SWTOR Patch 2.8 PTS Patch notes

SWTOR patch notes for Patch 2.8 on the PTS. This first installation of patch 2.8 includes class changes and Nightmare Dread Palace.

All content and features on the Public Test Server are not final and are subject to change.

Also please note the following

These notes are only indicative of the current patch to the PTS, and will be expanded upon as we get farther into the testing process.
I don’t want to steal any of Bruce’s thunder, so suffice it say that we will be getting an updated Road Map out to you guys in the next week or two that will show you where we’re headed with 2.8.

Highlights

Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before!

General

  • Added a high resolution shadow map option for high-end machines. This enables more detailed shadow rendering over a longer distance.

Classes + Combat

General

  • Fixed an issue that would occasionally allow abilities to affects targets, even if those targets had a 100% or greater chance to defend against attacks.

Jedi Knight
Sentinel
Watchman

  • Merciless Slash now deals more damage and costs 4 Focus.
  • Mind Sear has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Cauterize passively, instead of resetting the cooldown when other abilities are used.
  • Cauterize passively instead of resetting the cooldown when other abilities are used.
  • Inexhaustable Zeal now also makes the Damage Over Time effects from Cauterize and Overload Saber uncleansable.

Guardian
General

  • Focused Defense now lasts a maximum of 10 seconds (down from 30 seconds).

Sith Warrior
Marauder
Annihilation

  • Annihilate now deals more damage and costs 4 Rage.
  • Pulverize has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Rupture passively, instead of resetting the cooldown when other abilities are used.
  • Indefatigable Onslaught now also makes the Damage Over Time effects from Rupture and Deadly Saber uncleansable.

Juggernaut

  • Enraged Defense now lasts a maximum of 10 seconds (down from 30 seconds).

Jedi Consular
Sage
Balance (Sage)

  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player’s Sever Force.
  • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

Shadow
General

  • Shadow’s Training now additionally decreases the cast time of Force Lift by 1 second.

Balance (Shadow)

  • Sever Force now deals slightly more damage.
  • Force Breach now deals slightly more damage.
  • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player’s Force Breach in addition to the existing bonuses of Mental Scarring.
  • Sever Forces now also triggers the damage and Force regeneration of Rippling Force.
  • Mind Warp now increases the periodic damage of Mind Crush by 16.5%/33% instead of increasing its duration.
  • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

Sith Inquisitor
Sorcerer
Madness (Sorcerer)

  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases Force Lightning damage by 8.3%/16.67%/25% to targets affected by the player’s Creeping Terror.
  • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

Assassin
General

  • Assassin’s Training now additionally decreases the activation time of Whirlwind by 1 second.

Madness (Assassin)

  • Creeping Terror now deals slightly more damage.
  • Lightning Discharge now deals slightly more damage.
  • Creeping Death now increases periodic Crushing Darkness damage by 8.3%/16.67%/25% to targets affected by the player’s Lightning Discharge in addition to the existing bonuses of Creeping Death.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Lingering Nightmares now increases the periodic damage of Crushing Darkness by 16.5%/33% instead of increasing its duration.
  • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

Bounty Hunter
Mercenary
General

  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Mercenaries with Power Override, the immunity comes after the second activation.

Pyrotech (Mercenary)

  • Superheated Rail no longer gets damage from both Primary Hand and Off-Hand Rail Shot attacks.

Powertech
Shield Tech

  • Shield Vents now also vents Heat when an attack is defended against (such as being dodged or resisted).
  • Hydraulic Shield now has a chance to finish the cooldown on Rocket Punch when an attack is defended against.

Pyrotech (Powertech)

  • Power Bracer now additionally increases the damage of periodic elemental damage by 35%.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases critical hit chance by 1%/2%, and reduces the cooldown of Vent Heat and Thermal Sensor Override by 15/30 seconds.

Trooper
Commando
General

  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Commandos with Reserve Round, the immunity comes after the second activation.

Vanguard
Shield Specialist

  • Shield Cycler now also regenerates Energy Cells when an attack is defended against (such as being dodged or resisted).
  • Static Shield now has a chance to finish the cooldown on Stockstrike when an attack is defended against.

Assault Specialist (Vanguard)

  • Riot Augs now additionally increases the damage of periodic elemental damage by 35%.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases critical hit chance by 1%/2%, and reduces the cooldown of Recharge Ammo and Reserve Powercell by 15/30 seconds.

Flashpoints + Operations

  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Rewards for completing content via the Group Finder have been improved!
  • Operations:
    • Upgraded to 30 Ultimate Commendations at Level 55.
    • Upgraded to 25 Elite Commendations between Levels 50-54.
  • Hard Mode Level 55 Flashpoints:
    • Upgraded to 10 Ultimate Commendations
  • Tactical 55 Flashpoints:
    • Upgraded to 10 Elite Commendations

Galactic Starfighter

General

  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.

Ships + Hangar

  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.

Source: http://www.swtor.com/community/showthread.php?p=7388163#edit7388163

  • Emil Söderman

    Sweet, sweet Madness DPS buff.

    • dwiekopy

      what about deception/infiltration? why there`s no buff for that?

      • Enigmaul

        I haven’t experienced end game Deception yet, but as of late 30’s to early 40’s Assassin PvP, nothing except maybe a well played Commando can come close to countering me. Sins had decent PvE DPS, but that was coasting a lot of burst. The burst in PvP however was essentially blowing up light armoured classes in seconds. Bioware took the lazy dev’s road and did a general DPS nerf to the class, for most players killing progression PvE to try to balance PvP numbers. Personally I think Bioware failed entirely, since my sin can take most average Sages and kill it with opening rotation.

        Aside from some personal numbers, the rest of my info comes from senior Nightmare raiders and ranked PvPers in my guild.

        • Dalara

          I play full deception in PVE progression raiding. On dummy on PTS right now deception parsed about 600 DPS lower than full madness (identical gear). I was able to down the 1mil HP dummy with armor debuff in 4m30s in madness and 5m30s in deception. I am in pretty decent gear and parsed 3600 in madness on the dummy. Buffing madness first is a good start for PVE assassins and I look forward to them doing something similar for deception. Hopefully something similar to what they did with smash spec PVE vs PVP. I always thought making duplicity procs autocrit maul in PVE only would be a good start for the class as it would take alot of the RNG crit out of play.

          • dwiekopy

            maul in deception should be the most powerful skill. voltaic slash should give it a buff which makes maul 100% critical hit. sorcerers have that for thundering blast so why assassins can`t have it

          • Enigmaul

            Madness getting some love is quite alright, don’t get me wrong, Bioware needed to do something to bring Assassins closer to par. I just feel Deception is lacking for a lot of reasons in PvE because of sloppy PvP nerfs. One of my issues is that Madness as a whole (personally) is very boring, same for Sorcerers’ Madness, I won’t touch it, I can’t get myself to touch it. Another issue of mine is that I don’t like the play style of Madness, opposed to Deception. Madness (Sin) feels like a Sorc with heavily limited range, whereas Deception feels more natural for the class.

            As for autocrit Mauls, I completely disagree. A change like that would make burst potential even higher, and Bioware’s history of handling burst is nerf the entire spec. What needs to be looked at, I think, is Shock applying stacks (even just 2 would work) that triggers extra damage when the next 2 lightning abilities deals damage, with the stacks being applied on an internal CD of say 20 seconds, for example. Shock itself comes off CD every 4 global CDs including its own, plus Discharges every 3 stacks of Static Charge. This would bring up Deceptions overall DPS while correcting a lack of sustained DPS, without breaking burst potential.

  • ZNetherstorm

    Madness in pvp has potential now. Am I right in thinking with the passive bonus and the talent choices they will get instant Whirlwind again?

    • Josef Tauser

      Potential ? Its one of the best classes for PvP right now – well for Sorcs more than for assassins.

      • Mathew Chilton

        for sins its absolute garbage. Not only is the set up time 4 GCDs long before you’re actually doing any damage, your range to set it up is bleh, your survival is pretty terrible (wtb %crit chance on dots like lethality ops), and one force shroud or evasion and your damage is all gone. They lack any burst whatsoever since duplicity was moved out of range. That old duplicity / CD double whammy is needed.

        • Carn

          However for my PvE assassin, I’m jumping up and down with glee. I’m so glad I stuck with my Madness set up on him. The whirlwind buff means nothing for me though lol.

      • Hiroshi Perez

        Hey hey, it all depends on the way the person controlling the class, not the class, I as a Lethality Sniper, can get a load of dps if I apply all the buffs before I use Cull.

        • Josef Tauser

          What part of “one of the best” do you not understand ? And a lethality op will have you beat any day. Just played a match last night where a lethality op on my team did 1.8M damage. Its pretty much the same abilities but you live longer so your dots tick more.

    • Mathew Chilton

      Yep!

  • asdas

    Finally a buff to Annihilation.

    • Enigmaul

      It bothers me that there’s no explanation on the changes to Annihilate, speaking about rage cost. I’m pretty sure Bioware made the change to free up rage for extra Vicious Slashes, but if their logic was better rage management, the specialization was already almost idiot-proof. Hearing from players on the PTS servers, Annihilate damage buff is running about 6%, and combined with the higher uptime on Rupture plus extra rage to work with, I suspect Annihilation this tier will see ~200-300 DPS gains or more, depending on the fight.

      As for the changes to Onslaught, finally we’re viable for PvP, personally I think more than Carnage could be. DoTs can’t be cleansed, but Gore windows can be CC’d.

  • Trogdor

    I think reducing Focused/Enraged defense down to 10 sec is too big of a nerf. :<

    • Sirdiealot

      You’re damn right Troggy. This is ridiculous.

  • Olorunsegun Adewumi

    Ultimate Comms from HM FP’s!!

    • Locnlol

      I don’t know how I feel about that.
      I still like doing flashpoints, love the 4-man format, but that just seems like excessive rewards for something so simple.

      On the other hand, 8-man story ops just might be worth running now. At least S&V and TFB.

      • Hache-Moncour

        It seems like they want the level 55 people who rarely or never manage ops to get some oriconian gear too, before the next level bump. Means they don’t have to soft-peddle the level 56 mobs on the first expansion bit too much, as most people will at least mostly 180 gear.

      • TJWoo

        They changed the story ops to 16m on the PTS.

  • Josef Tauser

    I thought madness/balance was the highest dps class in the game at the moment – at least in PvP. Does it really need a boost ? o.0

    • Mathew Chilton

      I’d say lethality ops / snipers got em beat, but much like them the damage is superficial. Getting 1 million damage in a WZ when it was cruddy tab dot damage you stacked on 5 people not really contributing much, it still doesn’t mean much. I shelved my madness sin shortly after 2.0 shitted on it. I’m happy to pull him back out and test this out, still think to rotation is going to be boring without a shock or maul proc.

    • urmumshouldofaborted

      I hope you’re trolling. Otherwise you’re literally retarded.

      • Josef Tauser

        Dipshit. Check the score screen at the end of warzones. You’ll almost always see a sorc/sage at the top of the total damage list. DPS means damage per second not 1 versus 1 survivability. Please actually abort and get the fuck out of SWTOR.

        • Sirdiealot

          Harsh much? Calm down, Grandpa.

  • Sandis Rozuleja Dvorovs

    Shadow improvements, perfect…

  • Mathew Chilton

    Good start on madness sins. Id rather see the 33% buff applied to all damage to cd not just periodic, and that 25% be changed to a maul or assassination or even shock proc talent. The rotation is boring.

  • TJWoo

    On the PTS group finder has been changed to 16-man (from 8-man) for 55 SM ops. It drops 30 ultimate comms. I wonder if people will actually use GF for 16m ops now, though you’ll have to random between a full run of TFB or S&V. I’d say a full run of S&V is in no-way equal to TFB in terms of a time commitment.

    • Argaria

      I rly haven’t seen ANYBODY to complete RANDOM ops from group finder. Typically groups go for specific ops from fleet and then are disbanded after weekly. Lockout is used to kill last boss for 10 comms as many times as possible on each and every alt. With rewards increased this is going to be abused even more.

  • Trogdor

    Someone please report the issue with Mira’s Jacket on Lord Scourge. As amusing as it is.

  • Hache-Moncour

    I’m sure I’m missing something here, but I don’t really understand the Merc changes.

    “Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Mercenaries with Power Override, the immunity comes after the second activation.”

    With Stabilizers in pretty much a requirement for any spec, what good does this do? Only power I can think of to benefit from this is Death from Above, pretty tricky to make useful.

    “Superheated Rail no longer gets damage from both Primary Hand and Off-Hand Rail Shot attacks.”

    Superheated Rail doesn’t do any damage, it just triggers the cylinder and vents heat. So what changed exactly?

    • DaTticza

      Seems u dont know a lot. There was a problem with mers as dot was reapplied twice, with main and off-hand, boosting mercs dps over its rep counterpart.

  • Argaria

    It seems like if BW designers fail to do basic maths…

    Let’s say, I’ll do both TFB and SV 16 man SM using group finder. Each boss drops 4 comms, plus 12 as a weekly reward and 30 from GF. It will give 62 Ultimates (5×4 + 12 + 30) from TFB and 70 Ultimates from SV (7×4 + 12 + 30). It’s 132 commendations by doing JUST 2 OPERATIONS. Two flashpoints more (10 Ultimates) and I am over the weekly limit. No point doing anything more till the end of the week. No more flashpoints, no point bothering with DF or DP, no point bothering to do ANYTHING more related to Ultimate Comms until next Tuesday… We may see, that overall participation in flashpoints and operations is going to be even worse than today.

    Peeps doing HM won’t even bother to join SM operations anymore, as HM drops even more commendations and they’re going to hit limits even faster. This will make SM runs significantly more difficult for fresh players, but maybe that’s the intention?

    More commendations as rewards from operations and flashpoints do not make any sense without weekly limits lifted. Or doubled, at least.

    • Shadow Hunter

      Group finder only does 8m not 16m…

      • TJWoo

        This page is discussing the PTS and patch 2.8. In that patch GF has changed from 8m ops to 16m

    • nightgerbil

      Your missing the point. Its become impossible for casual players to pug sm16s if they dont play in prime time. This is so we can gear alts with flash points and to encouarge people to use 8m gf ops instead of the current 16m sm or go home.

  • Hiroshi Perez

    Are you going to add those new GSF ships in the GS caculator??

    • http://dulfy.net/ Dulfy

      Yes on monday

  • Kurt Bench

    What’s a Dread Guard Cranial Scan

    • Trogdor

      It’s the purple-quality Oricon rep item.

  • FriezaReturns00001

    I really wish they’d return Spike as the way it was before. :( I miss the ability to knock down elite/or stronger npcs that don’t have incapacitate immunity. The whole stunning mechanic is really lame tbh.

    • Hugo A Sanchez

      Hell you creepers can take most my of my health out before I can release one ability with all of your stuns going.

  • Trogdor

    I didn’t think the Republic bomber could possibly get any uglier. I was so wrong. Now if you’ll excuse me, I’m going to go cry myself to sleep.

  • Trogdor

    Hi, I have another bug to report. Can some subscribers please report this?
    Female body types 1, 2, and 4 hold a single blaster pistol incorrectly. Instead of holding the blaster in the hand, they hold it by their fingertips, and the thumb clips into the grip.
    T1: http://steamcommunity.com/sharedfiles/filedetails/?id=257216507
    T2: http://steamcommunity.com/sharedfiles/filedetails/?id=257216545
    T4: http://steamcommunity.com/sharedfiles/filedetails/?id=257216630

    The only female body type that holds it correctly is type 3. Notice how there is no space between the grip and the palm, and the fingers correctly circle the grip, and the thumb does not clip into the back of the grip.
    T3: http://steamcommunity.com/sharedfiles/filedetails/?id=257216600

  • FriezaReturns00001

    You know instead of thundering blast, they should also have a alternate option like for example the Lightning Ball that SOA casted in Eternity Vault that’s pretty cool.

  • AlexJanicki

    My main is a 55 Sentinel Watchma, seems like we get a nice boost!

    Anyone know how cauterize will work?
    “Cauterize passively instead of resetting the cooldown when other abilities are used.”
    What does this mean?

  • Paul

    Is this a joke? All i am reading is “my power tech tank will go down even faster against force users”. When do we finally get a freaking shield chance against elemental and internal damage???

  • Hybrid Noob

    Damnit I don’t want to play full madness. I like my hybrid sorc. -.-

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