GW2 Revenant Weapon skills, Legendary skills and Traits
GW2 Revenant weapon skills, legendary skills, and traits shown from today’s Point of Interest Livestream
Video of Revenant skills in action from Point of Interest
Link to full Point of Interest
There are only 3 weapons right now, more will be added before expansion release.
Only two legends right now, more coming soon before expansion release
Only 3 trait lines are shown right now. Trait pics are provided by /u/lediath on reddit.
Corruption (Mallyx and conditions)
|Minor Trait (Adept)||Rampant Vex||Critical Hits have a 33% chance to cause Torment (3s)|
|Minor Trait (Master)||Opportune Extraction||Striking a Foe has a 50% chance to remove a boon. 15s CD|
|Minor Trait (GM)||Yearning Empowerment||Torment lasts 33% longer|
|Major Trait I (Adept)||Replenishing Despair||Incoming conditions heal you for a small amount|
|Major Trait II (Adept)||Demonic Defiance||Using a legendary demon stance skill grants resistance for a short duration (2s)|
|Major Trait III (Adept)||Venom Enhancement||Poison lasts 50% longer|
|Major Trait IV (Master)||Bolstered Anguish||Increased damage for every condition on you (3% bonus dmg per condition)|
|Major Trait V (Master)||Frigid Precision||50% chance on critical to chill your foe for 2.5s.10s CD|
|Major Trait VI (Master)||Spontaneous Destruction||Use Banish Enchantment when striking a foe which has boons equal or greater than the trigger amount (boons to trigger: 2). 25s CD|
|Major Trait VII (GM)||Diabolic Inferno||Burn nearby foes (max 5) within 360 radius for 3s when using an elite skill. 10s CD|
|Major Trait VIII (GM)||Maniacal Persistence||Increase your critical chance by 2% every second in combat. When you critical hit this bonus is reset|
|Major Trait IX (GM)||Pulsating Pestilence||15% chance when struck to copy all conditions currently on your to foes (max 5) within 240 radius for 3 seconds. 15s CD|
Retribution (Jalis and tanky)
|Minor Trait (Adept)||Enduring Recovery||50% chance when struck to gain endurance (15). 10s CD|
|Minor Trait (Master)||Unwavering Avoidance||Gain stability for 2.5s after you dodge roll|
|Minor Trait (GM)||Determined Resolution||Take 5% reduced damage below the health threshold (50%, 10,396)|
|Major Trait I (Adept)||Planar Protection||Create a field of the mists when you take falling damage. Take 50% less damage from falling. 5s CD|
|Major Trait II (Adept)||Close Quarters||Foes that strike you from further away than the range threshold (600) deals 10% less damage.|
|Major Trait III (Adept)||Improved Aggression||Taunted foes deal 20% less damage to you. Taunt has an 100% increased duration when applied to non-player character|
|Major Trait IV (Master)||Eye for an Eye||When disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, launch, or taunt), taunt that foe for a short duration (3s). 45s CD|
|Major Trait V (Master)||Retaliatory Evasion||Gain retaliation for 2s after you dodge roll|
|Major Trait VI (Master)||Redeeming Protection||Gain 3s protection whenever you are disabled. 5s CD|
|Major Trait VII (GM)||Empowering Vengeance||Gain 8s might when struck while under effects of retaliation. 1s CD|
|Major Trait VIII (GM)||Destructive Hammer||25% on hit to spawn a destructive hammer that will circle around you and inflict damage (240) and weakness to impacted targets within 180 radius for 10s. 30s CD.|
|Major Trait IX (GM)||Rejuvenating Steadfast||50% chance when struck to heal yourself (503). 4s CD.|
Invocation (Profession related)
|Minor Trait (Adept)||Swirling Mists||Summon an orbiting globe of mist when you spend energy. The globe is destroyed upon legend swap.
Replenishing Globe: The globe heals allies and is destroyed when it passes through them (10s duration, 240 radius, healing: 430)
|Minor Trait (Master)||Revitalizing Breath||Pull in and absorb all active replenishing globes when you invoke a legend. The healing from the globe has 50% more effectiveness.|
|Minor Trait (GM)||Empty Vessel||Invoking a legend is instantaneous and breaks stuns|
|Major Trait I (Adept)||Cruel Repercussion||When one of your attacks is negated, your next attack within 10s will deal 50% bonus damage. 15s CD.|
|Major Trait II (Adept)||Cleansing Channel||Invoking a legend removes a condition|
|Major Trait III (Adept)||Fierce Infusion||Using a heal skill grants you fury for 8s. 20s CD|
|Major Trait IV (Master)||Equilibrium||Invoking a legend triggers an outburst of mist which heals allies (503) if your energy is below the threshold or damage foes (738) if your energy is above the threshold (50 energy).|
|Major Trait V (Master)||Invigorating Flow||Heal yourself (370) when you use a skill which has an energy cost. 5s CD|
|Major Trait VI (Master)||Incensed Response||Gain Fury for 10s when you break out of a stun. 10s CD|
|Major Trait VII (GM)||Rolling Mists||The critical hit rate of fury has 50% increased effectiveness on you|
|Major Trait VIII (GM)||Charged Mists||Gain 2x might for 12s when you use a skill which drops you below energy threshold (50%)|
|Major Trait IX (GM)||Shrouding Mists||While your energy is above the threshold your outgoing healing is increased by 25% per target. When your energy is below the threshold the incoming damage to you is reduced by 10%. 50% energy threshold|
- There is an energy bar (blue if you are in the Jalis stance) with a % indicator and regen pips to indicate how fast you are regenerating energy.
- Weapon skills costs low energy compared to the Legend skills.
- Energy bar goes to 50% when you swap legends or get out of combat and the color of the energy bar switches as well with an animation on the skillbar.
- It will no longer stack in duration and prevent all CC. It will now have stacks with each CC taking off 1 stack.