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SWTOR Patch 3.0.1 Patch Notes

SWTOR Game Update 3.0.1 Patch Notes scheduled for Dec 16, 2014.



Life Day is upon us once again! Celebrate the occasion from December 16th 2014 until January 6th, 2015 at 4AM PST (12 Noon GMT).


Cartel Market

  • Belts contained in the Pilgrim’s Shadow Pack and the Initiate’s Shadow Pack now have Dye Module slots as originally intended.
  • The Freebooter’s Trade Union Reputation description now correctly states that items from the Shadow Packs increase reputation.
  • The Silent Ghost and Nefarious Bandit armor sets and lockboxes can now be searched on the GTN.

Classes + Combat

Jedi Knight

  • Dispatch’s cooldown has been increased to 10 seconds.
  • Saber Throw’s damage has been increased.


  • Twin Saber Throw’s damage has been slightly increased.


  • Searing Saber now increases Burn Critical Chance by 5% as originally intended.


  • The Koan buff now mentions “Focus” instead of “Rage.”


  • Gather Strength now lasts for 15 seconds.
  • Awe now only affects 8 targets as intended.
  • Sundering Strike’s damage has been increased.
  • The Preparation Utility now properly removes the cooldown of Combat Focus when exiting combat.


  • Updated the Plasma Brand tooltip to indicate that it applies Elemental Damage over time following initial Elemental Damage.
  • Fixed the Plasma Brand Burn Damage modifier applied by the Keening affect.

Jedi Consular

  • Restoration now properly removes physical effects when the Seer Sage possess the Mend Wounds skill.

Sith Inquisitor

  • Expunge now properly removes physical effects when the Corruption Sorcerer possess the Sith Purity skill.


  • The tooltip for Speed Shot now correctly states that it consumes energy over the duration of the channel.
  • The Crippling Diversion Utility now causes Diversion to slow the target as intended.


  • Charged Burst no longer triggers an Effect Proc on Trickshot when it is activated, as Trickshot already changes visual states when it becomes usable.


  • Tactical Surge no longer states that it replaces Ion Pulse in its tooltip.


  • Concussion Charge’s tooltip now correctly indicates that it can affect up to 8 targets instead of 6.
  • Combat Support Cell’s buff tooltip now correctly indicates that it increases both healing and damage.
  • Hail of Bolts’ tooltip now correctly indicates that it hits up to 8 enemies instead of 6.
  • Supercharged Cell’s tooltip now correctly says Incendiary Round instead of Incendiary Missile.

Flashpoints + Operations


  • Level 56-60 Hard Mode Flashpoints have had their rewards in the Group Finder restored.
  • Coratanni now more reliably transitions to Phase 2 of her The Ravagers Operation encounter.
  • The Underlurker’s ability “Collapse” now channels fully during his Temple of Sacrifice encounter.
  • Ruugar and Blaster’s loot tables have been corrected on 16-Player Story Mode The Ravagers, and they now drop two pieces of Massassi gear instead of one.
  • Blaster’s 16-Player Hard Mode The Ravagers loot table has been corrected, and now drops two Revanite Wrist pieces instead of one.
  • Blood Hunt Mission levels are now correctly set to level 57.
  • The Hard Mode Depths of Manaan Achievement no longer resets on log out.

    Galactic Starfighter

    • The following abilities that lost functionality with the release of Game Update 3.0 now work correctly:
      • EMP Missile (Tier 5 – Left Side)
      • Distortion Field (Tier 3 – Right Side)
      • Tensor Field (Tier 4 – Right Side)
      • Tensor Field (Tier 5 – Right Side)
      • Interdiction Drone (Tier 5 – Right Side)
      • Repair Probes (Tier 5 – Left Side)
      • Targeting Telemetry (Tier 4 – Right Side)
      • Targeting Telemetry (Tier 5 – Left Side)
      • Booster Recharge (Tier 5 – Left Side)


    • Debuffs that can be cleansed are now sorted to the front of the Operation Frame’s Debuff Tray.

    Items + Economy

    • Dark Reaver Earpieces and Implants are now refundable for their purchase costs.
    • Dark Reaver Challenger’s Offhand Saber now has a DPS Enhancement instead of a Tank Enhancement.
    • Dark Reaver Stalker’s Saberstaff and Exhumed Stalker’s Saberstaff now have Advanced Battle Enhancements instead of Advanced Adept Enhancements.
    • The Dark Reaver Vindicator’s critical bonus tooltip now mentions it can only occur once a minute.
    • Yavin Pummeler Bracers now appear correctly in game.
    • The Planter: Rishi Palm Tree (Medium) Decoration now grants the corresponding Decoration and not a Yavin Jungle Fern.
    • The Rishi and Massassi Healer gear has been renamed to “Med-Tech MK-2,” and the Rishi Maze DPS items have been renamed “Demolisher MK-2.”
    • Enemies in the Temple of Sacrifice now have a chance to drop the Yavin Temple Chandelier decoration instead of the Holo Sign: Hovering Rishi Dancer decoration.
    • The CZ-198 Reputation vendor now sells 162 rating gear for Basic Commendations instead of Elite Commendations.
    • The Force-Lord’s Gear Pack from the Mission “Confederacy” on Yavin 4 now grants items to Shadows and Assassins.
    • Sith Sorcerers now have a choice of a DPS or Healer Gear Pack when completing the Forged Alliances: Part 1 Mission.
    • The following items now have icons:
      • Rishi Maze Foestopper’s MK-2 Offhand Saber
      • Rishi Maze Targeter’s MK-2 Offhand Blaster
      • Rishi Maze Med-Tech’s MK-2 Offhand Blaster
      • Rishi Maze Med-Tech’s MK-2 Offhand Blaster
    • Corrected clipping issues with numerous 3.0 head slot items.
    • The Republic appearances for the following item sets have been corrected:
      • Rishi Maze Force-healer’s MK-2 Robe
      • Rishi Maze Force-healer’s MK-2 Boots
      • Rishi Maze Force-healer’s MK-2 Handwraps
      • Rishi Maze Force-healer’s MK-2 Headgear
      • Rishi Maze Force-healer’s MK-2 Legwraps
      • Rishi Maze Force-healer’s MK-2 Sash
      • Rishi Maze Force-healer’s MK-2 Cuffs
    • The Statue of Eternal Grace Decoration now appears in the Decoration UI.
    • Pets, Mounts, and Vehicles now appear in the Decoration UI once again.

    Missions + NPCs

    • Addressed an issue with “[WEEKLY] Walking on Hallowed Grounds” that caused the Lance Squadron Command Unit to not give credit to the Operations group that defeated it.
    • The Lance Squadron Command Unit World Boss on Yavin 4 now has the “Terrifying” buff, which prevents companions from effectively participating in the encounter.
    • The Republic version of [WEEKLY] Galactic Conflicts now updates properly.
    • Strong NPCs now deal less damage with basic attacks.


  • Ship-based Warzone Training Dummies once again scale to the Player’s level.


By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

46 replies on “SWTOR Patch 3.0.1 Patch Notes”

Any Powertechs here that can answer a question? Does High Energy Gas Cylinder change the values on your ability tooltips, because for me it doesn’t even though it used to pre 3.0. I haven’t tested actual combat values.

Thank goodness, this includes a lot of stuff that was driving me nuts. And I can’t wait for the fireworks and Life Day decos 🙂

Glad they fixed that Rishi idol to allow 10, that really bugged me. And I hope we can get 10 each of the free 3rd Anniversary decorations.

I highly doubt they will be retroactive…. which sucks because I spent many of hours farming those pigs like everyone else. I hope they do make it retroactive but I’m not counting on it.

I spent 1 hour max farming all 3, and my achivements didn’t reset. Still, the clickable object for revealing datacrons is still bugged so I’m stuck either way ’til they fix it.

apparently they are not giving concealment operatives the “backstab will trigger no cooldown when used from stealth..” Im not disliking the changes they made the the class that much, but still lacks the burst it had before

If it’s like current patching it’ll probably be next Tuesday, which also ties into just before Christmas as well, so two good reasons to assume one week.

Note say: “Third Anniversary Stronghold Decorations! They will be available until Game Update 3.0.2”

If I recall correctly, those decos will be available till 2 January, so 3.0.2 will launch then.

They are but not ETA. Copied from the SWTOR forum:

12.17.2014 , 09:17 AM | #5 QUOTE

We are looking into this, but I don’t have any ETA for a fix yet!


What about the broken Balance/Madness spec ? 3 wrath proccs instead of 4 and more dmg to disturbance/Flash or the New abilitie are requiried to fix this specc.

Ugh, still nothing changing on the ridiculously strong Sorc/Sage BS for PVP…

hopefully they fix that garbage soon.

It’s pathetic how many of these fixes are extremely basic things, I’m not usually one to harp on the devs/etc but come the F on guys, not to mention it should have taken one day to get these GSF fixes, not two weeks.

having it fixed on test server may have only taken a day. but than theres testing it to be sure and than theres the question of whether it was worth them taking the server down just to fix it, or wait until the next scheduled maintenance to put it in. they dont generally take the servers down early for patches unless there’s exploits; routine fixes like this go into the next scheduled down time.

Exaggerate much? I can list you a million things that work for every 1 thing broken. The game isn’t perfect, but nothing is and you clearly have no concept of what really goes into even attempting something of this scale.

The game was unplayable for 2 weeks; the new content was bugged; couldn’t complete quests, couldn’t finish the last dungeon; strongholds were completely effed up; GSF was B R O K E N; gear was not correctly displaying; strong (silver) mobs were doing as much damages as OP bosses; horrendous server side latency made playing like trying to slog through molasses. In sum, it was the single most borked content patch I’ve seen in over 20 years of gaming. Or software, period. It was raw and BW used subscribers who paid for “early access” as beta-testers.

I played just fine for 2 weeks. There was only 1 quest line that couldnt be completed. The last mission vs revan was completable it just bugged out frequently and yet I still managed to finish it on several characters. (both of these were fixed after 1 week, not 2).

There was nothing major wrong with strongholds, some of the deco showed up under the wrong listings, but aside from 2 pieces it all worked (and both of those were fixed in a week).

GSF fully upgraded ships were broken, and honestly this actually brought in more GSF players because it gave new players a chance to try it out without being over powered by the old GSF players. If you actually gave it a chance the last 2 weeks of GSF have been the most fun its been in a long time with more players than usual because everyone was on equal footing using non upgraded ships. So was it broken? yea but it might actually be the boost GSF needed now that more people are playing it again.

Silver mobs were too strong? pff, was barely noticeable. I had no trouble adapting to slightly stronger mobs and neither did anyone I know. At best you had to adapt a little and actually use your long stun for some fights to break them up. The game is already stupid easy, a little challenge once in a while would be nice.

The lag was no worse than it was at launch.

Worst you’ve seen in 20 years? You have very limited MMO gaming experience if that statement is true. I’ve seen far worse than this. This patch was barely a blip on the scale of broken launches I’ve seen and 99% of the big issues were fixed within 1 week, not 2

Obviously our perceptions of the degree to which many sub-systems were crippled by the bug-ridden patch severely differ. I’m glad you had no difficulty.

So now that the achievements have been fixed, I did this all again, but of course something had to go wrong. I did not get the X Marks the Spot ach this time, even though I cracked open the rock :/ . I’ve already got it before but lost it due to it being bugged, question can I get the ach again or is it lost forever? Has anyone else had this issue?

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