SWTOR Sage Top 3 questions and answers

Eric Musco posted the sage top 3 questions from the class representatives and the answers.

Below you will find the answers to the top 3 Sage questions which were submitted earlier in this forum. Thank you all for your patience as we worked on getting them answered!

PvE – Survivability

Are the developers satisfied with Sage/Sorcerer survivability, specifically in PvE operations? What is your philosophy towards the Sage class and its defenses? Are there any plans to improve the class’s current survival tools? For example, by perhaps providing a means with which to move our tools (Force Armor, Force Mend, etc.) off the GCD when cast on yourself?

We are mostly satisfied with Sage/Sorcerer survivability in Operations. If you are a Sage/Sorcerer that specializes in dealing damage, we do not expect you to use Force Armor/Static Barrier on yourself or others in an Operation. If you find this to not be the case in any given encounter, please feel free to post in the Flashpoints, Operations, and Heroic Missions forum, and let the Operations team know specifically which mechanic in which encounter is making you feel like you are required to use Force Armor/Static Barrier on yourself to survive. Also, please note that depending on how you and your healer specialize (if your group has a Sage/Sorcerer healer), your own Force Armor/Static Barrier is likely weaker and more expensive than your Sage/ Sorcerer healer’s Force Armor/Static Barrier. In addition, using your own Force Armor/Static Barrier will lockout your Sage/Sorcerer healer’s stronger and cheaper version of the ability.

Usually, damage dealt to the whole Operation group or to random Operation group members is dealt as elemental or internal damage, so that the classes with higher armor values do not have an advantage over classes with lower armor values, like the Sage/Sorcerer. Sometimes, the Operations team will intentionally decide to not make this damage elemental or internal (as is currently the case in the Dread Master Brontes encounter). If you feel that such practices leave the Sage/Sorcerer in a position that is too vulnerable, then please let us know in the Operations forum (linked above) so that we can address the issue.

Now with that said, we will definitely consider taking the global cooldown off of Force Mend/Unnatural Preservation, but the global cooldown on Force Armor/Static Barrier is there to stay, since it can be placed on others and we do not expect you to use the ability in Operations if you are a damage dealer.

PvP – Seer Spec Issues

Are the developers considering any changes to Seer spec to reduce the heavy reliance on casted abilities or to improve force management in a way that is not detrimental to survival? For example, improving Rejuvenate, reducing the lockout duration of Force Armor, or removing the health cost of Noble Sacrifice via set bonuses?

Sage/Sorcerer healers, we hear you and we see that our data validates what you are saying – as it shows you are currently performing behind both Scoundrel/Operative healers and Commando/Mercenary healers in PvP. We do not currently have any plans to share with you on how we intend to improve Sage/Sorcerer healing in PvP, but it is a priority for us, and we would love to hear your own ideas on how you would like Sage/Sorcerer healing to be improved in PvP without also making Sage/Sorcerer healing too good in PvE. We will say in advance that, “make such-and-such ability activate instantly,” is not a solution we are likely to consider (unless it is a temporary buff triggered by something else, and not a permanent reduction of activation time). Our goal is to keep Sage/Sorcerer healing as close as possible to the way it is in PvE, while improving how it performs in PvP.

Now here are some questions for the Sage/Sorcerer community, regarding Noble Sacrifice/Consumption. Do you believe removing the health cost of Noble Sacrifice/Consumption as a PvP set bonus would be something that PvE Sage/Sorcerer healers also feel like they need, or are PvE Sage/Sorcerers happier with their current set bonuses? If it is something that PvE Sages/Sorcerers would rather have as well, then which current PvE set bonus would you want to give up for it? Do you think that having a health-cost-free Noble Sacrifice/Consumption would be too good for PvE? Do you believe it might take away too much of the challenge for healing in PvE situations?

Please let us know your thoughts about these issues in your replies to this post. We will be listening, and we appreciate your feedback.

Sage as Jedi

Will the developer do anything to ameliorate these issues? Examples include allowing Willpower to affect melee attacks; providing additional worthwhile lightsaber attacks; and offering alternate animations via the Cartel Market or otherwise (Marketing take note!).

We could rather easily make Willpower affect melee attacks for Sages/Sorcerers, but we have no intention to make Sages/Sorcerers use their lightsabers more than they currently do. In terms of lore, the particular attributes that make someone a “Jedi Sage” or a “Sith Sorcerer” vary over the vast timeline of the Star Wars galaxy. And while Yoda and Palpatine were definitely inspirations for these classes, they are never identified by those terms in the films, and it wasn’t our intention to make direct gameplay clones of those characters in any case. Our feeling was that there are many players who want the experience of playing as a Jedi/Sith who relies almost solely on their mastery of the Force to resolve the challenges they face, with the lightsaber serving only as a secondary weapon; these classes were designed with that experience in mind.

As far as offering alternate animations and visual effects via the Cartel Market is concerned, only time will tell. Your message has been passed onto the team responsible for Cartel Market updates, and if it is possible, then you might see those options appear in the future.

Source: http://www.swtor.com/community/showthread.php?p=7451068#edit7451068

  • Josef Tauser

    Sages/Sorcs are pretty awesome since their force shield upgrade. I think they should be left alone just the way they are.

  • Al’arra

    Neh, let the scaredy squirrels casting from light miles away cast their shit as it is atm. Pierce them with ya blade anytime you stumble across them.

  • SirRobinII

    I want to cast with both hands 🙂

  • Gareth Grist

    I’d like to see consumption taken off the GCD more than Unnatural Preservation!

    • Sciclex

      It would be nice if it worked like Shoulder Cannon where you get X Consumptions off the GCD then the ability goes on a CD for X amount of time.

      • Gareth Grist

        Interesting idea… my main grief with consumption is that I have to use a GCD to use it, which delays my next heal, and in NiM that can cause a wipe. Sometimes I wish I just had a resource regen ability instead, similar to Operatives and Mercs. Consumption is nice, but you really have to be disciplined and make sure you’re doing just one consumption, but every 10 – 20 second to keep your force up.

  • Biggie

    I would like to see an option to change the color of lightning/waves. the color crystal you put in your offhand would be an easy way to change it.

    • zenight

      I woud love this, some variety is never a bad thing specially in a game where cosmetics are so important.
      Adding different color auras to the debris picked up by Project or the pebbles in Teke would be nice.

  • Smartarse

    I want Jedi Sages to divide by zero.

    • Xymanek

      I want people not to say utter shit in comments to very serious post. Not happening…

  • Heist101

    Alternate class specific ability animations is something I have been day dreaming about for a while now. The CM could sell something like a dye kit with 1-2 items random that are a mirror ability in timing and cooldown to whatever it modifies (Ex: BH with cryo grenade). You should be able to drag icons onto your UI and their cooldowns would behave like 2 different relics. If this was done properly (tech abilities = contraband / Force abilities = holocrons) without crossing lore boundaries like legacy abilities I believe a huge wave of positive enjoyment from diversity of actual gameplay in PVE and PVP will be present and people can tune their gameplay away from cookiecutter rotations if they choose to do so.

  • AriesCZ

    Damn, I was really hoping for some sort of telekinetic lightsabers like Darth Traya uses in KOTOR2

    • Josef Tauser

      Hopefully in the next expansion … I mean they have to add new abilities and they’ve already included almost all of the Force powers from KOTOR I and II.

  • Geedai

    Hey, Dulfy! This is not related to this post, but I wanted to ask if you already knew about this?


    It’s not directly related to SWTOR but since your blog is visited by many Star Wars fans, I thought maybe you could put a note about it somewhere.

  • writinwater

    circle colour options for the AE eeffects would be a nice option as well – awfully hard to place AoEs in a 16man raid – since all effect circles are the same colour… /agree to adaptability of lightning/shockwave casts.

    • Josef Tauser

      That would be great. An option to remove your own effect circle indicators after a cast would be even better. I mean I really don’t need to see the giant green circle after I’ve already cast orbital strike or death from above. I’d maybe leave it on only for healing AE abilities.

      • Sciclex

        This was changed/added a while ago as a way to let other players in the raid know what circles were okay to stand in and which weren’t. If anything it should be added as an option in the preferences whether to turn off the red/green indicators or not.

  • iceberg265

    It must be nice to play a class where your biggest concern is wanting your spell effects to have pretty colors.

    • y2z

      That particular issue affects AoEs of every class, not just Sages. Have you never been part of a raid?

      • iceberg265

        Yes, I am the raid leader for a NiM16 progression guild.

        • y2z

          Of course you are. Regardless, I’d say you know the difference so if you have something constructive to say about the class, just say it. Anyway, carry on.

          • iceberg265

            What? You are so ridiculous I am not even really sure where you are going with this.

  • Alena Neumann

    If an imbalance has been acknowledged, is there going to be any means to mitigate losses in ranked solo?

  • FriezaReturns00001

    If Sorcerer/Sage were meant to be having a lightsaber secondary as best. The force abilities are so limited to them in SWTOR. Chain lightning? Force Lightning Storm? Thundering Blast? Come on If you’ve read up on what The Emperor, Naga Sadow, or Lord Trok was able to do. Then it’s that the Force abilities are a sea of possible DPS/Defensive/Healing factors.

    Would be nice to be able to summon a giant sith spawn to fight for you, have the ability to create a massive Force illusion like Naga Sadow did in the Golden Age of Sith or use the Force to make a body copy of yourself. Or the Polarity Shift that the Gold Dread Guard npcs have.

  • Bedman

    Sorcerer/Sage needs new set bonuses imo. Reducing the cooldown of Healing Trance/Innervate by 1.5 sec is ok.. but the additional 50 force is rather useless.. I’d say they should remove that one and replace it with, Increases the duration of Salvation/Revivification by an ‘x’ amount of time.. or make an ability cast instantly and/or without force cost

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