Patch 3.1 patch notes SWTOR

SWTOR Game Update 3.1 Patch Notes

SWTOR Patch 3.1 Patch notes, to be released on Feb 12 after the maintenance.

Game Update 3.1: Conflict On Rishi


  • Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived.
  • New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.
  • New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!
  • Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From February 24th at 4:00PST/12:00 GMT to March 3rd at 4:00PST/12:00GMT, Black Bisectors are called upon to complete missions for new rewards!
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins February 12th at 04:00 PST/12:00 GMT and ends February 17th at 04:00 PST/12:00 GMT
  • Progress faster with a Double XP Weekend! Get twice the experience from February 13th at 10:00 PST/18:00 GMT to February 15/16th at 23:00 PST/07:00 GMT!


  • Ship Droids can now equip 1-Handed Blaster Pistols in their Main Hand.
  • Hard Mode Battle of Rishi and Blood Hunt have been added to the Mission “[WEEKLY] Galactic Conflicts.”
  • The following exit points have been added to Guild Flagships:
    • Republic: Yavin 4: Coalition Staging
    • Republic: Rishi: Raider’s Cove
    • Republic: Rishi: Blaster’s Path Cantina
    • Imperial: Rishi: Blaster’s Path Cantina
  • Fixed an issue where player Utility Points would not reset when the data had changed, resulting in players not always meeting the criteria for the Utility set up they have.
  • The Achievements for killing Commander Mokan now have a proper icon.
  • The BH-7X Custom Hunter vehicle now correctly banks into turns.
  • The Decoration UI no longer lists the Decoration “Life Day Holo-Tree (Green)” as available.
  • The Cyan Sphere vehicle is now purchasable from the Gree Reputation vendor.

Cartel Market

  • The Apprentice’s Shadow Pack is now available from the Cartel Market!
  • Corrected the jet pack animation locations on Shae Vizla’s Chestguard.
  • Corrected the jet pack animation on the Headhunter’s Body Armor.
  • Selecting the “Bright Yellow Eyes” option in Character Creation or the Appearance Designer no longer makes it impossible to make further changes.
  • The Dathomir Shaman’s Hood now appears properly when equipped or previewed.
  • The Investigator’s Robe no longer has two hoods.
  • The Icon for the Appearance Modification Station Decoration is now blue instead of green to appropriately match the required Floor Hook size.
  • The Collections UI no longer has images of the Juhani set while viewing or unlocking the Underwater Explorer’s Armor.

Classes + Combat


  • Incremental healing and damage from already-applied effects no longer get inadvertently cut off when Alacrity buffs are activated.

Jedi Knight

  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Narrowed Focus is now a Skillful Utility.
  • Gather Strength is now a Masterful Utility.


  • Dust Storm now additionally increases Blade Storm damage by 40%.
  • Pacification now increases Force Sweep damage by 75% (up from 65%) and the critical strike chance of Cyclone Slash and Master Strike by 30% (up from 20% and 0%, respectively).
  • Warding Power now additionally increases Warding Strike damage by 15%.
  • Lunge has been redesigned: While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus.
  • Warding Call now has a subtle, persisting visual appearance while the effect is active on the Guardian.

Sith Warrior

  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Deadly Reprisal is now a Skillful Utility.
  • Pooled Hatred is now a Masterful Utility.


  • Quake now additionally increases Force Scream damage by 40%.
  • Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively).
  • Consuming Power now additionally increases Aegis Assault damage by 15%.
  • Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage.

Jedi Consular
Kinetic Combat

  • In addition to its previous effects, Double-bladed Saber Tactics now increases the damage dealt by Force Breach by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Changed the name of “Double-bladed Saber Defense” to “Double-bladed Saber Tactics” to better fit the new additions to the skill.
  • Reduced the damage dealt by Cascading Debris.
  • Force Break now increases the damage dealt by Force Breach by 30% (up from 15%).


  • Shadow’s Respite now properly gives a 50% Force Bonus after stealth ends.


  • Jedi Consular trainers on Balmorra, Taris, Nar Shadda, and Hoth now properly display Sage abilities.

Sith Inquisitor

  • In addition to its previous effects, Lightning Reflexes now increases the damage dealt by Discharge by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Reduced the damage dealt by Depredating Volts.
  • Mounting Darkness now increases the damage dealt by Discharge by 30% (up from 15%).


  • Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols.


  • Fixed a bug that caused Sanguinary Shot to deal damage twice.

Imperial Agent

  • Interrogation Probe no longer flies away while the damaging effect remains on a target. Instead, it now fades out when the effect ends.

Flashpoints + Operations

Temple of Sacrifice

  • Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably.
  • Malaphar the Savage now only uses Frustrated Howl in appropriate situations.

The Ravagers

  • The Repair Droids present during the Torque encounter now have more health in Story Mode.
  • The damage of Torque’s Floor Vents has been reduced for 16-Player Story Mode.
  • The Shoots Lasers droids now more accurately target and destroy the Repair Droids deployed during the Torque encounter.
  • Being defeated by the Bridge Crew no longer causes Coratanni to fight the Escape Pod.

Dread Palace

  • It is now possible to complete the healing challenge during the Dread Master Raptus encounter on all difficulties.


  • Players now get a warning if they pull the Ancient Threat close to its combat reset range while in combat.
  • Ancient Threat’s Force Whisper and Force Silence now have the correct dispel types in the debuff tooltip.
  • All units of the Lance Squadron on Yavin 4 now have boss immunity.


  • The Demolition Probes during M2-AUX Foreman’s encounter in Hard Mode Depths of Manaan now center the damage radius on the probe instead of the player who triggered the detonation.
  • Commander Jensyn and Darth Soverus can no longer die of mysterious causes after using the Force Unleashed ability during Hard Mode Korriban Incursion.
  • The Imperial/Republic Commanders in Hard Mode Assault on Tython now reset if moved too far from the combat area.

Items + Economy

  • Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects.
  • Bosses in 16-Player Story Mode Shadow of Revan Operations now drop two MK-2 gear pieces and two set piece Tokens.
  • One of the duplicate M1-4X’s Defense Gear Lockboxes has been renamed to SCORPIO’s Defense Gear Lockbox. The newly named SCORPIO’s Defense Gear Lockbox has had its requirement changed to SCORPIO.
  • The icon for the Rishi reputation item "Raider’s Cove Saber" now looks more like its description.
  • Following items have had their stats corrected:
    • Devoted Allies Force-lord’s Gloves
    • Devoted Allies Force-lord’s System
    • Devoted Allies Assault Focus
    • Devoted Allies Force-lord’s Vestments
    • Devoted Allies Force-lord’s Relay
  • Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor.
  • Fixed hair clipping issues with the Yavin MK-1 helmet.
  • The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list.
  • Numerous Shadow of Revan head slot items have had voice modulation added.

Missions + NPCs

  • The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable.
  • The Republic version of the Mission “[WEEKLY] Tactical Flashpoints” now correctly states that it is for level 60 Flashpoints.
  • It is no longer possible to do the Shadow of Revan arc twice.
  • The GSI Combat Support Droid now correctly exits combat when entering stealth mode during Solo Flashpoints.


  • Huttball Fire Trap damage is no longer mitigated by damage reduction for level 55+ characters, effectively reducing the number of hits required to defeat a player.


By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

82 replies on “SWTOR Game Update 3.1 Patch Notes”

For those wondering about the Acolyte’s shadow pack now available in the patch notes, I think it is suppose to say apprentice as acolyte has been available for a while now

Probably this topic will be full of rage but I think these are great updates.
Btw what happened to the vgpt changes? Or they coming later?

Why they kill you too easy ?
Then you don’t know how to play your class or it doesn’t match your play style.
Find your problem and fix it don’t complain when others are better than you.

All a buff except for cascading debris nerf.

Whether it’s an overall buff or nerf to tank shadow/sins remains on the overall net DPS change, but I bet it’s an overall buff.
I’m gonna miss mah mass project storm craziness (the damage at least. The animation is still there. I bet it’s not that bad of a nerf)

I mean, infiltration shadows will have more force to use more spells for a little bit.
Take that as you will, I don’t do arenas seriously enough to know how strong assassins are on a competitive level.
And notice that it’s not listed under assassins, so it’s a faction balance from what I can tell. This is just a fixed bug for Shadows.

As for tanks, I don’t know enough about arenas to know how well tank shadows work in arena.

Then you shouldn’t be bothered with that
I can see you have a hard time with everything else so you dont need to complicate around stuff, just find a class that you like and learn to play it good and you will be fine.

Thats blshts.
Try one first then come and write again.
People are like monkeys they hear a blsht and take it for granted.

I have one and that i played at 50 and 55 when they where caps.

sounds like an (ass)(ass)(in) is butt hurt assuming and I don’t have one of each AC in the game.

Buff to AOE damage only; nerf to single target damage. No other changes and these were only for the tank spec. Assassin / Shadow tanks were doing the least amount of AOE DPS of all the tank specs, but had too good single target burst.

(The Infiltration change was a bug introduced in 3.0 being fixed. Assassins didn’t have this problem.)

Hatred / Serenity Shadows are the ones that are currently the best in PvP right now. They have a great amount of self-healing, defensive abilities, and DPS.

thanks much that really helps me understand the notes better.

I really need to finish leveling my Assassin.. they’re just crazy good and look fun to play in ranked

Its not crazy good and really hard to learn to do the rotation properly.
So don’t judge before you try.
Having tried a lot of classes already I don’t see any advantages to them and you must really like their play style to play them good.

They die very fast with their light armour and will get trashed very often in pvp and pve unless you get very good with them.

I completely agree a lot of it has to do with play style and how good you are at that style.

light armor? people need to quit talking about armor, the stat is practically worthless in these types of discussions, which is a shame.

At level 50 and at level 55 (when they where level caps) in unranked my assassin never died unless i did something stupid like take fall damage and it was super easy to play as long as i could track people, i haven’t done 60 yet.. that is why i asked.

1v1 any class should be able to stand ground against each other… and that is close to the case. 4s assassins own. last night in ranked there where 7.. yes 7 assassins/shadows… I cannot recall a 4s match when i didn’t see at least one on each team.

Any class though when focused will melt pretty quick. Merc/Commandos seem to melt the fastest but that is just from experience.. no stats/logs to back it up.

Unless you play one you cant comment on one.
Melee classes suppose to have more dps than ranged ones and according to that they are not better than any other class around the rest is plain blshts from newbies and garbage players.

Damn complainers

Their overall DPS is spot on: about where it should be for a sustained melee DPS. However, they have some good burst, which sustained DPS are not supposed to have.

Also, the big problem with them is the large number of excellent defensive moves combined with the self-healing.

Its a burst and a melee class so hard to understand that ?
They are where they suppose to be.
The self healing is minimal compared to what other classes have and with their light Armour they would die like flies as they were before if they havnet that.
But you were not complaining then when it was the weakest class in the game.

Now if you think that for some reason is better than what you currently play go make one and play him end of story, big fckin deal, God save us from this madness.

“Its a burst and a melee class so hard to understand that ?”

Because they are not supposed to be a burst spec: they are supposed to be a sustained damage spec.

You can’t have the highest tier of long term DPS and have excellent burst: its one or the other.

Armor doesn’t block 90% of the attacks in the game. Also, Shadows / Assassins have a 5% boost to Defense, which cancels out the light armor.

It *still* says conict on Firefox….
Or at least the title page does.

I’m kind of baffled on what firefox is doing to not show the “fl”

It doesn’t matter. From a web design standpoint you have to make sure whatever you do works on all browsers.
Even if Firefox is…. falling a bit behind, I’ll admit.

Is it too much to ask for Bioware to make it so that players who pay the $15 tithe to play the game free server transfers, or am I being entitled.
I mean, it seems a bit unfair that I have to pay more money than I pay to play the game just to transfer a single toon. Is there no other way?
Right now that’s my only beef with SWTOR other than the lack of cross server queueing for PvE and PvP.

Hilariously, when my brothers heard that we don’t get free server transfers, they laughed at me saying I was being ripped off. I couldn’t agree more on that point alone, even though I still enjoyed the other benefits of subbing.

All subs were given free server transfers a couple years back. They’re still valid if you haven’t used yours up.

Even though I feel like a lot of people who know me will get angry, I’ll just come up and say it.
ANY server is better than Jung Ma right now, especially if you’re a sub.
I only joined Jung Ma because I was a Free to Play player at the time, and at that time I couldn’t get into the other servers because they were always full.
I had since recommended all free to play players to go to Jung Ma, but that poses a problem. What happens when you become a sub?
There’s like…. 4 or so serious HM raiding guilds on Jung Ma, maybe a few more. Only a few that has cleared content, and only a handful of other guilds doing ops on a regular basis. (and in no way shape or form in this comment am I saying the guilds are bad. A lot of this is a population and time issue)
Queues for 16m ops do not, and I mean DO NOT pop. They at least popped once every couple of days when they were 8 man, but they don’t now.
And now, even the HM FPs don’t pop. The only thing that pops semi-regularly is casuals pvp. Forget it if you’re trying to do ranked.
Unless whatever server I’m going to has less players, or less guilds doing content, and queues that pop even LESS than Jung Ma, I guarantee whatever server I’m headed to is gonna be better.
tl;dr It was a nice server when I was free to play. But I’m a sub now…. for a sub that server’s horrible.

If you went to Rishi first (without clicking on the terminal on the ship) and completed the first mission there, you could go back to the ship and start the mission again.

After doing what I mentioned above, you could do the whole story arc twice. You will have both the missions for the first and second missions on Rishi. You can complete the second mission through the end of SoR and then come back and do the first mission through the end of SoR.

Its already balanced.
All the changes they do is just very minor anyway.

Now If you think you have a weak class or you don’t know how to properly play it either change to one that you can play better either start training.

Complaining left and right wont make you a better player.

Then your problem is to buff and upgrade the Merc.
And any class if it gets focus in the arenas wont survive for too long unless its a tank thats the point of focusing anyway.
I haven’t seen any sins survive more than you do in the arenas if they get focused.
You should try to play a sin sometime to see how it is cos all you see is people killing you and try to blame one class for it.

Post on the forums so the devs can stop all these stupid nerfings done.
If other classes need a bit of buff then upgrade them no more nerfs !

And all the Melee classes suppose to do more damage than the Ranged ones, understand it already.

Not that I was actually going to buy it for the ridiculous price of 2 million credits, but it seems the new Improved Mounting legacy unlock is broken. Can’t even open it on my legacy tab. Hopefully they’ll take this opportunity, in fixing it, to change the price. I’d say its worth maybe 500k tops.

And STILL they don’t fix the bug for War Hero and Elite War Hero PvP Armor that the Trooper wears. Sure, you can only get it by those who still have the schematic to make it, but still. THREE years this bug, that makes the sides of the armor stretch like elastic taffy, has been in SWTOR and it just pisses me off they don’t fix the bloody armor. It’s literally one of the few armor sets out there that looks good, damnit! (End of rant).

Hours? Took less than 10 mins on my 3yo not-state-of-the-art laptop. Maybe you should channel that sub value into another stuff ;P

I have the pleasure of sharing internet with a bunch of other college students at my apartment complex. It’s fine once I’m in game, like always less than 200ms latency, but my download speeds are horrendous.

My only issue with the game is that the developers seem to be too isolated from the fan base. Why do we get stuff like “improved mounting” and “mount flourish” that has never been asked for and not get quality-of-life improvements promised, such as quick dual-spec? Is there not a long list of customer-requested modifications? Can’t we get one or two in each release? Must it all be bug fixes, play balancing, and goofy stuff that no one has asked for?

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