Tait Watson posted some of the changes to Vengeance Warriors and Vigilance Knights in the next iteration of 2.6 on the PTS. In addition, some insight into the Orbital Strike changes was offered by the developers.
Game Update 2.6 Classes and Combat feedback thread | 01.17.2014, 04:54 PM
I wanted to give everyone a bit of a heads up that in the next iteration of 2.6 on the PTS, we are making some changes to Vengeance Warriors and Vigilance Knights:
- Slightly increased the damage dealt by Shatter.
- Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates.
- Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.
- Slightly increased the damage dealt by Plasma Brand.
- Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.
I also wanted to thank everyone for their feedback. I am constantly taking this information and reporting back to the appropriate developers. So while we are not able to respond to everything, I am making sure you are all heard.
Can we get some feedback for our feedback? | 01.17.2014, 04:14 PM
I spoke with the combat team about the changes that were made to Orbital Strike//Flyby and here is what they had to say.
Because of how powerful Orbital Strike/XS Freighter Flyby currently is in the Live game, it is being used in ways that were never intended. As we previously indicated in our answers to some of the Top 3 questions in the past, Orbital Strike/XS Freighter Flyby – as it exists on Live – is an ability that is far too strong. Because of this ability’s single-target efficiency, Snipers/Gunslingers of all specializations (especially Marksmanship/Sharpshooter) are doing more damage than intended by weaving the ability into their single-target damage rotations. The fact is, Orbital Strike/XS Freighter Flyby never should have been as powerful as it currently is in the Live game.
While it might appear from the design of the Marksmanship/Sharpshooter skill tree that Orbital Strike/XS Freighter Flyby is intended to be used in single-target situations, that is not the case (although, the reality here certainly differs from the intent of the design). For now, we are leaving the design of the skill trees intact, but in the future we plan to focus the bonuses to Orbital Strike/XS Freighter Flyby on the Engineering/Saboteur specialization. That will eventually become the “refuge” specialization for all Orbital Strike/XS Freighter Flyby lovers. These changes probably won’t come anytime soon though, and in the meantime, you can expect Marksmanship/Sharpshooter to remain an excellent specialization for Orbital Strike/XS Freighter Flyby usage.
You can consider the 2.6 changes to Orbital Strike/XS Freighter Flyby “phase one” in a series of changes that will eventually come. This first phase is meant to lower every specialization’s dependence on Orbital Strike/XS Freighter Flyby. Future phases will move some things around and improve Orbital Strike/XS Freighter Flyby for Engineering/Saboteur. Judging from the reaction on the PTS forums, many players think phase one has already gone too far, which is part of why we aren’t just pulling the whole rug out from underneath players by doing all the phases at once. It is important for Agents/Smugglers to get used to these changes before we can move onto future phases.
Thank you for your feedback – and keep it coming. Even when we don’t respond, we are watching and reading. Especially useful to us is your discussion of in-game-on-PTS diagnosis of our changes and how you foresee the changes will be incorporated into the current landscape of the Live game.
As they said, please keep the feedback coming. I know those guys watch the PTS forums and we will continue to pass on your feedback as well. I hope this explains a bit about why the change was made.