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GW2 Upcoming June 23 Patch Notes

The patch notes for the upcoming June 23 patch have been released a bit early to a few fansites. The following are taken from Dragon Season’s site. This does not include the Specialization changes which are already documented here.

BALANCE, BUG-FIXING, POLISH
General

  • Added an option to lock the ground target marker at maximum skill range, preventing the marker from being placed out of range.
  • Fixed a bug that prevented characters attempting to target Nearest Enemy from selecting a target behind them.
  • Item tooltips for soulbound items will now display the name of the character it is bound to if it isn’t the current character.
  • Guilds can now store up to 25 each of their guild banner, guild banquet, guild siege, vault transport, and guild world event consumables.

The Build Tab

Upon logging in, you will see that the Skills and Traits section of your Hero Panel is now gone. In replacement of this, we have added an entirely new Build tab which allows you to view all of your skills and traits in one convenient location. To access the Build tab, open your Hero Panel and select the second tab from the top of the far left. Additionally, inside the Build tab there are three larger slots with filled in or grayed-out backgrounds – these are your Specialization slots.

“What are Specializations?” Instead of investing trait points across varying trait lines, you can now select up to three different Specializations depending on your level. Each Specialization offers a variety of traits for you to choose from, which give you passive abilities that enhance the way you play. By default, you are given access to a base set of Specializations known as Core Specializations, which you can equip by clicking on the left-hand arrow of a Specialization slot. Specialization Slots unlock at level 21, 45, and 71. We have taken into account the skills and traits that you had currently selected on your character and made an effort to unlock and equip a build similar to what you had been running prior to this release.

Specializations and trait choices are game mode specific. You may select different specialization lines and associated traits in PvE, WvW, and PvP.

The Training Tab

“Where did my skills go?” Excluding racial skills, all non-weapon (heal, utility, and elite) skills that appear on the right half of your skill bar, as well as your traits are now locked inside the new Training tab. To unlock these skills and traits, open up your Hero Panel and go to the Training tab, then select a track under Core Skills or Core Specializations. In order to train, you will need to spend Hero Points (previously Skill Points) in a selected track. Hero Points are earned by leveling up or by completing Hero Challenges (previously Skill Challenges) throughout the world.The Training tab is locked until your character reaches level 11. In order to make this change, Antitoxin Spray has been removed from the game.

Core Skills

Core Skills are reward tracks of Heal, Utility and Elite skills organized by skill category. Individual skills are locked by default but may be unlocked in the following manner. You may start unlocking skills at level 11 (Elite skills are locked until level 31.)

  • Step 1: Open your Hero Panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero Panel.
  • Step 2: Select one of the tracks under Core Skills. Tracks are located on the left side of the Training page.
  • Step 3: Once you select a track it will become visible, showing you a circle with all of the selected track’s associated skills.
  • Step 4: In the center of the selected track there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero Points).
  • Step 5: To learn a skill click on the ‘Train’ button and confirm that you are willing to pay it’s Hero Point cost. Once completed the next skill in the track will become available. Once all skills in a track have been purchased the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the “Train” button.

Core Specializations

Core Specializations is an updated version of the previous Trait system. All specializations are locked until your character reaches level 21. Individual Specializations, and their associated skills, are locked by default but may be unlocked in the following manner.

  • Step 1: Open your Hero Panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero Panel.
  • Step 2: Select one of the tracks under Core Specializations. Tracks are located on the left side of the Training page.
  • Step 3: Once you select a track it will become visible, showing you a circle with all of the selected track’s associated skills.
  • Step 4: In the center of the selected track there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero Points).
  • Step 5: To learn a skill click on the ‘Train’ button and confirm that you are willing to pay it’s Hero Point cost. Once completed the next skill in the track will become available. Once all skills in a track have been purchased the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the “Train” button.

Hero Points and Spirit Shards

Hero Points and Spirit Shards represent an updated version of the previous Skill Point System. Hero Points are used to unlock traits and skills. Spirit Shards are used to purchase vendor items and with the Mystic Forge. When you log in for the first time you will notice that your character has a quantity of Hero Points converted from the previous system. Your character’s Hero Points are visible in the Training Tab of the Hero Panel. You will also notice that your character has a number of Spirit Shards converted from the previous system. Your Spirit Shards are visible in your character’s Wallet. The Wallet button is located in the bottom left corner of your Inventory Panel.

Moving forward you may earn Hero Points by leveling up and completing Hero Challenges (previously Skill Challenges). You will be able to earn Spirit Shards through Daily Achievements, Champion Loot Bags, PvP Reward Tracks, Birthday gifts, and once you hit level 80, from Tomes of Knowledge and regular drops from creatures.

Level reward changes

  • Base attributes now increase every level from level 2-10 and every even level from level 12-80
  • Hero points are now earned every odd level from 11-80. A total of 398 points are earned through leveling.
  • Weapon skills now unlock by level 8.
  • Underwater weapon skills all unlock together at level 8.
  • Weapon swapping now unlocks at level 10.
  • Skill training now unlocks at level 11.
  • Utility skill slots now unlock at level 11, 15, and 19.
  • Profession skills unlock at levels 5 (F1),11 (F2),15 (F3),19 (F4), and 31 (engineer F5)
  • The WvW tip has been moved to level 31, but characters may enter WvW at any level.
  • Specializations slots now unlock at levels 21, 45, and 71.
  • Various smaller milestones such as equipment slots, personal story steps, and tips have had their levels updated.

Level scaling changes

  • In general, scaling down has been weakened, and scaling up has been increased.
  • Stat Scaling now better accounts for level ranges where equipment start offering more possible stats (e.g. one, two, or three stat pieces of gear).
  • Rarity scaling now takes into account how close you are to the maximum available rarity when scaling up or down.
  • Some Minor stacking on kill Sigils have had their values reduced.

Attribute Point Changes

  • Attribute points on equipment have been increased by ~30%
  • The attribute difference between exotic and ascended gear has been changed from 5% to 10%
  • Base attributes at level 80 now scale to 1000 instead of 926
  • Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)

Source: http://www.dragonseason.com/activity/390/

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

37 replies on “GW2 Upcoming June 23 Patch Notes”

“Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)”

I don’t understand what this means.

So what this means is that there was the profession specific attribute (like pet bonus stats for ranger, or attunement recharge rate for Ele, or death shroud size for necro).

What this means is that 1/2 of that stat is always present for the player and the other half is part of a minor trait that’s available in the specialization that it was originally in.

So as an elementalist your attunements will cooldown 15% after the patch than compared to before the patch. If you also have the grandmaster minor trait in the arcane core specialization, they will come off coodown an additional 15% faster (so total 30%)

Hope that helps 😀

Sorry, shoddy typing. (sleepy)

*Your attunements will come off colldown 15% faster

It means each attribute will partly have the same effect on all specializations within a profession, and will partly have some other effect specific to each specialization. For example (completely fictional), power will contribute to all warriors damage, but for ‘x’ specialization warriors it will also contribute to the duration of bleeds, while for ‘y’ specialization warriors it will contribute to movement speed. Again, completely made up details to illustrate the point.

Attribute points on equipment have been increased by ~30%
The attribute difference between exotic and ascended gear has been changed from 5% to 10%

Force people to use ascended gear, poor light armor player.

And you need ascendet gear for what?
LFG-Speedruns? lol… >_>

Only perfectionists need ascended gear, or high level fractal users maybe… or the REEEAL Speedrunners/recordholding speedrun groups.

“10% more? Oh my god… yet every group will wipe instantly”… comeon

the problem is a difference of 10% should be quite relevant now that the stats on all armor were increased thus making it kinda mandatory to be relevant in WvW.

I might overdramatize it but the only reason you don’ NEED it currently is that the difference is too small compared to the cost

Yep, unfortunately I have to advice you to start working on your ascended gear. The difference WILL BE noticeable from now on.

Just going to point out a slightly more numeric statement.

I’ll be referencing this page: http://wiki.guildwars2.com/wiki/Item#Quality

Taking the top stat on a 2-handed Ascended weapon: 188
Multiplying by 1.3 = ~244
Taking the top stat on a 2-handed Exotic weapon: 179
Multiplying by 1.3 = ~233

Checking the percent difference of Ascended vs Exotic
244 / 233 = ~1.047 or roughly still 5% difference

Adding +5% to make a 10% difference in Exotic -> Ascended means Ascended gets boosted further.

Checking with the un-rounded numbers from above:
(Ascended value * 1.05) / (Exotic value)
((188 * 1.3) * 1.05) / (179 * 1.3) = ~1.10

Therefore,
The top stat of Ascended gear will be 256 or 257 rounding up or down.
The second stats of Ascended gear will be 182 or 183 rounding up or down.
The top stat of Exotic gear will be 232 or 233 rounding up or down.
The second stats of Exotic gear will be 166 or 167 rounding up or down.

Thus the difference between them will be…
Top Stat: 24
Second Stats: 16

Remember, this is only accounting for a 2-handed weapon atm.

I haven’t done all the piece calculations yet, but the difference will be rather substantial. This will be especially true with the upcoming change to condition damage since the stack limit is stated to be 1,500 now on damaging conditions. It’s also a rather big deal with considering shear damage output since the formula for direct damage is…

Damage done:
[(Weapon strength) * Power * (skill-specific coefficient)] / (target’s Armor)

Since Power is a multiplication factor – adding any Power increases damage rather substantially. This, when plotted, also references a graph similar to 1 / X. This means that eventually the amount of toughness you need to reduce the incoming damage by the same factor as before gets increased exponentially. This is the primary reason why players tend to stay away from +toughness and always seem to gravitate to +power.

If you look at this now in terms of the difference in Exotic vs Ascended – the difference is going to be rather clear.

In current setup, after consider the base and leveling Attribute points, the effective different between using exotic and ascended gear may be less then 2%. But after the change, This number different may be higher than 7%. Enough reason for even poor player should consider to get an ascended weapon(+10% Weapon strength) and a chest Armor(1/3 Armor Attribute points) .

A lot of people wanted a gear grind… a lot of new players also wants a gear grind.. because they came from a gear grind… so they made it a relevant gear grind.

that was kinda stupid anyway and shouldnt have been implemented in the first place. it was a bad try to make the world seem important while it actually just annoyed most people with several characters, created after the update. luckily i had all characters except one created befor that point.

it REALLY looked like a nice idea but the implementation wasn’t thought through enough imo

Oh I agree, which is why I wonder if I read that right.
I started playing not too long ago, a bit less then a week got a lvl 26 Mesmer and absolutely dreaded the idea of having to do quests in WvW areas to get the traits I needed while getting gnaked over and over…

“Excluding racial skills, all non-weapon (heal, utility, and elite) skills that appear on the right half of your skill bar, as well as your traits are now locked inside the new Training tab.”
So how do we learn racial skills now then? Automatically based character level? Or did they remove them alltogether?

Plus they just fixed a bug relating to a couple racials, which would have been a waste if they were getting removed in a week.

“Rarity scaling now takes into account how close you are to the maximum available rarity when scaling up or down.”

What does that mean?

If you’re level 80 you’re maximum available rarity is exotic (for drops). So, say you’re in a level 20 area, you’re 60lvls away from 80 (exotic), so your chances of dropping exotic is much smaller than before, this means you can still drop level 80 stuff but their rarity is greatly decrease. In practical terms, max level players will be less likely willing to play lower level areas, unless they do something to popularize them again.

Referencing this page: http://wiki.guildwars2.com/wiki/Item#Quality

This means that in places such as Queensdale (lower than level 30) you won’t be able to get Rare or higher rarity gear as the minimum requirement for that gear to drop is your effective level being 30 or higher. This change is likely implemented to reduce farming in low level zones. This *may* not affect champ bags if opened in locations where your effective level is higher than 30, but it *will* affect the rarity of the champ bag dropped.

I didn’t think this refered to the loot, but how your gear scales.

For example, since you can’t get Exotic gear in Queensdale levels, your Exotic gear will now be scaled down to greens.

So they turned back the clock to before this whole new-player-experience garbage was implemented? Because all these systems are essentially what Legacy GW2 was. Good job, ANet. Maybe now I’ll play after quitting for over a year.

“The attribute difference between exotic and ascended gear has been changed from 5% to 10%”
F*CK YOU ANET
F*CK YOU!

Well, gear stats are now more important than before with no stat points coming from our traits. They make up a bigger chuck of our stats.

In other words, this isn’t a nerf to ascended gear. Just maths.

quite happy about the 5 to 10% change, now I don’t feel like my pink items was a waste of time and my legendary item is just for show.

I am confident that unless you are WvWing, exotic will still be all you need to finish all content. But I also wonder who, that has played for more than two years still does not have ascended… this is a perk so to speak that new players will not be able to touch upon… without some real dedication.

from 53 skill points now i have 15 hero points. what kind of bullshit is that? screw you and your faking update

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