Wildstar Rune Changes Part 4–Rune Slot Counts

In part 4 of Wildstar’s upcoming rune changes, Carbine developer went over the changes to rune slot counts.

One of the biggest issues we’ve had with the Rune system is the amount of randomization on both Rune Slot Count and Rune Elements. In order to address the Rune Slot Count randomization issue, we are moving to a more locked slot count system where there is little to no variance in the number of Rune Slots an item can roll. The new system will set a default value for all items of the same quality. We can still override this to make certain items more appealing (such as dungeon drops) but the vast majority of items will be converted to this new system.

I’ll talk more about two other ways we are addressing the RNG issues in later posts about rerolling rune elements and adding rune slots to items.

The new default breakdown for Rune Slot counts is as follows:

  • Good quality (Green) items from all sources will have either zero rune slots or only one slot.
  • Excellent quality (Blue) items from vendor, quests, and crafting will roll 2 slots.
  • Excellent quality items from group content will roll 3 slots.
  • Superb quality (Purple) items from vendors, world loot and crafting will roll 3 slots.
  • Superb quality items from group content will roll 4 slots.
  • Legendary quality (Orange) items from vendors, world loot and crafting will roll 4 slots.
  • Legendary quality items from group content will roll 5 slots.
  • Artifact quality (Pink) items will continue to roll 6 slots.
  • There is one notable exception: Gadgets.
  • Gadgets will continue to follow their current expected rollout, which is (with some exceptions):
  • Good quality gadgets roll zero rune slots.
  • Excellent and higher quality gadgets roll two rune slots.

This will not effect existing items similar to how the changes to runes of Gadgets did not effect existing items.

Because this will not affect your existing items, we have planned for the adding rune slots feature to allow players to fix existing items that are below the new thresholds (i.e. 2 slot Superb items). As part of the Add Rune Slot system, all items will be able to add up to a maximum number of total rune slots.

The breakdown for the maximum counts is as follows:

  • Good quality (Green) items cannot add additional rune slots.
  • Excellent quality (Blue) items from vendor, quests, and crafting can have a maximum of 3 rune slots.
  • Excellent quality items from group content can have a maximum of 4 rune slots.
  • Superb quality (Purple) items from vendors, world loot and crafting can have a maximum of 4 rune slots.
  • Superb quality items from group content can have a maximum of 5 rune slots.
  • Legendary quality (Orange) items from vendors, world loot and crafting can have a maximum of 6 rune slots.
  • Legendary quality items from group content can have a maximum of 7 rune slots.
  • Artifact quality (Pink) items can have a maximum of 8 rune slots.

This means that any items you currently have that are below the new thresholds (2 rune slot Superb items) will be able to add up to the new maximums to ‘fix‘ those items. If you already have an item at or above the new maximum counts (4 rune Excellent items), your item will not be affect but you will not be able to add any additional rune slots to that item. This should naturally balance out the spread of rune slots across the different quality tiers – such that Artifact > Legendary > Superb > Excellent > Good and that you should no longer have cases where a Superb quality raid drop is worse (in terms of rune count) than a crafted Excellent quality item. We feel that these changes will keep crafted gear relevant while also keeping the value of group content rewards high. I want to highlight again that these are default values that we can adjust per individual item. When we introduce crafted items that are intended to be comparable to or better than group content rewards, we can adjust them up to the group content slot numbers very easily.

Source: https://forums.wildstar-online.com/forums/index.php?/topic/108707-rune-changes-part-4-rune-slot-counts/#entry1124577

  • Ianpact

    I like it.

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