SWTOR Patch 2.10 Patch Notes

SWTOR Patch 2.10 Forged Alliances patch notes. This update will deploy after the scheduled maintenance on Tuesday 2 AM PDT – 7 AM PDT.

Game Update 2.10: Forged Alliances Patch Notes

Highlights

  • New Flashpoint: Legacy of the Rakata! The Forged Alliances storyline culminates on the remote, tropical world of Rakata Prime in this thrilling Level 55 Tactical Flashpoint.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins September 9th at 05:00 PDT/12:00 GMT and ends September 19th at 05:00 PDT/12:00 GMT
  • Welcome to Ranked Warzone Arena Season 3! Join the brutality in the Ranked Warzone Arena queue as we begin our third season of carnage. The Leaderboards have been updated for Season 3, and the Season 2 results have been archived.
  • Nightmare Power has been removed! The Nightmare Power buff has been removed from The Dread Palace, and the “Deposer of the Dread Masters” title can no longer be obtained. Congratulations to all who overcame this challenge!

General

  • Conquest Objectives can now be tracked by checking the “Track” option in the Conquest UI.
  • Warzone Conquest Objectives have been redesigned:
    • “Ranked Warzones: The Proving Grounds” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Killing Fields” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Front Lines” now awards 250 points for any single unranked warzone match and is repeatable.
    • “Warzones: Total Domination” now awards 500 points for any single warzone match victory and is repeatable.
    • “Warzones: Destroy the Enemy” now awards 2,000 points (up from 1,000).
  • If a guild that controls a planet disbands, the leaderboard now updates to say that “No guild controls this sector.”
  • Guild Strongholds now properly receive double Prestige after the Guild that owns it conquers a planet.
  • The Codex entry “Organizations: Tomb Raiders” is now obtainable by Imperial Agents and Bounty Hunters on Korriban.
  • The Codex Entry “Species: Flesh Raiders” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Persons of Note: Satele Shan” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Organizations: Twi’lek Pilgrims” has been removed from the Codex of Smugglers and Troopers.
  • The Codex Entry “Carrick Station” is now obtainable by Republic players.
  • The Codex Entry “Vaiken Spacedock” is now obtainable by Imperial players.
  • Officer Notes are once again available in the Guild UI.
  • Players can now click through the World Map while in motion.
  • Players who join or leave a guild while on a planet with Orbital Support now have the Orbital Support effect granted or removed as required.
  • Players are now notified if a Flagship Rename fails due to an invalid name.
  • Cancelling a Flagship Rename no longer resets the Flagship’s name to default.
  • Using a Flagship Rename item without initially naming the Flagship no longer consumes the provided Flagship rename.

Cartel Market

  • The Decoration “Republic Voss Embassy Sign” is no longer available on the Binary Star Realty vendor.
  • The Weekly cap for Binary Star Realty reputation has been removed.
  • Corrected an issue that rendered Emotes introduced in the Nightlife packs unusable.

Classes + Combat

Jedi Knight
Sentinel

Combat

  • Opportune Attack now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Hand of Justice now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.

Watchman

  • Mind Sear no longer has a rate limit of 6 seconds.
Sith Warrior
Marauder

Carnage

  • Execute now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Slaughter now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.

Annihilation

  • Pulverize no longer has a rate limit of 6 seconds.
Jedi Consular
Sage
  • In addition to increasing maximum Force, Force Studies now also increases Armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage’s Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance to make the Sage’s next Benevolence activate instantly whenever the Sage activates any healing ability other than Benevolence. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.
Shadow

Infiltration

  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).
Sith Inquisitor
Sorcerer
  • In addition to increasing maximum Force, Force Attunement now also increases Armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer’s Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance to make the Sorcerer’s next Dark Heal activate instantly whenever the Sorcerer activates any healing ability other than Dark Heal. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.
Assassin

Deception

  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
Smuggler
Gunslinger

Saboteur

  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 and the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased.
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
Imperial Agent
Sniper

Engineering

  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 and the cooldown of Explosive Probe by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased.
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Flashpoints + Operations

  • Tactical Flashpoint: Legacy of the Rakata is now available.
  • Major Travik’s and Major Imos’ Advanced Absorption Shields are now removed during their Assault on Tython encounters, regardless of which order the other enemies are defeated.
  • Vodorlo

    Still no CZ-198/Oricon conquest title. And I just conqured it too…

    • prdc

      You guys put up a good fight! Congrats on your conquest!

    • Kaelani

      You get the title after the next reset. i.e. Tuesdays

  • Mara changes 😀

    • Corwin

      Sooo excited abouy this! Too bad there will be the BBA and I won’t have muh time to finish leveling my Mara 🙁

  • Revanchist

    Nothing about the new cartel pack…

  • prdc

    “Players can now click through the World Map while in motion.”
    Yes!

    • Snabl

      Grouching was successfull!

    • Arby

      See? They do listen…. sometimes. I am, however, amazed at the speed with which they changed this back. TBH best news in the updated imo.

    • Snabl

      It doesn’t work right. You can only rotate by right click after you are moving…

      WTF. Why can’t they just revert it to how it has been before they changed it to stupid?

  • Josh

    Is 2.10 when Preferred access can buy a stronghold? Pls be.

  • Clix

    rip rollbang 2.0-2.10

    #neverforget

  • Heist 101

    Is anything on the newer SH packs updated yet? last i checked there were several incomplete/placeholder models. just curious

  • SirRobinII

    ranked is going to be fcked up on my server, because of the conq points farmers there will be alot of undergeared in solo ranked

  • Snabl

    The only classes that are been nerfed are…
    Smuggler and Agents.

    As always. Rest is buffed, no matter how overpowered they already are…

    • Meramir

      In terms of burst sure, but I think Eng/Sab will have higher sustained DPS in 2.10 than in 2.9. What Sab/Eng is losing from CE/HI should be regained from the lower SabC/EP cooldown and lower CB/Snipe cost.

      • Robert Hindy

        And with Engineering Probe / Sabotage Charge (our highest burst move besides rollbang) on a shorter cooldown, we will be able to have a good amount of burst damage. We might even have the same amount of burst damage as before.

    • Yeneral

      Eng sniper was super strong but only on dummy. In real fight it was very hard to make all 5 scatter bombs hit same target. Now it’s rely more on other skills then scatters bombs. For me it’s buff not nerf.

    • Ben Gimson

      Like Smugglers and Agents aren’t already ridiculously OP…

      • Shalmaneser

        Just wrong. Devs even mentioned the class is not in an ideal state. They said the fix is a new ability. Probably coming in the expansion.

        • Ben Gimson

          Go into PvP, wait till you get stunlocked and burned down before the stun ends by a single operative then come back and tell me they’re NOT OP. They’ve been consistently irritating to play against for, what, probably years now. Longer stuns than other classes, stealth, massive burst damage. They do not need buffing.

          That said, I can’t speak for their prowess in PvE. Regardless, in PvP they’re already powerful enough without getting buffed up further.

          • Snabl

            What you are talking about are Assassins… not Operatives.

            • Ben Gimson

              Nope. Definitely Operatives. Assassin and Sage Balance/Madness are OP at the moment, sure, but Operatives have always had the run of the place.

      • Snabl

        Haha! “Ridiculously OP” You serious? You can’t be.

  • Any news on Nar Shaddaa Nightlife event achievements? After the first week the event was over I lost all my achievements of that section.. I’ve sent them a ticket but so far no reply. Anyone else with this problem?

    • ScicleX

      They said on the official forums they are looking into it, no more information on it.

  • Fuzzypaw

    Damn, I just got my gunslinger leveled up too!!!
    So, combat sentinels are king now?

  • chris ghjgd

    So many friggin scrubs on this game now it’s disgusting, can’t wait till GTA V or Farcry 4 comes out so i can leave this kiddie game. If you think any content in this game other than pvp is hard, just shoot urself.

    • Chakra Kusanagi

      Why don’t you put yourself out of misery instead and take your own advice, tough guy?

      • chris ghjgd

        If I took my own advice I wouldn’t have to shoot myself, can u f’in read?

        • J

          Hey hypocrite, I’m someone who can read and comprehend plenty. Why don’t you follow your own advice from 3 months ago and stop whining like a child. Just to refresh your memory you said: “A little off topic, but what’s with the anger coming from people on MMO’s? It’s getting pathetic guys. I mean, if your playing a video game how bad can life be? Some of you need to learn a real hard lesson and quickly before your life ends up being a complete waste. If your upset, it’s most likely not the entertaining video game you’re playing, it’s probably your bad habits that have dug you into an abyss of self pity. I’m 26 and I can see this, so what’s your excuse?”

      • chris ghjgd

        It’s people like you, who can’t comprehend shit, that ruin this game.

    • Crafty McCrafter

      Trolls gotta troll, /bye

  • Pvpguy

    So no new pvp gear then :/

    • Aya

      I just finished my brutalizer gear,really dont want any new pvp gear 😀

      • Snabl

        Me too!
        🙂

        Need a brake.

    • Drool Bear

      I would think the new PvP gear would come out with the next expansion. Level cap raise. New planet. New resources for MK-10 augmentations.

    • Rondowar

      You’ll get it next season ^^

  • chris ghjgd

    dulfy im coming for u.

  • Gancento

    Yeah! No reputation cap for the new packs!

    • Unoshi

      idd, i was talking bout this yesterday like ugh, these weekly caps annoy me as fk.

      • Krechim

        Awesume

    • Josh

      yay sweet, have 40k rep just sitting there in cargo.

  • Corwin

    Carnage Mara! Yes!!!

  • Unoshi

    Like i said before, almost every pvp objective will be downed from repeatable to a one time only…

    EDIT: Ahwell, Hooray to forged alliance part III. Cant wait. Rakata Prime.. Whooo.. soo hope they put in some good deco into that one.

    Re-Edit: U can start patching now, if people haven’t already done it. to avoid waiting any longer when servers are back up

  • Sivis

    So 2.10.a on Thursady, 2.10.b and c the week after? lol..

    • Sivis

      Thursday*

  • Meknesh

    Any guide for the new Rakata FP?

    • Snabl

      Afaik it was not playable on the pts.

      Until server are live nobody can make a guide.

      • Meknesh

        Shame. I was counting on pts players. Didn’t know it wasn’t playable there :/

        • Unoshi

          Being a tactical FP, it shouldnt be really hard. its just a situation to see what buff and debuff bosses and mechanics. not entirely needed for a guide. the fun should still be in the fact that you can discover it by your self or with the group that you are in.

          • blue’shift

            You don’t really need a tactic for Rakata Prime. You can even run it with two decently equipped companions (just did) and mains

        • Arby

          Shame you can’t get a group together, go in, figure it out, and write the guide yourself.

          • Meknesh

            I just hate to annoy people with my lack of knowledge 🙂

        • Just did it on live, pretty simple fights, all mostly tank/spank or with adds

          • Meknesh

            Thanks a lot 😀

  • SuckySucky

    Conquest is for bads who aren’t good at anything else, e.g. PVP, Ops

    • Unoshi

      that explains why my guild who had 5/5 HM DP and DF Killed. 4/5 NiM DP and DF killed. Also that explains why see guild who had downed NiM DP and DF with the debuff and also managed to do the NiM time run with debuff up.

      That explains allot why these guilds do Conquest stuff. please keep your un-intellectual and irrelevant comments to your self.

      • treekle

        My god you English is fucking awful! Please stop using it to communicate.

        • Elfa

          I’m not even gonna point out the irony here.

        • Unoshi

          Lol, i suppose you need some English lessons your self. indeed @LordElfa:disqus the irony here.. smh. people will always point out grammar mistake towards a person who made some valid points. So to back up someone who said something stupid they will stoop into the “oh how bad someone grammar is” because they have nothing else to say.

          • krechim

            log into game man

        • disqus_stEzfEoBny

          *Edit* My God! Your English is fucking awful!

          You need to punctuate your expressions. God is a proper noun and the ‘G’ should be capitalized. ‘Your’ has an ‘R’ at the end of it.

          You should learn proper spelling and punctuation before complaining about someones misuse of it. Especially when it is probably not their first language. Troglodyte.

    • Agendha

      lol, get over yourself! Conquest is a way for guilds to have fun and be social together. Crazy concept, not everyone plays games to compensate for their shortcomings to brag about clearing ops, some people play for FUN and for the social interaction.

  • Elfa

    Come my love, give it to me!

  • Sad panda

    No new pack *cries*

  • Josef Tauser

    Yay ! /outofbreath is back : D My ERP just wasn’t the same without it.

    • Thatoneguy

      And /faint

  • Leo

    Just finished “Legacy of the Rakata”. As a fan of KOTOR, I really liked the ending. Knew it was coming but it was better than I had expected.

    • blue’shift

      Finished as well. Very nice story, very very weak FP. Pretty uninteresting aka boring bossfights (really no tactics needed, easier even than Korriban/Tython) and long distances to run. No new decorations or items to gain from FP
      Sad to see

      • Leo

        Agreed. The fights are mediocre, especially compared to the last one. I just liked the final cutscene and its outcome.

      • dodgerfn

        Check Dulfy’s guide to this FP….she got a new tree decoration to drop as a award.

  • Kara Iblis

    The patch lists some changes to Death Mark that weren’t even on the list to begin with, it seems like they swapped things up, anyone have more info on what is different with the release version?

  • Unoshi

    Now with 2.10 here and the critical point of Part III has been reached, i really hope they will release more info for 3.0 Ake S.O.E the ROTHC like expansion

  • RushJohnson

    Still super bummed about Carnage Maurders. We are so broken in pvp it isnt even funny. Way too much physcial dmg, aka dmg that can be mitigated. Plus trying to spam massacre is ineffective unless someone trys to stand in front of me and doesn’t move. All someone has to do is stun and run away from a carnage mauderer and now all you have left is force choke or 2x saber throw. Love PVE on my carnage though.

    • Josef Tauser

      If you don’t know how to exploit, you shouldn’t be playing a marauder. Have you seriously not noticed that every other marauder/sentinel does a million + damage without breaking a sweat ? Same goes for assassins/shadows and anyone else that can ‘global’.

      • Spruce Cycle

        Plz delete ur acct ur post is one of a moron, thx.

      • RushJohnson

        Must be a hard life trolling posts to find ways to be a prick. Yes I can obliterate a noob anytime I happen to run into then but it is really frustrating only being able to “pressure” healers. Because of the burst focus there are too many ways to avoid dmg (sage bubble, opp evasion, or merc dmg reduction). That doesn’t even say that I barely itch Guard or PT tank. Come on dude wake up. If the opposing player hasn’t burnt CC or interrupts my damage gets trashed let alone if there is 2v1. I swear I am wearing no armor sometimes. And come on the whole build is focused around Berserk, but I cant even use it because I am spamming Predication for mobility and dmg reduction

  • Revanite1981

    Dulfy will you be updating the class guides to reflect these changes?

    • josslyn

      Hmmm guess not? Looks like dulfy is not updating any guides at all these days…

  • Anon

    does anyone know where we can find the new fleet codex on the carrick space station?

  • GoodBadUgly

    New codex positions:
    Vaikeen Space Dock: top of the north stairs in the inner circle way (stairs down to the cantina area / lifts to VIP area)
    Rep Space Dock: top of the south stairs in the inner circle (mirrored for the rep station)
    Satele Shan: Jedi Temple upper area in front of a statue north of the council chamber
    Flesh Raiders: kill a “golden” mob in fleshraider territory behind kallikori village (not sure if it must be a certain mob … worked for me with a golden one walking in some side valley with a lot of bones)
    Tomb Raiders: datapad in first tomb (visited first shortly after starting with a warrior or inqui) on second level on some boxes before some stairs
    (Hope this helps)

  • John Kosto

    There’s a typo regarding the Bounty event. It ends, like every month, after one week, therefore it should say the 16th of September, and not the 19th. Too bad, initially I thought that I would have more time for Bounty contracts, but then I double checked it on SWTOR.com patch notes.

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