Disciplines SWTOR

SWTOR 3.0 Inquisitor and Consular Changes Livestream Notes

SWTOR 3.0 Inquisitor and Consular changes livestream notes and ability animations.


Note: Most of the livestream went over the discipline and utilities which you can see here:

Twitch VoD:



  • Overload now heals a max of 8 targets. It is a smart heal (picks the lowest HP % targets to heal).
  • There is a trait now to allow Cloud Mind to increase your damage reduction by 25% for 6 seconds.
  • Bubble stun is now an utility and available to all sorcs.
  • Lighting Barrier – increases your Force Barrier amount by 10% only (down from 20%).


  • Roaming Mend is the new Corruption ability at 57 and grant 3% internal and elemental damage reduction


  • Dark Infusion is now in the discipline path for corruptions so DPS sorcs no longer get them.
  • Resurgence will give the target an armor buff
  • Force Surge now reduces activation time of Revification by 0.25s (down from 0.33s) for the first two charges or make it activate instantly with three charges
  • Will consumption trigger Roaming Mend? It does not since technically you are spending health and not taking damage.


  • Lightning Flash, new ability at level 41


  • Lightning Bolt, new ability at level 57. Replacement for Lightning Strike and slows the target by 30%


  • Burst damage spec, it is suppose to do lower overall damage than Madness but not down to our target values yet.
  • Thundering Blast casts a bit faster now with base cast of 1.5s.
  • Applies Vulnerable debuff with Crushing Darkness – make target take 5% more force damage for 45s.
  • If you are casting Lighting Bolt and get interrupted and locked out. Will you also get locked out of Lightning Strike? No you will not get locked out of Lighting Strike.


  • Force Leech is the new ability for Madness at level 41


  • Demolish is the new ability for Madness at level 57 and replaces Crushing Darkness. Also applies Vulnerable debuff that make target take 5% more force damage for 45s.


  • Death Field heals you now for 10% of the damage dealt, affects 8 targets max (up from 5 targets on live).
  • Wrath now requires 4 stacks to make Lighting Strike/Demolish/Crushing Darkness instant cast.
  • Creeping Terror no longer has a cooldown but cannot immobilize your target more than once every 9s.


  • What armor you wearing?
    • Revanite – 198 armor


  • Is overload 360 or still a cone?
    • Still a cone
  • Death Field charges still go off on other player’s DoTs?
    • Only on other sorc’s DoTs. We want to make it go off on your DoTs only but don’t have the techchology to do it for 3.0.
  • Why is Wrath increased to 4 ticks from 3 ticks?
    • We don’t like people to clip. Force Lightning is only a 2s channel now for Madness so you get your 4 stacks a lot faster.
  • Is vulnerable debuff cleanseable?
    • Yes if you can cleanse force debuffs. Also purgeable (i.e. force shroud, evasion).
  • Revifification/Salvation heals too little
    • We will probably make a change so where the first 8 people that goes into it get a HoT and it disappears. It has to heal for less because it is too effective.
    • The healers are healing too effective and it trivialize the content in both PvP and PvE.
    • Some healing need to come down a bit maybe, not sure if Revification/Salvation will get reduced even further.  \
  • Roaming mend – whole raid gets hit by an AoE, what happens?
    • 0.5s delay everytime it lands on a target. A single AoE hitting the raid will only cause it to travel one time.
    • There is also a travel time in addition to the 0.5s delay. It takes at least 3s for all the heal ticks from Roaming Mend to land.


  • Mass Mind Control is a now a detaunt if you are not in tank spec.
  • Madness Assassins deleted off the game. Hatred Assassin is the new name


  • Electric Bindings, the trait that allow Overload to immobilize targets is now available to assassins (previously sorcs only)
  • All assassins can now get the Assassin’s shelter as an utility which increase healing done by 5% for those standing within 5 meters of the phase walk.


  • Thrash and Lacerate now afflicts Trauma on its targets. Lacerate now costs the same as Thrash so you can use it as part of your rotation without eating all your force.
  • Wither causes Weakened debuff on your target, causing them to deal 5% less melee and ranged damage. This is the second raid debuff assassins get after trauma.
  • Recklessness now grant 30% shield absorption for 20 seconds while Dark Charge is active.
  • Depredating Volts is the new ability at 57 that replaces Force Lightning.



  • Deception generally remains the same from pre 3.0 with some small rotation changes.
  • Discharge applies the Vulnerable debuff for 45s which cause targets to take 5% more force damage. This is the first raid debuff that deception assassins get.
  • Maul will sunder targets and sundered targets have their armor reduced by 20%. This is the second raid debuff.
  • Ball Lightning is a new ability granted at level 57 that replaces Shock.


  • Deception assassin have a target DPS of 4125 in 198 gear.


  • If you have Creeping Terror on a target and you spread it via Death Field, will the immobilize component of Creeping Terror also spread or just the damage? Just the damage
  • Force Leech and Demolish are the new abilities at level 41 and 57. They have identical animations to the Madness sorc abilities.
  • Hatred has two raid debuffs. Death Field places Overwhelm, and there is also the Vulnerable debuff.



  • Wandering Mend, clone of Roaming Mend.



  • Telekinetic Burst, replacement for Distrubance at level 57


  • Telekinetic Gust, new ability at level 41.



  • Vanquish, new ability to replace Mind Crush at level 57.


  • Force Serenity, new ability at level 41



Kinetic Combat

  • Cascading Debris, replaces Telekinetic Throw at level 57



  • Psychokinetic Blast is the new abilty to replace Project at level 57



  • Serenity Strike new ability at level 41.
  • Vanquish at level 57 replaces Mind Crush
  • These two abilities have identical animations to the balance animations.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

65 replies on “SWTOR 3.0 Inquisitor and Consular Changes Livestream Notes”

They explain the changes and mechanics on imp-side (90% of the livestream) then they go rep-side to show off the animations and answer a few more questions (10% of the livestream.) Clearly biased. 😐

If by now you don’t realise the faction/servers are very much even , you won’t make that statement again looking dumb asf. 🙂

The Revivification/Salvation nerf is akin to the orbital stike/xs flyby nerf, with the exception that sorc/sage healers are the least powerful healers as it stands removing the need for a nerf to begin with. Seriously hoping they’re testing this enough, I don’t want two months of re-balancing the re-balances after the expansion releases

Sorc/sages are the weakest single target healer, but are the strongest AOE healer due to Salvation/Revivification. Datamining has shown that Sorc/sages are getting buffs to their single target heals to make them better single target healers, but this AOE is being nerfed healing wise. The Force cost is now 60 (54 with the new buff or 44 with new Resplendance buff,) down from 100 (91 with old buff.) (Note that you can stack Wandering/Roaming Mend with Salvation/Revivification to get double the AOE heal for 4 targets. Costs twice as much though or 10-20% more than currently and takes 2 GCD.)

When I am Sorc healing, i almost never use Revivication unless my tanks are grouped up, or the raid is taking high AOE damage. Most of the time, single target heals using Resurgence, Innervate, with Dark Heal procs are more than enough to heal any HM raid. If you spam Revivication too much you end up wasting your consumption procs needlessly. So TBH this change does nothing to my current rotation I am using on my Sorc healer. Also, Mercs most definitely better AOE heals than Sorcs are, hands down, no question. However, with the new abilities and rules, I imagine Sorcs and Mercs are pretty much on par in the single target, AOE heals. I hear Operatives are getting the nerf hammer the worst. But seeing as they were an “OP” healing class, this is not surprising.

Well, Shadow Tanks don’t get Psychokinetic Blast, if that’s what you were referring to. If not, then the rotation for Shadow Tanks is the same as before, only Cascading Debris replaces Telekinetic Throw! 🙂

Agreed. The animation for Ball Lightning makes sense because your lightsaber is charged with Force energy, while that isn’t the case with Shadows. I was hoping PK Blast would’ve been similar in appearance to Disturbance…. 🙁

just don’t know why jedi powers are all hadouken-like now. makes sense to be shiny when you use lightning as a sith, but not as a jedi.

I think it looks silly, but not nearly as bad as “Depredating Volts,” which makes it look like you’re running out of juice/power or are short circuiting.

People really like Project? It always seemed a bit limp and anticlimactic to me. I love psychokinetic blast though – or at least I’m liking the looks of it, especially on a shadow/assassin.

I loved Project myself, esp with the talent that gave a second chunk to smack in there, felt pretty solid I always thought – shame that’s gone…

If Project will be stuck in players’ abilities list anyway, BW should make the most of it: add another rank at 57 and let players choose between Project and Psycho Blast.

So shiny. Less fps on warzones and operations 🙁

P.S. Always wondered, how shadows and sages are getting rocks on ships and stations?

I always pretend they’re pulling in space debris from outside the station/spaceship. Advanced compartmentalization technology allows the ship to seal off the rupture (where the debris entered the station), preventing explosive decompression as my Shadow pellets the station/spaceship with space junk.

“Death Field charges still go off on other player’s DoTs?

Only on other sorc’s DoTs. We want to make it go off on your DoTs only but don’t have the techchology to do it for 3.0.

ORLY? Because they don`t have the technology to make it a player side buff, right? Because it can`t be pulled from the boss debuffs. Yes, let`s talk bs, because why the hell not.

That would change the power of it quite a bit, if the buff is on you, it doesn’t matter what you hit with deathfield anymore, could even pre-cast it before combat to get stacks on you, it would massively change the power.

That is complete bs. I have an impression that you don’t even know what Death Field is. DF is the ability you place on enemy and not yourself plus it has no cast so precasting it is impossible

So we just let it broken and if we get 3 sages / sorcs we just suck up cos “no technology”, right?

And what power does it change? It only moves it from Boss to self, and ticks ONLY on PERSONAL dots. 15 stacks that go down ONLY on damage done by PERSONAL dots, by being strictly on player, therefore not interacting with other player`s dots.

lol, I’d be okay with that. Deathmark= Your next 15 dots tick for more 20% more damage:) That would make madness easier than it already is:)

What I don’t like is the increase in wrath to 4 ticks. That was a huge conversation before they went to the tick system from % chance. 4 ticks pissed everyone off then and they compromised to 3 ticks. Way to make that a temporary compromise and blow off the community at the next opportunity.

Then make it a castable on target only skill, just like they changed the smash and tick only for dots present on main target. But to come and say after 3 years that is impossible.. sorry, but that`s just a load of horse shit.

I think they’ve confirmed that similar debuffs will not stack. Like how armor reduction doesn’t stack; when a Jugg uses Sundering Assault (-20%) and an Arsenal Merc uses Tracer Missile (-20%) the target’s armor is reduced by 20% instead of 40%.

I wonder why they lowered the time of raid buff from 15s to 10s, i know u will have 4 of them now but still 10s is kind of dumb.. 15s was round 10 global cooldowns, now its just meh.

Nerfing bat is going to hit healers. Badly.

And quite a few of “perfectly balanced” healers, will simply switch to playing DPS. It’s much easier to blame others for wipe, than being blamed. They seem they’ve forgotten one thing though… there isn’t any “role-neutral” lvl 60 content (yet). Welcome to long-queue-waiting-queue-whine-fest. Enjoy.

They mentioned in the other streams that all AOE heals are going to be smart heals. While roaming mend is not technically one, it works only when damage is taken so the target has to have had some damage. They did not mention if it jumps to the closest, lowest percentage though.

The debris itself looks really nice, I have to say, but the player looks like she’s a very bad dancer when she’s channeling it.

PK blast looks cool but. I agree with Depredating Volts it looks terribad…. Pubs got nicer animation for assassin/Shadow

I can’t really agree. It looks like a hadouken; Jedi shouldn’t be tossing hadouken. They should have kept with the telekinetics theme and made it more subtle, like a gust of air accompanied by fine debris, or maybe a couple of larger chunks of debris thrown from multiple angles.

I agree on the volts, but I love the way Psychokinetic blast looks. I love the saber work animation. I also appreciate that they’re adding distinct animations to separate the advanced classes and their abilities.

Like I said, PK blast is just totally divorced from the basic “flavor” of the class. It’s a bunch of energy bolts where the Consular classes have always used telekinesis, either directly or to hurl debris.

I really hope that they change the animation for the shadow’s cascading debris. The rocks itself look awesome especially coming from multiple areas, but the shadow looks like he/she is doing a freaking dance. Not cool, Bioware.

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