Wildstar Developers Explains PvP Stat Changes

Wildstar Developers explains the recent PvP stat changes with drop 2 on the forums.

Hi all,

Here is a quick explanation of what you see in regards to the PvP Stat change.

PvP Power

  • Directly influences your ability to deal damage in PvP and is directly countered by PvP Defense.
  • Directly influences your ability to heal while in PvP combat.

PvP Defense

  • Directly influences your ability to prevent damage in PvP and is the direct counter to PvP Power.

Additional Notes on the stat changes:

PvP Stat breakdown on the paperdoll will show

Note: All Paperdoll percentages assume your opponent has 0 PvP stat, so it represents a maximum value.

  • PvP Damage
    • Shows damage efficiency while in Instanced combat. (Warplots, BG’s, Arenas, etc)
    • Shows damage efficiency while in Open World combat.
  • PvP Healing
    • Shows healing efficiency while in Instanced combat. (Warplots, BG’s, Arenas, etc)
    • Shows healing efficiency while in Open World combat.
  • PvP Defense
    • Shows damage reduction while in Instanced combat. (Warplots, BG’s, Arenas, etc)
    • Shows damage reduction while in Open World combat.

Base Values

You will end up noticing certain values while naked. These values express your efficiency in PvP while on equal ground.

PvP Damage

  • Instanced : 85.00%
    • This value is the baseline.
    • If your PvP Power – Foe PvP Defense = 0, then you will deal 85% damage after all other mitigation calculations.
  • Open World : 100.00%
    • This value is the baseline.
    • If your PvP Power – Foe PvP Defense = 0, then you will deal 100% damage after all other mitigation calculations.

PvP Healing

  • Instanced : 52.75%
    • This value is the baseline for instanced PvP combat.
    • Your healing in Instanced PvP will heal for 52.75% of its current value after modifiers.
  • Open World : 85.00%
    • This value is the baseline for Open World combat.
    • Your healing in Open World PvP will heal for 85% of its current value after modifiers.

PvP Defense

  • Instanced : 15.00%
    • This value is the baseline for Instanced PvP Combat.
    • If their PvP Power – your PvP Defense = 0, then you will receive 15% less damage.
    • Which makes sense if you look at PvP Damage above, if they can only do 85% damage then inherently I take 15%.
  • Open World : 0%
    • This value is the baseline for Open World PvP Combat.
    • If their PvP Power – your PvP Defense = 0, then you will receive 0% less damage.
    • Which makes sense if you look at PvP Damage above, if they are is doing 100% damage then you aren’t receiving reduced damage.

As you gain rating these values are modified and adjusted on the tooltip. Please remember the percentages expressed are assuming a foe with no PvP stats.

For an Example let’s look at a player with these PvP stats as an example of relative power:

PvP Power:  4300

PvP Defense:  2350

Paperdoll values:

  • PvP Damage Open World = 132.57%
  • PvP Damage Instanced = 111.06%

Paperdoll values:

  • PvP Healing Open World = 94.78%
  • PvP Healing Instanced = 75%

Paperdoll values:

  • PvP Defense Open World = 32.57%
  • PvP Healing Instanced = 11.06%

These values are meant only to express the maximum value possible. PVP Damage and PvP Defense directly counter each other within the formula and are not independent multipliers of damage.

Below are issues we are investigating:

  • PvP Gear gap can be large and because PvP stat means more, the gap is larger than before.
  • Inability to Rune for all Power or all Defense because of the current Rune slot setup.
  • Healing in PvP Instances and the base value and scaling. We are monitoring the overall effect.

Source: https://forums.wildstar-online.com/forums/index.php?/topic/104786-pvp-stat-changes/#entry1076386

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