GW2 The Dragon's Reach Pt 1

GW2 The Dragon’s Reach Part I Patch notes

GW2 patch notes for The Dragon’s Reach Part I release on July 29, 2014.

July 29 Content Release Notes
The Dragon’s Reach, Part 1
With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?
After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.

  • New kites can be found in the Buried Locked Chests throughout Dry Top. Kite types include:
    • Crystal Shard Kite
    • Ventari Follower Kite
    • Prosperity Mine Kite
  • Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.
  • The ambrite short bow, Vespidae, has been renamed to Culicidae.
  • The ambrite weapon recipe and ambrite fossilized insect descriptions have been updated to better describe the weapons they make.


  • Black Citadel:
    • Discovering the Hero’s Forum point of interest will no longer cause it to shift position on the world map.
  • Blazeridge Steppes:
    • Fixed a bug that caused monster waves to respawn immediately after being killed in the “Defend Brokentooth Maw” and “Defend the engineers repairing Brokentooth Maw” events.
  • Bloodtide Coast:
    • The shark in the “Kill the Deep Sea Shark” event now has a boss icon overhead.
    • Fixed a gender/model mismatch of a Covington Cannoneer.
  • Cursed Shore:
    • Fixed a bug to stabilize Halla Corpseflayer’s position during the interaction at Meddler’s Summit.
    • Added a marker to the “Defend Priory Scholar Zepa as she searches the village of Ewan for ancient artifacts” event so the event is easier to find during its preparation phase.
  • Divinity’s Reach:
    • Divinity Guide [Information] NPCs will now correctly mark the Seraph Headquarters on the world map.
  • Dredgehaunt Cliffs:
    • In Dostoev Sky Peak, the Veteran Hulking Pyrite Elemental correctly displays a boss icon during the “Stop the hulking pyrite elemental” event.
  • Gendarran Fields:
    • Fixed a bug preventing players from removing the crippled condition from wounded soldiers when using the Medical Kit bundle near Nebo Terrace.
  • Harathi Hinterlands:
    • Shining Blade Kimber and the trio of centaur war councilors in the “Help Shining Blade Kimber find her husband” event chain now have event icons overhead.
    • The Veteran Bandit Leader in the “Intercept the prisoner caravan” event now has a boss icon overhead.
    • The locations of the four Seraph squads in the “Defend Seraph forces at Bridgewatch Camp from the Modniir assault” event have been given event icons on the world map.
  • Malchor’s Leap:
    • Fixed a wall around the Village of Wren to prevent players from walking through the wall.
  • Mount Maelstrom:
    • Fixed the Crucible of Eternity dungeon icon on the world map to hide correctly if the area is undiscovered.
  • Plains of Ashford:
    • The Iron Legionnaire escorted in the “Kill the veteran lava shaman” event correctly displays a shield icon overhead.
  • Sparkfly Fen:
    • Fixed a minor technical issue with Tequatl’s Hardened Scales buff in the “Danger at Fabled Djannor” event to alleviate CPU spikes.
  • Straits of Devastation:
    • The Champion Risen Krait Nimross in the “Destroy the Risen krait nimross and free the trapped Pact crew” event now has a boss icon overhead.
  • The Grove:
    • Updated conversations with NPCs Beidyre and Androel to allow non-sylvari players to converse with them.


  • Twilight Arbor Story Mode:
    • Fixed Mr. Sparkles’s character model mismatch.
  • Ascalonian Catacombs Explorable Mode:
    • Fixed several issues causing Detha’s story path to stall.

Personal Story

  • All recipe unlock items have received new icons. Icons now match the rarity and type of the output item. Similarly, the rarity of all recipe items now matches the output item’s rarity.
  • Fixed a bug causing Chaos of Lyssa, Chaos of Lyssa (Infused), Light of Dwayna (Infused), and Shadow of Grenth (Infused) to become soulbound when equipped. All soulbound versions of these items will become account bound.
  • Updated the karma vendors at the Orrian temples to each sell armor sets with a single stat combination.

Profession Skills

  • Healing Turret:
    • Cleansing Burst: Added a skill fact for conditions removed: 2.


  • Hammer Swing / Hammer Bash:
    • Fixed a bug preventing the number of targets skill fact from displaying.
  • Sanctuary:
    • Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.


  • Lich Form:
    • Deathly Claws: Added a pierces skill fact.
    • Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.


  • Piercing Arrows:
    • Added pierces and targets per arrow skill facts to affected skills.
  • Mighty Swap:
    • Added a combat only trait fact.
  • Vigorous Training:
    • Added a combat only trait fact.


  • Fan of Fire:
    • Added pierces and targets per arrow skill facts.
  • Combustive Shot:
    • Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.

World vs. World

  • Updated the names on past WvW tournament world-placement achievements.
  • The Toxic Unveiling Volley skill no longer shows up on an Arrow Cart’s skill bar until the skill has been unlocked.
  • Guild Arrow Cart skill-damage tooltips now properly reflect their superior-level damage.

New Items and Promotions

  • The new Home Portal Stone is now available in the Services category for 900 gems. Players can instantly travel to their home city instance and return to their original location on demand.
  • Mini Scruffy is now available in the Toys category of the Gem Store for 500 gems.
  • The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for the next 2 weeks only.
  • The new Endless Monkey King Tonic is now a very rare drop from Black Lion Chests.

Bug Fix

  • Mini Flame Legion Effigy is now the same scale as other exotic minis.


By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

29 replies on “GW2 The Dragon’s Reach Part I Patch notes”

was really thinking the ranger and engineer fixes were going to be in this patch :-/. also… 900 gems for an item instead of 800 is just criminal.

Except that it’s still cheap for farmers. 😛
I think ANet looks at the gem prices based on how much gold it takes instead of real money… that’s the only way I can see them arriving at the prices for most things on the BLTC.

Not likely, Gem-store is their primary source of income. The actual gold cost is a consideration (because overly-outrageous prices would harm game reputation) but guaranteed not the main deciding factor. They are a corporation that needs to keep shareholder ROI up and cannot keep releasing new gem store items that are in line with the game economy but not with the real-world economy.

I was hoping they’d come but I was almost certain they wouldn’t. overall it just sounded more like “that’s what we plan to do” than “that’s what you’ll see next”

That Stone…they need to clarify if its to home instance or to Home City…no use since no Storage, BLTP, or Merchant in Home Instance.

Just calculated a quick optimistic estimate. If you mine the nodes (quartz, candy corn and sprockets) religiously every day with 5 characters AND get lucky hits (you get bonus quartz each day etc.) it will take you more than 120 days to recover the cost of the gems in gold according to GW2spidy’s current prices.

I didn’t calculated the metal and wood nodes at all since they cost gems too and have an even longer break even time. I can probably do more accurate estimates and take expected values etc. into account but then the expected break even time will likely be even longer.

Of course, after this break even point, you’re not making extra profit, you’ve just recovered the cost you paid on your convenience item. So economically not worth it at all.

Yes, this is true 🙂 I don’t routinely farm them so I forgot the rules completely for a second there.

Of course this makes it even less worth while: 600 days by simply multiplying my guesstimate, who knows how much longer if you take deviations into account.

It’s a heck of a lot cheaper to simply enter your WvW BL citadel for free (no wps), hit up TP and bank via crafting stations and leave straight back to where you were anyway.

Pretty small patch in terms of content but after the last two patches with the best map in GW2 at the moment, I don’t have a problem with it. I just hope the story lives up to the hype the trailer gave it.

Not mentioned here, but they also fixed the bug that prevented On Swift Wings from being completable. The NPCs also seem to be invincible now (at least for me), so it isn’t hard at all. Just need to do it before heading to the final area.

Aaand the second step of the Living Story is already stalled out due to a bug. 🙁
I’d say “Good Job, ArenaNet”, except I’m a software developer myself, so I know how bugs like that can creep right through your QA.

Does anybody know what are the new stats for the Temple armors in Orr? And I’m presuming they still retain the same rune sets they used previously?

Here is a starting map to go off of if you’re looking to do the Nary a Pitfall Achievement. I have not done Leave No Survivors yet but this will also show the locations of a few of the traps/ambushes.

For Nary a Pitfall: Follow blue to the first piece, yellow to the 2nd, and green to the 3rd. Backtrack green into blue to get back to Taimi. The achievement triggers after you go into the Ley Line room and finish all the dialogue.

Hope this somewhat helps.

Here’s an update and some tips. You will need to run the mission twice to get all the achievements.

Nary a Pitfall: Avoid the Instant Traps by following blue to the 1st piece. Use Scruffy to scan and then interact with the container but “leave it alone.” Talk to Scruffy to have him “reinforce containment device”, then pick it up. Follow yellow to the 2nd part. Interact with the power generator and choose Turn Off, Open Casing, Deactivate, Grab Armature. Follow Green to the last part. Once there use Scruffy to scan and open the marked chest. Backtrack green into blue to return to Taimi. Achievement is given when you complete the rest of the mission.

Leave No Survivors: I could only find a way to do this with 2 or more people. Just blast on through each red circle and kill everything that spawns. The number of mobs varies with party size. If you mess up on one of the ‘require interaction’ parts the achievement will go away and you’ll have to restart (basically just do them the wrong way). #9 also gives you the Crate Scrapper Achievement. The only tricky part is #11 and 12. Triggering 11 opens a door that seems to close when the vet from 11 dies. When I did it I had a partner who waited at the door for 12 and killed them as I killed 11.

Crate Scrapper: Just beat the champ ooze that pops out of the box at #9. This can be done during Leave No Survivors.

Best of luck,

I was able to complete Leave No Survivors solo by triggering the Veteran Inquest Assassin, but running away before she started attacking. This meant I could go kill off the Inquest Team behind the door, then return to find the Vet still hanging around. I ended up having to do this twice, since the first time I didn’t kill her fast enough before she got back to the door.

Obviously, due to the difficulty of this part of the achievement, these should be the first two groups you kill, not the last.

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