SWTOR 3.0 new crafting mats and schematics compiled by Exile
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You must see your crafting trainer to train crafting past level 450. It costs 50,000 credits to train Expert and Requires: 440 in that skill. This will allow you to craft up to level 500. The best schematics to craft to level 455-465 (minimum crafting levels needed to craft new schematics) are the Strongholds and Conquest ones, some of which are orange at level 450.
NOTE: There are no new Strongholds & Conquest schematics.
New Materials
New Resource Nodes
Artifice
Anomalous Blue Crystal Formation
Anomalous Green Crystal Formation
Anomalous Red Crystal Formation
Enigmatic Artifact Fragment
Ruusan Crystal Formation
Bioanalysis
Deformed Fungus
Scavenging
Metallic Junk
Slicing
Concealed Coffer
New Schematics
Armormech
Adaptive Armor
NOTE: The two Trimantium sets are identical to the Synthweaving Veda Cloth sets and the Farium/Ruusan non-adaptive sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Armguards Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 455 |
Trimantium Bracers Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 455 |
Trimantium Belt Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 460 |
Trimantium Utility Belt Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 460 |
Trimantium Armored Boots Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 465 |
Trimantium Boots Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 465 |
Trimantium Gauntlets Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 470 |
Trimantium Gloves Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 470 |
Trimantium Greaves Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 475 |
Trimantium Leggings Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 475 |
Trimantium Body Armor Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 480 |
Trimantium Jacket Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 480 |
Trimantium Headgear Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 485 |
Trimantium Helmet Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 485 |
Augment
Reversed engineered prototype (blue) Augment schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 4 x Biocell Memory Core
Reversed engineered artifact (purple) Augment schematics require:
- 2 x Adaptive Circuitry
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 4 x Biocell Memory Core
Item | Mats | Cost | Required Level |
---|---|---|---|
Absorb Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Reflex Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Shield Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Skill Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Heavy Armor
NOTE: The Farium heavy armor and medium armor sets are identical to the two Trimantium adaptive armor sets and the Synthweaving Veda Cloth and Ruusan sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Farium Environmental Asylum Bracers Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 455 |
Farium Powered Assault Vambraces Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 455 |
Farium Environmental Asylum Belt Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 460 |
Farium Powered Assault Belt | 2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 460 |
Farium Environmental Asylum Boots Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 465 |
Farium Powered Assault Boots Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 465 |
Farium Environmental Asylum Gauntlets Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 470 |
Farium Powered Assault Gauntlets Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 470 |
Farium Environmental Asylum Legplates Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 475 |
Farium Powered Assault Greaves Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 475 |
Farium Environmental Asylum Body Armor Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 480 |
Farium Powered Assault Chestguard Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 480 |
Farium Environmental Asylum Helmet Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 485 |
Farium Powered Assault Helmet Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 485 |
Medium Armor
NOTE: The Farium heavy armor and medium armor sets are identical to the two Trimantium adaptive armor sets and the Synthweaving Veda Cloth and Ruusan sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Farium Shock-Dispersing Armguards Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 455 |
Farium Shock-Dispersing Belt Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,115 credits | 460 |
Farium Shock-Dispersing Boots Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 465 |
Farium Shock-Dispersing Gloves Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,600 credits | 470 |
Farium Shock-Dispersing Leggings Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 475 |
Farium Shock-Dispersing Jacket Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 480 |
Farium Shock-Dispersing Headgear Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,255 credits | 485 |
Misc
Item | Mats | Cost | Required Level |
---|---|---|---|
Augmentation Kit MK-10 | 10 x Augmentation Slot Component MK-10 2 x Vanadium Flux 2 x Molytex 2 x Biocell Memory Core |
10,000 credits | 490 |
Armstech
Assault Cannon
Name | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Assault Cannon Level 56 | 4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 470 |
Frasium Powered Assault Cannon MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 475 |
Frasium Powered Assault Cannon MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 475 |
Frasium Powered Nano-Tech Assault Cannon MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 490 |
Frasium Powered Nano-Tech Assault Cannon MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 490 |
Augment
Reverse engineered prototype (blue) Augment schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 4 x Biocell Memory Core
Reverse engineered artifact (purple) Augment schematics require:
- 2 x Adaptive Circuitry
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 4 x Biocell Memory Core
Item | Mats | Cost | Required Level |
---|---|---|---|
Accuracy Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Critical Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Fortitude Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Overkill Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Surge Augment 36 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
N/A – Drop | 500 |
Blaster Barrel
Reverse engineered prototype (blue) Blaster Barrel schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 2 x Havod
Reverse engineered artifact (purple) Blaster Barrel schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 4 x Molytex
- 2 x Havod
- 2 x Verpine Fiber
Name | Mats | Cost | Required Level |
---|---|---|---|
Commando Barrel 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,920 credits | 465 |
Patron Barrel 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,920 credits | 465 |
Reflex Barrel 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,920 credits | 465 |
Skill Barrel 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
3,920 credits | 465 |
Blaster Pistol
Name | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Mainhand Blaster Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 455 |
Trimantium Offhand Blaster Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Havod |
N/A | 455 |
Frasium Environmental Asylum Mainhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Environmental Asylum Mainhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Nano-Tech Mainhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Nano-Tech Mainhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Assault Mainhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Assault Mainhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Nano-Tech Mainhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Nano-Tech Mainhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Nano-Tech Offhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Powered Nano-Tech Offhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Shock-Dispersing Mainhand Blaster MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Frasium Shock-Dispersing Mainhand Blaster MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 455 |
Blaster Rifle
Name | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Blaster Rifle Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 460 |
Trimantium Scattergun Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 460 |
Frasium Environmental Asylum Blaster Rifle MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Environmental Asylum Blaster Rifle MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Nano-Tech Blaster Rifle MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Nano-Tech Blaster Rifle MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Nano-Tech Shotgun MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Nano-Tech Shotgun MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Powered Assault Blaster Rifle MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Powered Assault Blaster Rifle MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Shock-Dispersing Blaster Rifle MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Shock-Dispersing Blaster Rifle MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Shock-Dispersing Shotgun MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Frasium Shock-Dispersing Shotgun MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 460 |
Misc
Item | Mats | Cost | Required Level |
---|---|---|---|
Augmentation Kit MK-10 | 10 x Augmentation Slot Component MK-10 2 x Vanadium Flux 2 x Farium 2 x Biocell Memory Core |
10,000 credits | 490 |
Sniper Rifle
Name | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Sniper Rifle Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Havod |
N/A – Drop | 470 |
Frasium Shock-Dispersing Sniper Rifle MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 470 |
Frasium Shock-Dispersing Sniper Rifle MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 470 |
Wieldable
Name | Mats | Cost | Required Level |
---|---|---|---|
Trimantium Electrostaff Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 480 |
Trimantium Techblade Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 480 |
Trimatium Techstaff Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 480 |
Trimantium Vibroknife Level 56 |
4 x Vanadium Flux 4 x Farium 2 x Molytex 2 x Havod |
N/A – Drop | 480 |
Frasium Concentrated Battle Vibroblade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Dynamic Defense Electrostaff Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Environmental Asylum Tech Staff Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Environmental Asylum Techblade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Force Expert Electrostaff Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Powered Assault Tech Staff Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Powered Assault Techblade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Reflection Fiber Vibroblade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 480 |
Frasium Nano-Tech Vibroknife MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 485 |
Frasium Nano-Tech Vibroknife MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 485 |
Frasium Shock-Dispersing Vibroknife MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 485 |
Frasium Shock-Dispersing Vibroknife MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
6,270 credits | 485 |
Artifice
Enhancement
Reverse engineered prototype (blue) Enhancement schematics require:
- 4 x Enigmatic Artifact Fragment
- 4 x Zoosha Solution
- 2 x Hiridiu Crystal
- 4 x Ruusan Crystal
Reverse engineered artifact (purple) Enhancement schematics require:
- 4 x Enigmatic Artifact Fragment
- 4 x Zoosha Solution
- 2 x Hiridiu Crystal
- 4 x Ruusan Crystal
- 2 x Midlithe Crystal
Item | Mats | Cost | Required Level |
---|---|---|---|
Acute Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 455 |
Initiative Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 455 |
Insight Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 455 |
Quick Savant Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 455 |
Vigilant Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 455 |
Adept Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 460 |
Battle Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 460 |
Immunity Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 460 |
Steadfast Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 460 |
Sturdiness Enhancement 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
1,790 credits | 460 |
Lightsaber Hilt
Reverse engineered prototype (blue) schematics require:
- 4 x Enigmatic Artifact Fragment
- 4 x Zoosha Solution
- 2 x Hiridiu Crystal
- 4 x Ruusan C rystal
Reverse engineered artifact (purple) schematics require:
- 4 x Enigmatic Artifact Fragment
- 4 x Zoosha Solution
- 2 x Hiridiu Crytal
- 4 x Ruusan Crystal
- 2 x Midlithe Crystal
Item | Mats | Cost | Required Level |
---|---|---|---|
Force Wielder Hilt 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,685 credits | 475 |
Guardian Hilt 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,685 credits | 475 |
Might Hilt 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,685 credits | 475 |
Resolve Hilt 34 Level 55 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,685 credits | 475 |
Misc
Wieldable
Item | Mats | Cost | Required Level |
---|---|---|---|
Ruusan Force Expert Lightsaber MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Force Expert Lightsaber MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Force Mender’s Lightsaber Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Outcast Flex Lightsaber MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Outcast Flex Lightsaber MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Outcast Flex Offhand Saber MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Outcast Flex Offhand Saber MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Reflection Fiber Lightsaber MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Ruusan Reflection Fiber Lightsaber MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 465 |
Midlithe Lightsaber | 4 x Enigmatic ArtifactFragment 4 x Zoosha Solution 2 x Hiridiu Crystal 4 x Ruusan Crystal 1 x Midlithe Crsytal |
N/A – Drop | 470 |
Midlithe Offhand Saber | 4 x Enigmatic ArtifactFragment 4 x Zoosha Solution 2 x Hiridiu Crystal 4 x Ruusan Crystal 1 x Midlithe Crsytal |
N/A – Drop | 470 |
Midlithe Saberstaff | 4 x Enigmatic ArtifactFragment 4 x Zoosha Solution 2 x Hiridiu Crystal 4 x Ruusan Crystal 1 x Midlithe Crsytal |
N/A – Drop | 470 |
Ruusan Dynamic Defense Saberstaff MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 470 |
Ruusan Dynamic Defense Saberstaff MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 470 |
Ruusan Engaged Saberstaff MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 470 |
Ruusaan Engaged Saberstaff MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 470 |
Ruusan Force Expert Focus MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 480 |
Ruusan Force Expert Focus MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 480 |
Ruusan Force Mender’s Focus Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 480 |
Ruusan Dynamic Defense Shield MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Dynamic Defense Shield MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Engaged Generator MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Engaged Generator MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Environmental Asylum Shield MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Environmental Asylum MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Outcast Flex Generator MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Outcast Flex Generator MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Powered Assault Generator MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Powered Assault Generator MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Powered Nano-Tech Generator Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Reflection Fiber Shield MK-1 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Reflection Fiber Shield MK-2 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
4,295 credits | 485 |
Ruusan Relic of Devastating Vengeance Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Ephemeral Mending Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Focused Retribution Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Reactive Warding Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Serendipitous Assault Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Shield Amplification Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of the Fortunate Redoubt Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 490 |
Ruusan Relic of Boundless Ages Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 495 |
Ruusan Relic of Imperiling Serenity Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 495 |
Ruusan Relic of the Primeval Fatestealer Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 495 |
Ruusan Relic of the Shrouded Crusader | 2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,325 credits | 495 |
Biochem
Adrenal
NOTE: You cannot reverse engineer a reusable adrenal.
Reverse engineered artifact (purple) Adrenal schematics require:
- 2 x Hemostatic Gel
- 4 x Synth-net Implant Processor
- 4 x Metamorphic Cell Culture
- 4 x Anodyne Extract
- 2 x Autoimmune Regulator
Name | Mats | Cost | Required Level |
---|---|---|---|
Anodyne Absorb Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Attack Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Critical Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Efficacy Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Force Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Tech Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Anodyne Triage Adrenal Level 56 |
2 x Hemostatic Gel 4 x Synth-net Implant Processor 4 x Metamorphic Cell Culture 4 x Anodyne Extract |
12,890 credits | 465 |
Implant
Reverse engineered prototype (blue) Implant schematics require:
- 2 x Synth-net Implant Processor
- 2 x Metamorphic Cell Culture
- 2 x Anodyne Extract
- 2 x Hemostatic Gel
Reverse engineered artifact (purple) Implant schematics require:
- 2 x Synth-net Implant Processor
- 2 x Metamorphic Cell Culture
- 2 x Anodyne Extract
- 2 x Autoimmune Regulator
Name | Mats | Cost | Required Level |
---|---|---|---|
Anodyne Awareness Motivator Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Cardio System Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Might Package MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Might Package MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Reaction Implant MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Reaction Implant MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Reflex Enhancer MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Reflex Enhancer MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Rejuvenation System Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Resistance Implant MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Resistance Implant MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Resolve System MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Resolve System MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Response Implant MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Response Implant MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Skill Package MK-1 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Anodyne Skill Package MK-2 Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
8,960 credits | 470 |
Medical
Item | Mats | Cost | Required Level |
---|---|---|---|
Anodyne Med Unit Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
3,585 credits | 455 |
Anodyne Medpac Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
3,585 credits | 455 |
Stimulant
NOTE: You cannot reverse engineer a reusable stim schematic.
Purple lasts for 480 mins instead of 240 mins as in the screenshot.
Reverse engineered prototype (blue) Stim schematics require:
- 2 x Hemostatic Gel
- 4 x Synth-net Implant Processor
- 4 x Metamorphic Cell Culture
- 4 x Anodyne Extract
Reverse engineered artifact (purple) Stim schematics require:
- 2 x Hemostatic Gel
- 4 x Synth-net Implant Processor
- 4 x Metamorphic Cell Culture
- 4 x Anodyne Extract
- 2 x Autoimmune Regulator
Item | Mats | Cost | Required Level |
---|---|---|---|
Anodyne Command Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Anodyne Fortitude Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Anodyne Might Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Anodyne Reflex Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Anodyne Resolve Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Anodyne Skill Stim Level 56 |
2 x Synth-net Implant Processor 2 x Metamorphic Cell Culture 2 x Anodyne Extract |
5,975 credits | 480 |
Cybertech
Armoring
Reverse engineered prototype (blue) Armoring schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 2 x Molytex
Reverse engineered artifact (purple) Armoring schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 2 x Molytex
- 2 x Trimantium
Item | Mats | Cost | Required Level |
---|---|---|---|
Commando Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Force Wielder Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Guardian Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Might Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Patron Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Reflex Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Resolve Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Skill Armoring 34 Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 455 |
Droid
Item | Mats | Cost | Required Level |
---|---|---|---|
Frasium Frontline Primary Core Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 460 |
Frasium Frontline Primary Parts Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 470 |
Frasium Frontline Secondary Core Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 470 |
Frasium Ordnance Primary Parts Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 470 |
Frasium Ordnance Secondary Core Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 470 |
Frasium Frontline Primary Motor Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 475 |
Frasium Frontline Secondary Motor Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 475 |
Frasium Ordnance Primary Core Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 475 |
Frasium Ordnance Primary Motor Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 475 |
Frasium Ordnance Secondary Motor Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 475 |
Frasium Frontline Sensor Unit Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 480 |
Frasium Ordnance Sensor Unit Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 480 |
Frasium Frontline Secondary Parts Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 485 |
Frasium Ordnance Secondary Parts Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,440 credits | 485 |
Earpiece
Reverse engineered prototype (blue) Earpiece schematics require:
- 2 x Vanadium Flux
- 2 x Farium
- 2 x Molytex
- 2 x Trimantium
Reverse engineered artifact (purple) Earpiece schematics require:
- 2 x Vanadium Flux
- 2 x Farium
- 2 x Molytex
- 2 x Doonium
Item | Mats | Cost | Required Level |
---|---|---|---|
Frasium Dynamic Defense Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Dynamic Defense Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Environmental Asylum Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Environmental Asylum Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Nano-Tech Earpiece Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Outcast Flex Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Outcast Flex Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Powered Assault Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Powered Assault Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Reflection Fiber Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Reflection Fiber Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Shock-Dispersing Earpiece MK-1 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Frasium Shock-Dispersing Earpiece MK-2 Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 475 |
Gadget
Item | Mats | Cost | Required Level |
---|---|---|---|
Vectron (Bio)Analyst Adaptive |
20 x Farium 20 x Molytex 30 x Metamorphic Cell Culture 30 x Anodyne Extract 10 x Autoimmune Regulator |
N/A – Drop | 500 |
Vectron Archaeologist Adaptive |
30 x Enigmatic Artifact Fragment 20 x Farium 20 x Molytex 30 x Ruusan Crystal 10 x Midlithe Crsytal |
N/A – Drop | 500 |
Vectron Scavenger Adaptive |
50 x Farium 50 x Molytex 10 x Doonium |
N/A – Drop | 500 |
Vectron Slicer Adaptive |
20 x Farium 20 x Moytex 10 x Biocell Memory Core |
N/A – Drop | 500 |
Grenade
Item | Mats | Cost | Required Level |
---|---|---|---|
Farium Cartel Waste Grenade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 490 |
Farium Electro-Stun Grenade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 490 |
Farium Freeze Bomb Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 490 |
Farium Pyro Grenade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 490 |
Farium Seismic Grenade Level 56 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 490 |
Mods
Reverse engineered prototype (blue) schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 2 x Molytex
- 2 x Trimantium
Reverse engineered artifact (purple) schematics require:
- 4 x Vanadium Flux
- 4 x Farium
- 2 x Molytex
- 2 x Trimantium
- 2 x Doonium
Item | Mats | Cost | Required Level |
---|---|---|---|
Agile Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
1,875 credits | 465 |
Aptitude Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Artful Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Deflecting Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Deft Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Elusive Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Keen Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Mettle Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Nimble Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Potent Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Reinforced Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Resilient Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Robust Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Weighted Mod 34A Level 55 |
2 x Vanadium Flux 2 x Farium 2 x Molytex |
2,815 credits | 465 |
Synthweaving
Adaptive Armor
NOTE: The two Veda Cloth sets are identical to the Armormech Trimantium sets and the Farium/Ruusan non-adaptive sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Veda Cloth Armguards Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 455 |
Veda Cloth Bracers Level 56 |
4 x Enigmatic Artifact Fragment 4 x Zoosha Solution 4 x Veda Cloth 2 x Ruusan Crystal |
N/A – Drop | 455 |
Veda Cloth Utility Belt Level 56 |
4 x Enigmatic Artifact Fragment 4 x Zoosha Solution 4 x Trimantium 2 x Ruusan Crystal |
N/A – Drop | 460 |
Veda Cloth Waistcord Level 56 |
4 x Enigmatic Artifact Fragment 4 x Zoosha Solution 4 x Veda Cloth 2 x Ruusan Crystal |
N/A – Drop | 460 |
Veda Cloth Armored Boots Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 465 |
Veda Cloth Boots Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Veda Cloth |
N/A – Drop | 465 |
Veda Cloth Gauntlets Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 470 |
Veda Cloth Gloves Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Veda Cloth |
N/A – Drop | 470 |
Veda Cloth Greaves Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 475 |
Veda Cloth Lower Robe Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Veda Cloth |
N/A – Drop | 475 |
Veda Cloth Body Armor Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 480 |
Veda Cloth Vestments Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Veda Cloth |
N/A – Drop | 480 |
Veda Cloth Headgear Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Veda Cloth |
N/A – Drop | 485 |
Veda Cloth Helmet Level 56 |
4 x Vanadium Flux 4 x Farium 4 x Molytex 2 x Trimantium |
N/A – Drop | 485 |
Augment
Reverse engineered prototype (blue) Augment schematics require:
- 4 x Zoosha Solution
- 4 x Enigmatic Artifact Fragment
- 4 x Ruusan Crystal
- 4 x Biocell Memory Core
Reverse engineered artifact (purple) Augment schematics require:
- 4 x Enigmatic Artifact Fragment
- 2 x Adaptive Circuitry
- 4 x Zoosha Solution
- 4 x Biocell Memory Core
- 4 x Ruusan Crystal
Item | Mats | Cost | Required Level |
---|---|---|---|
Alacrity Augment 36 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
N/A – Drop | 500 |
Command Augment 36 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
N/A – Drop | 500 |
Might Augment 36 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
N/A – Drop | 500 |
Redoubt Augment 36 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
N/A – Drop | 500 |
Resolve Augment 36 Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
N/A – Drop | 500 |
Heavy Armor
NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Ruusan Concentrated Battle Vambraces Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 455 |
Ruusan Reflection Fiber Vambraces Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 455 |
Ruusan Concentrated Battle Belt Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 460 |
Ruusan Reflection Fiber Belt Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 460 |
Ruusan Concentrated Battle Boots Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 465 |
Ruusan Reflection Fiber Boots Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 465 |
Ruusan Concentrated Battle Gauntlets Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 470 |
Ruusan Reflection Fiber Gauntlets Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 470 |
Ruusan Concentrated Battle Greaves Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 475 |
Ruusan Reflection Fiber Greaves Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 475 |
Ruusan Concentrated Battle Chestguard Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 480 |
Ruusan Reflection Fiber Chestguard Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 480 |
Ruusan Concentrated Battle Helmet Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 485 |
Ruusan Reflection Fiber Helmet Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 485 |
Light Armor
NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Ruusam Dynamic Bracers Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 455 |
Ruusan Force Expert Bracers Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 455 |
Ruusan Dynamic Defense Sash Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 460 |
Ruusan Force Expert Sash Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 460 |
Ruusan Dynamic Defense Boots Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 465 |
Ruusan Force Expert Boots Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 465 |
Ruusan Dynamic Defense Gloves Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 470 |
Ruusan Force Expert Gloves Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 470 |
Ruusan Dynamic Defense Lower Robe Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 475 |
Ruusan Force Expert Lower Robe Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 475 |
Ruusan Dynamic Defense Vestments Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 480 |
Ruusan Force Expert Vestments Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 480 |
Ruusan Dynamic Defense Headgear Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 485 |
Ruusan Force Expert Headgear Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 485 |
Medium Armor
NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.
Item | Mats | Cost | Required Level |
---|---|---|---|
Ruusan Outcast Flex Vambraces Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 455 |
Ruusan Outcast Flex Belt Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,000 credits | 460 |
Ruusan Outcast Flex Boots Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 465 |
Ruusan Outcast Flex Gauntlets Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
2,460 credits | 470 |
Ruusan Outcast Flex Greaves Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 475 |
Ruusan Outcast Flex Chestgaurd Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 480 |
Ruusan Outcast Flex Helmet Level 56 |
2 x Enigmatic Artifact Fragment 2 x Zoosha Solution 2 x Ruusan Crystal |
3,075 credits | 485 |
Misc
Item | Mats | Cost | Required Level |
---|---|---|---|
Augmentation Kit MK-10 | 2 x Enigmatic Artifact Fragment 10 x Augmentation Slot Component MK-10 2 x Zoosha Solution 2 x Biocell Memory Core 2 x Ruusan Crystal |
10,000 credits | 490 |
58 replies on “SWTOR 3.0 New Crafting Mats & Schematics”
Do the new crafting nodes drop from the conquest crafting rewards boxes?
Dulfy,
All purple augments needs only 2x adaptive circuitry and not 4 🙂
Looks like the new mats aren’t on any of the Scrap Peddlers. Was kind of hoping they would make it on considering the vendor currency is in the latest pack.
Thanks for checking that, I forgot to do it and was hoping that they would be. I think I have about 500-600 green, 40 blue and 3 purple. It would have helped me level up crafting right away. I think they will probably add them in a few weeks, when most people have no need of them on such a large scale.
Dulfy, are there Reusable Stims and Adrenalsand Medi Packs in 3.0? Can we still craft the old reusables. Thanks
No reuseable with the new tier but I beleive you can still the old resuseables with worse stats
Ugh time to start grinding the comp missions again. At least they upped the number of comps out”
Aug kits for both Armstech and Armormech require both 2 x Molytex and 2 x Farium.
Dulfy, do you have any idea where we can find schematics for augment 36? I noticed we can not buy the schematics from the crew skill vendor, so I am guessing through random rewards for doing crew skill missions?
Yes you get them as random rewards from missions just like previous augment tiers
Any idea if Investigation gives Might Schematic 168 ? My Aug crafter has Resolve and don’t recall how got it and would need a Might one so can learn it and RE and craft. Friendly regards: Terry
So biochem no longer can make purple reusable anything from the new tier? like we could for the old tiers?
Correct
one thing you might wanna add is that the duration for purple stims is 480 minutes (so screenshot is wrong too btw) and you get 4 stims every time you make something
Also it appears there is a UI bug: the picture for the item above the recipe shows “1” as the yield, but the icon in the schematic list shows “4”. Personally I’m fine with the reusables nerf. It was a waste of purple mats, and Yavin has a plethora of nodes, and not too spread out either (check out Massassi village for scav nodes; it’s like 10 in a small loop).
how where reusables a waste of purple mats? (I did I misunderstand you?)
especially for my tank/dps toons this is annoying, it’s VERY expansive to switch from tank-dps stim and the other way around. probably won’t bother using any lvl 60 stims on those toons
and the insane amount of nodes is nice, but that doesn’t give you any diplomacy stuff :/ (especially purple stuff will be in high demand)
I don’t think there are any nodes anywhere for the “special” gathering mission types: TH, Diplo, Inv, UWT; only slicing, which i always thought was wierd.
I only say waste of mats in that they are expensive to farm and I always thought better used on getting purple implants and then decent money makers on the GTN. I suppose if you’ve crafted/sold every other thing that non-bio’s can use with purple mats then it wasn’t bad since you’d have no where else to use them, but i guess i always felt like crafting something only my one bio toon could use felt like a waste. Especially since I had to go thru a heck of lot of blue stims before i spent as much gathering those mats as i did getting enough purples for the reusable stim adrenal and medpack. Just my own experience which may be different from yours.
indeed there aren’t
and my experience seems very different 🙂
I have only one toon which can craft all the purples, so RE costs isn’t much really, and 4 purple mats to use a stim infinitely seems better than now, you will only be better of if you sell biochem stuff a lot (which I don’t, because I’m lazy :P)
I hate the nerf on reusables. I go through way way too many to make constantly making/buying them worth it
Yeah that blows big time. :/ Even if we get 4x per one craft.
Where do we get the Augmentation Kit MK-10 schematics? Are the mission rewards as well? Or are they on the crafting trainers?
Trainers. I think Armormech and Synthweaving. I don’t remember seeing them on the others, but I know at least those two trainers have them. Do like I do: change the trainer filter to “ALL” to see what schems are available at the higher skill levels (I’m assuming you aren’t seeing them because you don’t have the right crafting skill or you aren’t high enough level yet and they are filtered out).
Something to note Dulfy: You may have accidentally put a ton of PTS stuff up. For example, Purple Stims are now 198 pri /81 sec /480 mins and use 1 purple mat, instead of being 185 pri /78 sec /240 mins and 2 purple mats, and most of the crafted mods are named “[modname] 36” instead of “[modname] 34” like they were on the PTS
Does anyone have a guide to the new prefixes? It seems they went away from the old Green to (Overkill,Critical,Redoubt) standard they’ve used in the past. I was RE’ing and found –
I started with an implant –
Anodyne Skill Package MK-2
+177 Endurance
+172 Cunning
+79 Accuracy
+84 Power
I RE’d and got the Expert version
+205 Endurance
+199 Cunning
+79 Accuracy
+98 Power
+12 Surge
Okay, weird, usually greens only RE into Overkill, Critical or Redoubt but I’ll keep going.
Got the Hawkeye version from that
+231 Endurance
+222 Cunning
+102 Accuracy
+111 Power
The surge was lost. I also Reverse Engineered a green Assassin tank implant and got a blue Veracity with 20% to learn a new schematic after that.
http://dulfy.net/2014/11/03/swtor-3-0-new-crafting-mats-schematics/#Augment-2 a bit broken content list. It’s showing Armstec augments like new branch
I’m wondering that too. Earpieces have been a bit wierd. It looks like some prefixes have been moved into the purple versions. And it looks like you can get to a prefix on purple from one blue prefix that’s the same as another blue prefix; e.g., I RE’d “closed circuit” green to get expert and fervor blues. I then RE’d fervor blue to get fervor purple, which just increased all the stats with no additional stat, but then i got an endowment purple from fervor blue that gave lower accuracy but added surge. I had to do a double take; its possible i crafted and RE’d an expert but i dont think so because i wanted the higher acc version…
All I took away from this was I’m now very confused lol
Any1 know what gear level u need to RE in Armormech to get the Augmentation Slot Component??
Level 55 is possible to learn all the schematics to reach lvl 500. At lvl 560+ you’ll be able to learn the ones that gives you MK-10 components, costs 2/2/2.
Does someone has any idea how I can craft unlettered mods (for example: aptitude 36 not aptitude 36A), the schematics aren’t available at the vendor.
RE the comms stabs I’d assume.
Does anyone know what “Exonium” is used for? You can’t sell it on the gtn, but you can trade it.
I have done 30 Rich and Bountiful Slicing missions and not one single Adaptive Circuitry has dropped. Is this going to be like the Thermals not dropping after 2.0 came out until they fixed it? Because I am already about fed up with trying….
Keep at it. I have a full stacks of every purple grade 11 mat. I thought investigation was broken but logged in the 3rd morning and all FOUR of the comps on bountiful and rich missions crit’d at the same time; first i’d ever seen that. Just know that it’s not broken. Treasure Hunting was bad at first too it seemed. Keep in mind that t7 at 10k affection gives you, what, 12% crit chance (rich sliced tech part missions are orange difficulty at 500 skill). Statistically speaking, you won’t really see 1 in 10, but you will see 10-12 at 100 missions, and at 1000 missions you’ll almost certainly see 120 crits, but then again, there is a probability, however slight, that you could go 100 missions and not crit once. That happened to me when 2.0 hit, but i had people saying they were critting with t7 left and right. I hate when people say it to me, but it’s the truth: dice rolls can can be a real pain when luck isn’t with you :/
Do we know why the Shadow/Assassin tank Implants/Earpiece have Surge in the green version? Is this a bug/known issue?
I suspect a mis-click (shield is next to surge in the tertiary attributes list, by alphabetical order)… at least, I hope so, since the AIM and STR versions are fine.
Dulfy,
All purple augments need 2xAdaptive Circuitry and not 4.
Godspeed!
this may be a dumb question but i have mk-9 augment slots on my armors…can i upgrade them to mk-10 slots or do you need an new armor that hasn’t previously been augmented before?
You can upgrade it fine, there is an option to do that when you use the augment station
what about relics???? I cant find any relics, is there any scematics?
Can someone tell me what the best diplomacy missions are that give the autoimmune regulators?
So, now every crew skills can use purple stims/adrenals/grenades etc?
Yup
I’m making a guide pertaining to information on augments. Which skill can craft what. I don’t want to duplicate information, but I can’t find anything that pertains to this in your guides. Can you point me in the right direction?
Could you update this list with the mats required for the 37 gear? =)
One might want to correct that Trimatium Armguards and Trimatium Boots require 1x Doonium to craft (making them unlikely candidates for raising the skill )
The same holds true for Trimatium Blaster Rifle (2x Doonium)
Wow they really picked their buttholes with the crafted set, looks good for a synth weaver, but seriously is this the exact same set for all heavy/med for armormech? It’s not even armor it’s robes ..powered assault chest?- more like powdered ass-love gown. I’m constantly running into NPC’s throughout my gaming on swtor seeing very interesting and thought out combinations of sets and colors even simple ones.. When it comes to everything outside of Cartel Market it’s very often shallow. (Manann shasa set/ gsi lesser armor/ KDY/ Oricon lesser) just to name a few.
Should update the biochem implants. The purple reverse engineered implants require 4 autoimmune regulators, not the two you have listed.
Dulfy is there a new purple crafting material from raids and if so how do you get it as 192 hilt and barrels use a new purple material?
It is from the last boss of 8m hardmodes or from the last boss of 16m storymode/hardmode
Ruusan light armor stats for gloves and leggings are below average…
I cannot purchase the advanced training from the crew skill trainers – I am level 450 in all skills across my legacy and none of my chars can purchase any of the advanced training 451-500 ?
I am a subscriber.
Do you have to have the expansion to get the advanced training ? I haven’t got around to purchasing the expansion yet because my time is limited at the moment so I mainly just do crafting log-ins right now but to block a subscriber from upgrading crew skills because of the expansion seems ridiculous !
Please tell me this isn’t the case and I’m missing something !
You have to have shadow of revan to craft beyond 450. You answered your own question in your question.
“Hemostatic Gel” should be “Memostatic Gel” Was making a spreadsheet at the “SWTOR Open Source Community Spreadsheet Collection”, and noticed the typo. If anyone wants to check out the spreadsheet, here is the link: https://docs.google.com/spreadsheets/d/1T0lsh0J5Xuvpklg3mxWuPMbYr4QnhucYKbgF16jIco8/edit#gid=658611991
Just got done with the “Crew Skill – Materials List” Spreadsheet in the collection. Will add more to the such as Lockbox, crafting materials, etc.. the fluff things later. The main crew skill mats are complete.
Duffy grabbed the matt images from your site for the spreadsheet credit is given to your web site for the images as well as a link to your site. Hope you don’t mind, feel free to grab any content form the spreadsheets for your site. Cheers.
Here is a link to the “Crew Skill – Materials List” Spreadsheet.
https://docs.google.com/spreadsheets/d/1T0lsh0J5Xuvpklg3mxWuPMbYr4QnhucYKbgF16jIco8/edit#gid=1540987119
Photo of the ” Crew Skill – Materials ” spreadsheet. Enjoy 🙂
By the way love the site. Great job on info with the new update among everything else. Thanks for all the hard work.
https://docs.google.com/spreadsheets/d/1T0lsh0J5Xuvpklg3mxWuPMbYr4QnhucYKbgF16jIco8/edit#gid=1540987119
So are grade 11 nodes available now?
this page only lists the schematic for the shitty “adept enhancement
36”. (shitty because if you use any more than 3 of those enhancements
for your set, they’re a waste, so artificers can’t make enhancements for
an entire set of armor, as they lack recipes for DPS enhancements with
power, accuracy, crit, alacrity.
Well, so far on Dulfy
and on the artifice trainers. However, I’ve seen crafted green DPS
enhancement 36 of the other kinds sold by people on the GTN..
So HOW did they get the green schematics for these??
You have every thing listed as 34’s. Correct me if I’m wrong but I’m pretty sure 186 gear is 36, not 34. I’m not trying to nit pick, just trying to help out and clarify.