SWTOR Patch 2.7 PTS patch notes

SWTOR Patch notes for Patch 2.7 on the PTS. Updated on March 6, 2014.

March 6, 2014 update new additions

General
New options for the Ground Target Area of Effect reticle:

  • Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the cast fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule should persist and allow the Player to instantly attempt to recast. If this option isn’t active, then the reticule should disappear and the Player will have to click to cast again.
  • Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice should cast the ability at the feet of the Player’s target. Example: Player has the Pass the Huttball ability saved to Hotkey #3. Player targets an ally and then presses 3 two times. The Huttball Pass should be activated at the feet of the targeted ally. If this option is turned off, then there should be no changes to the existing behavior.

Classes + Combat
Jedi Knight
Guardian

General
  • Enure now has a 60 second cooldown (down from 90 seconds).
  • Commandng Awe will now apply its 7.5%/15% damage resistance while Enure is active (instead of Focused Defense)

Sith Warrior
Juggernaut

General
  • Endure Pain has a 60 second cooldown (down from 90 seconds).
  • Deafening Defense will now apply it’s 7.%/15% damage resistance while Endure Pain is active (instead of Enraged Defense).

Warzones

  • Corrected an issue that would cause combinations of lower level mods (such as the popular 46 blue mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended.
  • Corrected an issue that prevented weapon damage ranges from being properly Bolstered. This will result in an increase of damage coming from abilities that deal weapon damage.
  • Bolster has been updated to account for the new tiers of gear, and now provides additional expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear.
  • Characters who do not wield weapons with Expertise mods and crystals will now be capped at 1936 expertise (instead of the full 2018).

Highlights


Ranked Arena Season 1 has ended! Characters that had a qualifying rating will be mailed their rewards. Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for you and your team to prepare for the next season, which will begin in 2.7.1. Matches played between Seasons will not affect your ratings.

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!

New Galactic Starfighter Domination Map: Denon Exosphere! The map features a wreckage field from the ongoing battle, a large strategic space station, and Republic and Imperial Capital Ships clashing over the ecumenopolis planet Denon.
New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Touched equipment!

This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while under the effect of Nightmare Power will be granted a new unique title!

At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual hard mode values, and the title will no longer be possible to obtain.
Classes +Combat
Jedi Knight

  • Force Sweep now requires a primary target to activate. The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Force Sweep radius.

Guardian

General
  • Focused Defense has been remade! Focused Defense no longer costs Focus to activate, and will hold a number of charges based on if the Guardian is above or below 50% health. Every time the Guardian takes damage, a charge is expended to heal the Guardian. The cooldown has been increased to 3 minutes.
  • Challenging Call now immediately reduces threat by a moderate amount while not in Soresu Form.

Focus (Guardian)

  • Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.

Sith Warrior

  • Smash now requires a primary target to activate. The bonuses from Dominate and Shockwave now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Smash radius.

Juggernaut

General
  • Enraged Defense has been remade! Enraged Defense no longer costs Rage to activate, and will hold a number of charges based on if the Juggernaut is above or below 50% health. Every time the Juggernaut takes damage, a charge is expended to heal the Juggernaut. The cooldown has been increased to 3 minutes.
  • Threatening Scream now immediately threat by a moderate amount while not in Soresu Form.

Rage (Juggernaut)

  • Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.

Jedi Consular
Sage

General
  • Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Mental Alacrity also gives 100% pushback resistance in addition to other effects.

Seer

  • Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.
  • Healing Trance is now immune to pushback.

Telekinetics

  • Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by your Weaken Mind. The Psychic Projection charge causes your next Telekinetic Throw to channel and tick twice as fast.
  • Tidal Force now builds a charge whenever you deal damage with Disturbance, Turbulence, or Forcequake. At 2 charges, Telekinetic Wave’s cooldown is reset and the next cast of Telekinetic Wave activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Balance (Sage)

  • Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 4 charges, the next Disturbance or Mind Crush is cast instantly and deals 35% more damage.
  • Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.

Sith Inquisitor
Sorcerer

General
  • Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Polarity Shift also gives 100% pushback resistance in addition to other effects.

Corruption

  • Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree.
  • Innervate is now immune to pushback.

Lightning

  • Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by your Affliction. A Lightning Barrage charge causes your next Force Lightning to channel and tick twice as fast.
  • Lightning Storm now builds a charge whenever you deal damage with Lightning Strike, Thundering Blast, or Force Storm. At 2 charges, Chain Lightning’s cooldown is reset and the next cast of Chain Lightning activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Madness (Sorcerer)

  • Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 4 charges, the next Lightning Strike or Crushing Darkness is cast instantly and deals 35% more damage.
  • Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.

Smuggler

  • Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.
  • Flash Grenade now only affects a single target.

Gunslinger

General
  • Dodge now gives the Gunslinger 100% chance to resist Tech and Force attacks for 3 seconds.
  • Hunker Down is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Hunker Down.

Dirty Fighting (Gunslinger)

  • Hold Your Ground will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Scoundrel

General
  • Scamper has been redesigned. Using Scamper will grant a charge that will allow another Scamper roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.
  • Street Tough will additionally allow Flash Grenade to blind up to 5 targets within 5m.

Sawbones

  • Emergent Emergencies’ Upper Hand granting effect can now only occur every 6 seconds.

Scrapper

  • Slippery Devil will now give the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper’s normal defense bonuses).
  • K.O. now grants a buff that makes Backblast not require position behind the target after using Shoot First and now immobilizes instead of stuns the target.

Dirty Fighting (Scoundrel)

  • Smuggled Defenses will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Imperial Agent

  • Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.
  • Flashbang now only affects a single target.

Sniper

General
  • Evasion now gives the Sniper 100% chance to resist Tech and Force attacks for 3 seconds.
  • Entrench is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Entrench.

Lethality (Sniper)

  • Hold Your Ground will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Operative

General
  • Exfiltrate has been redesigned. Using Exfiltrate will grant a charge that will allow another Exfiltrate roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.
  • Preparedness will additionally allow Flashbang to blind up to 5 targets within 5m.

Medicine

  • Surgical Precision’s Tactical Advantage granting effect can now only occur every 6 seconds.

Concealment

  • Shadow Operative Elite will now give the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate’s normal defense bonuses).
  • Jarring Strikes now grants a buff that makes Backstab not require position behind the target after using Hidden Strike and now immobilizes instead of stuns the target.

Lethality (Operative)

  • Escape Plan will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Bounty Hunter

  • Unload will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Mercenary

General
  • Power Surge now has a base cooldown of 60 seconds.

Bodyguard

  • Power Shields is now a Tier 2 Skill.
  • Heat Dampening is now a Tier 3 Skill.

Arsenal

  • Power Overrides now reduces the cooldown of Power Surge by 7.5/15.
  • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.
  • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot. This proc can only occur once every 8 seconds.
  • Upgraded Arsenal will now reduce the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.

Trooper

  • Full Auto will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Commando

General
  • Tech Override now has a base cooldown of 60 seconds.

Combat Medic

  • Combat Shields is now a Tier 2 Skill.
  • Efficient Conversions is now a Tier 3 Skill.

Gunnery

  • Overclock now reduces the cooldown of Tech Override by 7.5/15.
  • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.
  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts. This proc can only occur once every 8 seconds.
  • Special Munitions will now reduce the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.

Flashpoints +Operations
Flashpoints

  • The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.
  • Adjusted the health and damage of the bosses in the Czerka Corporate Labs and Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.
  • The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.

Galactic Starfighter
General

  • The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.
  • The Power cost of Power Dive has been reduced.
  • The cooldown and Power cost of Barrel Roll has been increased.
  • Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.
  • Missile lock breaking effects will now consistently evade Cluster Missiles with the "Double Volley" upgrade.
  • Shield Projector’s visual effects now show up properly on all ships in the ability’s radius.
  • Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets

Ships + Hangar

  • Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:
  • Combat Command – This sytem component increases weapon accuracy and power generation for all nearby allies (including yourself)
  • Tensor Field – This system component increases the speed and turning rate of all nearby allies.
  • These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)
  • Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:
  • Combat Command – Increases weapon accuracy and power generation for all nearby allies (including yourself)
  • Repair Probes – Attaches a repair probe to all nearby allied ships, which will slowly restore hull over 20 seconds.
  • Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.

Component + Crew

  • The Dustmaker, Comet Breaker, and Demolisher gunships can now equip Thermite Torpedoes.
  • Missile Sentry Drone concussion missiles and Seeker Mines will no longer be launched at ships that are immune to missile locks.
  • EMP Field’s “Missile Lock Immunity” upgrade will now cancel in-progress missile locks when it is activated.

Items + Economy

  • Warzone & Ranked PvP gear vendors have had their items updated:
  • Ranked Warzone Vendors now sell the new Berserker gear.
  • Warzone Vendors now sell Obroan gear.
  • Dread Touched Gear now drops from Nightmare Mode bosses.
  • Dreadforged Gear is now craftable.
  • New Legacy Offhands are now available from the Gree Reputation Vendor.
  • A new “Galactic Starfighter” category has been added to the GTN. All Starfighter ship unlocks and customization unlocks have been moved into this new category.

Warzones

  • Berserker is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.
  • Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected. (PTS note: The Quesh Huttball Pit will be the only Warzone available during testing.)
  • Daily and Weekly PvP quests have been updated to include credit for the new Warzone.
  • Power-up icons (Healing ‘plus’, Speed ‘run’, etc.) have been added underneath power-ups in all Warzones to show which power-up will respawn at that position.
  • A PvP Mission Terminal has been added to the spawn area of each Warzone.
  • Haggardbr

    I really wish they don’t remove the current conqueror sets, because for troopers and imperial agents, they’re the best looking “standard” gear (not from cartel or reputation) out there in my opinion. Dulfy, do you have screenshots of the new Berserker gear?

    • http://dulfy.net/ Dulfy

      It is the same as the obran gear with a slightly different color scheme

      • Haggardbr

        Ah crap… they’re sticking with the power rangers looks then! *facepalm*

        • r56

          It’s really awful that they keep that style that long. It would be better if they would revive the old columni sets for that…

          • Haggardbr

            I agree… current conqueror is really nice looking as well.
            My female commando looks awesome with it.

          • sorany

            i have to imagine they have very little interest in armor sets now that they can sell armor sets that are clones and make more money.

    • Mossie

      I cant speak for agents but I know that underworld/Verpine/shadowed/Kel Dragon gear with the right dye on it works really well for troopers. (Good dyes include blue/black, red/Black, green/[nothing])

  • Darth

    Can you confirm if they removed the internal cooldown on Lightning Barrage? Or if they just left it out of the description. This will be a spec and gameplay changing event for sorcs if they actually remove the LB cd.

  • Vuun

    “Dreadforged Gear is now craftable.” It only requires 2 mass manipulation generator and 8 isotopes per craft.

    • ucftimm

      What are the requirements for black market and underworld crafting?

  • Mumakil

    The change to the NiM title is interesting, really sucks for those who might not have good raid groups now, but who knows how long they will wait to remove the title.

    • iceberg265

      It doesn’t “suck for people who might not have good raid groups”, it is a reward for people that do.

      • Mumakil

        Still sucks, it also stinks, pending the actual title, for those who would want the title on alts or opposite faction toons, but I’ve never been a fan of exclusive rewards. Still don’t understand this change over the timed run way of getting it (which by the way is 1 hour for both of the new ops now).

        • iceberg265

          Maybe I am just old school, because I feel like “I want it for alts” is not even remotely a valid consideration for a reward for what is supposed to be the hardest content in the game.

  • ptd163

    I really am glad I choose to play a watchman sentinel in SWTOR. With the constant buffs ranged gets and the constant cold shoulder/nerfs watchman sentinels get I finally have a chance to experience that special “nobody cares about you” feeling that I wouldn’t have been able to get if I had chosen ranged.

    • Robert Hindy

      Watchman got buffed in 2.5 for mobility fairly significantly with the extended buffs. They haven’t been nerfed since 2.0.

      They still have not addressed the issue of ramp-up time though.

  • Trogdor

    “A PvP Mission Terminal has been added to the spawn area of each Warzone.” They need to do this for GSF and flashpoints too :Q

    • Josef Tauser

      How would it work for GSF though ? I guess they could grant the mission automatically, but they’ve never done that before.

      • Naug

        They have. Daily rewards for group finder works like that. The tech is in the game and they really should convert all dailies to work like that. Its a chore to go back to the fleet to get dailies while leveling and skip some amount of warzons and flashpoints when leveling a new char because of it.

        • Josef Tauser

          Ooo I didn’t think of that. They should give daily comms for the queue then !

  • Guest

    how is the NiM content i wonder. that is something my guild really want to get into when it comes out.

  • Mathcore of JC

    Anyone planning to down NIM DF on PTS?

  • BlueHarvest

    What are the legacy offhand weapons? Are we getting shotguns/knives/shields/generators?

  • Qilavi

    So I guess the new PvE gear has the same look as Dread Forged, but slightly different colours. Am I right, Dulfy?

    • Vuun

      They’ve added blue neons and stuff like that.

      • Qilavi

        ok, so the same stuff as with Kell Dragon

  • Naug

    I was half expecting some changes to dps sins. Hm, ah well. I guess there’s always 2.8.

  • HumorPrint

    Anyone gone in and played the new Huttball match yet? Just wondering if we have the same obstacles or if they thought of something new? Regardless, bring it on!

  • loque

    finally taking out the annoying rng of Arsenal Yay

  • Sesk

    So NiM now gets like HM with some new mechanics after a certain time. That sucks like hardcore, really. So DPS with new Gear has to do the same dmg as it had to in HM. Really shitty

    • Mathcore

      This is total BS, i wonder if lots of players will butthurt on forums about it so they make it as usual NIM, heh

    • Nomar

      That’s not what it is saying. What it means is PTS will be having HM heatlh and damage with the new mechanics but for a limited time Nightmare on the live servers will have the same mechanics but bigger health and damage pool. It’s designed to give World First more value on the live servers. Because currently on the PTS there is no difference in health from HM and NiM

      • Mathcore

        thx, now it looks better ;)

      • Sesk

        Yes but it also means that in one Point in the future, the extra health and damage will be removed. So all thats left will be HM with some mechanics called nightmare, once this nightmare buff is removed.

        • Nomar

          Yes but it also gives those who progress through Nightmare mode on the live servers more value and a title that shows it. Which I believe is what players have been asking Bioware to do for some time

  • Winto

    “The Quesh Huttball Pit will be the only Warzone available during testing.”

    Euh… I did more than ten warzone this afternoon, and no new huttball… :(

    • Wakka

      lol these are PTS notes, its not on live servers yet. Look for it in April

    • HumorPrint

      lol… not live yet

  • Cephas

    Here are pix of the new craftable 78 Mods (pictured Might Hilt 34 and Quick Savant Enhancement 34). Both required 2x green mats (Carbonic Crystal and Primoridal Artifact Fragment), 2x Mass Gens, 8x Vials, and 8x Exotics.

    • Cephas

      Also confirmed for 78 Barrels (at least Skill Barrel 34).

    • css

      Are relics also R/eable? =) thx

  • Eban

    ”Dreadforged Gear is now craftable” meh thats crap..people will just run dailies and buy the gear from GTN…making doing hard mode operations pointless…and by the time we get the NIM ops done the gear will be come craftable and around and around we go. Got to love seeing people in the best of gear on fleet but have zero operation achievements. The choice is now do you grind the NIM ops for dread touched gear or just grind dailies and buy the stuff from GTN when 2,8 hits pffff…the amount of levels of gear recently has been mental..dread guard/arkanian/underworld/kelldragon/dreadforged/dreadtouched..and thats not counting the pvp stuff…be nice to actually fully gear your charactor and maybe start some alts before getting a new patch that makes your current gear second class again.

    • BigToast

      Calm down Mr. Snowflake. This content has been out for months and has been cleared by the hardcore raiders. This is a nice catch-up type thing for us casuals who have yet to get 78 barrels and relics. You will have your NiM gear so you can gauge your worth in comparison to the masses.

      • Eban

        Perfectly calm Mr Smallbread..clearly you want the big rewards for doing as little as possible, probably one of the players that trols for not getting things just for logging in. Casual raiders shouldn’t get they’re hands on the top 2 levels of gear..like I said theres 4 other sets of gear for lvl55 players thats plenty avaliable ie dreadguard/arkanian/underworld/kelldragon. You play casual your rewards should show that.

        • certz

          It does not bother me so much that players can buy top tier gear because they cannot get set bonuses from the bought gear. What is disturbing is the level of incompetence some of these “geared” players display. When you get in a group with say someone with 36K HP and a combination of 72/78′s your thought is they know what they are doing. But so often now I have been in FP’s where players geared like this are wiping the group because they are clueless and refuse to mention they do not know the fights – in OP’s it is even worse. What I would like is some identifying mark/title/glow on these characters so you know up front they need to be hand-fed – or kicked.

          • Korilius

            Perhaps a title? If you have completed a boss you get a title or a linkable achievement? Something to show you have made it this far in a Op.

            • certz

              Exactly. For whatever reason, I am sure there are plenty, people do not want to admit they do not know a given fight and just hope they can get through based on their gear or the experience of the other players in the group so they do not say anything. Next thing you know, the group is wiped because said player did not do a necessary mechanic. I like the idea of a glow – for instance, you have been through a certain FP 5 plus times, I click on you and in the small target avatar your picture glows green. If you have not been through it, you glow red and maybe if you have only done it once or twice you glow yellow. Now I know without asking what your experience level is on any given fight and others know mine.

          • Noroxus

            Or…just a thought. Inspect achievements.

    • Frijoles

      Gearing 16 55′s is a pain, it’s nice to be able to buy a few odds and ends on chars you don’t raid with consistantly, besides, everyone knows who earns gear and who just buys it.

  • Areneth

    A PvP Mission Terminal has been added to the spawn area of each Warzone.
    So they listening community after all?

    • kai’ex

      They listened to a lot of stuff, people crying about smash and operatives infinite heals below 30%, which are both changed/gone now respectively. Snipers are about to get way more popular.

      • Hiroshi Perez

        soon the snipers will finally nerf the sages/socerer after that patch and dominate the warzone fields

  • Seraphyne

    Pet drop from Assault on Tython -

    • http://dulfy.net/ Dulfy

      Nice, ty for the pic :)

      • Seraphyne

        YW :)

  • niceoneeee

    anyone else got pics for all new gsf ships?

  • Anthony Phillip Cuchra

    Rep Side Gree vendors don’t have the off-hands :/

  • Seraphyne

    New Korrealis Speeder drop from Korriban FP – Imperial Korrealis KL-9Z SE Pretty bad ass!

  • Siha

    The thing with the NiM Buff is something players brought up when NiM Dread Guards came out. Because all NIM content to that point has been a faceroll for hardcore progression guilds, they liked the challenge while it wasnt accesible to other still good raiders. So players brought up the idea of NiM content being that challenging at first and then kinda nerf it down so that more players have access. Sounds like a good thing for me and i guess the title for the original DF NiM will be a different than the timerun. Or maybe there will be two different timerun titles.

    And for PvP gear, i guess obroan will be available for normal wartime comms then?

  • James

    I wish they would stop releasing new teirs of pvp gear so soon after the last set. Or at least make it so that the previous set can be more easily upgraded for those how went from partisan to conq to obroan and now to beserka. It’s a bit much for full gear when the coms take longer to earn. Maybe have it based on a valour rank instead… I don’t know :/

    • zenight

      Turning in old shells for half their commendation value would be great, make it only available at valor rank 50.

  • https://twitter.com/t_berium Tibor Bársony

    Any numbers on the new Arsenal revision? Saw rumors about being a nerf instead of a buff.

    • Anon

      It’s doing slightly more roughly 200 more per second or so than it used to. However it’s still not doing nearly as much as pyro.

  • Lacusar

    crap…again tactical Flashpoints -_-

    and oh shit 78er-mats farming starts now^^

    • HadesClutch

      They need more tactical flashpoints, Kuat is boring as hell. Now we’ll have three to choose from instead of a single FP run that itself is quite annoying to run through.

      • Lanae

        No we don’t need more tactical flashpoints. If you limit a flashpoint to the idea that you can do it with any class combination it rather limits the difficulty and challenge you can present.

  • AceOfDymonds

    Thanks for the post Dulfy!

    Any pics available of what the new Scouts and Strike Fighters look like?

  • TJWoo

    Any indication on the PTS of a gear tier shift like ultimate now buys 36 mods, elite 34? Or is it just them adding a new tier to the nightmare op and nothing else changes with the tiers?

    • http://dulfy.net/ Dulfy

      Nothing else changes, just new nightmare mode gear added

  • Methoxa

    Several Guilds now cleared nm df, its not comparable with asation or S&V when they were released

    • http://dulfy.net/ Dulfy

      It is going to get buffed before it hits live servers, they always buff them.

      • Lanae

        Indeed. It is always fun to see the forums fill with rage when the live version tends to be a lot harder than what they show on the PTS. :P

  • baddestone

    did they make any indication as to whether or not kell dragon gear was going to be craftable? it would seem silly to make dread forged gear craftable, but not kell dragon.

  • Lanae

    As a PVE player I can say I am getting a bit bored with these nerfs that just get done because it is ‘too powerful’ in PVP. *sigh*

    • John Sno

      Yeah, it sucks but several of the changes also benefit PVE gameplay.

      Tech Override now has a base cooldown of 60 seconds. (down from 120)

      When healing that skill is very useful and now that it has a 60 second CD you can use it more often.

  • ChibiSeira

    What are the numbers again on Dread Touched, 36/81?

  • y2z

    Dreadforged mods are craftable or will we be able to get the shell schem somewhere?

  • Lacusar

    Changes to Sorcs and Sage from pts-topic to this and official from bw

    http://www.swtor.com/de/community/showpost.php?p=7274783&postcount=45

    Wrath and Presence of Mind will be going to be Instant-procs after 1 FL or TT

  • Erfah

    DPS Jedi Guardians/Sith Juggs can’t AoE taunt on pvp while DPS Assassin/Shadow and DPS VG/PT can.. It will be a lot harder to farm medals for protection unless you have a quickslot to change forms to Soresu then AoE taunt and change back again to DPS stance. Lol

  • ucftimm

    Have they changed the crafting requirements for 69 and 72 gear?

  • Shira Biro

    So does force storm builds a charge of lightning storm every time it ticks or just one every activation?
    Very happy they are changing the mechanics on the lightning barrage proc, the old one was not reliable and could have complicated your rotation. Generally i think sorc got some love this patch, at least as far as lightning goes.

  • Joe Ceaser

    I wish I could buy the PvP gear before I hit 55 that way I have it and can spend my comms on ranked gear, oh and any plans to post pics of berserker gear?

    • Nemesis

      If you’ll stack pvp weapons you can buy BiS (or pretty close to BiS) PvP gear second you hit 55. I’ve been lvling my sorc for 2 months through pvp only and Ive gathered 100 weapons in addition to ranked cap. I’m gonna spend it all when 2.7 hits live (this makes for ~35k ranked comms). Only problem with this kind of solution is – you have to be extra careful and remember to resell weapons every 2 hours. If you can manage it, you’re golden :)

      • John Doe

        This doesnt work dream on

        • lazer

          I’ve seen more evidence to support his claim than yours, John Doe, maybe you just suck at it. More curious as to how Nemesis wakes up every 2 hours each night for 2 months to swap them. O.o

          • Katen

            The timer doesn’t run when you are logged out…..

            • lazer

              xD Oh nice!

      • ballbag mcgee

        No the timr doesn’t continue when youre logged out…but the weapons you paid ranked comms for are now worth warzone comms, and the conqueror items arent even available to be turned back in… this doesnt work.

  • Max Steel

    Is there any chance you know if they upgraded the augments?

  • Mike

    pretty sad that exfiltrate and jarring strike are gonna change, i always loved the 1.5 seconds knockdown.

  • Hater

    fuck concealment, so happy, shit is for pussies

    • Gabe

      Never go full retard mate.

  • Hater

    100 weapons stacked, bro that’s just ridiculous, u should have to earn some of that in 55 pvp, I just stack enough for full expertise(conq, soon to be ob). u do not need to farm all your gear in lowbie unless you suck at this game

  • lazer

    Can anyone tell me how the threatening scream changes work in PvP? Do you still get the AoE damage reduction outside of soresu? If not I’ll be going from “never playing rage ever again” to “never playing my dps jugg again period”. :( Sad cause I kind of just like him as a person, and also he has my sleen mount.

    • Tai’lla

      I hope it still works, PT and Sins still have the aoe taunt, would be disappointed if Juggs don’t.

  • mattk

    The change to medical ops is garbage. I hate it so much when devs make game wide changed only because of pvp

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