GW2 Point of No Return Living Story Achievements Guide
GW2 Point of No Return Living Story achievements guide. Achievement guide for all 3 story instances are now available.
Arcana Obscura Achievements
The achievements in this instance are best done with a party as the mobs do not scale in HP (tested up to 3 players) and this will make some of the achievement a lot easier. All 3 achievements can be done in a single run.
No Culinary Application – 10 pts
To get this achievement, you need to talk to Sous-Chef Seimur Oxbone again and ask him for the Bloodstone Pot Pie to consume. Consuming this food will reduce your healing by 50%. The effects of this isn’t too noticeable if you are in a group but if you are solo you can get in some sticky situations with your healing drastically reduced. You will need to complete the entire instance with this food debuff on to receive the achievement.
It’s All About Timing – 10 pts
This achievement is incredibly tough if you are trying to solo. You need to complete all 3 trials within 8 minutes and the waves of mobs takes a while to kill. It took me on average of 4- 4.5 minutes to complete the first trial solo, which leaves basically no time for the next two trials. Ideally you want a group of 2-3 players since the mobs do not scale in HP at all.
For the first trial, you want to keep mobs away from the throne area so that the red stays blue and the capture bar progresses. You can have players standing on the two sides where mobs spawn and engage them before they have a chance to run to the throne. Use knockbacks, pulls etc to drag mobs out of throne area if possible. The longer the circle stays red, the slower your capture bar will be and the less time you will have for subsequent trials.
The second trial isn’t really special, just kill the mobs quick and use reflects and AoE as much as possible.
For the third trial, only the instance owner can grab the Vision-Crystal Shards. What you want to do here to save time is to have the other party members distract all the mobs around the Vision Crystal while the instance owner grab the crystal and turn them in. As soon as the crystal is turned in, run to the next crystal location.
Distorted Reflection – 10 pts
Once you complete the 3 trials and obtained the torch of divine fire, go to the Old Mirror behind Ogden and interact with it while holding the torch. This will spawn a single doppelganger that your entire party can kill and all get achievements for it.
Pact Assaulted Achievements
Unlike the first instance, the two achievements in this instance are fairly easy to complete solo and can be done in the same run. Partying up may add to the difficulty of these achievements due to mob scaling.
Weed Killer – 10 pts
You need to kill four Mordrem lobbers outside the south gate during the south gate defense activity without getting killed (downed seems to be okay?). For this you can simply rush outside the gates, avoiding any big red circles and then just kill the four lobbers conveniently placed in an arc around the south gate. They are largely unguarded and may have some Mordrem wolves or thrashers nearby but as long you don’t run into them they shouldn’t bother you. If you are doing this in a group you can probably expect more mobs around the lobebrs which can make this achievement a bit more complicated.
You should have plenty of time to kill the four Mordrem lobbers before the gate is breached.
Lobber Dodger – 10 pts
This is a trickier achievement that is much easier to fail. If you get killed or get hit by any of large red circles throw by the lobbers, you immediately fail this achievement.
There will be a couple of red circles placed near you immediately after you finish the conversation with Logan at the start of the instance so watch out for those right away.
You can expect a few rock circles on your way to the south gate but they are fairly easy to avoid as long you take your time. On your way back from south gate enroute to north gate I found myself getting hit by unexpecting rock circles quite a bit. What worked for me was taking a longer route to the north gate instead of the shortest route. This route seems to have less mobs and red circles to avoid overall.
Once you arrive at the north gate, there is no need to rush out like you did at the south gate. Stay at a reasonable distance inside the gate and kill any Mordrems that comes through. The lobbers are in the back and cannot reach you if you stay inside the gate.
Finally, during the last part of the instance where you need to lit the signal fire with the torch, there is a route behind the tent that allow you to get to the stairs for the signal fire without going through any Mordrems.
Mystery Cave Achievements
The last instance feature some of the toughest achievements. It will probably take you a few attempts to get them all. If you fail the achievements, you do not have to restart the instance. Defeat Shadow the Dragon and there is a challenge mote that appears where you can restart the achievements without having to restart the instance.
I personally find it easier to do Rock Dodger and Shrubsplosives in separate runs so you just have to worry about rocks or bombs and not both in the same run. Smotherer Smiter is very easy to complete and can be done in either run.
The more DPS you have, the easier these achievements become. Ideally you want to finish off the dragon in two burn phases if possible. Also, make sure you have dodge food such as Orrian Truffle and Meat Stew. Use a Metabolic Primer if you have one to make it last for 12 hrs.
Rock Dodger – 10 pts
There are three types of rock you need to watch out for.
Traveling Rocks: These rocks appear during the fight where the dragon goes underground and you need to light a ring of divine fire. They are some of the hardest rocks to avoid as they don’t have a very clear telegraph. The way you can spot these rocks coming is to watch out for a line of dust forming. Avoid that area or dodge out of it immediately if you see it under you. Rocks will start rising from one end of the line and if you are in that end you have almost no time to get out.
The next set of traveling rocks is usually but not always diagonal to the last set of rocks. So you can sort of predict the general area where the next set of rocks is going to appear. Luckily these rocks seem to never touch the “orange gear icons” you need to light so you don’t have to worry about them hitting you while you are interacting with the ring as long you stand on top of it.
Burn Phase Rocks: These rocks show up as red circles during the burn phase after you have lit up the ring of divine fire. They are easy to avoid if you closely hug the walls of the room and just range down the boss during burn phase.
Post Burn Phase Rocks: These rocks shows up in several waves after you complete the burn phase. They appear as orange circles. Much like the burn phase rocks, you can avoid most of them by hugging the walls but some of them land close enough to the wall so you will need to be prepared to dodge at a moment’s notice.These rocks will appear in waves until all 3 Dragon Tendrils are killed and there might be an additional wave after as well.
Smotherer Smiter – 10 pts
You only have to worry about this past the first burn phase as the Smothering Shadow do not spawn until then. Each time you light up a fire, a Smothering Shadow will spawn. You can only damage it when you step into the circle of light and gain that buff. The best way to do this is to step into the circle first and then use a range weapon to kill them (only takes a single hit to kill them). This is because killing them consumes your buff but since you are standing inside the circle of light, you will immediately regain that buff and can use it to light another fire without having to wait for another circle.
As long you kill the Smothering Shadow that spawns after each fire is lit, no additional ones will spawn until you light up another fire.
Shrubsplosives – 10 pts
The key to this achievement is know where to run between the pair of bombs. During the phase where you need to lit a ring of fire, four pairs of bombs will spawn. They will either detonate themselves after a certain time interval or you can explode them manually. The achievement require you to manually detonate every bomb without getting hit by the bomb and before the bombs self-detonate.
There is a circular structure in the vine connecting the pair of bomb plants you can step on without getting hit by the bombs while manually detonating them. I tend to step a little left of the circular structure (see arrow) and that puts me perfectly in the middle and out of the harm’s way,
A strategy I use is to look immediately for the white torch circle once the light fire phase of the fight starts. Grab the buff it gives you and immediately head to one of the orange gear locations to light that fire up. Right after, you want to go through all 4 pairs of bombs to detonate them and then look for the white circle again.
Repeat this until you just have one orange gear to light. For this one you can simply ignore the bombs and push the phase transition to burn phase as the bombs can self detonate in the burn phase without failing the achievement.
The second light fire phase after burn phase is a bit tricky as you need to deal with the Smothering Shadow as well. Depending on where the white fire circle is, I may get it after detonating all the bombs or in the midst of it. Likewise, once there is only one gear icon left, just light that one up and ignore the bombs.
The trick to this achievement is really running through a bunch of bombs until you get the hang of it.