Patch 3.2 SWTOR

SWTOR Colossal Monolith Ziost Operation Boss Guide

SWTOR Colossal Monolith Ziost operation Boss guide. This is the new instanced operation boss in the Fractured Tract of Ziost with both storymode and hardmode versions.


Note: As of the May 12 patch, this boss has changed slightly on hardmode. You can still ignore the color mechanic but you will likely need 3 healers, 1 tank and 4 dps composition to heal through the buff the Monolith gains at end of the channel (lots of burst cleave damage on tank).


Basic Info

  • Health: 9.76 millon (16m). 5.67 million (8m)
  • Enrage: 9 mins 40s. During enrage the boss deals 3x damage.
  • Loot (8m): 1x Unassembled 192, 1x Massassi piece (192), 1 Ziost Rift (décor), and Covert Gateway speeder (not guaranteed).
  • Loot (16m): 2x Unassembled Resurrected pieces (192), 1x Unassembled Revanite piece (198), 2 Massassi pieces (192), 8 Elite Commendations, 3 Ziost Rifts (décor), and Covert Gateway speeder (not guaranteed).

Basic Mechanics

Everyone need to avoid the purple rifts on the ground and tanks will need to tank swap at 1-3 stacks of Bite Wounds debuff. Players will also need to move out of white circles which are placed on raid members and an orange circle which follows a single random player. In addition, there is a third telegraphed cleave mechanic on a random player that everyone else need to avoid.

Every 70s seconds, a raid warning will appear on screen and four differently colored circles will spawn. Raid members will need to walk into these circles to receive a debuff. After a short interval, the boss will walk towards to a rift on the ground and change its color with another raid warning. The players (two on storymode) with colored debuffs will need to run into that rift to break the boss’s channel. Failure to stop the channel will cause the boss to release his ultimate power and deal massive damage.



Detailed Mechanics


You will need to avoid the purple rifts on the ground as standing inside them will give you a debuff called Rift Touched that reduces your healing received by 50% and your movement speed by 90%. Tanks will need to also ensure that they do not place the boss on top of a rift as well as the boss gains increased damage output and reduced damage intake if he is on top of a rift.


Swipe/Great Slam

Swipe is boss’s single target auto attack that is used as a gap filler when his other skills are on cooldown. Great Slam is a raid wide AoE attack on a 20s timer that cannot be avoided. This will make any attempts at stealth rez difficult.

Bite Wounds

This is a tank swap mechanic. Around every 18s the boss will cast Bite Wounds, a 1.5s cast. At end of this cast the main tank will be knocked back and receive a stack of the Bite Wounds debuff that lasts for 30s. Each stack reduces your armor by 10% and deals bleeding damage every 2s. While this doesn’t sound too terrible, at four stacks of Bite Wounds debuff you will receive another debuff called Ouch which reduces your damage dealt and movement speed for 40s.

  • On SM: -75% damage dealt, -25% movement speed
  • On HM: -90% damage dealt, -70% movement speed

Tanks will need to coordinate between themselves to tank swap at 1-3 stacks to allow the Bite Wounds debuff to fall off. The boss can become taunt immune from time to time so tank swap ASAP.


Siphon Energy

Siphon Energy is casted on a 15s cooldown. All raid members will receive a white circle under their feet and they have 4s to move out of it. Players who do not move out of it in time will be stunned for 3 seconds and receive damage after the stun.


Lingering Destruction

In addition to the white circle that all raid members receive, a random raid member will also be targeted every 30s. This player will drop an orange circle undernearth them every 2s for 20s (10 circles in total). This circle will last for 30s and deal damage to anyone standing in it. When this player receives the Lingering Destruction debuff icon, they should move away from the raid.


Terrible Shout

Terrible Shout is a massive telegraphed cleave with a 3s cast time and 20s cooldown. A random player will be targeted by the boss and receive this cleave. Everyone else have 3s to move away from this player to avoid the damage from the cleave. The targeted player and anyone else caught in the cleave will receive a DoT afterwards for 10s. Ideally tanks should call out that player’s name from target of target so they don’t move while everyone else is trying to get away.


Colored Debuffs

This is a major mechanic with a raid warning on screen. Around every 70s you will see a red text on screen “The Monolith has exposed ancient energies of Ziost”, In random locations around the room four different kinds of circles will spawn, each with a different color.

Each colored circle will give the player a debuff that lasts for 1 minute in storymode. You only have 25s to pick it up before the circle disappears and each player can only pick up one circle. The circles spawn in the same location every time so you can prepare and have the same players stand near by the spawn of each colored circle.

  • Purple icon: Potent Ancient Energy (+10% energy/force regen)
  • Green icon: Mighty Ancient Energy (-15% damage received)
  • Red icon: Forceful Ancient Energy (+20% damage dealt)
  • Yellow icon: Dominant Ancient Energy (+15% healing done and healing received)


A few seconds after the circles disappear, the boss will start walking to a random rift and channel Breaking the Rift for 20s. This will turn that rift into four different colors You will see another raid warning on screen – The Colossal Monolith is going to siphon energy from one of the rifts! If the Colossal Monolith finishes the channel, he will receive a buff that lasts for 10s. While this buff is active, he will constantly spam Destruction of All, dealing massive damage.

To break the channel, the players with the colored debuffs will need to run into this rift and into the correct color. You will need two players to do this on storymode to break the channel. The debuff is removed when you step into the correct colored part of the rift so you do not need to stand in it and take damage from it. Tanks should have some cooldowns for this part as there is massive damage to tanks.

You can entirely skip this whole colored circles/rift mechanic by having the entire raid stack under the boss when he walks to a colored rift to channel his Breaking the Rift. Drop AoE heals and keep the raid up. Just watch out if the boss stands on top of a purple rift when he does this as he will deal increased damage.



Tanks can position the boss in the middle of the room. On 8m all players can stack under the boss for AoE heals and then have the player with the orange circle run away. When white circles come out, have everyone move away from the boss and then run back to stack under the boss again.

On 16m you will want players to spread out on a 30m circle around the boss to ensure there is space to place down all the circles.

Powertech/Vanguard tanks can reflect the raid-wide damage from the boss and are superior options for the fight (although not required).


Basic Info

  • Health: 6.7 mil (8m), 13.1 mil (16 m)
  • Enrage: 9 minutes and 40s.
  • Loot (8m): 1x 204 Monolithic mainhands (already assembled, not a token, so whichever you get is RNG), 2x random Deceiver pieces (198), 1 Ziost Rift (décor), and Covert Gateway speeder (higher chance than storymode), 6 Ultimate Comms and 8 Elite Comms.

Video (post May 12 patch)



Differences from storymode

  • You will need at least 4 players to have the Ancient Protection buff from the Ziost World boss (Worldbreaker Monolith) for the colored circles mechanic. This buff lasts for 5 hrs. You don’t need to actually be part of the raid to kill the world boss, just be near the world boss when it dies to get this buff.
  • However, there is a way to bypass the colored circle mechanic by just having everyone stack under the boss during the color rift. If you are doing it this way, you do not need the Ancient Protection buff (this still works post May 12 patch)
  • The Ouch debuff from 4 stacks of Bite Wound reduces your damage dealt and movement speed a lot more.
  • Curse of the Monolith: A random player will be targeted by a Curse of the Monolith debuff every 60s. You will see a raid warning on screen:  <PLAYER> has been cursed by the Monolith! This debuff lasts for 10s and the player will receive –50% healing received, takes damage when being healed (similar to TFB NiM Dread Guards), and heals the boss if he/she is near it. Nearby players will also take damage from this player. The targeted player need to move away from rest of the raid/boss and healers need to not heal this player.
  • Colored debuffs: On hardmode the colored circles only last for 15 seconds and apply a 2 minute debuff. If this buff expires when you are in combat, you will be instantly killed. Also, if a player walks into a colored circle when they already have the matching debuff they will also be instantly killed (i.e. player with red debuff shouldn’t walk into a red circle). You can however switch into a different colored debuff by walking into a different circle. You also need to have the Ancient Protection buff when walking into a colored circle as it deals massive damage otherwise. Players without any colored debuff will also be killed if they try and step inside the colored rift.
  • You also need 4 players with the colored debuff to step into a rift to break the boss’s channel. The colored debuff is not removed when you walk into a rift and you die if the debuff expires on you so you will need to coordiniate by having players going to differently colored circles to get a different debuff
  • As mentioned above, you can entirely skip the colored circles/rift mechanic by having the raid stack under the boss when he goes to a colored rift to channel his Breaking the Rift. Drop AoE heals and keep the raid up.  You will likely need 3 healers, 1 tank, and 4 DPS composition for this. Once the boss completes the channel, he will do massive cleave damage on the tank for 40s so have burst heals ready on the tank and make sure the boss doesn’t cleave the raid.

Detailed Mechanics

Color circles/rifts

In storymode, there wasn’t much need to skip the colored circles/rift mechanic since it was very forgiving. However, on hardmode this mechanic is much more convoluted which encourages raid teams to simply bypass it with good heals. The way the color circles work in hardmode is that you need the Ancient Protection buff from the Worldbreak Monolith world boss. At least four players should have it and they are the only ones that should be getting the colored circles as the colored circles deal massive damage to players without this buff.

Additionally, in hardmode you only have 15s before the colored circles disappear so you need to have a rough idea of where they spawn so you can get to them quickly. Not only that but the debuffs you get from the colored circles lasts for 2 mins and are not cleansed when you step into a colored rift like in storymode. If this debuff is allowed to fall off or if you run into a circle with same color as your debuff you simply die instantly. To counter this, you will need to coordinate the color switches and have players run into a circle that is a different color from their debuff so they can “swap” the debuffs and not allow it to expire.

For the colored rifts you will need all 4 players to stand in their respectively colored sections of the rift to break the channel.

This whole mechanic is a bit overwhelming and can be hard to execute. Previously you could have the raid stack behind the boss and ignore the colored rift mechanic easily but with the May 12 patch the boss actually complete the channel and gains a damage buff. This buff will make the boss cleave very hard for 40s but the old strategy can still be used by having a 3 healers, 1 tank, and 4 dps composition. Tank will need to kite the boss to avoid getting 4 stacks of Bite Wounds or have a dps that can taunt. During the Breaking the Rift channel they need to move away from rest of the raid and taunt the boss with 3 seconds left on the channel to avoid him from turning on the raid. The Rift Touched damage buff from channel completion lasts for 40s and during this he will only use his Cleave attack.  Make sure the boss doesn’t turn on the raid and have the healers do burst healing on the tank for the duration of the Rift Touched buff. Also ensure the boss doesn’t step on a purple circle as this further increase his cleave damage. Use raidwide defensive CDs such as ballistic shield from gunslingers/snipers if necessary.


Curse of the Monolith

This curse mechanic is new in hardmode and can be a raid wiper unless you know what to do. One player in the raid (usually DPS but sometimes tanks) will get a purple debuff on them with a red text raid warning (PLAYER> has been cursed by the Monolith! ). This player will take an initial 20k damage and then cannot be healed for the duration of the debuff. They will receive –50% healing received with this debuff but any heals coming to them will damage them instead. Additionally, they will also damage nearby players and heal the boss so they need to move away from the raid when they have this debuff. This curse is on a 60s timer and seems to always land after the boss finishes his Breaking the Rift channel so just be ready for this.

  • Cursed players can walk into one of the purple rift to further reduce their healing received. This will make it harder for them to die due to misplaced heals.


This debuff can cause some issues if coupled with other mechanics. If a player is low on HP and get this debuff they may die to the next raidwide AoE. If they get this debuff and the DoT from the cleave it also drastically decrease their chance of surviving.

Other Minor Mechanics

In addition to the two new major mechanics there are couple of other things you need to keep in mind for hardmode

  • Terrible Shout Cleave’s DoT ticks much harder in hardmode and can stress your healers if too many players get it. Ideally you want to be always stacking behind the boss so you can just run through him and only let the targeted player take the DoT.
  • Lingering Destruction orange circles are much more deadly and can wipe a raid if someone misplace them inside a raid. Whoever get them need to move away from the raid but also ensure they are not out of heal range.
  • Bite Wounds debuff stacks do hurt in hardmode so tanks should be always swapping at 1 stack (or 2 maximum) to minimize the amount of tank damage.


Special thanks to ( for their help in deciphering the boss mechanics! A must visit for every German Star Wars fan.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

143 replies on “SWTOR Colossal Monolith Ziost Operation Boss Guide”

Please tell me there’s a fight with a plague mechanic in the new raid, that would be exciting! 😀

Looks like the claims of “Its just a walk-in boss” are wrong. And hell, if I read the buff on the non-instanced world boss, that thing is invincible until you hunt down multiple other monolyths over Ziost. Overall, this is gonna be a test of patience more than a test of skill

Yeah, a tank will be the first to rage quit followed by a healer, then the other tank, then its over.

Should be easy with class-stacking, 2 PT tanks and you can avoid the raid-wide attack, two merc healers and you are good to roll through. Too bad we don’t have those classes… 🙁

World boss is easy as hell , you dont need to kill stuff , just kill adds that spawn and dps him while adds are recovering 🙂

So i was more or less waiting for the 4th to get on Ziost. How much of a pain is it to get these buffs?

Someone in gen chat mentioned a 204 mainhand drop as a reward. Would you confirm this and any other loot from the boss?

Do you REALLY need to have the buff from world boss, or is it possible to manage the circle mechanic without it?

FYI, the Operation boss was only locked until today. People that accessed him while the path to him was locked were banned. You can now do the Operation boss safely with the continuation of the Ziost storyline today.

Wrong was released @11am Est this morning.. It is now a legitimate operation and Area

So basically the main mechanic of every single fight we have in this game. Stay out of crap. To this day that is STILL TOO HARD for many.

Is anyone getting absolutely terrible FPS, like 20 FPS when normally, their FPS is normal??

Its a poorly optimized game but I think the cpu and ram matters more. I have an i5 4440, r9 280 oc, 8gb ram, running on max settings getting about 50-70 fps most of the times but ive seen it dip below 30fps randomly as well while the gpu utilization is far under 70%

R.I.P. SWTOR. Why? Your shit isn’t optimized and decent PC’s run at shit fps. They’re just dishing shit out to milk a few more dollars and don’t give a shit about quality. Too bad.

6.7 million is the 8 man HM health. SM is 5.6 if I remember correctly. Also, lingering destruction is not present in 8 man story mode, but is present in 8 man HM.

A few corrections:

8-man SM: 5.67 million HP
16-man SM: 9.76 millon HP
8-man HM: 6.70 million HP
16-man HM: 13.1 million HP
Enrage on HM is the same as on SM, 9min 40

Loot in 8-man SM:
-1x unassembled 192, 1x MK-2 192, plus the decoration and mount

Bite Wounds:
Tank swap should happen at 1 stack but very often the boss is immune to taunts so you may not always be able to tank swap in time

Siphon Energy:
After the 4 seconds, players are immediately stunned and only receive damage after the 3 seconds.

Terrible Shout:
DoT is applied to every player in the cleave, not just the targeted player

Breaking the Rift:
Does massive damage to the tanks, they should safe a cooldown for it.
I never saw him finish the channel, he usually interrupts it after 15 seconds even if no one entered the rift. May be bugged.

HM: Only the rift currently target by the boss will kill players, not the normal rifts.

Colored debuffs:
The four circles always spawn in the same spot so you can assign 4 DPS to a specific position and have them take the circle. If a player already has this color, he needs to swap with another player.

Currently, we are using the following strategy:
Tanks always keep the boss in the center of the room.
On 8-man, players stack under the boss for AoE healing and the player with the orange or purple circle runs away. For the white circles, everyone runs away for 4 seconds and then stacks under the boss again.
For 16-man, players spread out in a 30-meter circle around the boss so that every player has a lot of space to put down circles.
PT tanks are OP for this fight since they can reflect the raid-wide damage. Two Op healers cannot keep the raid up in 8-man HM.

On my server, there was massive lag in 16-man, hopefully that get better over time.

Also Curse of the Monolith (hard mode) is hitting people for around 20k initially, although tanks can resist it somehow

Currently hardest part of fight to get over for now, if tanks get hit for the 20k and have bite almost impossible to stay alive through that buff

Hey Theho,
with 9:40 to enrage in harmode it is possible to skip the color circle mechanic entirely.
Just bring a third heal and heal through it. 6.7 mill translates to a raid dps of 11500, which should be no problem even with only 3 DDs backed up by 2 tanks.
We tried to heal through it with two healers; it’s possible but you need very good healers for it.
Another thing, use raidwide speed buffs to get your dps to the color hole. You can reduce incoming damage to almost nothing.

So for 16m HM it drops 1 204 MH and mount/deco? With that kind of luck I would rather try at the 198s in 16m SM on all my toons and hope the loot gods smile on me a couple times.

people keep saying there is no 204 mainhand drop in hc mode. neither in 8 nor 16 mode. someone here who alredy beat hc mode who can confirm?

Can confirm it, we just took it down. A Mount, a Deko object and a mainhand, rating 204, droped along with some of the epic trading items for ziost and a random earpiece, rating 198.

Are there any pre-req’s for this fight? I just started the Ziost stuff last night and wanted to know if I need to finish it before raid night.

Just one of your Raid members needs to get the first three stages of the Ziost quest done, so he can travel to the area where the OP entrance is. He can just teleport your raidmembers in with the guildship.

Does the debuff from the WB a must in the Hardmode? Or it’s doable without it? Also, the WB respawn timer is 30 mins like Dreadtooth?

At what point does anyone in Bioware’s office say “hmmm guys….Am I the only one that thinks 13 million is too much HP”.

Just look at Ancient Threat. Barely anyone around the world has beaten it. And those that have are very very very VERY elite class players.

Worthless boss design.

P.S. Nerf pvp.

That’s a good thing. Not everything has to be a walk in the park. It’s good to have some content that requires more skill and experience than most. something that requires you to ve a very good player. And that comes from someone that never made the Ancient Threat

For Hardmode fight:
Just ignore the colour mechanics. When the boss does “Breaking the riffs” stack up and aoe heal. As dps don’t do much dmg that phase, they can help with healing. This only works if you have 2 reasonable geared healers.

We had 1 healer doing 4.9k ehps and other doing 3.5k ehps. So for every healer that can heal Underlurker hardmode it should be fine.

yep, that’s how we did it after numerous attempts where a dps died within 1 second after receiving the cursed debuff… although no one used any healing for 3 seconds before that… awesome mechanic, a pitty that it doesn’t work 100% :/

Here’s how you avoid this: Ptech / Juggernaut absorb from AOE taunt. It will absorb the initial 20k hit, then the player runs into a purple rift (reduces healing taken, this combined with debuff = 100% reduction in healing). This makes it more doable

ha, didn’t even think about sending someone in the rift^^ nice tip, we’ll try it tonight

also: did you have the feeling as well that mostly someone with a colored buff gets the curse after the rift?

in our group both tanks and two dps had the colored buff and in 9 of 10 cases one of the dps got cursed after breaking the channel

Pugies unless you read and Understand all the Operation tactics and mechanics don’t even try it even on SM mode you will wipe to eternity.

All people need to know what to do on this op its not a walk in the park for random groups.

They were all running around like chickens waiting to die on almost all random groups.
Not a puger friendly op where most of the group players don’t even understand English.

Did it 3 times today with 3 different pugs. Not that challenging on sm. Lost 2 dd’s one time early on and still almost defeated him with 6 man. hm a different story. At least until there’s an established tactic.

Just make sure you don’t bring too many melees, like most OPs you’re heavily punished for playing melee!

Yes and thats sad they will make the melee classes extinct from the game.
With their damn Pvp nerfings.

Pugged it earlier today, didn’t know anything about the mechanics, figured only some of them intuitively during a couple of wipes, and now I’m riding a sick brand new speeder. But keep preaching, Mr. Smarty Pants.

You were lucky that they carried you lazy boy.
And why you write in the forums if you don’t read the Fckin guide at least………..

If half the raid is people like you they wouldn’t last 3 wipes before the quitting starts.

And thats a big waste of time that could be avoided if all could spend 10 mins of their life to read and understand the Fckin guid.

We cleared it shortly after the servers went live, there was no guide on dulfy at that time. Yes, there are people who dare to clear content before guides are posted, imagine that!. But keep your crusade going, your tears taste good.

On 16-man, the whole fight is laggy and it takes a few seconds for the effects to load. I usually can’t see the first two Syphon Energy attacks but all later circles get drawn.

Some people with high RAM don’t have problem with this. Especialy when some wisecock called bullshit on us because he saw them from the beginning.

Sorry for the swearing m8’s. I’m Aussie, can’t help myself.
Also World 1st Hard Mode Colossal Monolith, bow. 😀

It wasn’t noted that if the boss crosses one of the purple rifts, he gets a buff from the rift called, Rift Touched (show below) Damage done increased. Damage taken decreased. So it’s best to tank him away from the rifts, he’ll keep it until he’s been moved from the rift.

What minimal gear is requared to kill him in 8m hm?
Also what dps needed from raid?

Sorry for my English please 😛

Minium gear probably is 192 with setbonus, especially for healers. A mix of 192/198 token stuff will be fine.

Dps shouldnt be an issue. The boss has 6.7 mill and an enrage of 9:40 which translates to some 11500 raid dps. If your tanks get 1000 dps in, you’ll need less than 2400 dps from your DDs. That’s loughable.
As of now, the easiest way to kill it is bringing a third healer instead of a fourth DD and heal through the color mechanic.

Hmmm, says mount is guaranteed drop in HM but it didn’t drop for my groups clear tonight.

in two out of three times we had the mount

also, the dps-mainhand seems to have always power/surge as enhancement

to all the people thinking of farming this boss for 204 mods and enhancements. the barrel/hilt, mod and enhancement are bound to a main hand slot.

Yawn. They should make a boss that randomly changes tactics every time so Youtube can’t help you beat her.

And stop this “why isn’t she on Teamspeak” nonsense. Teamspeak is a crutch for dependant noobs who can’t think for themselves or repeat what they see on Youtube !

Teamspeak is a tool for communication. go ahead and see how long it takes you to do any current hardmode raid without it.

You communicate once, twice, maybe three times … but if you still force guild mates to join teamspeak every single fucking time you do a NiM Op, you’re an idiot. So many lonely egomaniacs play MMOs. Am I seriously the only one who plays games so I don’t have to talk to intellectually inferior sheep ? o.0

If it’s a NiM op it makes sense to have every single person in the raid join a voice program… You must never have ran current NiM/HM content if you think otherwise.

You obviously havent done any nim/hm operations, cause everything you say is complete bullshit

Dude, if your guild farms NiM Ops, you don’t always need to be in teamspeak, seriously. So many self-proclaimed guild leaders insist on it non-stop and that’s what annoys me about MMOs: super needy people.

No, there are probably thousands of insecure lonely miserable sad human beings who think they’re better than everyone else while failing to recognize how intellectually average they are.

Aww. Are you still crying ? I wonder how many more comments it’ll take before you can’t afford your psychiatrist and your medication.

Must be bad if you’re resorting to emoticons to mask your anguish. Have you broken every mirror in your house yet ?

The wipes are endless even on SM mode now imagine if there was no guide at all what would happen.

And you would be the first quitter prop after the first wipe.

For the curse in hardmode, you can move into a purpe rift for the duration. The heal debuff negates incoming heals to zero when combined with the -50% from the curse. That way, you don’t have to cancel healing over time effects or get accidently killed by AOE heals.

So many wipes even on SM for the 16m groups pugies never bother to read the guides and then they quit.

Don’t get a person in your raid group unless they have read the guide and know what to do otherwise they will fail and maybe cause a wipe especially if they are tanks.

TC HM when it first came out was causing wipes in and out.

This boss….even though it has 40 mechanics is still easier than TC HM when it came out.

< col Hiiiiiii Friends….uptil I saw the paycheck saying $8736 , I have faith that my neighbour woz actualy receiving money parttime from their computer. . there friends cousin has done this 4 only about thirteen months and by now repaid the loans on there mini mansion and got a great GMC . visit their website SEE FULL DETAIL


If you’re a “hm healer” and cannot put out 5k EHPS you need to quit asap. I put out that shit in my sleep.

Anyone notice any odd aggro mechanics with this boss? My co-tank and I have both had missed taunts and off-tank ripping aggro when the off-tank isn’t going max threat rotations.

Looks like you can no longer cheese through the mechanics, the fixed Breaking the Rift so you have to pick up the colors now. 🙂

Yes, it should still be possible to kill it with 3 healers. You will lose some DPS since the DPS have to run and pick up the colors but you gain DPS because the Breaking the Rift channel (which decreases damage taken) does not last as long.

The main challenge will be to be fast with picking up the colors and bring them into the Rift ASAP. Especially if a DPS is cursed or is dropping orange circles, it will be difficult for him to pick up the color because he will be stunned while inside an orange circle and require a lot of healing. I guess a sage could pull him out once he picked up his color.

If you only run with 3 DPS, you of course will have to assign one tank or healer to pick the fourth color.

but 3 healers needed only for avoid colors mechanics,and now(when it impossible) i think 2 healers is enough. Or i’m think wrong?
Sorry for my English pls 😛

Well, now that players run away to pick up colors, you can no longer stack and lay down AoE heals. I’m sure that there will be groups that can two-heal it but for the average group it should be easier to take along 3 healers.

We just did it with 3dps and 1 tank getting the colors, we just swapped between color.

If you play the mechanics properly then you only need two healers with about 3.5k EHPS for each healer. If you like to cheese the mechanics you will likely bring in a third healer because you need about 10-14k EHPS where at least one healer should be a burst heal for the tank that receives much more damage now. Merc+Operative is a good combination 😉 But sorc also works well.

Well, the gather tactic while the Monolith charges is not practical anymore in HC. He gains a buff this way and oneshots the group…

So after today’s patch in HM you have to close the rift. If the channel is completed he receives a new buff that pretty much 1-shots everyone.

Full 192 with set bonus and augments is sufficient to do 16sm with 8 players, it should also suffice for 8HM

A couple of notes from our 8-man HM kill:

– The guide says “during the Breaking the Rift channel they [tanks] need to move away from rest of the raid and taunt the boss with 3 seconds left on the channel to avoid him from turning on the raid”. The boss is taunt immune while he is channeling Breaking the Rift, so it is not possible to taunt (tank should still turn away as written). Instead, ensure that the tank has aggro on the boss when he moves to siphon energy, then he automatically turns to the tank for “Destruction of All”. In cases where the tank did not have aggro going in, it was a wipe for us since he cleaved the raid. The boss seemed to drop aggro sometimes after a Terrible Shout or Lingering Destruction (not sure here), so tank must be quick to pick him back up.

– If you want to go with 1 tank and a dps with taunt, best place to swap is: wait for Terrible Shout just after the 2nd stack of Bite Wounds on the tank. The dps can taunt and hold the boss for one Bite Wounds and Terrible Shout and then the tank can take the boss back. We also did it without any swaps – this means the tank can end up with 4 stacks of Bite Wounds when “Breaking the Rift” happens. Stacks will go away during Breaking the Rift so this might work just to minimize boss movement and for better positioning.

– This is being patched, so no longer possible, but it might be some interesting info: guardian tank in 192 gear with a couple of 198 took a dtps of 6.3 – 11.6k (9.2k, 7.3k, 11k, 6.3k, 9.8k, 11.6k) during the 40s “Destruction of All” following the full “Breaking the Rift” – we had 6 full occurrences of this and killed the boss at 8:57. The only way we could make it work was to use Saber Reflect at the beginning, giving healers 2-3 seconds to start pouring heals into the tank. Also, guardians have many cooldowns, all of which help. We tried it with a Vanguard tank since Destruction of All is pure Kinetic damage, but the tank did not last past a few seconds.

Has anyone noticed a significant increase in the amount of AoE raid damage going out in the, “Breaking the Rift” phase before everyone gets to their spot on the wheel?

Did anyody kill the boss in HC after the last patch? We tried it today and I am not sure if it’s worth trying!?

we try too,but every time we get curse immediately after cross and if boss stay on rift person with curse receive ~32k dmg and that one shot him…
i think curse apply after cross when boss reach top threat(usually tank) person
can anybody answer is it right?

Have the tank take his distance from the Boss when the boss is doing the rift mechanic so the curse is being delaid so the healers have time to heal the group up during/after the rift so whoever gets the curse hasn’t got low HP.
For 8 man HM we always go in with 1 tank, 3 heals, 4 dps. Or 2 heals / 5 dps if both healers are really good.

I would say that the curse is random. We never had the curse on our tank.

So nobody killed the boss after the last patch?

Did you guys have a video from after 05/26? My team is having problems with the mechanics, mainly the curse, and we were searching for a good one, but every video we find is like it has been made to show the character and not the fight.

sorry for my bad english

For any Snipers/Slingers out there, if you entrench/hunker down right before you step into the color when you have to pick them up, you will not be stunned at all. The timing is a little tricky at first, but when you get it on a consistent basis, you should see a notable increase in your overall damage.

And incase any is wondering, no it doesn’t work on the “breaking the rift” phase.

We just tried it in SM and it seems you need all 4 colors even in SM now. We had 2 and it was not interrupting his breaking the rift.

I went to try monolith 8man SM with 4 people few days ago, only need 2 colors, maybe 3 (depends), still stopped him from the rift but when we got it down to 40% our colors just disappeared just like that then wiped.

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