SWTOR 3.0 New Crafting Mats & Schematics

SWTOR 3.0 new crafting mats and schematics compiled by Exile

You must see your crafting trainer to train crafting past level 450. It costs 50,000 credits to train Expert and Requires: 440 in that skill. This will allow you to craft up to level 500. The best schematics to craft to level 455-465 (minimum crafting levels needed to craft new schematics) are the Strongholds and Conquest ones, some of which are orange at level 450.

NOTE: There are no new Strongholds & Conquest schematics.

New Materials

Icon Material Grade Type Gathering Skill
enigmatic_artifact_fragment Enigmatic Artifact Fragment 11 Artifact Fragment Archaeology
luminous_blue_crystal Luminous Blue Crystal 11 Color Crystal Archaeology
luminous_green_crystal Luminous Green Crystal 11 Color Crystal Archaeology
luminous_red_crystal Luminous Red Crystal 11 Color Crystal Archaeology
ruusan_crystal Ruusan Crystal 11 Power Crystal Archaeology
zoosha_solution Zoosha Solution 11 Crafting Material Archaeology
anodyne_extract Anodyne Extract 11 Biochemical Sample Bioanalysis
metamorphic_cell_culture Metamorphic Cell Culture 11 Biochemical Compound Bioanalysis
synth_net_implant_processor Synth-net Implant Processor 11 Crafting Material Bioanalysis
autoimmune_regulator Autoimmune Regulator 11 Medical Supplies Diplomacy
hemostatic_gel Hemostatic Gel 11 Medical Supplies Diplomacy
havod Havod 11 Researched Compound Investigation
verpine_fiber Verpine Fiber 11 Researched Compound Investigation
farium Farium 11 Scavenged Metal Scavenging
molytex Molytex 11 Scavenged Compound Scavenging
vanadium_flux Vanadium Flux 11 Crafting Material Scavenging
adaptive_circuitry Adaptive Circuitry 11 Sliced Tech Part Slicing
biocell_memory_core Biocell Memory Core 11 Sliced Tech Part Slicing
hiridiu_crystal Hiridiu Crystal 11 Gemstone Treasure Hunting
midlithe_crystal Midlithe Crystal 11 Gemstone Treasure Hunting
doonium Doonium 11 Underworld Metal Underworld Trading
ottegan_silk Ottegan Silk 11 Luxury Fabric Underworld Trading
trimantium Trimantium 11 Underworld Metal Underworld Trading
veda_cloth Veda Cloth 11 Luxury Fabric Underworld Trading
emittermatrix1_def Augmentation Slot Component 10 Reverse Engineering

New Resource Nodes

Artifice

Anomalous Blue Crystal Formation

Anomalous Blue Crystal Formation

Anomalous Green Crystal Formation

Anomalous Green Crystal Formation

Anomalous Red Crystal Formation

Anomalous Red Crystal Formation

Enigmatic Artifact Fragment

Enimagtic Artifact Fragment

Ruusan Crystal Formation

Ruusan Crystal Formation

Bioanalysis

Deformed Fungus

Deformed Fungus

Scavenging

Metallic Junk

Metallic Junk

Slicing

Concealed Coffer

Concealed Coffer

New Schematics

Armormech

Adaptive Armor

NOTE: The two Trimantium sets are identical to the Synthweaving Veda Cloth sets and the Farium/Ruusan non-adaptive sets, except the color.

Item Mats Cost Required Level
Trimantium Armguards
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 455
Trimantium Bracers
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 455
Trimantium Belt
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 460
Trimantium Utility Belt
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 460
Trimantium Armored Boots
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 465
Trimantium Boots
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 465
Trimantium Gauntlets
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 470
Trimantium Gloves
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 470
Trimantium Greaves
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 475
Trimantium Leggings
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 475
Trimantium Body Armor
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 480
Trimantium Jacket
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 480
Trimantium Headgear
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 485
Trimantium Helmet
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 485

Augment

Reflex Augment 36 GreenReflex Augment 36 BlueReflex Augment 36 Purple

Reversed engineered prototype (blue) Augment schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 4 x Biocell Memory Core

Reversed engineered artifact (purple) Augment schematics require:

  • 2 x Adaptive Circuitry
  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 4 x Biocell Memory Core
Item Mats Cost Required Level
Absorb Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Reflex Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Shield Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Skill Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500

Heavy Armor

NOTE: The Farium heavy armor and medium armor sets are identical to the two Trimantium adaptive armor sets and the Synthweaving Veda Cloth and Ruusan sets, except the color.

Item Mats Cost Required Level
Farium Environmental Asylum Bracers
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 455
Farium Powered Assault Vambraces
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 455
Farium Environmental Asylum Belt
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 460
Farium Powered Assault Belt 2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 460
Farium Environmental Asylum Boots
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 465
Farium Powered Assault Boots
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 465
Farium Environmental Asylum Gauntlets
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 470
Farium Powered Assault Gauntlets
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 470
Farium Environmental Asylum Legplates
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 475
Farium Powered Assault Greaves
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 475
Farium Environmental Asylum Body Armor
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 480
Farium Powered Assault Chestguard
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 480
Farium Environmental Asylum Helmet
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 485
Farium Powered Assault Helmet
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 485

Medium Armor

NOTE: The Farium heavy armor and medium armor sets are identical to the two Trimantium adaptive armor sets and the Synthweaving Veda Cloth and Ruusan sets, except the color.

Item Mats Cost Required Level
Farium Shock-Dispersing Armguards
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 455
Farium Shock-Dispersing Belt
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,115 credits 460
Farium Shock-Dispersing Boots
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 465
Farium Shock-Dispersing Gloves
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,600 credits 470
Farium Shock-Dispersing Leggings
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 475
Farium Shock-Dispersing Jacket
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 480
Farium Shock-Dispersing Headgear
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,255 credits 485

Misc

Item Mats Cost Required Level
Augmentation Kit MK-10 10 x Augmentation Slot Component MK-10
2 x Vanadium Flux
2 x Molytex
2 x Biocell Memory Core
10,000 credits 490

Armstech

Assault Cannon

Name Mats Cost Required Level
Trimantium Assault Cannon Level 56 4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 470
Frasium Powered Assault Cannon MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 475
Frasium Powered Assault Cannon MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 475
Frasium Powered Nano-Tech Assault Cannon MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 490
Frasium Powered Nano-Tech Assault Cannon MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 490

Augment

Critical Augment 36 GreenCritical Augment 36 BlueCritical Augment 36 Purple

Reverse engineered prototype (blue) Augment schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 4 x Biocell Memory Core

Reverse engineered artifact (purple) Augment schematics require:

  • 2 x Adaptive Circuitry
  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 4 x Biocell Memory Core
Item Mats Cost Required Level
Accuracy Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Critical Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Fortitude Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Overkill Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500
Surge Augment 36
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
N/A – Drop 500

Blaster Barrel

Skill Barrel 34 GreenSkill Barrel 34 BlueSkill Barrel 34 Purple

Reverse engineered prototype (blue) Blaster Barrel schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 2 x Havod

Reverse engineered artifact (purple) Blaster Barrel schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 4 x Molytex
  • 2 x Havod
  • 2 x Verpine Fiber
Name Mats Cost Required Level
Commando Barrel 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,920 credits 465
Patron Barrel 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,920 credits 465
Reflex Barrel 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,920 credits 465
Skill Barrel 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
3,920 credits 465

Blaster Pistol

Name Mats Cost Required Level
Trimantium Mainhand Blaster
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 455
Trimantium Offhand Blaster
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Havod
N/A 455
Frasium Environmental Asylum Mainhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Environmental Asylum Mainhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Nano-Tech Mainhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Nano-Tech Mainhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Assault Mainhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Assault Mainhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Nano-Tech Mainhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Nano-Tech Mainhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Nano-Tech Offhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Powered Nano-Tech  Offhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Shock-Dispersing Mainhand Blaster MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455
Frasium Shock-Dispersing Mainhand Blaster MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 455

Blaster Rifle

Name Mats Cost Required Level
Trimantium Blaster Rifle
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 460
Trimantium Scattergun
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 460
Frasium Environmental Asylum Blaster Rifle MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Environmental Asylum Blaster Rifle MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Nano-Tech Blaster Rifle MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Nano-Tech Blaster Rifle MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Nano-Tech Shotgun MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Nano-Tech Shotgun MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Powered Assault Blaster Rifle MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Powered Assault Blaster Rifle MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Shock-Dispersing Blaster Rifle MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Shock-Dispersing Blaster Rifle MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Shock-Dispersing Shotgun MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460
Frasium Shock-Dispersing Shotgun MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 460

Misc

Item Mats Cost Required Level
Augmentation Kit MK-10 10 x Augmentation Slot Component MK-10
2 x Vanadium Flux
2 x Farium
2 x Biocell Memory Core
10,000 credits 490

Sniper Rifle

Name Mats Cost Required Level
Trimantium Sniper Rifle
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Havod
N/A – Drop 470
Frasium Shock-Dispersing Sniper Rifle MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 470
Frasium Shock-Dispersing Sniper Rifle MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 470

Wieldable

Name Mats Cost Required Level
Trimantium Electrostaff
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 480
Trimantium Techblade
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 480
Trimatium Techstaff
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 480
Trimantium Vibroknife
Level 56
4 x Vanadium Flux
4 x Farium
2 x Molytex
2 x Havod
N/A – Drop 480
Frasium Concentrated Battle Vibroblade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Dynamic Defense Electrostaff
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Environmental Asylum Tech Staff
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Environmental Asylum Techblade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Force Expert Electrostaff
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Powered Assault Tech Staff
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Powered Assault Techblade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Reflection Fiber Vibroblade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 480
Frasium Nano-Tech Vibroknife MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 485
Frasium Nano-Tech Vibroknife MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 485
Frasium Shock-Dispersing Vibroknife MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 485
Frasium Shock-Dispersing Vibroknife MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
6,270 credits 485

Artifice

Enhancement

Adept Enhancement 34 GreenAdept Enhancement 34 BlueAdept Enhancement 34 Purple

Reverse engineered prototype (blue) Enhancement schematics require:

  • 4 x Enigmatic Artifact Fragment
  • 4 x Zoosha Solution
  • 2 x Hiridiu Crystal
  • 4 x Ruusan Crystal

Reverse engineered artifact (purple) Enhancement schematics require:

  • 4 x Enigmatic Artifact Fragment
  • 4 x Zoosha Solution
  • 2 x Hiridiu Crystal
  • 4 x Ruusan Crystal
  • 2 x Midlithe Crystal
Item Mats Cost Required Level
Acute Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 455
Initiative Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 455
Insight Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 455
Quick Savant Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 455
Vigilant Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 455
Adept Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 460
Battle Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 460
Immunity Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 460
Steadfast Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 460
Sturdiness Enhancement 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
1,790 credits 460

Lightsaber Hilt

Might Hilt 34 GreenMight Hilt 34 BlueMight Hilt 34 Purple

Reverse engineered prototype (blue) schematics require:

  • 4 x Enigmatic Artifact Fragment
  • 4 x Zoosha Solution
  • 2 x Hiridiu Crystal
  • 4 x Ruusan C rystal

Reverse engineered artifact (purple) schematics require:

  • 4 x Enigmatic Artifact Fragment
  • 4 x Zoosha Solution
  • 2 x Hiridiu Crytal
  • 4 x Ruusan Crystal
  • 2 x Midlithe Crystal
Item Mats Cost Required Level
Force Wielder Hilt 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,685 credits 475
Guardian Hilt 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,685 credits 475
Might Hilt 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,685 credits 475
Resolve Hilt 34
Level 55
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,685 credits 475

Misc

Item Mats Cost Required Level
Pale Gray and Dark Gray Dye Module
dyepack_palegray_darkgray
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 460
Pale Gray and Deep Orange Dye Module
dyepack_palegray_deeporange
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 460
Dark Green and Deep Red Dye Module
dyepack_darkgreen_deepred
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 470
Deep Yellow and Deep Blue Dye Module
dyepack_deepyellow_deepblue
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 470
Medium Blue and Light Orange Dye Module
dyepack_mediumblue_lightorange
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 470
Medium Blue and White Dye Module
dyepack_mediumblue_white
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 470
Dark Brown and Deep Blue Dye Module
dyepack_darkbrown_deepblue
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 480
Dark Red and Medium Purple Dye Module
dyepack_darkred_mediumpurple
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 480
Deep Brown and White Dye Module
dyepack_deepbrown_white
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 480
Deep Purple and Light Yellow Dye Module
dyepack_deeppurple_lightyellow
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 480
Black and Light Gray Dye Module
dyepack_black_lightgray
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 490
Black and Pale Yellow Dye Module
dyepack_black_paleyellow
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 490
White and Medium Red Dye Module
dyepack_white_mediumred
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 490
White and Pale Green Dye Module
dyepack_white_palegreen
4 x Hiridiu Crystal
4 x Luminous Green Crystal
4 x Luminous Red Crytal
4 x Luminous Blue Crystal
1 x Midlithe Crystal
10,895 credits 490

Wieldable

Item Mats Cost Required Level
Ruusan Force Expert Lightsaber MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Force Expert Lightsaber MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Force Mender’s Lightsaber
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Outcast Flex Lightsaber MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Outcast Flex Lightsaber MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Outcast Flex Offhand Saber MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Outcast Flex Offhand Saber MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Reflection Fiber Lightsaber MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Ruusan Reflection Fiber Lightsaber MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 465
Midlithe Lightsaber 4 x Enigmatic ArtifactFragment
4 x Zoosha Solution
2 x Hiridiu Crystal
4 x Ruusan Crystal
1 x Midlithe Crsytal
N/A – Drop 470
Midlithe Offhand Saber 4 x Enigmatic ArtifactFragment
4 x Zoosha Solution
2 x Hiridiu Crystal
4 x Ruusan Crystal
1 x Midlithe Crsytal
N/A – Drop 470
Midlithe Saberstaff 4 x Enigmatic ArtifactFragment
4 x Zoosha Solution
2 x Hiridiu Crystal
4 x Ruusan Crystal
1 x Midlithe Crsytal
N/A – Drop 470
Ruusan Dynamic Defense Saberstaff MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 470
Ruusan Dynamic Defense Saberstaff MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 470
Ruusan Engaged Saberstaff MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 470
Ruusaan Engaged Saberstaff MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 470
Ruusan Force Expert Focus MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 480
Ruusan Force Expert Focus MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 480
Ruusan Force Mender’s Focus
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 480
Ruusan Dynamic Defense Shield MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Dynamic Defense Shield MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Engaged Generator MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Engaged Generator MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Environmental Asylum Shield MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Environmental Asylum MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Outcast Flex Generator MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Outcast Flex Generator MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Powered Assault Generator MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Powered Assault Generator MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Powered Nano-Tech Generator
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Reflection Fiber Shield MK-1
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Reflection Fiber Shield MK-2
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
4,295 credits 485
Ruusan Relic of Devastating Vengeance
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Ephemeral Mending
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Focused Retribution
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Reactive Warding
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Serendipitous Assault
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Shield Amplification
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of the Fortunate Redoubt
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 490
Ruusan Relic of Boundless Ages
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 495
Ruusan Relic of Imperiling Serenity
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 495
Ruusan Relic of the Primeval Fatestealer
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 495
Ruusan Relic of the Shrouded Crusader 2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,325 credits 495

Biochem

Adrenal

NOTE: You cannot reverse engineer a reusable adrenal.

Anodyne Attach Adrenal BlueAnodyne Attach Adrenal Purple

Reverse engineered artifact (purple) Adrenal schematics require:

  • 2 x Hemostatic Gel
  • 4 x Synth-net Implant Processor
  • 4 x Metamorphic Cell Culture
  • 4 x Anodyne Extract
  • 2 x Autoimmune Regulator
Name Mats Cost Required Level
Anodyne Absorb Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Attack Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Critical Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Efficacy Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Force Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Tech Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465
Anodyne Triage Adrenal
Level 56
2 x Hemostatic Gel
4 x Synth-net Implant Processor
4 x Metamorphic Cell Culture
4 x Anodyne Extract
12,890 credits 465

Implant

Anodyne Cardo System GreenAnodyne Cardo System BlueAnodyne Cardo System Purple

Reverse engineered prototype (blue) Implant schematics require:

  • 2 x Synth-net Implant Processor
  • 2 x Metamorphic Cell Culture
  • 2 x Anodyne Extract
  • 2 x Hemostatic Gel

Reverse engineered artifact (purple) Implant schematics require:

  • 2 x Synth-net Implant Processor
  • 2 x Metamorphic Cell Culture
  • 2 x Anodyne Extract
  • 2 x Autoimmune Regulator
Name Mats Cost Required Level
Anodyne Awareness Motivator
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Cardio System
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Might Package MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Might Package MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Reaction Implant MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Reaction Implant MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Reflex Enhancer MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Reflex Enhancer MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Rejuvenation System
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Resistance Implant MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Resistance Implant MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Resolve System MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Resolve System MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Response Implant MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Response Implant MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Skill Package MK-1
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470
Anodyne Skill Package MK-2
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
8,960 credits 470

Medical

Item Mats Cost Required Level
Anodyne Med Unit
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
3,585 credits 455
Anodyne Medpac
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
3,585 credits 455

Stimulant

NOTE: You cannot reverse engineer a reusable stim schematic.

Purple lasts for 480 mins instead of 240 mins as in the screenshot.

Anodyne Resolve Stim GreenAnodyne Resolve Stim BlueAnodyne Resolve Stim Purple

Reverse engineered prototype (blue) Stim schematics require:

  • 2 x Hemostatic Gel
  • 4 x Synth-net Implant Processor
  • 4 x Metamorphic Cell Culture
  • 4 x Anodyne Extract

Reverse engineered artifact (purple) Stim schematics require:

  • 2 x Hemostatic Gel
  • 4 x Synth-net Implant Processor
  • 4 x Metamorphic Cell Culture
  • 4 x Anodyne Extract
  • 2 x Autoimmune Regulator
Item Mats Cost Required Level
Anodyne Command Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480
Anodyne Fortitude Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480
Anodyne Might Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480
Anodyne Reflex Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480
Anodyne Resolve Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480
Anodyne Skill Stim
Level 56
2 x Synth-net Implant Processor
2 x Metamorphic Cell Culture
2 x Anodyne Extract
5,975 credits 480

Cybertech

Armoring

Skill Armoring 34 GreenSkill Armoring 34 BlueSkill Armoring 34 Purple

Reverse engineered prototype (blue) Armoring schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 2 x Molytex

Reverse engineered artifact (purple) Armoring schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 2 x Molytex
  • 2 x Trimantium
Item Mats Cost Required Level
Commando Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Force Wielder Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Guardian Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Might Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Patron Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Reflex Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Resolve Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455
Skill Armoring 34
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 455

Droid

Item Mats Cost Required Level
Frasium Frontline Primary Core
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 460
Frasium Frontline Primary Parts
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 470
Frasium Frontline Secondary Core
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 470
Frasium Ordnance Primary Parts
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 470
Frasium Ordnance Secondary Core
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 470
Frasium Frontline Primary Motor
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 475
Frasium Frontline Secondary Motor
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 475
Frasium Ordnance Primary Core
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 475
Frasium Ordnance Primary Motor
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 475
Frasium Ordnance Secondary Motor
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 475
Frasium Frontline Sensor Unit
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 480
Frasium Ordnance Sensor Unit
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 480
Frasium Frontline Secondary Parts
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 485
Frasium Ordnance Secondary Parts
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,440 credits 485

Earpiece

Frasium Nano-Tech Earpiece GreenFrasium Nano-Tech Earpiece BlueFrasium Nano-Tech Earpiece Purple

Reverse engineered prototype (blue) Earpiece schematics require:

  • 2 x Vanadium Flux
  • 2 x Farium
  • 2 x Molytex
  • 2 x Trimantium

Reverse engineered artifact (purple) Earpiece schematics require:

  • 2 x Vanadium Flux
  • 2 x Farium
  • 2 x Molytex
  • 2 x Doonium
Item Mats Cost Required Level
Frasium Dynamic Defense Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Dynamic Defense Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Environmental Asylum Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Environmental Asylum Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Nano-Tech Earpiece
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Outcast Flex Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Outcast Flex Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Powered Assault Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Powered Assault Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Reflection Fiber Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Reflection Fiber Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Shock-Dispersing Earpiece MK-1
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475
Frasium Shock-Dispersing Earpiece MK-2
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 475

Gadget

Item Mats Cost Required Level
Vectron (Bio)Analyst
Adaptive
20 x Farium
20 x Molytex
30 x Metamorphic Cell Culture
30 x Anodyne Extract
10 x Autoimmune Regulator
N/A – Drop 500
Vectron Archaeologist
Adaptive
30 x Enigmatic Artifact Fragment
20 x Farium
20 x Molytex
30 x Ruusan Crystal
10 x Midlithe Crsytal
N/A – Drop 500
Vectron Scavenger
Adaptive
50 x Farium
50 x Molytex
10 x Doonium
N/A – Drop 500
Vectron Slicer
Adaptive
20 x Farium
20 x Moytex
10 x Biocell Memory Core
N/A – Drop 500

Grenade

Item Mats Cost Required Level
Farium Cartel Waste Grenade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 490
Farium Electro-Stun Grenade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 490
Farium Freeze Bomb
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 490
Farium Pyro Grenade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 490
Farium Seismic Grenade
Level 56
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 490

Mods

Artful Mod 34A GreenArtful Mod 34A BlueArtful Mod 34A Purple

Reverse engineered prototype (blue) schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 2 x Molytex
  • 2 x Trimantium

Reverse engineered artifact (purple) schematics require:

  • 4 x Vanadium Flux
  • 4 x Farium
  • 2 x Molytex
  • 2 x Trimantium
  • 2 x Doonium
Item Mats Cost Required Level
Agile Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
1,875 credits 465
Aptitude Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Artful Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Deflecting Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Deft Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Elusive Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Keen Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Mettle Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Nimble Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Potent Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Reinforced Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Resilient Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Robust Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465
Weighted Mod 34A
Level 55
2 x Vanadium Flux
2 x Farium
2 x Molytex
2,815 credits 465

Synthweaving

Adaptive Armor

NOTE: The two Veda Cloth sets are identical to the Armormech Trimantium sets and the Farium/Ruusan non-adaptive sets, except the color.

Item Mats Cost Required Level
Veda Cloth Armguards
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 455
Veda Cloth Bracers
Level 56
4 x Enigmatic Artifact Fragment
4 x Zoosha Solution
4 x Veda Cloth
2 x Ruusan Crystal
N/A – Drop 455
Veda Cloth Utility Belt
Level 56
4 x Enigmatic Artifact Fragment
4 x Zoosha Solution
4 x Trimantium
2 x Ruusan Crystal
N/A – Drop 460
Veda Cloth Waistcord
Level 56
4 x Enigmatic Artifact Fragment
4 x Zoosha Solution
4 x Veda Cloth
2 x Ruusan Crystal
N/A – Drop 460
Veda Cloth Armored Boots
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 465
Veda Cloth Boots
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Veda Cloth
N/A – Drop 465
Veda Cloth Gauntlets
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 470
Veda Cloth Gloves
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Veda Cloth
N/A – Drop 470
Veda Cloth Greaves
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 475
Veda Cloth Lower Robe
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Veda Cloth
N/A – Drop 475
Veda Cloth Body Armor
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 480
Veda Cloth Vestments
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Veda Cloth
N/A – Drop 480
Veda Cloth Headgear
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Veda Cloth
N/A – Drop 485
Veda Cloth Helmet
Level 56
4 x Vanadium Flux
4 x Farium
4 x Molytex
2 x Trimantium
N/A – Drop 485

Augment

Alacrity Augment 36 GreenAlacrity Augment 36 BlueAlacrity Augment 36 Purple

Reverse engineered prototype (blue) Augment schematics require:

  • 4 x Zoosha Solution
  • 4 x Enigmatic Artifact Fragment
  • 4 x Ruusan Crystal
  • 4 x Biocell Memory Core

Reverse engineered artifact (purple) Augment schematics require:

  • 4 x Enigmatic Artifact Fragment
  • 2 x Adaptive Circuitry
  • 4 x Zoosha Solution
  • 4 x Biocell Memory Core
  • 4 x Ruusan Crystal
Item Mats Cost Required Level
Alacrity Augment 36
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
N/A – Drop 500
Command Augment 36
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
N/A – Drop 500
Might Augment 36
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
N/A – Drop 500
Redoubt Augment 36
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
N/A – Drop 500
Resolve Augment 36
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
N/A – Drop 500

Heavy Armor

NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.

Item Mats Cost Required Level
Ruusan Concentrated Battle Vambraces
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 455
Ruusan Reflection Fiber Vambraces
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 455
Ruusan Concentrated Battle Belt
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 460
Ruusan Reflection Fiber Belt
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 460
Ruusan Concentrated Battle Boots
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 465
Ruusan Reflection Fiber Boots
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 465
Ruusan Concentrated Battle Gauntlets
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 470
Ruusan Reflection Fiber Gauntlets
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 470
Ruusan Concentrated Battle Greaves
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 475
Ruusan Reflection Fiber Greaves
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 475
Ruusan Concentrated Battle Chestguard
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 480
Ruusan Reflection Fiber Chestguard
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 480
Ruusan Concentrated Battle Helmet
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 485
Ruusan Reflection Fiber Helmet
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 485

Light Armor

NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.

Item Mats Cost Required Level
Ruusam Dynamic Bracers
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 455
Ruusan Force Expert Bracers
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 455
Ruusan Dynamic Defense Sash
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 460
Ruusan Force Expert Sash
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 460
Ruusan Dynamic Defense Boots
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 465
Ruusan Force Expert Boots
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 465
Ruusan Dynamic Defense Gloves
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 470
Ruusan Force Expert Gloves
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 470
Ruusan Dynamic Defense Lower Robe
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 475
Ruusan Force Expert Lower Robe
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 475
Ruusan Dynamic Defense Vestments
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 480
Ruusan Force Expert Vestments
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 480
Ruusan Dynamic Defense Headgear
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 485
Ruusan Force Expert Headgear
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 485

Medium Armor

NOTE: The Ruusan heavy, light and medium armor sets are identical to the two Veda Cloth adaptive sets and the Armormech Trimantium and Farium sets, except the color.

Item Mats Cost Required Level
Ruusan Outcast Flex Vambraces
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 455
Ruusan Outcast Flex Belt
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,000 credits 460
Ruusan Outcast Flex Boots
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 465
Ruusan Outcast Flex Gauntlets
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
2,460 credits 470
Ruusan Outcast Flex Greaves
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 475
Ruusan Outcast Flex Chestgaurd
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 480
Ruusan Outcast Flex Helmet
Level 56
2 x Enigmatic Artifact Fragment
2 x Zoosha Solution
2 x Ruusan Crystal
3,075 credits 485

Misc

Item Mats Cost Required Level
Augmentation Kit MK-10 2 x Enigmatic Artifact Fragment
10 x Augmentation Slot Component MK-10
2 x Zoosha Solution
2 x Biocell Memory Core
2 x Ruusan Crystal
10,000 credits 490
  • Dolosus

    Do the new crafting nodes drop from the conquest crafting rewards boxes?

    • Guest

      Dulfy,
      All purple augments needs only 2x adaptive circuitry and not 4 🙂

  • dbaswell

    Looks like the new mats aren’t on any of the Scrap Peddlers. Was kind of hoping they would make it on considering the vendor currency is in the latest pack.

    • Guest1

      Thanks for checking that, I forgot to do it and was hoping that they would be. I think I have about 500-600 green, 40 blue and 3 purple. It would have helped me level up crafting right away. I think they will probably add them in a few weeks, when most people have no need of them on such a large scale.

  • Rush Johnson

    Dulfy, are there Reusable Stims and Adrenalsand Medi Packs in 3.0? Can we still craft the old reusables. Thanks

    • No reuseable with the new tier but I beleive you can still the old resuseables with worse stats

  • Holyfrog

    Ugh time to start grinding the comp missions again. At least they upped the number of comps out”

  • syth

    Aug kits for both Armstech and Armormech require both 2 x Molytex and 2 x Farium.

  • Lusacan

    Dulfy, do you have any idea where we can find schematics for augment 36? I noticed we can not buy the schematics from the crew skill vendor, so I am guessing through random rewards for doing crew skill missions?

    • Yes you get them as random rewards from missions just like previous augment tiers

      • Any idea if Investigation gives Might Schematic 168 ? My Aug crafter has Resolve and don’t recall how got it and would need a Might one so can learn it and RE and craft. Friendly regards: Terry

  • Hollow

    So biochem no longer can make purple reusable anything from the new tier? like we could for the old tiers?

    • Correct

      • Rondowar

        one thing you might wanna add is that the duration for purple stims is 480 minutes (so screenshot is wrong too btw) and you get 4 stims every time you make something

        • David L

          Also it appears there is a UI bug: the picture for the item above the recipe shows “1” as the yield, but the icon in the schematic list shows “4”. Personally I’m fine with the reusables nerf. It was a waste of purple mats, and Yavin has a plethora of nodes, and not too spread out either (check out Massassi village for scav nodes; it’s like 10 in a small loop).

          • Rondowar

            how where reusables a waste of purple mats? (I did I misunderstand you?)
            especially for my tank/dps toons this is annoying, it’s VERY expansive to switch from tank-dps stim and the other way around. probably won’t bother using any lvl 60 stims on those toons
            and the insane amount of nodes is nice, but that doesn’t give you any diplomacy stuff :/ (especially purple stuff will be in high demand)

            • David L

              I don’t think there are any nodes anywhere for the “special” gathering mission types: TH, Diplo, Inv, UWT; only slicing, which i always thought was wierd.

              I only say waste of mats in that they are expensive to farm and I always thought better used on getting purple implants and then decent money makers on the GTN. I suppose if you’ve crafted/sold every other thing that non-bio’s can use with purple mats then it wasn’t bad since you’d have no where else to use them, but i guess i always felt like crafting something only my one bio toon could use felt like a waste. Especially since I had to go thru a heck of lot of blue stims before i spent as much gathering those mats as i did getting enough purples for the reusable stim adrenal and medpack. Just my own experience which may be different from yours.

              • Rondowar

                indeed there aren’t
                and my experience seems very different 🙂
                I have only one toon which can craft all the purples, so RE costs isn’t much really, and 4 purple mats to use a stim infinitely seems better than now, you will only be better of if you sell biochem stuff a lot (which I don’t, because I’m lazy :P)

          • Hollow

            I hate the nerf on reusables. I go through way way too many to make constantly making/buying them worth it

    • Yeah that blows big time. :/ Even if we get 4x per one craft.

  • Hollow

    Where do we get the Augmentation Kit MK-10 schematics? Are the mission rewards as well? Or are they on the crafting trainers?

    • David L

      Trainers. I think Armormech and Synthweaving. I don’t remember seeing them on the others, but I know at least those two trainers have them. Do like I do: change the trainer filter to “ALL” to see what schems are available at the higher skill levels (I’m assuming you aren’t seeing them because you don’t have the right crafting skill or you aren’t high enough level yet and they are filtered out).

  • TheHarbingersKwerty

    Something to note Dulfy: You may have accidentally put a ton of PTS stuff up. For example, Purple Stims are now 198 pri /81 sec /480 mins and use 1 purple mat, instead of being 185 pri /78 sec /240 mins and 2 purple mats, and most of the crafted mods are named “[modname] 36” instead of “[modname] 34” like they were on the PTS

  • Rob Allison

    Does anyone have a guide to the new prefixes? It seems they went away from the old Green to (Overkill,Critical,Redoubt) standard they’ve used in the past. I was RE’ing and found –

    I started with an implant –

    Anodyne Skill Package MK-2

    +177 Endurance

    +172 Cunning

    +79 Accuracy

    +84 Power

    I RE’d and got the Expert version

    +205 Endurance

    +199 Cunning

    +79 Accuracy

    +98 Power

    +12 Surge

    Okay, weird, usually greens only RE into Overkill, Critical or Redoubt but I’ll keep going.

    Got the Hawkeye version from that

    +231 Endurance

    +222 Cunning

    +102 Accuracy

    +111 Power

    The surge was lost. I also Reverse Engineered a green Assassin tank implant and got a blue Veracity with 20% to learn a new schematic after that.

    • Xinkata

      http://dulfy.net/2014/11/03/swtor-3-0-new-crafting-mats-schematics/#Augment-2 a bit broken content list. It’s showing Armstec augments like new branch

    • David L

      I’m wondering that too. Earpieces have been a bit wierd. It looks like some prefixes have been moved into the purple versions. And it looks like you can get to a prefix on purple from one blue prefix that’s the same as another blue prefix; e.g., I RE’d “closed circuit” green to get expert and fervor blues. I then RE’d fervor blue to get fervor purple, which just increased all the stats with no additional stat, but then i got an endowment purple from fervor blue that gave lower accuracy but added surge. I had to do a double take; its possible i crafted and RE’d an expert but i dont think so because i wanted the higher acc version…

      All I took away from this was I’m now very confused lol

  • Odra

    Any1 know what gear level u need to RE in Armormech to get the Augmentation Slot Component??

    • Marcio Alcantara

      Level 55 is possible to learn all the schematics to reach lvl 500. At lvl 560+ you’ll be able to learn the ones that gives you MK-10 components, costs 2/2/2.

  • elarion

    Does someone has any idea how I can craft unlettered mods (for example: aptitude 36 not aptitude 36A), the schematics aren’t available at the vendor.

    • David L

      RE the comms stabs I’d assume.

  • McPoop

    Does anyone know what “Exonium” is used for? You can’t sell it on the gtn, but you can trade it.

  • darkfather

    I have done 30 Rich and Bountiful Slicing missions and not one single Adaptive Circuitry has dropped. Is this going to be like the Thermals not dropping after 2.0 came out until they fixed it? Because I am already about fed up with trying….

    • David L

      Keep at it. I have a full stacks of every purple grade 11 mat. I thought investigation was broken but logged in the 3rd morning and all FOUR of the comps on bountiful and rich missions crit’d at the same time; first i’d ever seen that. Just know that it’s not broken. Treasure Hunting was bad at first too it seemed. Keep in mind that t7 at 10k affection gives you, what, 12% crit chance (rich sliced tech part missions are orange difficulty at 500 skill). Statistically speaking, you won’t really see 1 in 10, but you will see 10-12 at 100 missions, and at 1000 missions you’ll almost certainly see 120 crits, but then again, there is a probability, however slight, that you could go 100 missions and not crit once. That happened to me when 2.0 hit, but i had people saying they were critting with t7 left and right. I hate when people say it to me, but it’s the truth: dice rolls can can be a real pain when luck isn’t with you :/

  • Matthew Anderson

    Do we know why the Shadow/Assassin tank Implants/Earpiece have Surge in the green version? Is this a bug/known issue?

    • Ancaglon

      I suspect a mis-click (shield is next to surge in the tertiary attributes list, by alphabetical order)… at least, I hope so, since the AIM and STR versions are fine.

  • Beckert

    Dulfy,

    All purple augments need 2xAdaptive Circuitry and not 4.
    Godspeed!

  • gasxero

    this may be a dumb question but i have mk-9 augment slots on my armors…can i upgrade them to mk-10 slots or do you need an new armor that hasn’t previously been augmented before?

    • You can upgrade it fine, there is an option to do that when you use the augment station

  • Plutonas

    what about relics???? I cant find any relics, is there any scematics?

  • Zia

    Can someone tell me what the best diplomacy missions are that give the autoimmune regulators?

  • j7evn

    So, now every crew skills can use purple stims/adrenals/grenades etc?

    • Yup

      • Killswitch

        I’m making a guide pertaining to information on augments. Which skill can craft what. I don’t want to duplicate information, but I can’t find anything that pertains to this in your guides. Can you point me in the right direction?

  • Riku @ ToFN

    Could you update this list with the mats required for the 37 gear? =)

  • blue’shift

    One might want to correct that Trimatium Armguards and Trimatium Boots require 1x Doonium to craft (making them unlikely candidates for raising the skill )
    The same holds true for Trimatium Blaster Rifle (2x Doonium)

  • Heist 101

    Wow they really picked their buttholes with the crafted set, looks good for a synth weaver, but seriously is this the exact same set for all heavy/med for armormech? It’s not even armor it’s robes ..powered assault chest?- more like powdered ass-love gown. I’m constantly running into NPC’s throughout my gaming on swtor seeing very interesting and thought out combinations of sets and colors even simple ones.. When it comes to everything outside of Cartel Market it’s very often shallow. (Manann shasa set/ gsi lesser armor/ KDY/ Oricon lesser) just to name a few.

  • guest

    Should update the biochem implants. The purple reverse engineered implants require 4 autoimmune regulators, not the two you have listed.

  • Hullo

    Dulfy is there a new purple crafting material from raids and if so how do you get it as 192 hilt and barrels use a new purple material?

    • It is from the last boss of 8m hardmodes or from the last boss of 16m storymode/hardmode

  • Marko

    Ruusan light armor stats for gloves and leggings are below average…

  • bobafett

    I cannot purchase the advanced training from the crew skill trainers – I am level 450 in all skills across my legacy and none of my chars can purchase any of the advanced training 451-500 ?
    I am a subscriber.
    Do you have to have the expansion to get the advanced training ? I haven’t got around to purchasing the expansion yet because my time is limited at the moment so I mainly just do crafting log-ins right now but to block a subscriber from upgrading crew skills because of the expansion seems ridiculous !
    Please tell me this isn’t the case and I’m missing something !

    • Killswitch

      You have to have shadow of revan to craft beyond 450. You answered your own question in your question.

  • “Hemostatic Gel” should be “Memostatic Gel” Was making a spreadsheet at the “SWTOR Open Source Community Spreadsheet Collection”, and noticed the typo. If anyone wants to check out the spreadsheet, here is the link: https://docs.google.com/spreadsheets/d/1T0lsh0J5Xuvpklg3mxWuPMbYr4QnhucYKbgF16jIco8/edit#gid=658611991

  • Dajamarak

    So are grade 11 nodes available now?

  • Tsais

    this page only lists the schematic for the shitty “adept enhancement
    36”. (shitty because if you use any more than 3 of those enhancements
    for your set, they’re a waste, so artificers can’t make enhancements for
    an entire set of armor, as they lack recipes for DPS enhancements with
    power, accuracy, crit, alacrity.

    Well, so far on Dulfy
    and on the artifice trainers. However, I’ve seen crafted green DPS
    enhancement 36 of the other kinds sold by people on the GTN..

    So HOW did they get the green schematics for these??

  • J’nor

    You have every thing listed as 34’s. Correct me if I’m wrong but I’m pretty sure 186 gear is 36, not 34. I’m not trying to nit pick, just trying to help out and clarify.

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