Wildstar Patch notes for the July 16 update. This update includes the changes to dungeon loots.
- When moving a Soulbind-On-Equip item in your inventory, the “Confirm soulbind” dialog will now only appear if the item would become soulbound.
- Items transferred to the Guild bank now properly validate uniqueness.
- Shred should now deal damage as intended.
- Visual effects should once again show up when casting “Crush”
- Gear in the buyback list now counts towards the gear score when queuing up for PvP matches.
- The Deserter debuff now properly applies to AFK players who go AFK in an Arena.
- Several rewards from Stormtalon’s Lair, Kel Voreth, and Skullcano normal mode have been increased in item level.
- Several rewards from Hycrest, Astrovoid, War of the Wilds, Siege of Tempest Refuge, Crimelords of Whitevale and Malgrave Trail have been increased in item level and rarity.
- Bosses in Stormtalon’s Lair, Kel Voreth and Skullcano normal mode will now drop at least 2 items, instead of 1, when defeated.
- Reward points in Hycrest, Astrovoid, War of the Wilds, Siege of Tempest Refuge, Crimelords of Whitevale and Malgrave Trail normal mode will now drop at least 2 items, instead of 1, upon completion.
- Dungeons and Adventures no longer have unique rewards on Bronze, Silver and Gold Medal rewards.
- Bronze Medal will no longer sometimes award good-quality loot.
- All excellent-quality and superb-quality items that were previously only available on the Silver and Gold Medals are now available from the final boss.
- Medals now also multiply the amount of money awarded from the final encounter:
- No Medal – 100% money reward
- Bronze Medal – 150% money reward
- Silver Medal – 200% money reward
- Gold Medal – 250% money reward
- Medal rewards now confer additional loot rolls on an instance-wide loot table. Each of these rolls has a flat bonus chance to select from the final boss’s superb item list.
- The reward structure is now as follows:
- No Medal: 1 roll on the final boss table
- Bronze Medal: 1 roll on the final boss table, 1 roll on an instance-wide loot table
- Silver Medal: 1 roll on the final boss table, 2 rolls on an instance-wide loot table
- Gold Medal: 1 roll on the final boss table, 3 rolls on an instance-wide loot table
- AMP and Ability Points are now more likely to drop in World Loot.