Wildstar Carbine Looking into Cooking Issues
Wildstar Economy Systems Designer is looking into issues with cooking and hoping to fix some stuff in an upcoming patch.
Just so you know up front, I am a content systems engineer, so I am not the droid you’re looking for.
However, I am a developer with multiple 50’s who has spent a not-insignificant amount of time with the cooking hobby. I’m currently 21/40 on my main, and happy to report that the 15-point tier to reduce the required quantity of meat in recipes just works wonderfully, but I understand and have felt the grind of trying to find some of the rarer meats. I’m giving your feedback (as well as my own observations) to the tradeskill team. Obviously things like Algoroc Soup not being obtainable by the Dominion (and the multiple recipes that aren’t available to Exiles) are bugs, and bugs should be fixed. Massive design changes may take longer, but hopefully we can at least put more visibility on the bugs.
Hey all! Economy Systems Designer here, and for the past couple of weeks I have been reviewing the cooking system.
There are a few oversights I will be fixing in a “coming soon” patch. As previously stated every single recipe should be obtainable, so I will be doing a few things to address this. Faction specific recipes (such as Algoroc Soup) will have loot drop locations available for the opposite faction. Likewise it looks like some of the cooking recipes are Bind on Pickup when they should not have been. This will also be addressed so that harder to find recipes can be traded, or sold on the Auction House.
I am also currently reviewing things like: the cooking tech tree, survivalist meat drop bonuses, and the difficulty of hitting variant targets. No specific news on how these features will be updated yet, but we’ll try to keep you posted on that. Thanks for your patience and all the feedback; it definitely helps.