SWTOR PTS Patch 3.2.1 Patch Notes

SWTOR Patch notes for Patch 3.1.2 released on the PTS on April 16, 2015.

Star Wars™: The Old Republic™ PTS
Game Update 3.2.1

All content and features on the Public Test Server are not final and are subject to change.

Classes + Combat
General

  • While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.

Jedi Knight
Sentinel

  • New Heroic Utility: Ardor. Transcendence no longer requires or consumes Centering, but triggers a 30 second cooldown when activated. This Utility replaces Force Aegis.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.

Watchman

  • Cauterize now deals its elemental damage over 9 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • The Focus building effects of Plasma Blades and Burning Focus can now occur every 3 seconds (down from 4 seconds).

Sith Warrior
Marauder

  • Relentless has been redesigned: Predation no longer requires or consumes Fury, but triggers a 30 second cooldown when activated.
  • Undying now additionally increases the duration of Undying Rage by 2 seconds.

Annihilation

  • Rupture now deals its internal damage over 9 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
  • The Rage building effects of Hemorrhage and Bloodlust can now occur every 3 seconds (down from 4 seconds).

Jedi Consular
Shadow
Kinetic Combat

  • Cascading Debris can now be channeled while moving.

Sith Inquisitor
Assassin
Darkness

  • Depredating Volts can now be channeled while moving.

3.2.1 PTS Resolve Change Thread | 04.16.2015, 07:53 PM

Hey everyone,
I wanted to take a moment to detail the Resolve system change that is included in today’s PTS.

Resolve System

  • While on full Resolve, players will now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.

This change was created to allow all classes to benefit from additional advantages granted by a full Resolve bar. This has no effect on stuns, sleeps, blinds, or other incapacitating effects that are not “Immobilized.” Examples under the new system to further demonstrate the changes:

  • If a player is immobilized by Leg Shot, their Resolve bar does not increase. Immobilization still does not contribute to the building of Resolve
  • If a player is hit by Leg Shot while they are under the protections of a full Resolve bar, they are now Slowed by 50% for the duration that they would have been immobilized by Leg Shot had they not had the protection of a full Resolve bar.
  • Slows rendered under full Resolve maintain all variables of the intended Immobilization. If the Immobilization would break on damage, the Slow will break on damage as well.

We are open to opinions and discussions concerning this change. This is the primary reason that we wanted to introduce this Resolve change at the onset of the 3.2.1 PTS. We’re happy to hear your feedback.
Cheers, all!
-John

    • Vendrimair

      “Depredating Volts can now be channeled while moving.”
      This change is awesome, definitely a qol feature that sin tanks can use.

    • Lumi

      FINALLY! A sorely needed Darkness QOL improvement for the clunkiest move in our arsenal. Will certainly make keeping up full Dark Protection stacks less of a pain, especially on movement-heavy encounters.

      • Jery

        Looking good !
        Expecting to see some similar moves for the other specs of this class too.

    • Dude, really?

      Wow. Why even bother having resolve? Didn’t they add enough roots and stuns? Now people who waste their stuns on resolve-capped opponents get rewarded for being clueless. Excellent. Good change, BW.

      • Really really?

        You may want to brush up on how Resolve works.

      • Yes, for real

        And, just to clarify, this change does not give people an extra slow or something like that. Instead, where people would have been rooted in place before, even with full resolve, now they will only be slowed by 50%. Basically, this is to help melee out a bit

      • CC

        My suggestion would be just 1 and only stun per class and nothing else.
        1 is more than enough.

        • Gankstalicious

          I really wish Disqus showed downvotes like reddit, because there is no ammount of words that I can use to express my disagreement.

          • Crazies

            Then you are one of the whiners and the quitters that have make this game a mess with their clueless comments.
            One day you complain because there are too many stuns in the game and now you want even more.

            You want to down vote something, down vote your disagreement.

      • GSF4Lyf

        I think you read the resolve change wrong. It has nothing to do with stuns, so why are you complaining about stuns?

        If a player is immobilized by Leg Shot, their Resolve bar does not increase. Immobilization still does not contribute to the building of Resolve

        If a player is hit by Leg Shot while they are under the protections of a full Resolve bar, they are now Slowed by 50% for the duration that they would have been immobilized by Leg Shot had they not had the protection of a full Resolve bar.

        Read that. I don’t see any changes to stuns anywhere in the patch notes. Just roots.

    • ME

      Boring! nerf underlurker. or better yet nerf blood hunt. IMO blood hunt HM is harder than TOS whole op. That says something.

      • Xzelsius

        story-mode baby..

      • Save the Pugs

        Puger groups have a 100% quit rate on that flash.

        • Secundum

          Who gives a damn about Pugs? Find a guild.

          • Arby

            Even if all the guilds weren’t full of total douchebags your argument would still have no merit.

            • Naq

              Then take it out of random queue. I’m tired of it coming up and watching my groups scatter to the wind before even entering, which is soul crushing if you just waited an hour or more for a tank. The solution would be to remove it myself when queueing, but baby Naq’s are hungry for legacy gear, and I want my 16 comms.

              • Quitters all over

                I was waiting 16 hours today just to be matched with a group of quitters.
                its a total fck up out there for the HM’s

            • Secundum

              You must be on an American server then.

              • Moon shine

                Tried to connect to one on the Moon but was off line.
                Was just hoping that only there I could find less quitters and newbillies.

                • Secundum

                  Hehe. I wish. Best to do a guild for HM anything these days.

          • Pugs are you

            Most guilds are worst than Pugs.
            So either you think you can do it very easy or you just comment here for no reason.

            • Secundum

              You speak from experience? I’ve been in several guilds, and none have been worse than pugs.

      • iceberg265

        No nerfs please.

    • relasine

      Really happy about the Resolve and Kinetic Combat/Darkness changes.

      • Didi

        Not bad but should apply in other specs of that class too not only in Darkness.

        • relasine

          Not really sure what you’re looking for. Darkness/Kinetic Combat are the only Assassin/Shadow specs that use channeled abilities as a part of their regular rotation.

          • Melini

            Didi’s talking about Pulse Cannon and Master Strike.

            • Fauckers

              Master Strike/Ravage is not a big deal of the rotation, more like a filler, pretty much like Full Auto/Unload was for Vanguard/Powertech.
              About Ionstorm/Firestorm, it’s only a 1.5 sec cast, not a big deal.

              But Cascading Debris/Depredating Volts was a must to be used while moving or at least channel twice as fast.

              • Arby

                Um…ravage builds fury

                • AdjeYo

                  Umm, we were talking tank specs, and for jugg tank ravage is indeed just a filler.

          • Nj

            Hatred uses some too.

            • Nj

              And deception too.

              • relasine

                But not as a part of their regular rotation (hence the qualifier). Sure, I’ll squeeze a Mind Crush out against a someone in PvP that I just hit with Low Slash or as an opening attack that I pre-cast during the tank’s initial pull, but this is the exception, not the rule. Your experience may be different, but I cannot say that I’ve ever felt the need to be able to move during a hard cast as a Shadow anywhere else but with Cascading Debris.

                If you could cite a specific example of a hard cast/channeled ability that you’d like to use on the move, it might be helpful in understanding where you’re coming from.

              • Fauckers

                He’s talking about Tank spec, not DPS.

    • Gankstalicious

      “Cascading Debris can now be channeled while moving.”

      YAHAAAAAAAAAAAAA! Kiss my Shadowy ass!

      As for resolve? well crap, I have to be smarter about chain stnning people.

    • Cocoabeans

      Glad they added that to resolve. I get so sick of players getting full resolve on purpose just to blow through snares and other attacks that don’t even use resolve. Long time coming.

      • Lumi

        You can’t get Resolve “on purpose”. It’s your teams fault if they get full Resolve. You also can’t “blow through snares” with full Resolve, as snares and roots are the only things that work on full Resolved players. Should really learn how Resolve works before making such a ludicrous comment.

      • Playground

        You watch too much Tv man not good for you !

      • Davron

        As of now, if you have full resolve, you can still be rooted. I swear at people all the time for white-barring people, but at least as a shadow I could root them even if my force wave didn’t also push them back while getting to the fire.

    • Bob Bilbert

      ……..

    • Honza Hladík

      WTF? How are sents/maras now supposed to build 3 points of that thing which makes Force Melt cost no focus while its 3 secs shorter?? WTF just happened…

    • Save the Opers

      Any love for the Operatives ?
      Come on people the class is at the bottom for years now !
      Haven’t see anyone in fleet for months.
      Help the class a bit show some Damn love and help the operatives come out to play once more.

      • DrOph

        o-oa

        … Athe bottom? For years?

      • Gavin

        That’s the class the can solo pretty much any other losing 10-20% hp and doing 1/2 of healers overall healing done while rolling a dps spec, how are they at the bottom?
        If there’re not too many of them, that’s probably because people go for particular faceroll classes.

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    • Ash

      i assume its more a nerf for a melee Jedi/sith than a buff ? with a 50% snare you cant follow your target.

      But otherwise you will not be able to use master strike regulary, because there are always enough ppl with useless stuns/pushes who filling the resolve bar ….

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