder to get to 30% in most specs, an average class with just the “usual” crit talents would avg between 25-27% crit at most.

  • Runil

    Are there any builds for Marauder/Sentinel? I’ve been looking for one but I can’t seem to find any.

    • Phira

      There are for all classes and advanced. Just wait they come out :D

    • http://dulfy.net/ Dulfy

      If all goes well it should come out later this week. It is the last one we are releasing and since it can bring up alot of discussions we want to be able to focus on them :)

    • Carlos Eduardo Mata

      what she said, warrior is a class that will need a lot of discussion so we will need time to either answer everything or fix if something is wrong all that so its releasing last :), also making that guide as far as rotation is way harder when you trying trying to control Rage spent / earned, i cant do that without a calculator lol to not mess up my rotations with missing rage :P

  • Konoha the Wiper

    basically spam the shit out of lightning strike lol

    • Carlos Eduardo Mata

      both sorc specs has a lot of spamming lol, either Lstrike or Flightning lolol compared to others :P

  • Leonardo

    I still parse 150-200 more with madness in the dummy, and i also use the 2 piece set bonus from pvp that reduces the CD on crushing darkness

  • LordElfa

    I still enjoy the hybrid build between these two trees.

    • Carlos Eduardo Mata

      yeah some people does, ive never been a fan i prefer full madness, however there is no raid parse or dummy parse anywhere that prove that spec is still viable to compete or be worth of a guide, so didnt bother, considering also the guide is madness – Creeping terror, just a way easier rotation with a buffed FL sometimes lol :P

      • LordElfa

        Well, I mean untouchable AOE skills, great Dots, and never ending force. It may not have the raw numbers, but it has lots of utility. More so for mob play than single target bosses, but it’s no slouch there either.

    • Junna

      The hybrid 0/16/30 build is viable at least up to HM S&V and partially into HM DF. I can’t speak beyond that because I’ve not run it / played with anyone above those OPs (I run tank / heals as in my progression team). IMO, the hybrid build is a primarily a PvP build that can be used fairly effectively in PvE. I run a 1/16/29 build that has the insta chain lightning proc but without the stronger bubble. It is the very definition of glass cannon. In PvP it hits hard but requires support / peels to maximize dmg. In PvE it functions pretty much the same way, although you might want to reorg points to get the stronger bubble. I’ve found I parse about the same as my other dpsers in the same level of gear.

      For the build I run, the dmg profile is pretty much the same as full madness except you trade Creeping Terror for Chain Lightning. You basically give up Creeping Terror, Focal Lightning, 1 point into Shapeless Spirit, 1 point into Devour and 2 points into Seeping Darkness. What you gain is Subversion, Lightning Barrage, Lightning Effusion, Chain Lightning and Lightning Storm. So basically, you give up the Creeping Terror Dot and the 4 stacks of alacrity with Focal Lightning, but you gain a significant improvement on force management to the point where you almost never need Consumption.

      I’ve found with full madness that Affliction + Creeping Terror + Crushing Darkness consumes all deathmarks before Death Field comes off CD. But with the hybrid, I have 1 to 2 left while I’m recasting Crushing Darkness and I immediately can reapply deathmarks with DF. It’s seems much more efficient than full madness with a possible waste of the odd deathmark every once in a while. The loss of alacrity with Focal Lightning isn’t much of a big deal. With Wrath procs, 9 times out of 10, the only ability that benefits from alacrity is Force Lightning and with Lightning Barrage ticking FL twice as fast, it balances out. The additional force regen from the alacrity boost isn’t much of an issue either since your force management is much better with Lightning Effusion. Not to mention you now have more GCDs available for dmg abilities since you no longer need consumptions and you aren’t stressing your healers by asking them to fill you up.

      So IMO, it is a very fun build that can be used in PvE at least to some level. I think it could be used in NiM TfB / S&V or HM DF/DP, but I haven’t seen it myself – it’s just gut feel at the moment.

      • LordElfa

        I’ve used it in all the nightmare modes, its been my primary mode for 2 years now and it does nicely.

  • Sangz

    Good guide. I have one issue with the information provided however with regard to the madness DPS spec: The 5/5/36 spec, which you mention as an alternate, is proven to be a higher DPS spec than the 3/7/36 you list above. I’m not sure how 3/7/36 rose in popularity after it was determined 5/5/36 was better months ago, but 5/5/36 is without a doubt the better of the two specs for absolutely damage output.

    Also, you may want to add in your tip section that if you use Deathfield on more than one target while Recklessness has 2 charges active, it will consume both charges. This is significant loss in DPS, since you are essentially losing one Recklessness charge. Obviously this isn’t a problem if you are only fighting a boss, but if you happen to Deathfield a boss + adds with Recklessness active you are going to be losing DPS.

    • Milas

      I had the highest madness parse back when I was BiS with 3/7/36. Where was this proven?

      • Sangz

        Elidhu did the initial parses back when 2.0 was released which was posted on the forums. I did a second round of parsing for 2.4, which I never posted on the forums, but the same spec held up. Both during his parse and my parse I saw 5/5/36 return higher DPS.

    • Eramef

      I’m confused…. aren’t Death Field crits a GOOD thing? With all the bonuses to crit damage it gets, it seems like it’d be ideal for both recklessness crits to be on a Death Field.

      • Sangz

        Yes, you absolutely 100% want to crit on Death Field, however, you only need 1 charge of Recklessness to get that crit buff. Using Death Field while the AOE covers multiple targets while having 2 charges of Recklessness consumes both charges, which is wasteful. I’m not saying don’t use recklessness on death field, I’m simply saying if you are going to hit more than one target with your death field, make sure you only have 1 charge of Recklessness active

  • darkfather

    The “No polarity shift rotation” is wrong imo. After the 6th skill you need to use Shock, which can build up Chain Lightning again for another use. Then re-do Affliction and Crushing Darkness starting your rotation over again for Thundering Blast. Thundering Blast should NEVER be used without Crushing Darkness before hand. The tree set-up is a bit skewed as well. But, I guess that is just my build. 39270hp with full 72/78 gear and I never get any complaints on my dps output. :)

    • Carlos Eduardo Mata

      shock doesnt build chain lightning :)… blast /strike / storm does as far as i know

      • darkfather

        Mine does.

        • Carlos Eduardo Mata

          chain shock talent Vs chain lightning is complete different things… shock do not proc force lightning, shock has its own talent that has chance to proc a second shock to do less dmg just like forked lightning :)

    • Guest

      darkfather please learn what you’re talking about before you try to help others

      • darkfather

        How exactly do I not know what I am talking about? o_O. Playing the game for over a year and half with 13 toons, 4 of them 55’s, and doing HM’s and don’t know what I am talking about? lol.

  • Element

    I disagree that lightning has no RNG. Alot of this classes DPS is VERY dependant on RNG Chain lighnting has to proc. Force lightning has to proc. Forked ligtning has to proc. IMO thats alot of RNG. Not sure if it was a typo or if im wrong in this thinkin other than that great guide as far as i can tell

  • Milas

    Going to post some tips/suggestions from my PoV about madness. Anyhow I’m Milas from Hatred before I stopped playing I had a top three parse and multiple highly ranked fights on torparse.

    Tips

    – Never use consumption unless you are in a transition phase or you have UP, up and you can use it x2

    – Extremely easy to DF into a wrath proc LS with 1 GCD or vice versa. Do this as much as possible. IE —> LS-DF-FL won’t do the fist bump animation after DF saving you time.

    – Same as above recklessness won’t do the awkward animation if you have something Q’d up.

    – Same as above with FL, the last dmg tick goes out at .2, you can cancel animation for DF/LS/etc.

    – Lighting storm is bad don’t use it unless its hitting max targets and you stop the channel as soon as one dies ( extremely force negative)

    – Pan your camera, both FL & affliction don’t require you to be looking at your target to attack it/dot it.

    – Don’t be afraid to shield raid members & help with healing.

    – Don’t be the person who throws affliction on every add in a burn phase to look cool on parses. I’ve seen this it hurt inside.

  • Lacusar

    This Maddness-build…..sucks.
    Skilling Forceweaver is more important than Seeping Darkness. At 78er Armor-rating you even don’t need to skill it and anywayy crit is for Dots not so important like for instant-dmg.

    Actually if you want to play it so, if you got a boss-fight like Council or Bronthes with 10 Minutes or max dps. you lose much more Force than you can regenerate over time.Using Consumption is ok if not in hard boss-fights. In End-fights it’s near self-kill, when healer have to much to do with hold the raid up in live.

    The Possible Way to get a bit better reg is, skilling Forceweaver and spent the last Point in Subversion so the chance is possible high with LS to get the buff.
    http://swtor.askmrrobot.com/skills/sorcerer#2-120320-1012232211201312230223
    Even using LS only with the wrath-procit cost much Force.

    • EightSix

      Take the points out of alacrity and put them in crits

  • Malias

    Recklessness before Force Lightning is a huge waste, it doesn’t proc crits on Force Lightning and as a Sorc its range is already set to 30 meters. It should Be used with Lightning Strike/Chin Lightning proc to get the most dps out of it

    • Buddy

      It increases the crit chance on all 4 ticks and only consumes one charge. It’s great to use FL with it.

      • Malias

        Just tested your theory, thought i may have missed something, only 3 of my ticks crit each time i had recklessness up, you may be getting lucky with all 4

        • Buddy

          It’s a +60% crit chance increase. So for me I have an 85% chance per tick to crit. So it is often 3/4 or 4/4.

  • Mike Myers

    Why not put 1 point into Force Horrors in the lightning tree instead of 1 point in Seeping Darkness. If Affliction is supposed to be up 100% of the time, wouldn’t it do more damage over time than the extra 1% crit?

    • Lacusar

      As lightning-dd it doesn’t matter you don’t set Affliction for its dmg. You set it for it 200% crit-bonus for Thundering Blast.

      But ok if you put it so its even more usefull with 3% more dmg. The Point is, set a skill-point in Seeping Darkness is in both Builds bad if you reach 25-30% Crit-Rate with only Gear or better to say if you reach with Gear 28% Crit-Rate its complete useless to skill Seeping Darkness.

  • Anthony

    Yea I’m sorry, but there is no way in the world you shouldn’t be using Polarity Shift on CD. ANYONE that has parsed and examined parses of Sorc dps would know that. Furthermore, why in the world are you taking two points in force building and leaving one out of the shock boost? Now I know that you don’t use shock very much (assuming you can infact sit back and turret), but there is absolutely no difference to having 550 force as a Lightning sorc than 600, infact if there was another good point to spend lower in the tree, I wouldnt even take one point there as Lightning sorcs could manage with as little as 200 force the way they work right now.

    • http://dulfy.net/ Dulfy

      The point allocation into force was explained in this comment here: http://dulfy.net/2014/01/13/swtor-lightning-and-madness-sorcerer-dps-class-guide/#comment-1198097056

      • Anthony

        I understand the argument about when needing to heal, but like bioware, I believe you grossly overestimate the power and utility of sorc healing while in any dps spec. A sorc heals in dps gear is capable of what 2000 max hps for 60 seconds? To be honest, in all but the most dire of circumstances, Merc dps are almost more useful in terms of off healing, because of their very low cd aoe heal that can actually be fit into a slightly reduced rotation throughout an entire fight.

        And if you are only really using the extra force to bubble, there really isn’t any point to taking the extra 50 force, as the extra 50 force doesn’t even allow you to put up an extra bubble unless you are topped out on force, and even then it goes from 8 bubbles to 9 bubbles (why you would want a 9th in 9 gcd’s I don’t know).

        Shock on the other hand is an extremely useful move (if only its cd was lower), not in the idea of a parsing rotation (in parses it’s trash I know), but rather in almost every fight as a practical move. There isn’t a single fight out there in the current nim/hm progression that allows you to “not move” for the fight and every time you have to move as a lightning sorc, shock should be used on cd as it’s basically the only instant we have.

        • Carlos Eduardo Mata

          the thing is that people tend to read stuff on a really extremist point, there is by no means the need in a boss fight for a class to totally respec on a boss fight (1 out of 500 attempts ive done probably), the utility of a class comes from “what can you do in your spec to improve other people QoL or in this case, what other role can you perform using your dps spec” the idea behind it is not doing offheals full fight, not even doing 60 seconds of healing (its a for sure enrage), the idea is being a good player and smart player, if your tanks are dieing and so is your marauder, your sorc healer is at 25% force and op at under 45 Energy, if you are a good player you notice this, you are a lightning sorc AKA 100% force, what do you do? let them die / wipe? or force your healers to lose all their resource eventually causing a wipe later? well, thats what most people do. what a good player does is, couple of static barrier, quick Dark heals or maybe a recklessness Dark infusion to keep tank up, until the healer can get steady again and keep things under control, this is a TEAM game, not a role game… saying a dps would not heal when needed is like saying a healer dont have to dps when needed. so during big manifestation on nightmare styrak, does your healers and tank just stand there? shielding and building Rage (jug tank) not dpsing, i mean their job is to tank and heal, not dps, only the 4 dps should be able to push it under this theory, nop… thats wrong.

          Dps doesnt have to be the most useless role of all roles just because you can parse your numbers, healers will always help dps if they are good, and tanks will always maximize their dps, there is no reason for a dps capable of healing not to saving the group because its not “your role” or a dps operative not doing a stealth rez because WTF i am parsing my numbers Bro! lets wipe and thats it!… thats a huge mistake, you have to know your class and capabilities, in my guild, me as a guild leader for example, i have no problem having a sorc dps doing 40565032051 DPS being the best, BUT if someone dies and that battle rez is not done in the next 2 seconds by you, or when i see the parse you had 0 healing done not even shielding yourself, you are out (in my raid at least) to have a sorc not playing at 100% of its capabilities, i would rather have a sniper doing same dps, probably less dmg taken and ballistic shield for the group.

          same with merc dps (we have one, he does heal at leat 120k healing done per fight doing insane numbers) op dps (i do it, i do the stealth rez and my 60k healing done when possible most of the time), anyone capable, you would say, “your healers are bad” this is useless, “you dont need to help them”, but thats not true, you help them when the fight requires help, when u check dps log, our healers have 250Dps each one, because when they didnt need help, they were dpsing, making up for our dps lost… T e a m w o r k :D.

          sorc is way better healing class than any other while dpsing, specially lightning, merc can drop 1 kolto bomb, and maybe 1 other heal, this forces them to at least do couple of rifle shots to not get overgeated, same with my operative… sorc can just shield + off heal and keep dpsing right away thanks to the huge force pool.

          the last point on shock is really up to preference, i would say yeah it most fights its more useful, maybe, the dps gain from it is probably minimal, extra 15% chance on proc, by the number of shocks u do, is probably not even a dps increase in most fights, but yeah it could be more useful than extra force, however in tight clutch situations the extra force can be a life saver, in a fight like styrak nim last phase if your healer is dead during the kell dragon phase, u dont have 5 seconds to respec, the extra force spaming dark heal might be the difference between a kill or not.. so for me i would rather have the force that might be useful for a clutch kill on an important situation, than a small probably non existant dps buff that will go to waste or not being used in majority of the fights. :)

      • Anthony Schroeder

        Btw, I love your guides in general and this is a very nice starting point for most players as they learn to narrow down their own tendencies and preferences. An interesting aside for Sorcs (I don’t know how well this can be done for Merc and Ops), when raiding with our non-main groups (because the main groups just don’t die enough to do this often) I use a different tactic for off healing. I current have all my heal and dps systems separate such that I can respec in the middle of a fight and without moving any abilities am instantly in a position to play corruption at a decent level. Having practiced this several times in game bosses (tyrans and calph are the two most conducive to this practice, but I have used it on numerous occasions) I am currently respecing in between 5-8 seconds (timed based off of Calph casts), which allows me to outrace any non-speced sorc trying to offheal in as little as 9 GCD’s.

  • Tesla

    Why do you NEED 110% Accuracy? I run 106.5% and against a Jugg, Sniper, and Powertech DPS I usually get 1st or 2nd on the parse, depending on the fight. My rotation is just completely made up. lol

    • Lacusar

      cause every DD need 110% to max dps as possible vs. Boss and other Pve-content.

      Don’t forget this is even when its a bad build its a pve-skill-build not pvp. ;)

  • guest

    Why is there no hybrid mentioned? Our sorcerers still run that for add-intensive fights having a lot of AoE through chain lightning and death field.

  • rather guest

    Hi there, great guide :) i have 2 questions actually regarding static barrier:
    1. Does static barrier generate any threat? On cast, or when absorbing damage?
    2. At which point of the mitigation process does it absorb damage? I have read something like “after defense and shield but before armor”

    • http://dulfy.net/ Dulfy

      Static barrier doesn’t generate any threat as far as I know

  • Mr Sorc

    I read this guide seeing stuff like using Crushing Darkness on Lightning build… wtf no.

    Lightning tree is all about proc free insta-cast Chain Lightning.

    Know that lovely skill which makes CL cast instantly and finish the CD for it? so for each ability it’s different counter!

    1. Cast CL
    2. Affliction > TB > Again CL
    3. Force Storm > CL
    4. LS > CL
    Rinse and repeat.

    with practice I managed to spam up to 5 CL in 10-12 seconds from the moment first one strikes the target with good gear you are looking at AOE damage of 30-50k damage under 15 seconds.

    Cheers

    • MrEndymion9611

      Um… you have the wrong idea. Crushing Darkness can proc Forked Darkness, not using it is idiotic. Casting Chain Lightning without its proc automatically is a loss of DPS, and if you wanna get anywhere in a raid, don’t do it. Don’t go WTF no to Carl, as while I do not know him personally, he is obviously a great player and has more experience than you or I. Lighting Tree is not all about instant cast Chain Lightning. Yes, that’s a feature. But is it the focus? No.

  • Sinbary

    Hello.

    The current Lightning opener you have listed is not possible. You can not get 3 TB per Affliction.

    Affliction is 18 sec, while cooldown on TB is 9 + cast time of ~2 sec. Giving it a total time spent throwing 3 after your first affliction: 2+9+2+9+2 = 24 sec. Even with polarityshift, which makes the TB cast ~1.6 sec So either you have to throw the new affliction before the 3rd one or take a TB without crit. So the maximum possible, unless I’ve missed something is 2:2+9+2= 13 sec. Giving you affliction up another 5 sec, where you have to decide if you want to renew it straight away or wait another 4-5 sec to renew it.

    • http://dulfy.net/ Dulfy

      Hmm I will have them take another look it and adjust it as needed. Thanks

      • Sinbary

        Hello Dulfy.

        I’ve also tried the rotation posted, but it lowers my dps compared to the one I use. It might be because the rotation isn’t complete (it doesn’t end on the same note it started on), so I’m missing a valuable point in getting back to the start to run another.

        Post on what I use atm from swtor.com forum:Hello.

        I have done a lot of parsers after the patch went live, and find it odd that I’ve lost 100 dps compared to before.
        This is even with upgrades like mainhand (78) and 2 optimized accuracy enhancements.

        The old rotations still works, but you then ignore Force Lightning proc’s, ultimately making you proc less chain lightning and lowering your dps this way.

        I’ve adjusted my rotation to maximize the FL/CL proc’s and my trinkets this way:
        Opener in [ ];
        [CD -> A -> Polarity -> TB -> LS -> Reckless -> CL -> FL -> LS -> LS -> LS -> TB -> CL -> FL] -> CD -> A -> (Relic proc? ->TB. Not? ->LS) LS/TB -> LS -> CL -> FL -> LS -> LS -> LS -> TB -> CL -> FL -> Circle complete.

        I always use Recklessness in my first TB (Relic proc’s here) and the choice between TB or LS before this depends on proc. Tho most of the time you got time to cast it, you’ll delay your TB with a GCD. Most of the time, my relic proc’s from the CD before, so no need for this unless I see that TB’s CD is > 2sec left. LS in the middle of the rotation actually varies between 2 and 3, depending on set-bonus proc and timing. But with Polarity been used, 3 rotations after atleast, gives you room for 3 LS instead.

        This gives a total of casts on 1 million training dummy shown under:
        TB’s: 29
        FL’s: 29
        CL: 29
        LS: ~91

        This gives me a ratio of 3.13 LS per TB/CL/FL, which is due to the proc related LS’s.
        It also puts TB as most damaging spell, with LS just behind it and then CL and FL on 3rd and 4th.

        Question is now, is someone still using the old rotation, slightly modified and get more dps out of it then before?
        Does anyone see a way to improve lightning dps rotation above?
        Raiding with 2 Sorc dps, we’ve seen them get even further behind then before in NiM now, so much as 1k on Draxus, which in reality should have given the sorc’s a boost compared to snipers atm, due to CL always hitting 3 targets.

        Any help is appreciated.

      • Sinbary

        I forgot an LS in my rotation. DPS with the rotation is ~3.3k with pvp relics, orican ear and 1 orican implant. 0 Alacrity, 100 crit, rest surge/accuracy/power. 110.8% Accuracy.

        [CD -> A -> Polarity -> TB -> LS -> Reckless -> CL -> FL -> LS -> LS -> LS -> TB ->LS-> CL -> FL] -> CD -> A -> (Relic proc? ->TB. Not? ->LS->TB) -> LS -> CL -> FL -> LS -> LS -> LS -> TB ->LS-> CL -> FL -> Circle complete.

    • Sinbary

      Hello.

      After a lot of time and some awesome help on the forums, I’ve figured out what I was doing wrong. And it makes this Lightning guide wrong too. Here is the thread on the forum:
      http://www.swtor.com/community/showthread.php?p=7355943#post7355943
      Last post sums up my findings.

  • Kostet

    hmm…
    I think that is more useful build for sorc (lightning): http://the-red.pp.ua/swtor_skilltree/skillcalc.html#201hZccrrdRbcRrsZcM0M.3

  • Shira Biro

    I have a question: now that LB proc is dependent on LS, is it still worth it to replace LS with Crush on CD? My intuition tells me that LS plus FL with LB is worth much more DPS than Crush, but i didn’t run any numbers.

    • Anthony Schroeder

      Never delay a LB/CL proc window by using crushing darkness. That being said, once you get the procs (or are more than 3-4 seconds from getting them) then yes crushing darkness should be used. Remember that you have 10 seconds to use both procs and even though the ability does not hit until after your proc may wear off, (for CL in particular) if you activate the proc, even with potentially .1 seconds left on its timer, you will get the full benefit from it. Basic priority is to keep affliction up, always tb on cd, lightning strike if proc window is up, otherwise crushing darkness on cd, consume procs instead of using lightning strike, and lightning strike for filler.

  • Anthony Schroeder

    Hey, so this is a really important idea for people getting into serious raiding and trying to learn/perfect madness at the same time. With the changes to madness (and even before really) you should NEVER EVER EVER consume. If properly done, your madness rotation is very nearly force neutral in single target and as such should never fall down too far in a boss fight. IFF however you are having issues keeping your force up (and you love to clip FL every wrath proc, which you should be doing) you can potentially take one or two points out either convection or if you really want to out of corruption tree crit, into subversion. Putting the points into subversion (even one of them) makes the spec significantly more force positive (since wrath procs are non-rng and you NEED to be using significant lightning strikes with wrath), so much so that force management for madness becomes a complete and utter non-factor. (yes it is a straight dps loss, but its a dps vs quality of life change). Here is the spec, I would personally recommend for people who are concerned about force management. http://swtor.askmrrobot.com/skills/sorcerer#30-200320-1012232211201312230223

  • Stanley White

    Just wondering why shock isn’t in the roation? with the one ablity we have that lowers the coast of our force by 75%, would be idea to use it in the end of a rotation?

    • MrEndymion9611

      Because Lighting Strike is always better. You get a chance to proc Forked Lightning with Lightning Strike, which procs Conduction, increasing your Force bonus damage. You also refresh Subversion with each use of Lightning Strike. Therefore, since Shock does none of these things, you are just wasting your time and losing DPS if you use Shock at all, save for certain scenarios. If you need a specific example, when running between shield points on Dash’Roode, you should use Shock.

  • gunsR

    Did SWTOR change some thing with the armor set ? You say to run the Force Master set , you also say 0 Alacrity , but their is now Alacrity in that set . The legg now have Alacrity in them . My set i got some time back has surge . Any one know why and does this change any thing or ….. Im confused .
    Oh im running Madness build.

    • http://dulfy.net/ Dulfy

      Force Master set bonus – you can still swap the mods/enhancements around to get 0 alacrity.

  • FriezaReturns00001

    Would be better if the Polarity Shift was like the ones that the Elite Dread npc use when you do the bonus serious up at the Tower.

  • JamieK

    I am confused on the critical rating part, it says 0-### and i was wondering if it meant, no crit rating is acceptable, but if you add some, no more then the second number? cause i am totally confused.

  • Ancaglon

    The part of the Guide talking about “Cloud Mind” being a single target threat drop is almost certainly wrong, which is all the more amusing since it starts by saying “It is unfortunately common for decent dps to not have a proper grasp of how taunts and threat drops work”…

  • Frol

    Hello.What means Crushed (Not Cleanseable)?Its damage caused by Crusing Darkness or what?I only have 12% damage by this in Madness tree and I think its reducing my total damage.Please explain this to me.Thanks in advance!

  • Moises5287

    There’s one thing i disagree with in the lightning spec. Spending points in chain shock seems useless to me, since you rarely, if ever, use shock. It would better to place those 2 points in seeping darkness (increase in Force crit), or Force horrors to boost the damage from affliction and crushing darkness. That’s what i think at any rate, correct me if i’m wrong

  • Aska

    Hello,

    Alacrity on sorcerer DPS in 2.9 is very usefull or useless and why we need alacrity know, i don’t understand that.

    Thank you.

  • Cory

    Using LS in the madness spec is no longer viable for maximum DPS. You get higher DPS just spamming FL until Crush comes off CD and then consume the wrath proc with Crush, refresh DOTs, FL, DF….rinse & repeat. I’ve parsed this both ways probably a dozen times each and I always get higher DPS leaving the LS out of the rotation. Obviously it could be used after FL for utility while moving but if you more than likely can just Crush while moving. Also, putting FL before DF after Crush and DOT refresh gives you slightly higher DPS than not.

  • Xzelsius

    I dont get it.

    My gear is mostly 180. 1600 bonus damage, 27% crit, 71.5% surge. 110% acc

    Opener: RE + AF + Adrenal + DF + CT + FL + Crush + FL + LS + FL + AF + CT + DF + Crush

    Burst: Polarity Shift + FL + LS (and reapply DoTs)

    Regular: Allways reappling AF & CT when they are running out (1-2 sec before). Spamming FL to proc for LS until Crush comes out of CD. DF allways when its of CD (sync with RE-cooldown for better crit)

    But my normal DPS is around 3.2k.. but i see parses around 4.1-4.3k (with a mix of 180/186 gear).

    I tried different rotations. Mine (3.2k DPS). Exactly that above (3k DPS). Others from swtor.com (2.7-3.1k DPS). Noxxic (2.9k DPS).

    So is it my gear that limits me or my crappy rotation?

    Does someone has a AMR + video + parse-log from a 4k+ Madness parse?

    Thank you

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