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SWTOR 3.0 Rage Juggernaut DPS Guide by Artorias

SWTOR 3.0 Rage Juggernaut DPS guide by Artorias of Ebon Hawk. Last updated August 2, 2015.


Introduction to the Rage Juggernaut

Rage is currently one of the few AOE specs in game, how ever with changes to the spec in update 3.0, the spec is now capable of doing a pure single target rotation to allow for added damage by sacrificing AOE in the rotation. This allows you to swap between a single target burst and an AOE burst depending on the situation. The further change to Rage also has shifted the rotation a bit, making it similar yet also different than the 2.0 iteration you may or may not have played.


The below utilities are outlined to make the most of your Raid Utility and PVE environments. Things such as cleanses aren’t necessary and are better served for speed boosts, damage increases and buffs to your allies.


clip_image002_thumb2 Payback: Reduces the cooldown of Unleash by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.
clip_image006_thumb2 Path Carver: Sweeping Slash deals 25% more damage.
clip_image002[1] Deadly Reprisal: Taking non-periodic area of effect damage generates 1 Rage. This effect cannot occur more than once every second.


clip_image008_thumb2 Sonic Wall: Threatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which absorbs a moderate amount of damage. Lasts 10 seconds.
clip_image010_thumb2smash Emboldening Scream: Chilling Scream increases the movement speed of all allies within 8 meters, excluding yourself by 50% for 8 seconds.
Crushing Fist: For the Immortal Discipline, Smash slows the targets it damages by 60% for 10 seconds. For the Vengeance and Rage disciplines, Smash and Vengeful Slam sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.


clip_image012_thumb2 Through Passion: Reduces the Cooldown of Enraged Defense by 30 seconds.
throughpower Through Power: Endure Pain increases movement speed by 50% and grants immunity to movement impairing effects while active.


  • Single Target Dps: 6
  • AoE Damage: 10
  • Rotation Difficulty: 5
  • RNG Dependant: No
  • Burst: 8
  • Sub 30% Talent or Ability Buffs: Yes, execute available every so often.

Gearing and Stats Priority

  • Accuracy: 100% Melee (110% Force). 1% from Companion, 755 Accuracy Rating from Gear.
  • Surge: Higher Priority than Alacrity.
  • Alacrity: Optional, Rotation benefits from surge
  • 220-330 Critical Rating (1% from companion)
  • All other secondary stats in Power
  • Augments: Strength
  • Relics: Serendipitous Assault & Focused Retribution
  • Set Bonus: 6 Piece Vindicator
  • Form: Shii-Cho

What you need to know

Rage revolves around buffing yourself passively in rotation to allow for a massive hit at the end of each ‘cycle’. These cycles remain the same but if you have no idea of your passives then you won’t know how or why the cycles are there in the first place.


clip_image002 Shockwave: While Shii-Cho Form is Active, activating Enrage/damage dealt by Force Crush grans Shockwave, increasing the damage dealt by your next Raging Burst and Force Smash by 5% and reducing their cost by 34% per stack (Free at 3 stacks). Also lowers the CD of Enrage by 15% and additonally generates 6 Rage over 6 seconds.
clip_image004 Dominate: Force Charge and Obliterate make your next Smash or Raging Burst automatically Crit.
clip_image006 Overpower: Assault, Sundering Assault, Vicious Slash, Sweeping Slash, Retaliation, Force Scream, Vicious Throw and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second and Enrage by 2 seconds.
clip_image008 Cascading Power: Increases all damage dealt by 5% for 6 seconds after dealing damage with Smash or Raging Burst. Cannot occur more than once every 8 seconds.
clip_image010 Dark Resonance: Increases the Critical strike damage of all abilities by 15%.
clip_image012 Battle Cry: Reduces the Cooldown of Obliterate by 3 seconds. When Force Charge or Obliterate is used, your next Force Scream deals 5% more damage and generates 1 rage.
clip_image014 Furious Power: Furious Strike enables Retaliation and beats down the target for 45% causing them to take 5% more damage from melee attacks.


clip_image002[8] Raging Burst: Deals a massive amount of single target Kinetic damage when buffed fully (this should always be the case.) Procs Cascading Power and consumes Shockwave and Obliterate.Costs: 0 Rage
clip_image004[8] Smash: Deals a massive amount of Kinetic damage when fully buffed, though less than Raging Burst, compensates for this by being AOE. Should never be used on Single Target.Costs: 0 Rage
clip_image006[8] Furious Strike: New ability added in 3.0. Deals high amount of weapon damage and autocrits when utilizing the 6-piece Vindicator Set Bonus making it one of the hardest hitting abilities in game. Also beats down the target, debuffing it for your entire group, making the target take more melee damageCosts: 5 Rage
clip_image008[8] Retaliation: Deals decent weapon damage. Now on the GCD, only useable after Furious Strike and both should be used as a couple, your rotation, if done perfectly will always be capable of doing this.Costs: 2 Rage
clip_image010[8] Force Scream: Deals moderate Kinetic damage. Has a Range of 10m, this ability isn’t used as much as previous rage to make use of the 6 piece set bonus.Generates: 1 Rage
clip_image012[8] Obliterate: 10m gap closer and one of the most used abilities due to granting Decimate.Costs: 2 Rage
clip_image014[8] Saber Throw: Replaces the cost of Retaliation in your Enrage Cycle 2 with a gain of 3 Rage to allow more use of Force Scream in future cycles. Also procs your 6-piece Vindicator set bonus, causing your next Furious Slash to automatically crit.Generates: 3 Rage
clip_image016 Ravage: Used in its own respective cycle. Ravage had its damage and CD reduced to 18 seconds in 3.0 allowing you to use it more frequently and within Cascading Power windows, meaning it’s always 5% more powerful.
clip_image018 Vicious Throw: Used every few cycles thanks to the profit of Rage gained from Saber Throw, a total of two Vicious Throws can be used in the place of Retaliation before burning yourself out. It it is not ideal to use it on CD or to shift ability priority to use it. Resource costs are very strict and getting over zealous can lead to ruining your rotation. Deals more Damage than Retaliation and is the 2nd highest powerful critting ability behind Furious Slash.
clip_image020  Force Push: Used rarely if ever as a filler, if you’re doing your rotation flawlessly, you’ll never need a filler.
clip_image022 Vicious Slash: Never used. You should never find yourself having room in your rotation or CD imbalance requiring you to use it.Costs: 3 Rage
clip_image024 Assault: Never used as it does terrible damage and has zero benefit to you entirely.Generates: 2 Rage
clip_image026 Force Choke: Never used. Minimal damage and will unsettle your rotation.Generates: 4 Rage
clip_image028 Force Charge: Simple gap closer that allows you to transition to your target in opener or if you need to swap and get to your new target ASAP.Generates: 3 Rage

Opening and Rotation

The opener for Rage is rather simple and never deviates regardless of scenario. Enrage frontloads your Shockwave and Force Charge grants Dominate, allowing the following Raging Burst to crit. Saber throw grants Vindicator’s Critical Bonus, giving your first Furious Strike an autocrit.

Rage Opener


As I mentioned above, Rage follows ‘Cycles’. One cycle ends and another begins, each cycle ends with a Raging Burst (or Force Smash depending on if you want AOE). Each Cycle subsequently bleeds Rage or lack there of into the next cycle, thus meaning you have to preemptively manage yourself or you may find you’re running too low on your next Obliterate.

There are 2 types of cycles. I like to call them the “Enrage Cycle” and “Ravage Cycle.” These cycles follow one another, when an Enrage Cycle ends, the Ravage Cycle begins, so you can keep track of which cycle you’re supposed to be doing on the CD of Force Crush as it’s the first ability used in the Ravage Cycle.



The reason as to why there are 2 Enrage Cycles is that the over use of Enrage Cycle 1, the one with Retaliation will eventually drain your resource due to its cost, meaning an eventual Obliterate will fail. To stop this from happening, substituting a 2-Rage cost for 3 Rage gain with the use of Saber Throw means you can proceed with 3 more Enrage Cycle 1’s until an Enrage Cycle 2 is required. The loss of DPS by subsituting in Saber Throw for Retlation, is more than made up for by the use of Force Scream being used more frequently.

To know when to use Enrage Cycle 2 is easy. Once your Ravage Cycle finishes and your Rage Bar is entirely empty after your Raging Burst, that’s when to use Enrage Cycle 2.




With the large amount of Rage from your Enrage Cycle 2 bleeding into your next cycles, this opens up room to allow Vicious Throw. Rather than subtracting 2 Rage from your current budget, you’re adding 3, this will allow you to add an extra 1 cost to your next 2 Retaliation areas in the coming cycles to use Vicious Throw, so 2/3 Retaliations become Vicious Thows, the 2nd Dispatch of course is present to due to the CD on Vicious Throw now allowing it be used frequently. This helps not burn you out and will allow you to increase damage due to how powerful Vicious Throw is in comparison to Retaliation. This how ever means that you will need to use Enrage Cycle 2 more often to compensate for the growing cost of your rotation.

What to Check for?

What was the minimum hit of your Raging Burst/Force Smash? You’ll see a rough deviation of 4000 max due to Relic and Adrenal windows. If you land a 12,500 Raging burst, your minimum should be the low 8000’s. If you have hit far lower than this 4k deviation, you’ve messed up a Shockwave window at some point or another.

The Number of Obliterates+Force Charge activations = Number of Raging Bursts+Force Smashes.

APM (Actions Per Minute) of at least 39.4

Are you clipping Ravage effectively at the 0.3 second mark? Clipping Ravage with Furious Strike secures it inside the Cascading Power window.

Is your Raging Burst/Force Smash average output higher than 10secs? If so, you’re delaying it or your rotation is too slow.

Sample Parse Analysis


So looking at the parse, let’s note some things. some are obvious, others are not.

Raging burst makes up the most of your damage, about 20% to 22% and of course has a 100% crit chance due to the rotation being successful, you’ll also notice that the number (24) matches up to the (23) Obliterates in rotation and (1) Force Charge in opener, the dummy died before the 25th Raging Burst, hence why there isn’t a 25th listed.

Looking at the parse, you can see the APM is 40.2, well over the required 39.4. What increases your APM is mostly the use of Adrenal and Combat Focus, both of which do not respect the GCD as such should be pressed at the same time as your following ability, regardless of what it is.

You’ll also notice a lack of Smash in this parse because it deals weaker damage and its buffs are consumed by Raging Burst, hence there is no reason to use it in single target.

The number of Saber Throws will be roughly half that of Force Scream, so every 2 Scream Cycles will result in one Saber Throw cycle.

The number of Furious Strikes is equal to that of Retaliation, each activation in succession of the other, used as a pair, the 7 Rage is always present when this duo is needed rotationally



About the Author

My in game name is Artorias/Sinais, depending on which faction you’re on of course. You may have seen me on the forums or /r/SWTOR as Luckygunslinger. I raid with Aisthesis on the Ebon Hawk and have been playing Juggernaut since 1.3 and DPS spec since 1.5 all the way until 3.0. I mained Rage pre-Vengeance Buffs in 2.6 and have decided to return to it since a lot of the minor issues have been fixed. This guide was written through the testing days of SoR when the spec was changing and it was helping to keep track of the changes while in turn helping others get an idea of this slightly versatile spec.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

113 replies on “SWTOR 3.0 Rage Juggernaut DPS Guide by Artorias”

The most basic thing to remember is that your hard hitting ability (Raging Burst for single target or Smash for AOE) must be buffed by two things: 1. 3-stack Shockwave (granted by Force Crush or instantly by Enrage) and 2. Dominate (granted by Force Charge or Obliterate).

Practice making sure you always achieve that, then focus on your Furious Strike + Retaliation placement. After you manage those, then you will start to see the cycles mentioned by Artorias.

Have to admit, I’ve kind of felt the same way reading some of these build guides. Then I figure it would help to modify my taskbars so that things are “in order”. Perhaps even use the programability it has to rotate the keys based on what “phase” I’m in or something.

Vengeance has not changed significantly, Rage was always a little touchy because it was so easy to get rage starved if you did not rotate the abilities properly. See, Vengeance is a spec designed like Lightning Sorcerer, where the resource itself is not hard to generate, and the spec survives on rotating DOT’s & procs, which is now super easy since they highlight them when they are up. Rage used to be all about cycling Enrage and Sundering Assault/Force Crush for rage generation and Shockwave stacks, you would use Force Charge/Obliterate/Force Scream for the auto crits, Ravage, and Vicious Slash as a filler to knock down the CD of Smash. The spec is essentially the same, with the difference being you have 3 new abilities to fit into those windows, Raging Blow, Furious Strike, and Retaliate. Raging Blow is now your single target Smash, and Furious Strike/Retaliate replace your Vicious Slash.

Any idea when the Vengeance guide will be up Dulfy? Will it be the same writer? I’m needing to figure out my stats on my jug.

I’m working on vengeance right now, I did not anticipate dulfy splitting the guides up, probably a smart move now that they are being done by different authors.
I am finishing up Vengeance over the weekend, I promise it will be there 🙂

Something i’m wondering is why are we keeping the Ravage + Force Crush into the same window? With Marauders for example, its better to split them up, as that way Ravage will build up Fury inside Berserk allowing you to fit everything in properly.

I’m thinking something like:

OB -> RB -> FC -> Furious Strike -> Retaliate -> Sundering Assault

OB -> RB -> RV -> Furious Strike -> Retaliate -> Force Scream/Saber Throw

It’s just something I’ve done out of habit since 2.0. I let crush go off as a DoT during the channel so you have two sources of damage going out at once. But with the nerf to Ravage the effectiveness of this couple could theoretically be not as good as before. I am honestly experimenting with rotations at the moment. I tried some in testing which literally exploded half way through the parse due to instability. 😛

As KeyboardNinja has been telling guildies, Overkill are better for raids and flashpoints, Mainstat are better for parsing. You’ll see better DPS averages in comparison than Mainstat but Mainstat will increase your chances of crit-tastic parses.

No idea to be honest, but I think Mainstat for crit? That’s usually what melts people is massive crit hits. I could be wrong. 🙂

Hey guys, working on getting a quick parsing vid up for you and a screenshot of Parsec. I’ll be using the 500k dummy purely for time purposes (don’t want a long last vid do we?). Should be up soon.

First of all, awesome guide, thank you so much.

But there is something I saw on the video that personaly I realy like to know:

Is there a way to put the “Sundering Strike” away the “Heightened
Power” window provided by “Focused Burst” and use some other powerfull ability on that window? On the video looks a bit of a… “wasted GCD?” lets call it.

I do realy like to know if it is posible.

At any case it’s an awesome rotation found in less than 2 weeks, thank you.

I experimented with taking out Sundering Strike and putting in Retaliation, so you’d have 2 retaliations in a Heightened power window. How ever the issue was that eventually, Obliterate was not having its CD reduced quick enough and became misaligned. I agree that Sundering is a bit of a wasted GCD. fully, I am experimenting with shifting it but at present I feel this rotation is at least a good start.

Thank you for the quick response. I was starting with a rotation of my own but found it lower in DPS than yours.

It is more than a good start. I hope that if there is a better rotation you found it soon.

Another question, as I lack the set bonus atm, I’ve tryed:
Walking back and Saber throw (not much usefull since requires movement).
Walking back and Force Leap (the best i’ve found right now).
Force Stasis (i dont seem to get it)
what ability you recomend to use instead untill I get the set bonuses?

Severe button bloat with this spec now (opposite of what they were going for in 3.0), didn’t play it much back when it was “cool” other than the occasional switch for dailies (for the smash aoe quick trash kills). Have always played Vengeance for the most part but wanted to give this spec another shot with the changes and more single target burst aspect it has now. I just feels totally clunky to me, cooldowns don’t line up, and I don’t know…just hate the feel of it now.

Before Ravage had its CD removed I’d agree with you, with the cycles I feel it flows well. If you look at my UI, you’ll see Smash is not on my main buttons because the time I may need to substitute Smash in for Raging Burst will be less than my uses of Raging burst in most fights. But I do agree with the ability bloat, that is an issue.

Yeah I moved Smash of my main bar as well, I don’t know…like I said I’ve always played Vengeance for the most part and wanted to give this a shot to change it up a bit, just need more time to get used to it probably, but not sure how much longer I’m willing to give it! 😛

It does take time but you’ll get used to it quick. Once you learn the cycles and how to link them, you’re done. 🙂

I noticed you were delaying Blade Storm a lot through the rotation, despite it’s proc. Does over use of Blade Storm force starve this spec? This is quite a bit different to how this spec used to be played. I was testing it on my first round of Rishi, but I switched back to Vengeance when I couldn’t figure out where the hell to put my Furious Strike. Now I know, you remove Vicious Slash entirely, since now it’s only relevant in the Immortal Spec. Good guide, I am more interested to attempt this spec now, though it’s a hard choice since Vengeance does so much damage now…..

I asked the devs what the standpoint on the use of Vicious Slash in rotation was and the response was that it’s never used. Everything else hits harder than it does and Riposte also uses Force Lash as well as other abilities so Force Lash is still used.

Hi Mate, not sure if i posted on one of your other guides, but is there a Juggernaut DPS spec that doesnt need the Rage skill tree?

I’d personally stack only surge once you hit the 100% Accuracy. 100% Accuracy is more important than Surge or Alacrity.

Ty again.Yes, Accuracy is first, and this set only have 408 in 4 pieces, need a lot of improvement, and I trying to figure out what combination is the best (accuracy/power, accuracy/crit or accuracy/surge). I was asking because of the 16% skill/bonus, with my old gear I reached 85% of Surge, it’s not too much?

Not really, keep in mind back in 2.0, we were hitting the mid 80%’s and we didn’t stack alacrity. I know Alacrity wasn’t that great before but the point still stands that surge is still very useful for Rage.

Why do you use only Scream and Throw?? You end up delaying Furious Strike autocrit by 20s every time cause Throw come back only every 40s. Wouldn,t it be better to use Scream, Throw and Choke in three different cycles?? That way you could keep your 6p on an exactly 60s CD by just throwing a Vicious Slash (or a Vicious Throw if possible) after Choke to delay everything.. Or take Oppressor and use it to buy the time… That is if you aren’t already losing one GCD/min due to latency or by not clipping Ravage.

Over 3 min, you lose out about 3k by using Choke instead of throw or Scream, and gain about 12k with Furious Strike autocrit.

Okay let’s tackle this point by point:

First off: Autocrit falls into rotation actually, the saber throw cycle lines up with the cooldown of the set bonus, also keep in mind, math has been done that suggests the old 2 piece is better. Now I will stick take the auto-crit because burst is key for this spec and due to the fact Ravage is not used as often in Rage of course.

Secondly: Why Choke? Choke does little to no damage, borderline none, It does less than basic attack. There is no reason to use it. Also, I looked into if Vicious Slash is supposed to be used rotationally, it is a levelling ability, nothing more. Vicious Throw is possible but very rarely, so rarely that it’s not worth thinking about it in rotation.

Third: Oppressor? Buy time how? By using Chilling Scream rotationally which does 88 Elemental Damage? I really don’t understand how that utility benefits Rage rotation at all. It’s a PVP utility at best.

6p ICD = 60s.
One full cycle, from Enrage cycle to Enrage cycle, lasts 19.25s. You use Saber Throw every two cycles, so every 38.5s. So how do you line it up?? If you line it up to use it only every third cycle, you are lacking 1 in your second cycle.

EDIT : Cycle goes from Enrage cycle to another Enrage cycle

I’ll find the log from the above parse and link it in a pastebin for you. But regardless, the 6 piece, though as good as it is, is not something you need to change your entire rotation to compensate for. Secondly, I still want to hear your points on Choke and Oppressor.

I’ll wait for your logs…. But I thought about all of it…
Oppressor is just an APM increase and a 200 DPS lost. Not huge when you actually needs it for extra control (in PvP mostly). Choke is bad. We agree on this. I just proposed a way to allow you to use Saber Throw every 60s instead of every 40s. The best way I found is just to use RB > Ret > Sc > FS > Obl >Ret > ST + Enr > RB > FC > Rav > FS > Obl > SA.. And just remove the ST when you don’t need it, so for the two others cycles.
Three cycles lasts 59.25s. Losing 0.75s due to latency is standard.. And this 0.75s only exist if you’re clipping Ravage at 2.75s. So you can keep the 6p on CD and maximize it. Retaliation’s changes allow to fit one inside Cascading Power and to remove Sundering from it. And moving Obliterate is needed to reduce its CD correctly.

Never ever played rage on a Jugg before. After I saw you guide, bought 186 comms gear, no augments, NO relics (im kinda tanking guy), no stim either (yet to craft), managed to get 2-piece setbonus (old 180s). After half an hour arranging buttons on quick-bars getting stable 3k dps. Thank you for very nice and easy to remember guide with fantastic explanations!

I don’t use it in Single Target. Sweeping Slash is an ability like Lacerate or Flame Sweep in the regard of never being used on targets in a group smaller than 3. In AOE Rotations you simply spam it while juggling other AOE abilities (i.e buffed Smash)

Hey all, just been experimenting with a few things, if it yields good results, I’ll pass it along to Dulfy to update!

So I was practicing a parse for my concentration sentinel (I know, but hear me out), replacing Enrage (or the guardian equivalent) with Zen, with… ok results I guess.

3.2k with 186 gear that’s not optimal, no augments, no set bonus, and a 172 mainhand.
I’ll take it for now. It makes me wonder if, since the majority of our damage comes from auto crits, if stacking surge even above the soft cap of 70% (that is, +20% from gear), even for a little bit, would be viable.

I don’t know… what do you think?

Well my idea is that eventually when the time comes, to slowly shift from Overkill augments to Might to gain the crit from the mainstat and leave the surge to the 198 gear. Because with full surge plus 15% surge in 198 gear I have no doubt DR will be hit especially with Overkill granting the bonus damage. All of the damage of Rage/Focus comes from crits, all of it. If you don’t crit on anything but Focused Burst, you won’t do much.

I got into a heated debate with a person in a former guild of mine who said Rage was not capable of doing sustained damage, he said it’s too spiky and cannot do any damage to meet DPS checks, this was back in 2.0. I had to explain to him the importance of crit in a spec with a surge bonus that big, this is back when people ran full power.

So pushing the DR isn’t a bad thing to be honest, again, Alacrity can be useful but Surge > Alacrity in this spec in my honest opinion.

I guess by that logic a little bit more crit can’t hurt either. Just needs to be carefully added.
Thanks for the reply.

Nice guide ^^

Going to make a new juggernaut to try this out.
But i wonder what sorts of crystal shall i use for my lightsaber?

Hey Artorias, i have one quick question – how much difference are we talking about when comparing Rage´s single target rotation dps to the sustained dps of vengeance ? (Looking for numbers here) Is it more than 100 to 200 dps in actual fights ?
I am not too thrilled to switch specs between boss fights, but will do so, if I absolutely have to 😛

Thx for answering.

On a dummy about 300. Rage is better for fights that require a lot of movement or burst. There aren’t many fights I’d run Rage but I’d certainly do it in say HM Underlurker or Torque.

I run ranked with a very good Vigilance Guardian, he runs Focus at times too, however, it’s his view that Rage is often too frail in ranked, yes, it has amazing burst, both single target and AoE, but it’s often leap in and die in a few seconds if things get too hairy after your cooldowns wear off. Vigilance has better single target DPS, decent AoE, and of course, DoT spreading, but it also has access to an extra 5% Damage Reduction (15% more with Endure Pain up) and of course, Unstoppable, and the spec has the burst to get the job done, Focus I suppose can do a decent job in ranked, yet I have only seen Vigilance, as it seems to perform better.

It’s a great guide and I’ve found it very helpful for pvp in understanding the specs ins & outs and the best way to maximise dps ect in an ideal situation.

That being said! PvP is way way less static than PvE and you will never be able to complete all the rotations in perfect order on another player. I.E you get stunned for 4 seconds, now instead of using force scream which the ideal rotation tells you too, raging burst is off CD and ready to be used again so for pvp, best way is to get rough rotations in you head and set priorities on skills as to what you should use 1st.
Most of the skills are situational so just use this great guide to understand all the buffs/skills/procs/ideal rotations ect and practice.

Also a note on gearing, you want low accuracy for Rage, low to 0 alacrity and low crit too. Its all about POWER/SURGE and maximising the Burst of the spec.

Like to thank the Author of the guide too! It’s been really beneficial to me in getting familiar with the spec.

(Sorry for the wall of text)

I’m pretty sure Fury/Concentration is the last guide to be done for the site. That being said, I don’t really know anyone who plays it besides my GM.

The marauder rotation is pretty similar really, just replace retaliation with vicious strike, sundering assault with battering assault and enrage with berserk. A nice extra is that you can use battering assault in place of the retaliation in the ravage cycle (outside cascading power window) and replace sundering assault with vicious slash (inside cascading power window).

You also don’t seems to need two enrage (berserk) cycles, having enough rage with only the one. For execute phase, just replace the vicious slash inside the cascading power window with vicious throw and you’re set.

is this guide still up to date after the recent changes to retilation? for some reason i cannot use retilation regularly after furious slash. it seems to be only usable when a melee attack failed.

Artorias, any word back on whether or not delaying Ravage til the second window would be a dps increase? I feel like using up all the rage from Enrage might be better than putting the Ravage in there, especially since it does slightly less now. Also, is there a way to ensure Sundering Assault falls right after a window or right before it instead of inside of a window (it seems like a dps loss)?

Delaying Sundering Assault can cause CD’s not to get reduced fast enough since it’s one of the few rotational abilities to do so. Also the rotation is extremely Rage tight, deviation can lead to burning yourself out. You can experiment if you like but the top parse for Rage right now uses my rotation.

I just noticed something silly Art – there’s no mention of Force Crush in the list of abilities explaining how they work. You should probably fix that up…

In the section about the parse you mention vicious throw not being present on a dummy parse, but before that you mention that you can use it with the changed execute rotation. Is the part with the parse outdated?

Yes it is. That part hasn’t been updated to correspond with the execute rotation being ironed out.

Artorias, are there any fights where it’s better to go rage than vengeance? I know that rage has smash buffs but vengeful slam is equal or better I think… What fights do you use rage in, if aby?

I did 7/10 in Rage. It’s not worth it really. Rage doesn’t do anything better than Vengeance, AOE included. The on demand burst isn’t strong enough to warrant the loss of baseline damage.

Depends on what kind of player you are. If you are fast moving, probably Rage (burst). If you are not so fast , the other is probably better because you can DOT them

Hey Artorias, thanks for the guide, which helped me a lot learning this spec.

I do however sometimes come up to the point where nothing is off CD. I’m using 500+ alacrity atm since i usually play vengeance. Did you encounter this as well when using lots of alacrity?



If nothing is off CD, you’re APM is not fast enough to reach your Alacrity level. Your GCD is lowered with the amount of Alacrity you stack on top of your CD’s. You need to push buttons faster.

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