Categories
Patch 3.0 SWTOR Temple of Sacrifice

SWTOR Revanite Commanders Temple of Sacrifice Operation Guide

SWTOR Revanite Commanders Temple of Sacrifice Operation Guide. Only storymode guide is currently available. Hardmode guide will be added at a later date.

swtor-revanite-commanders-operation-guide-8

[toc]

Storymode

Basic Info

Gear Recommendation

  • 186 Dread Master gear is sufficient

Health

Deron Cadoruso 973177 Outlaw Revanite 50393
Lord Kurse 973177 Mandolorian Revanite 50393
Sano Thrica 973177 Sith Revanite 50393

Enrage

  • Unknown

Loot

  • 1x Unassembled Resurrected Legs (192)
  • 1x Random Massassi gear (192, no set bonus)
  • 2x Exonium (crafting mat)
  • 4 Elite Commendations

Basic Overview

Revanite Commanders is the fourth boss in this operation. It is a bit chaotic fight with 3 bosses and tons of adds. Initially at the start all the bosses would jump away and you will be clearing adds for the first 30 seconds. After that, each boss take turns to jump down and call on more adds. At the end, all 3 bosses jump down with more adds and you have rather chaotic battle. Kill the adds and burn down the bosses one by one.

Video

[youtube=https://www.youtube.com/watch?v=bxIty3IPLNQ&w=448&h=252&hd=1]

Phase Division

  • Phase 1 (0-30s): 6 Revanite adds, 2 of each type, will appear and keep you occupied for the first 30s. This initial start can be quite a bit of damage.
  • Phase 2: One of the three bosses will jump down and stay around for 25-33s. During which which you will get 3 waves of adds (about 15s per wave), first wave when the boss jumps down, second wave when the boss has stayed for half of his duration, and last wave when the boss leaps back to safety. The add wave can be composed of 1-3 adds. You get a 25-30s break in between during which another wave of adds spawn. Repeat this 6 times as each boss need to jump down twice.
  • Phase 3: This last phase is a bit hectic with all 3 bosses jumping down and add waves keep spawning every 15s.

Basic Mechanics

Mechanic Description
Outlaw Revanite This add’s main attacks are Three Round Burst and Saturation Fire. Saturation Fire is a frontal AoE with an orange telegraph that deals quite a lot of damage. He may also heal other adds with Kolto Bomb.
Mandolorian Revanite This add’s main attacks are Dual Shot and Death from Above. Death from Above is the one doing most of the damage if not avoided.
Sith Revanite This add’s main attacks seems to be Force Leap, Melee Attack, and Traumatic Slash. Not a lot of AoEs from him.
Deron Cadoruso Spams Tracer Missiles constantly that Sunder (reduce) the raid’s armor rating. Tanks can use taunts to keep all the Tracer Missile on themselves but this also will cause them to take more damage from Guided Missile Volley.  Also does a 360 knockback with his Jet Boost.
Sano Thrica His shield will reflect 25% of your damage if you are not inside it. His main attacks are Scattergun which is a frontal and Disrespectful Kick.
Lord Kurse Mostly does Melee Attack with Greater Traumatic Slash in between. One thing to watch out for is his Soaring Smash which is an AoE that deals a fair deal of damage. Has Defensive Roll buff that reduce his AoE damage intake by 30%.

Boss Abilties (Deron Cadoruso)

Ability Damage Type Damage Source Damage
Tracer Missile Kinetic Direct ~2.5k
Guided Missile Volley Internal Raidwide ~3k per stack of Heat Signature
Jet Boost Elemental AoE ~2k

Boss Abilties (Sano Thrica)

Ability Damage Type Damage Source Damage
Ranged Attack Energy Direct 500-1.8k
Scattergun Energy Frontal ~2.2k x2
Disrespectful Kick Internal Direct ~1.8k

Boss Abilties (Lord Kurse)

Ability Damage Type Damage Source Damage
Soaring Smash Kinetic AoE Circle ~12k
Melee Attack Direct
Greater Traumatic Slash Direct

Add Abilities (Outlaw Revanite)

Ability Damage Type Damage Source Damage
Saturation Fire Kinetic Frontal AoE ~4k dmg per second
Three Round Burst Kinetic Direct ~1.3k x3

Add Abilities (Mandalorian Revanite)

Ability Damage Type Damage Source Damage
Death from Above Kinetic AoE Circle ~1.7k x2 per second
Dual Shot Energy Direct ~500 x2

Add Abilities (Sith Revanite)

Ability Damage Type Damage Source Damage
Force Leap Energy Direct ~4k
Traumatic Slash Internal Direct ~2.2k
Melee Attack Energy Direct 700-1.4k

Detailed Mechanics

Outlaw Revanite

Fairly dangerous add that should be prioritized first. The Saturation Fire frontal that they cast hits extremely hard with over 4k damage per second. Stay out of their telegraph. When they are not casting Saturation Fire, they are spamming Three Round Burst which hits for about 3-4k dmg per hit.

swtor-revanite-commanders-operation-guide

Their have the Tenacious Saturation buff which prevents their Saturation Fire from being interrupted but you can grapple or crowd control them to step it.

Mandalorian Revanite

These guys have Taunt Immunity and Stabilized Jetpack, which prevents their Death from Above from being interrupted. However, like the Outlaw Revanites, you can use crowd control abilities to stop their Death from Above. Death from Above hits for about 3.4k per second and when combined with Saturation Fire can quickly demolish your HP if you stood inside them.

swtor-revanite-commanders-operation-guide-2

Sith Revanite

These guys have the Defensive Roll buff which reduces their AoE damage intake by 30%. They do a Force Leap and some melee attacks but isn’t as dangerous as the other two.

Deron Cadoruso

His primary abilities are Tracer Missile and Guided Missile Volley. He will spam cast his Tracer Missile on everyone in the raid which also sunders you and reduce your armor rating. This leaves a Heat Signature debuff for each Tracer Missile that hits you. After about 10 or so Tracer Missiles, he will cast Guided Missile Volley which deals damage depending on how many stacks of Heat Signature debuff from Tracer Missiles you have.

Tanks can taunt Deron and receive all the Tracer Missiles on themselves. This will of course increase the amount of damage they take from Guided Missile Volley but reduce the amount of raid damage.

swtor-revanite-commanders-operation-guide-3swtor-revanite-commanders-operation-guide-4

Sano Thrica

Sano Thrica’s main ability is his Energy Reflection Field. This shield will reflect 25% of your damage back to you if you are not inside the shield when you attack him. This is something to be aware so you do not kill yourself with your own damage. Other than that his main abilities are frontal Scattergun and Disrespectful Kick. He should be turned away to prevent him from cleaving the raid.

swtor-revanite-commanders-operation-guide-5

Lord Kurse

Like the Sith Revanite adds, he also have the Defensive Roll buff that decrease the damage he take from AoE attacks by 30%. His main ability is Soaring Smash, a purple circle that follows the target around and explode after a few seconds for ~12k damage to anyone caught in it. Kite the circle away from the raid if you do get the circle. Seems to be casted on those within melee range.

swtor-revanite-commanders-operation-guide-6

Phases

Phase 1 (0-30s): Six adds (2 of each type) will spawn immediately to keep you busy. If your raid is clustered together, move away from each other to avoid eating Death from Above or Saturation Fire from the adds. As a general rule, Sith Revanite adds will spawn from the left door, Mandalorian adds from the middle door and Outlaw adds from the right door. This first phase is a bit heavy on healing due to all the AoE damage from the 6 adds.

swtor-revanite-commanders-operation-guide-7

Phase 2 (30s): Phase 2 starts 30s into the fight. A random boss will jump down for about 30 seconds. Adds will keep spawning as well with about 15s between the waves. Generally, you can expect an add wave when one of the boss jumps down, 15s after they jump down and then when the boss jumps back up. The add waves can be anywhere from 1-3 adds.

After the first boss jumps back up to safety. You have a 25-30s window during which another wave of adds will spawn. The second boss will jump down after this break and this sequence is repeated until each boss have jumped down twice (order is random).

Phase 3: Once each boss have jumped down twice, they will start saying “Lets finish this!”, “We must end this now!”. This is the trigger for phase 3. In Phase 3, all 3 bosses will jump down and adds will keep spawning every 15s. You can kill the bosses one by one, picking the lowest HP one first.

Strategy

Spread out when you enter the room to avoid getting carpet bombed by the Death from Above and Saturation Fire AOEs from the six adds that will spawn. Tanks can AoE taunt the Outlaws and Sith Revanites but the Mandalorian Revanites are immune to taunts. Priority are on the Outlaw and Mandalorian adds.

Finish off the adds as best as you can and get ready for one of the bosses to jump down at 30s into the fight. Adds will keep spawning every 15s so try to pile them up with the boss to AoE both down. You need to endure  6 such jumps, each lasting around 30s. Make sure you have plenty of resources for the third phase as it can get very hectic.

Once you transition into phase 3 with all the bosses down, try focus on the ones with lowest HP. There is no penalty for killing them one by one so your goal should be reducing the amount of incoming damage. Adds should be killed as they spawn but if you are on the last boss you can probably just burn the boss and ignore the adds.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

One reply on “SWTOR Revanite Commanders Temple of Sacrifice Operation Guide”

There appears to be an enrage at 9 mins on SM. We figured we should test that on our first attempt. 2nd attempt and boss was down. Pretty easy fight and looking forward to HM:)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.