SWTOR Patch 2.7.1 Patch notes

SWTOR Patch notes for Patch 2.7.1, which will deploy on April 29 after the the maintenance (1 AM to 7 AM PDT).

Highlights

Ranked Warzone Season 2 has started! Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!”
Season 2 Leaderboards Now Live! The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed.
Ranked Warzone Missions! Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal. These quests offer increased Credit and Ranked Commendation rewards. Pick them up today and honor Giradda the Hutt!
Double XP Weekend returns! From May 2nd at 18:00 GMT until May 5th at 07:00 GMT, gain twice the experience while fighting for the Sith Empire or the Galactic Republic!
Bounty Contract Week is back! Starting May 13th at 12:00 GMT and going until May 20th at 12:00 GMT!

Cartel Market

  • The Cavern Varactyl creature mount is now available in the Cartel Market! Cost: 2400 Cartel Coins.
  • The Exterminator’s Armor Set is now available for preview in Collections.
  • The Humble Hero Armor Set is now available for preview in Collections.
  • The Corsec Electrobaton is now available in Collections.
  • Pieces of Mira’s Armor Set are no longer invisible when worn.
  • The tooltip for the Deep Red/Deep Yellow Dye Module now correctly identifies its colors.
  • The Cartel Market version of “Title: Conscript” can now be sold on the Galactic Trade Network. The version of this title granted as an in-game Mail reward remains untradeable on the GTN.
  • Corrected a typo in the description of the Deep Pink/White Dye Module which indicated the primary color was Deep Purple.
  • The Marka Ragnos Armor Set now unlocks in Collections if pieces were purchased from the Interplanetary Component Exchange (I.C.E.) vendor.
  • The Collections interface now navigates correctly when clicking into another category if you are above Page 10 on your current category.

General

  • Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry.
  • The Bolsterizer has been added to the training area of the Ziost Shadow (Imperial Fleet) and the Gav Daragon (Republic Fleet). Using this console bolsters the character as if he or she had entered a Warzone.
  • Increased the rendering quality of Lightsabers in the Preview Window.
  • The Taxis on Coruscant no longer flicker while in flight.
  • Fixed an issue that could result in permanent disconnection from the chat server.
  • Quick Ground Target Activation of Ground Target Area of Effect abilities no longer results in improper character animations when using the ability on your character.
  • Added a background image to the Nightmare Dread Fortress and Nightmare Dread Palace Achievement pages.
  • The “Species: Gran” Codex Entry can now be obtained by Imperial players on Balmorra.
  • The Codex Entry “The Red Engine” is now correctly restricted to Sith Inquisitor and Sith Warrior.
  • Corrected an issue where the Cormium Crystal Shard, commonly known as the “blue museum crystal,” could not be picked up by players, rendering the +10 Datacron on the Imperial and Republic fleets impossible to attain.
  • The ears on Male Twi’lek Body Types 2, 3, and 4 are now visibly humanoid and no longer appear smooth.

Flashpoints + Operations

  • The French and German voiceovers in Assault on Tython and Korriban Incursion are now better timed with conversation animations.
  • The Achievement for defeating the Cartel Warlords in Scum and Villainy now grants after finishing the encounter instead of on each individual boss.
  • Fixed an exploit in Assault on Tython where players could avoid most of Major Travik’s/Major Imos’s abilities by standing behind a pillar.
  • Fixed an exploit in Korriban Incursion where players could avoid most of Darth Saverus’s/Commander Jensyn’s abilities by standing on a computer terminal.
  • Fixed an issue where the Reprogrammed Heavy Turrets were not spawning for Republic players in the Starship Assembly scenario of Kuat Drive Yards.
  • The elevator after the Lord Renning/Master Riilna encounter in the Korriban Incursion Flashpoint now has appropriate collision.
  • Dread Guard Bulwarks now deal the correct amount of damage in 16-Player Nightmare Dread Fortress.
  • Dreadmaster Tyrans no longer places Marked for Death on players affected by Simplification in the Story and Hard Modes of Dread Palace.
  • On the Mission step “Speak with Sergeant Tarsten” in Korriban Incursion, the map note now correctly displays Sergeant Tarsten.
  • Missing and incorrect Mission Log entries in the Korriban Incursion Flashpoint have been updated and corrected.
  • Missing and incorrect Mission Log entries in the Assault on Tython Flashpoint have been updated and corrected.
  • Major Imos and Major Travik in the Assault on Tython Flashpoint now correctly reset if pulled too far off of the main platform.
  • Dread Master Brontes now properly destroys any Energy Spheres spawned while using the ability Supremacy.
  • Increased the range and rate at which the Hands of Brontes apply their shield in the final phase of the Dread Master Brontes encounter in Dread Fortress.
  • Changed the name of two of the versions of Mass Affliction that the Dread Guard Corrupters in 16-Player Nightmare Mode Dread Fortress cast to more clearly show it is three separate abilities being cast: Mass Affliction, Total Affliction, and Absolute Affliction.

Items + Economy

  • Fixed an issue that would cause certain pieces of gear (such as the Dancer gear sets) to cause texture issues on the character wearing the item.
  • Rakghoul DNA Canisters are now Bound to Legacy.
  • Gray Helix Components are now Bound to Legacy.
  • Completed Bounty Contracts can now be traded on the Galactic Trade Network.
  • Reputation rewards from the Bounty Broker’s Association are now purchased exclusively with Completed Bounty Contracts instead of Credits.
  • Recovered Relics can now be traded on the Galactic Trade Network.
  • The THORN Sanitization Chestguard and the THORN Containment Chestguard now render the Cathar female Body Type 2 correctly when equipped.
  • The Fearless Retaliator’s Saberstaff, Unconquered Defender’s Saberstaff, and Indomitable Vanquisher’s Saberstaff can now only be equipped in the Main Hand slot as intended.
  • The knockoff protection offered by the Lucky-77 Swoop has been improved.
  • A Dye Module Slot has been added to the Ancient Infernal Boots.

Missions + NPCs

  • Addressed an issue where the Security Network Terminal could get stuck in an unusable state during the Mission “Watchtower Watchers” on Oricon.
  • Talking with Lana in the Fleet cantina during the Mission “Forged Alliances: Part I” can now only be done while ungrouped, as was originally intended.
  • The Voss enemies Boss Zraska and Ancient Sith Dreadnaught now respawn appropriately.
  • The Rakghoul World Boss “Rakghoul Overlord” now respawns on the Republic world of Taris as intended.
  • Achievements now correctly reference the name of the Assault on Tython and Korriban Incursion story Mission “Forged Alliances: Part I.”
  • The access missions for Kuat Drive Yards, Korriban Incursion and Assault of Tython can now be shared from your Mission Tracker.
  • Fixed a bug where a Mission giver was playing the wrong conversation.
  • Treek no longer disappears into or appears from the ground in Smuggler cinematics.
  • The final conversation with Lana Beniko on the Mission “Forged Alliances: Part I” (Imperial) can no longer be triggered early.
  • Fixed a bug where players were able to start the conversation with Colonel Darok multiple times after completing it on the Mission “Forged Alliances Part I” (Republic).
  • Players with Treek, HK-51 or C2-N2 are now able to select Option 1 to complete the conversation with Tavus in the Trooper Class Mission “The Shadow Fist.”

Warzones

  • Warzone Mission Turn-in Terminals have been added to every Warzone and Warzone Arena.
  • Warzone Queue percentages have been reverted to their original states, with all game modes having an equal chance to occur. Original Huttball and Quesh Huttball Pit share a percentage chance.
  • Adjusted the matchmaking logic of the Ranked Warzone Arena Queue to reduce the frequency of matching teams together with large gaps in average Rating when there are potentially better matches available.
  • The Warzone Scoreboard now highlights teammates as intended.
  • Expanded the acid cloud at the end of the Corellia Arena to cover more areas of the map. The damage now also aligns more properly with the animation.
  • The Lower Acid Pits in the Quesh Huttball Pit are now be more accurate with their damage.
  • Players underneath the floor below an Acid Pipe are no longer hit with acid in the Quesh Huttball Pit.
  • Reworked the Grapple animation in Quesh Huttball Pit.
  • Added collision to the Acid Pipes in Quesh Huttball Pit.
  • The Western Terminal in Novare Coast now shows the appropriate team color while it is being captured.

Miscellaneous

  • Corrected numerous graphical issues with shadows and shadow rendering across the galaxy.
  • The “R” key is now bound to “Chat Reply” by default.
  • Robert Hindy

    These are incomplete on purpose. From the forum:

    http://www.swtor.com/community/showthread.php?p=7382435#edit7382435

    Patch Notes!

    Six more will be added after maintenance tomorrow, as they address exploits.

    -tw

  • y2z

    DNA canisters and Gray Helix Components are now BTL! WOOOO-HOOOOOO!!!!!

    • Zan

      I’m fairly certain my brain glitched when I read that. It just made too much sense. Same with the relics and contracts. But awesome, all the same. And the Operation fixes are welcome. Good patch.

    • mkwerner143

      Very, very, very happy to see this!

  • Kalam

    Exterminator and Humble Hero Sets? Pics anyone?

    • http://dulfy.net/ Dulfy

      Wait till tomorrow :)

      • Kalam

        ….don’t wanna….

        • Trogdor

          [Anticipation Intensifies]

          • Josef Tauser

            /holohoop

            • Kalam

              ….crickets….

              • Luis Rosado

                /impatient

              • Kalam

                Kenobi Robes!!!!!!!
                (huzzah)

  • Guest

    “The Bolsterizer” *giggle* sounds dirty

  • Josef Tauser

    “Fixed an issue that would cause certain pieces of gear (such as the Dancer gear sets) to cause texture issues on the character wearing the item.” YES !!! Five months later they finally fixed the robot butts : D

  • noname

    Does anybody know when the gree evnt is.coming back?

    • darkfather

      Or the rakghoul…..the BH event is enough already.

      • Hache-Moncour

        No news, but the fact that the tokens were changed to BoL instead of BoP implies at least one of them will return soon. Hoping for the Rakgroul, I have a Dewback to pick up…

        • Wiskers

          As I understand it, the Rakghoul event is meant to serve as a medium term event, occurring less frequently than the BBA event but more frequently than the Gree event. The BBA event occurs once a month and the Gree event occur approximately every year, so I assume the Rakghoul event would be on a six month rotation, which would put the next event around June/July.

          • zenight

            I thought we got 2 Gree events last year?
            I’m missing 15k worth of rep to get legend for the Thorn event, I already have all the components for my veractyl, I can’t wait for it to return!

            • SpideyBry

              You are correct. In 2013 the Gree event happened around start of July and Christmas to New Year’s. I’m looking forward to the next Rakghoul event to get my black/green crystal! :-)

              • ucftimm

                We actually got the Gree event in 2013 5 times. February, Middle to late March with double xp weekends, then one week at the end of May beginning of June before they turned it to 55 then July 4th and then Christmas time.

              • SpideyBry

                Oh wow! I just started playing in April of last year so I didn’t know about the first three. I’m amazed they would do Gree 5 times in 1 year but very cool.

        • ucftimm

          One will come in May after BH event to keep us busy until 2.8 and one will come in July to keep us busy until 2.9.

  • Luis Rosado

    Gotta Use contracts to get the BB armor instead of just having the requisite rep and credz? Sneaky, sneaky way to make us keep doing contracts.

    • Chakra Kusanagi

      Well, contracts are now tradeable on the GTN so you don’t really have to.

      • Luis Rosado

        Same issue, now instead i have to buy inflated price contracts instead of using actual credz but i USE credz to buy the contracts, the difference is time spent on the subject. That’s my only complaint. I’ll play more when the mood hits me, but I don’t like having to grind more then I have to (this IS an mmo so I suspected some level of grind) but you shouldn’t have to grind if you’re already at max rep lvl. Just my personal opinion.

        • Chakra Kusanagi

          I was just saying that you don’t have to keep doing contracts.
          As for the inflated prices, that’ll just be at the start when everyone is trying to gauge the market. The prices will level out over time (and then increase again over time as less and less people do the event, but that’s far away)

    • ucftimm

      That’s why I bought both full sets of armor last night and one of the bow casters. The gree armor can still be bought with credits so I do not know if the armor will have to use contracts or just the other Bounty vendor. I was not taking any chances.

  • Cornboyz

    “Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry.”
    UMM WHAT?!?! Bioware actually decided to fix this? Only took them 2 years… i wonder if it actually fixes it haha

    • Wiskers

      I did a double take when I read it, can’t believe they finally fixed it.

      • Eriksonix

        Wut bug i never even knew of this bug existing and i was able to do all flčashpoints normaly

    • Chakra Kusanagi

      They tried once before and it didn’t work, so I’m sure it’s a difficult bug to not only fix but to locate too.

    • zenight

      I have never finished Esseles, now I can!

      Well, now I *might* I should say, I’ll try it but I’ll believe this fix when I see it.

      • Chakra Kusanagi

        You do know that alt-tabbing out during the hyperspace scene works fine right?

    • Geedai

      Finally!!! Cheers, everyone! :)
      This should have been a really nasty bug to take so long; I don’t believe they were not looking for a solution for all this time. Anyway, glad it is finally fixed!

  • Jester

    Going over these fixes… I could have covered all this in a couple days with less than 5 guys. I don’t play anymore, I just check to see improvements to the amount of attention Bioware gives this game. Just now getting around to fixing some major issues that are 2 years old. It’s surprising this game functions on the level it does. I think SWTOR is just given enough attention to keep it floating, nothing more. I really hope Bioware isn’t on the team when the next Star Wars MMO comes out.

    • Chakra Kusanagi

      You should start your own company and make your own MMO if you’re that good at fixing bugs.

      • Edward T. Riker

        This is the most used and stupid comment used at Internet… So if any of your family dies in a hospital you should start to operate them instead of sue the medics… They get paid for fix their products and sell it in propper state, so stop with this dumb, childish answer.

        • Chakra Kusanagi

          Hah! You compare it to medical care?
          He claimed to be able to do it himself with 5 guys in less than a couple of days.
          That’d be like claiming that he could have done a better job than the surgeon in your example, which we all know would be bullshit.
          So how about you stop being childish instead?
          Grow up and realise that some things take time to fix and someone with no knowledge of how to fix them shouldn’t be commenting like that.

          • taylor

            Trust me I could fix those flashpoints way sooner with 5 people.

            • Adolfo

              I doubt you could, all you know to do is yap yap yap like a little chihuahua.

            • Chakra Kusanagi

              Then how about you march up to bioware austins offices and offer your services?
              Or better yet, tell us here exactly how you would fix it…

              • Jester

                If you understood coding, you’d understand the amount of work it takes Bioware to fix what they fix. Any programmer can make a pretty good estimate of the work involved. It’s really not that much. SWTOR may be a huge game, but most bugs are isolated to specific areas of coding, which means the size of the game doesn’t mean anything. It’s like having a huge house that has a burned out light bulb. The size of the house has nothing to do with fixing the light bulb. The amount of fixes Bioware does per patch is small. Doesn’t take that much work. We do most of the work for them by finding the bugs and telling them where they are. That’s the only time fixing a bug actually gets difficult… when you don’t know where it is. In most cases, we give them 1-2 years notice on the bugs they’re now fixing today.

              • Cert

                I do understand coding and I do not agree with you. Although sometimes fixing a bug can be as easy as replacing a light bulb, many times the problem is much more complicated than that. It could be like finding out you actually need to replace the circuit breaker as well to make it work. Sometimes you need to replace the whole circuit, which can lead to also removing a window and moving a door. Doing so can affect other things in your house (you have to remove a shelf, move the bookcase to another room….), which leads to more changes and fixes, needing much, much more time.
                Of course, the bigger the house, the more complicated the fixes can become. SWTOR is a very complex game and I can imagine how hard it sometimes can be to actually fix a seemingly simple problem.

              • Chakra Kusanagi

                Oh that’s just BS.
                If you understood coding, you’d understand that bugs are not like having a burned out light bulb.
                First off, there are tons of differently configured computers out there and some have the bugs, and others don’t. Just because someone pointed out that there is a bug doesn’t mean it’s easy to find.
                Take the Esseless/Black Talon bug for example. It’s obvious that many people suffer from the bug (me included) but it could not be replicated on any of the BW computers.
                That means it must be specific combinations of hardware and software that are causing the bug. That means it’s hard to find and possibly hard to fix as well.
                Not once has anyone said that the bugs are hard to find and fix because “the game is big”.

    • bogey2230

      golf clap

      you obviously care enough to read, check and post…

      sad…very sad

      • Jester

        I’m a Star Wars fan. Of course I’m going to check back from time to time to see if Bioware has made a game worthy of the Star Wars name. Took them 2 years to add space flight and ship combat, so trust me I don’t check often. Personally, I don’t even think many Bioware employees even play SWTOR. At the rate of bug fixes and content addition, I’d say they may have of total 5-10 developers and coders actually working on this game. 2-3 day ticket wait times means they probably have half that many working in SWTOR Customer Service.

        I also see Bioware is still sticking it to their players with BitRaider. Software appropriately named for what it does to an average system, b/c it’s written so inefficiently. That means Bioware was foolish enough to sign a lengthy contract with a company that has a bad reputation for bad software and service. Cost cutting is Bioware’s #1 priority when it comes to SWTOR.

        Okay, I’m done. Feel free to continue the personal assessment you started. Everyone knows I’m right.

        • Anon

          BitRaider is terrible, but at least it is optional. I for one have chosen to never use it. For all of your programming expertise, wisdom, experience, and foresight, you certainly seem upset about an optional alternative.

    • Adolfo

      You and your buddies should try to get hired by BW and EA since you are all so freaking awesome……I hope you notice my sarcasm.

      • taylor

        you are still here? I thought you went back to Berlin already

        • Adolfo

          Why should I go back to berlin when all I have to do is go to your mom’s house?

  • Disqus this

    Glad I bought sets of the BH event gear before they changed it. I’ll have to remember to buy some other sets before they change those too as well as future events if their offered for credits first.

  • taylor

    Where is the corruptor zero fix?

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