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Patch 3.3 patch notes SWTOR

SWTOR Game Update 3.3 Patch Notes

SWTOR Patch notes for Game Update 3.3, scheduled to deploy after maintenance from 8 pm PDT July 21 to 8am PDT July 22.

Highlights

Ranked Arena Season 6 begins! Season 5 has come to a glorious conclusion and Season 6 with a revamped Reward system is underway! See the “Warzones” section below for full details. Season 5 rewards have been delivered to eligible characters’ in-game mail.

New Unlockable Species: Togruta! You can now roam the galaxy as a member of the Togruta Species! Togruta can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk.

New Galactic Stronghold: Yavin IV! Claim your own Yavin IV Temple Stronghold by visiting the Stronghold Directory located on Yavin IV or on either Fleet.

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins July 22nd at 04:00 PST/12:00 GMT and ends July 28th at 04:00 PST/12:00 GMT.

General

  • Numerous Decorations now appear correctly in the Decoration preview window.
  • Companion’s equipment dyes now appear correctly during Conversations.
  • The World Breaker Monolith Decoration no longer states it can be placed on a Massive Structure Hook.
  • The Security Camera decoration can now be placed on a Wall Small hook.
  • The Tatooine Homestead Stronghold has had its hook count allowance raised to 900 (up from 500).
  • The Ridge Hunter Rancor can now be placed on a Medium Floor Hook.

Cartel Market

  • Togruta are now available in the Appearance Designer and the Cartel Market for 600 Cartel Coins. The Togruta species automatically hides any equipment in a characters head slot.
  • The Yavin IV Galactic Stronghold is now available on Yavin IV and at the Stronghold Directory located on either Fleet. There is a limit of four active Strongholds, so players with all available Strongholds will need to deactivate one prior to decorating Yavin IV.
  • The Galactic Diversity Bundle has been updated to include the Togruta Species unlock.

Classes + Combat

Jedi Consular
Sage

  • Noble Sacrifice has been redesigned and renamed Vindicate: Calls upon the light energy surrounding you, restoring 50 Force. Utilizing Vindicate makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
  • All Sages will need to visit their class trainer to attain Vindicate.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
  • Now that Noble Sacrifice has been removed, Valiance no longer affects Noble Sacrifice. Valiance now additionally reduces the damage taken by the target of your Rescue by 25% for 6 seconds after you rescue them.

Seer

  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • Healing Trance now has a base Force cost of 60 (up from 40) and its healing has been increased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • The Noble Sacrifice effect of Resplendence has been removed and redesigned with Vindicate: Vindicate restores an additional 10 Force and consumes 1 charge of Resplendence. Additionally, using Vindicate with a charge of Resplendence does not make you Weary.
  • The Salvation effect of Resplendence now causes you to consume 10 less Force per charge (up from 5), along with its original additional effects.
  • Immutable Force now additionally reduces the Force cost of Wandering Mend by 5.
  • Conveyance no longer highlights its associated healing abilities when active.
  • Increased the healing granted by Renewal after refreshing Rejuvenate on a target.
  • Amnesty has been redesigned: Spending a charge of Resplendence on Vindicate grants Amnesty, increasing Force regeneration by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence.
  • The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 5 Force.

Shadow
Serenity

  •   Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance).

Sith Inquisitor
Sorcerer

  • Consumption has been redesigned and renamed Consuming Darkness: Consuming Darkness consumes the dark energy around you, restoring 50 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
  • All Sorcerers will need to visit their class trainer to attain Consuming Darkness.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
  • Now that Consumption has been removed, Dark Resilience no longer affects Consumption. Dark Resilience now additionally reduces the damage taken by the target of your Extrication by 25% for 6 seconds after you extricate them.

Corruption

  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • Innervate now has a base Force cost of 60 (up from 40) and its healing has been increased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • The Consumption effect of Force Surge has been removed and redesigned with Consuming Darkness: Consuming Darkness restores an additional 10 Force and consumes 1 charge of Force Surge. Additionally, using Consuming Darkness with a charge of Force Surge does not make you Weary.
  • The Revivification effect of Force Surge causes you to consume 10 less Force per charge (up from 5), along with its original additional effects.
  • Dark Mending now additionally reduces the Force cost of Roaming Mend by 5.
  • Force Bending no longer highlights its associated healing abilities when active.
  • Increased the healing granted by Renewal after refreshing Resurgence on a target.
  • Reverse Corruptions has been redesigned: Spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, increasing Force regeneration by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge.
  • The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 5 Force.

Lightning

  • Thundering Blast now has a travel time to match the Turbulence ability of the Telekinetics Sage.

Assassin
Hatred

  • Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field).

Trooper
Commando

  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
  • The healing dealt by Med Shot has been reduced.
  • Target Lock now increases the critical chance of Medical Probe by 5%, but no longer increases the critical chance of Advanced Medical Probe.
  • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%.
  • The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell.
  • All Commandos may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Combat Medic

  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%, but no longer increases the healing dealt by Advanced Medical Probe.

Gunnery

  • Charged Barrel now reduces the activation time and increases the healing dealt by the next Medical Probe by 20% (instead of Advanced Medical Probe).

Assault Specialist

  • Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5.
  • Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt.

Bounty Hunter
Mercenary

  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
  • The healing dealt by Kolto Shot has been reduced.
  • Advanced Targeting now increases the critical chance of Rapid Scan by 5%, but no longer increases the critical chance of Healing Scan.
  • Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%.
  • The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Gas.
  • All Mercenaries may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Bodyguard

  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%, but no longer increases the healing dealt by Healing Scan.

Arsenal

  • Tracer Lock now reduces the activation time and increases the healing dealt by the next Rapid Scan by 20% (instead of Healing Scan).

Innovative Ordnance

  • Rapid Venting now additionally reduces the heat cost of Rapid Scan by 5.
  • Speed to Burn now additionally makes Rapid Scan activate instantly after dealing damage with Mag Shot.

Smuggler
Scoundrel

  • The healing dealt by Diagnostic Scan has been reduced.
  • Increased the immediate healing dealt by Kolto Pack, and reduced the healing dealt by its following duration heal.
  • Slow-release Medpac now costs 10 energy (down from 15 energy). The healing dealt by Slow-release Medpac has been reduced.

Sawbones

  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  •   Kolto Cloud now costs 20 energy (down from 25 energy). The healing dealt by Kolto Cloud has been slightly reduced.
  • The healing dealt by Underworld Medicine has been significantly increased.
  •   Homegrown Pharmacology now increases the healing dealt by periodic effects by 5% (up from 3%).
  • Puissant Poultices no longer reduces the energy cost of Slow-release Medpac by 5.
  •   Bedside Manner now increases all healing done by 5% (up from 3%) for 6 seconds when an Upper Hand is consumed by a healing ability.
  • The Field Medic’s 6-piece set bonus has been redesigned: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.

Imperial Agent
Operative

  • The healing dealt by Diagnostic Scan has been reduced.
  • Increased the immediate healing dealt by Kolto Infusion, and reduced the healing dealt by its following duration heal.
  • Kolto Probe now costs 10 energy (down from 15 energy). The healing dealt by Kolto Probe has been reduced.

Medicine

  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  •   Recuperative Nanotech now costs 20 energy (down from 25 energy). The healing dealt by Recuperative Nanotech has been slightly reduced.
  •    The healing dealt by Kolto Injection has been significantly increased.
  •   Medical Therapy now increases the healing dealt by periodic effects by 5% (up from 3%).
  •   Durable Meds no longer reduces the energy cost of Kolto Probe by 5.
  •    Tactical Medicine now increases all healing done by 5% (up from 3%) for 6 seconds when a Tactical Advantage is consumed by a healing ability.
  • The Field Medic’s 6-piece set bonus has been redesigned: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.

Warzones

  • Highly prized Ranked Rewards can now be purchased with Season specific Tokens only gained through Ranked Warzone play, either by per match participation or as a reward based on rating at season’s end. The items are available for purchase after the season ends. Stay tuned to SWTOR.com for more information as the season gets underway!
  • New Season-specific Commendations have been added. These new Commendations are awarded for participating in Ranked Warzone Arenas, and have a limit of 1,000,000. These commendations can be used to purchase highly prized Ranked Rewards after the season ends.
  • Medals for Warzone Arenas have been adjusted to better reward characters that engage in meaningful participation for their role. In addition, the kill requirements were reduced to better reflect the content.
    • Soldier Medal now requires 4 kills, down from 10.
    • Commando Medal now requires 8 kills, down from 25.
    • Healer Medal now requires 150,000 healing, up from 90,000.
    • Savior Medal now requires 650,000 healing, up from 360,000.
    • Protector Medal now requires 150,000 protection, up from 60,00
  • Warzone Experience and Credits have been increased by 100%.
  • Warzone Weekly and Daily Missions have had their Warzone Commendation rewards increased. 100 up to 150 for the Daily, and 300 to 400 for the Weekly. This affects all Warzone Daily and Weekly Missions.
  • Dark Reaver Gear costs have been dramatically reduced and now cost Warzone Commendations.
  • Exhumed Gear has had its price reduced.
  • Legacy Warzone Commendation Grants have been added to the PvP Items vendor on the Fleets. These grants are purchasable for 100, 500 and 1000 Warzone Commendations and grant the same amount as purchased. They are Bound to Legacy.
  • Ranked Commendations have been removed from the game. All Ranked Commendations have been converted to Warzone Commendations at a 1:1 rate.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

248 replies on “SWTOR Game Update 3.3 Patch Notes”

I’m not liking the reduction for medals in pvp. If anything they should have raised it lol…. 4 kills? I mean cmon

I was originally talking about regular war zones, where 25 kills is a decent return for a dps.

The 11 is for ranked war zones. 11/12 kills is fucking amazing lol

Well yeah but that medal had 25 kills in arenas which is impossible hehe
But you already sorted that out 🙂

wtf these assholes taking the servers down at 11pm eastern wtf is wrong with these dumb ass fuckin developers?

you imply that they actually work on the game and take time to do things.. yeah this is bioware and swtor your talking about they dont..

So servers magically deploy patches to themselves, run load tests on themselves for you and check to make sure everything is stable and working all automagically? Sign me up for that job!

What do you think caused them to postpone the patch yesterday? Most likely, from testing the patch and realizing something crucial was broken… You really need some perspective on how development/deployment works.

i know perfectly clear how things work with patches, and i know bioware.. well biofail i should say.. yeah they dont really test stuff.. i can promise u something will be broken tomorrow even though u think they doing this amazing QA before they release stuff… this is swtor shit has been broken since release and they dont care… u really think they still test things well? lol

If you think the game is so bad then why do you still play it, let alone get upset when they schedule maintenance in the middle of the night?

never said the game is bad i said they are bad developers, atleast the team that works on swtor

So the bad swtor developers made a GOOD game? Your mind is so lost you don’t know your right from your left.

Leave him him alone, I think he has autism. Would explain why he gets mad that his video game has to come down for maintenance.

If u dont respect the develpoers then you don’t deserve to play their games. IF you think that develpoing is such an easy job, then lets prove yourself and make a game, ill surely there to denigrate it.

Could be worse. You could be on Australia’s east coast, or New Zealand, where anyone who works 9-5 wont’ be able to get on today at all, as servers will be down when we get home through to sometime after midnight. They can’t please everyone…

Lack of PVP Cost Reduction is noted and recorded. Let he who is without the PvP Cost Reduction come Wednesday Morning cast the first trollbait.

You mean this:

Dark Reaver Gear costs have been dramatically reduced and now cost Warzone Commendations.

Exhumed Gear has had its price reduced.

Warzones
Highly prized Ranked Rewards can now be purchased with Season specific Tokens only gained through Ranked Warzone play, either by per match participation or as a reward based on rating at season’s end. The items are available for purchase after the season ends. Stay tuned to SWTOR.com for more information as the season gets underway!
New Season-specific Commendations have been added. These new Commendations are awarded for participating in Ranked Warzone Arenas, and have a limit of 1,000,000. These commendations can be used to purchase highly prized Ranked Rewards after the season ends.
Medals for Warzone Arenas have been adjusted to better reward characters that engage in meaningful participation for their role. In addition, the kill requirements were reduced to better reflect the content.
Soldier Medal now requires 4 kills, down from 10.
Commando Medal now requires 8 kills, down from 25.
Healer Medal now requires 150,000 healing, up from 90,000.
Savior Medal now requires 650,000 healing, up from 360,000.
Protector Medal now requires 150,000 protection, up from 60,00
Warzone Experience and Credits have been increased by 100%.
Warzone Weekly and Daily Missions have had their Warzone Commendation rewards increased. 100 up to 150 for the Daily, and 300 to 400 for the Weekly. This affects all Warzone Daily and Weekly Missions.
Dark Reaver Gear costs have been dramatically reduced and now cost Warzone Commendations.
Exhumed Gear has had its price reduced.
Legacy Warzone Commendation Grants have been added to the PvP Items vendor on the Fleets. These grants are purchasable for 100, 500 and 1000 Warzone Commendations and grant the same amount as purchased. They are Bound to Legacy.
Ranked Commendations have been removed from the game. All Ranked Commendations have been converted to Warzone Commendations at a 1:1 rate.

All in all, A+ update. For real, especially on the PVP side of things. Now if they could just remove Quesh huttball……

Quesh huttball is so great though! As long as you have people in comms together it’s a 2 minute win!

It’s a lot of fun when most of the team at least has a clue. It’s mostly all about everybody dogpiling the ball and having a decent number of player ready to snag the next one.

Scrubs. Right…

The problem with Quesh huttball is that there are too many “scrubs” playing pvp.

If you could have 8-man premades Quesh huttball would be fantastic.

And those fucking toxic pipes glitching and killing you on the ramp hasn’t been fixed yet.

No I’m like one of those guys that actually knows what’s going on and wants to play the game it’s supposed to be played but 90% of the players don’t know what the fuck they’re doing on Quesh and I’m often left out to dry as the ball carrier.
You know what I’m talking about.

Just because you suck at Huttball doesn’t mean it’s a bad map. Stop sucking and maybe you will realize how great it is.

I agree. Only good thing about queshball is that sorcs can no longer hide behind pullars and walls all the time. Lol jk. I hate quesh ball 100%

Hold up
Companion’s equipment dyes now appear correctly during Conversations
Are they talking about on ships? I don’t want to get my hopes up, since that’s been an issue forever, but I don’t know of any other companion/dye issues. Is there something I’m missing?

Play a trooper and give Elane the Rounded Trooper helmet then go into a cut scene. It would be brown while the rest of her gear was what ever color it was meant to be. Stuff like that, I assume.

I would prefer them to fix the hide head slot in cut scenes for companions. That would be a nice fix.

Here’s hoping. I made Doc look like a punk rocker baddass, but on the ship he looks like a bad stripper that got barfed on by Santa Clause. I can live with the head slot not hiding for a while longer. Just let the colors work for once, please Bioware?

Shadow
Serenity
Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance).
Does this mean that FiB no longer spreads DOTs at all?….. what a great change /sarcasm

Well, you can now spam your dotspread, and it’s basically an AoE version of trash anyways. At the cost of reduced range, it seems like a fair tradeoff.

it’s different, you know it’s close quarters ALL the time and literally 1 damn AOE skill… my DPS in trash pulls is garbage but I routinely get 3.9k+ on single target boss fights where I only have to move a little now

though there’s still a few fights where I enjoy serenity, I think I’m just gonna stick with infl

after playing with it and being able to spam DoT spread I’m loving this change.

except I went back to infiltration the next day and I’m not looking back… I’m doing 4.5k+ on most raid bosses now… the lack of AOE is more than made up for.

Wtf? Since when does kolto cloud cost 25? Kolto cloud costs 20, so it should be reduced to 15, otherwise this is a pointless “change”

“Valiance now additionally reduces the damage taken by the target of your Rescue by 25% for 6 seconds after you rescue them.”

blasphemy!!! Rescue is only used from trolling people and pulling them to their death 😀

on a serious note, who actually uses rescue during a prog raid? must be for those filthy pvpers! (j/k)

I’ll use it occasionally if high-dps/heals get tunnel visioned and stand in shit

if they aren’t basically an essential raid-member, I let em die (granted, I don’t really do progression raids)

Does this mean that if I already bought the Galactic Diversity Bundle, the Togruta species will automatically unlock?

You have already purchased the bundle and received the items inside-what you want is for them to add a new item into your inventory.

Just assume that we’re right and you’ll see that you won’t have it tomorrow.

I didn’t say I wanted anything. I asked for information and a source.

I don’t assume anything. Thank you for the answers, though.

The bundle includes Togruta for people that are buying the bundle now. They have never just added an unlock in for everyone just because you bought the item its included in before the new item was added.

Your answer is NO, they do NOT have a source. They are speculating. They are probably correct, but they are too proud to admit that they truly do not know.

“Conveyance no longer highlights its associated healing abilities when active.”

Is there a reason for this? I mean, I guess it’s just changing it back to how it was before any abilities were highlighted, but did the highlighting have some undesired effect that made them decide to change it?

It’s because it highlights pretty much all healing abilities, obscuring the other proc. In addition, you know what it does and when it’s active.

Spamable dotspread doesn’t seem that bad to me. But we’ll see how hard it impacts the class soon enough I guess.

Well yes, it has a downside too. But again, you want to get your insta demolish, you need to get in melee range too. I’m not saying it won’t impact the class, but iI doubt it will kill it.

Anyway i will change my main to merc or powertech.
Look at what devs did to assasins:
1.Change death field range from 30m to 10m
2.Change demolish range from 30m to 10m
3.Change dotspread so u can’t spread dots on larger area but u can do it more frequently(disaster for ops, good for pvp)

How is it a disaster for ops? In ops if it’s worth spreading dots, you’re probably best of using lacerated anyways. Not that dotspreading is terribly essential in any current ops, I mean maybe Malaphar and Sparky, but it pretty much ends there.

Can’t spread dots on :
underlurker(could 2 ads+boss with df + dots)
torque(could 3 tamper device(now probably 2))
coratanii(more difficult to spread dots on 1st phase)

Don’t know why they changed it but i think its bad for pve.

They said why they changed it, same reason why the reduced the range on the other abilities. It’s a melee class not a ranged class and thus they want you to play it as such. So DoT spreading from a melee ability makes sense if you think about it. At least they did let you keep at least 10m. Could have moved all your stuff to 4m 😛

Then to make Death Field/Force-in-Balance useful, they should double the base damage. Or make it proc something else…

It’s called adding “Deathmark”, besides Sorc/Sin has the largest dotspread in the game, the rest are usually within a 5 meter radius. And NO class can complain about dotspread unless they are an Operative.

I’ve heard this argument a lot… and I don’t get it. How is using a few abilities then waiting 15 seconds “playing like a ranged class”? Every melee class can do that. Assassin’s are now the class with the least range in the entire game, with Hatred being the only spec in the game that can’t interrupt a cap at 30m.

If this is a sign of things to come with other classes then melee is about to get very boring. Weaving between the various optimal ranges will be dead — just sit 4m & spam stuff — no tactics. And let’s not forget that optimal DPS in raids nowadays is *already* 0% melee classes.

This nerf was likely the result of Bioware misreading feedback. There was an overwhelming consensus on the PTS asking for dotspread to either be removed or put on Lacerate *instead* of the nerf to Deathfield range. Keyword: Instead.

I swear Bioware just uses an algorithm to read the forums since this isn’t the first time I’ve seen them misinterpret feedback in this exact manner.

makes it on par with marauders and operatives I think.

Smash spreading in a radius of 5 meters around you (so from one end to the other its 10 meters) and operatives blaster volley (also 10 meters)

since those are all melee classes they should all have the same dot spread ranges.

Well, you still have the advantage of a spamable dotspread over other classes.
Get dots on underlurker, lacerate him and add, move, lacerate boss and other add.

Sometimes I wonder, as a primary Trooper Vanguard player, is that class either perfect or the devs don’t care? I never see any changes…

Me too. Since I no longer have any use for my pistol I think I’ll swap it for a stick or an i-phone or something as equally as useless.

Changes will come. This is the first major change on Corruption Sorc/Sage. Who was also perfect and now, who knows?

Well I’ll be “that guy” since no one else is. Damn you Biofail, how dare you only delay the patch by 1 day. It’s an outrage. Should be 1 month at least. Your delay was sooooooooooo short, that’s unreasonable. (Seems we have to complain about everything else so why not o/)

Yes!!!!!!!!!!!!! So many missed contracts. How will I ever go a whole month before I can get more. The end is NIGH!!!!!!!!!!!!!

I do wonder what the Togruta Social ability will be tho. Chiss who are mainly soldiers have the mission review. Rattataki are warrior type species so they get shadow boxing. Cathar are a cat race so they get a roar, purebloods ofc get a slap. Twi’leks are known to be dancers/slaves a lot so they have the Parlor dance. Etc…Etc… What are Togruta really known for?

Echolocation, lol?

Maybe some kind of “On the hunt” ability since they are a predatory race…

Do we get a new character slot? That was mentioned in the togrut/yavin SH intro interview but I didn’t see anything about it here.

That’s pretty lame though since they specifically said “so you won’t have to delete characters to make way for that new togrua”

Yeah. Was replying to Jennifer’s question. iPad keeps playing my typing cursor in the new comment box instead of the actual reply one.

Looks like they want us create a new healer char… And now in Spanish, sorry. Parece que quieren que creemos un nuevo personaje para darle contenido al juego. Yo no me voy a subir un sage desde luego.

Hmmm maybe because mercs are OP in general. DPS and healers are far beyond any other class atm so it’s time to BH take their place in the line

Because they hate us. One day I see us not having any healing abilities, we will have to depend on crappy healers to keep us alive. Seriously, I could keep myself alive most of the time when the healers not that good, but now I don’t know. Guess I won’t really know till I try it out.

only thing i do not like is only being allowed 4 strongholds rather than all 5 when i’m subscribing every month. other than that all good

They did TRY to make 5 strongholds work, but it had too much impact on game performance.
It’s not like it’s an arbetrary number they just threw out there.

I still disagree with having to pay for new races. They should be standard for everyone, but especially for subscribers. And: “Companion’s equipment dyes now appear correctly during Conversations.” How look did it take them to correct this..? Years? I am glad it’s finally fixed, but…c’mon man. You know? smh

I disagree. I think purely cosmetic changes is where the cartel market should be firmly rooted.
We get free gameplay content for being subs.
Cosmetic stuff can cost.
Besides, you get free CC each month for being a sub, AND you can buy the togruta off the GTN for in-game credits.
So it’s not like you’re forced to spend real money on getting it.

Oh grow up. You know exactly what I’m talking about.

But sure, let me edit my post above to appease your nitpickyness.

Your view point is understood. I still disagree with this particular piece of content. Everything else, yes, but races should always be stock content.

So if i use the appearance and race change my lvl 60 to a togruta does tht also unlock the race for me as well?

every look change to your character costs, thats perfectly normal. and the option to play togruta is a feature that needs to be unlocked. all fair.

You only pay once ever for the Togruta unlock.
After that, you pay for the race change if you use that.
So if you haven’t bought the Togruta yet, and you want to change your lvl 60 to Togruta, you’ll have to pah 600 CC to unlock the race and then whatever it costs to change race on your toon.
OR, you can buy the togruta and start a new character without a change race cost.
Not like it takes long to level a character these days.

Where is the 2018 expertise requirement for queueing ranked at? I looked through them and didn’t see anything about it but they said they were adding it in 3.3.

It says login service is unavailable. Anyone else getting this? I get servers rae down but I can usually download a patch at least. Any idea?

So they just had to go and fuck up FiB/DF. Got to go and find out how my merc healer is doing after those changes as well.

Got up at 5am, excited to play my baby marauder and BAM…can’t log in due to maintenance. This ISN’T a Tuesday! You’re throwing off my schedule here, patch…damn you, damn you to hell. Also damn you for messing with my merc, it was pert near perfect.

By the way, marauder is a freakin’ blast at early levels with the two +41 power green color crystals from the cartel market. I’m face rolling through rare and champion mobs faster than any other class I’ve played, by a long shot. Smash kills most mobs on its own. It’s a shame marauders aren’t this powerful all the time. There is that insane squishiness though…my assassin, who is basically wearing a paper towel over his back, as armor, has more survivability.

are you kidding me! operatives are already the worst healers, wtf! i dont play them since 3.0 cuz its pointless, boring. and what i see now? healing REDUCED?!!

Yeah I do not get what is with all this reducing of healing. Also it annoys me that for the bounty hunter that after the update only the body guard option will now have healing scan, that comes in so darn handy for my arsenal merc.

Arsenal gets rapid scan that will heal for a bit less but, you will be able to use it more often then healing scan – unless they added a cd to it.

Read it again. The Operative got better at burst healing, while it’s sustained healing was reduced a little. I’m not a main healer, so I might not be able to confirm this, but from what I see in the patchnotes, overall healing done shouldn’t have changed or maybe even slightly increased.

Yeaaaaaaaaaah that’s why I stopped playing Operative healer back then, too. Lost a lot of the variety in our skills and were down to just stabs if we wanted to go attack and lower heals overall. Now this. That sucks. I mean…maybe we just have to play the healing aspect differently to compensate but I can’t really see that being the case.

Operatives and scoundrels are strong sustained healers with padding from kolto pack and their instant heal. Their only problem is dealing with huge burst damage and the player not avoiding attacks. The buff to kolto injection will help significantly with heals well over 10k.

merc heals in dps tree were ridiculous anyway, lol and operatives are doing much worse after 3.0 is a fact not just my imagination

Boring for you, you mean. The first thing I do after logging in tonight, will be purchasing the Togruta race. The second might be purchasing the Yavin stronghold. (Depending of my in-game wallet…)

Dang, i just want the weekly cap raised or removed for pve gear, can only get 1 piece of ultimate a week, that is pretty messed up, not to mention getting a willpower saber at 60 is a huge pain, and massive drain on the credit wallet depending on what you do.

PvP gear is insanely easy to get from the looks of it, go in get your comms, go back in get your comms, no cap on them.

Sorry bout the rant, i just want something to do, almost at cap for elites already in a single day(yesterday), and since it takes awhile to upgrade everything it is hard to get into ops for token gear.

Reputation should also get an increase to it’s cap, already capped rishi yesterday from left over items.

instead of buying a 192 mainhand hilt either do operations (TOS SM revan drops 192 mainhand, HM 198) or collosal monolith (204 mainhand)

or get the 190 mainhands that the world boss (not the operations boss) on ziost drops.

and like the other guy said. 192 Token gear with BIS mods and enhancemnets > 198 vendor garbage.

a Burst healing buff for fights like Underlurker / Revan HM. Its only a HPS / EHPS nerf if you dont plan on using kolto injection.

Operative healing has obviously been *improved*. Clearly half of the comments here were posted after people read the first line only. Talk about lazy.

Operative/scoundrel healing has obviously been *improved*. Clearly
half of the comments here were posted after people read the first line
only. Talk about lazy. Diagnostic scan while moving is a great addition
and goes a further toward evening out the classes. Operative/scoundrel
was, prior to this update, the worst of the 3 healing classes in PVE
(for effective heals).

Sage/Sorcerer heals have been seriously
nerfed, given that their strongest asset with set bonus was their
unlimited use of force. Along with their squishiness, this will likely
now put them at #3, with Mercs/Commandos still at #1 and Operatives at
#2.

I disagree, consuming darkness is a lot more forgiving and with the increase in force regen when used with a force surge stack and it giving back more force, it’s not all that bad. It’s annoying that it’s now on the gcd, but I highly doubt it’ll hurt them a lot.

PVE wise:
1: Merc
2: Sorc
3: operative

Even after this update the increased heals across the board for the sorc healers makes them more desireable than an operative. (they also bring a bit more utility since they can shield damage and the 25% flat damage reduction buff on their troll pull makes it less troll and more awesome.)

I think you’re undervaluing operative healing, they have a very strong AoE healing, a good sustained hps to keep tanks topped off, decent burst on targets with kolto probes up. The weak sides of the operative are mobility and burst healing, but bringing a sorc/merc co-healer can make up for its lack of good burst.

actually id say their AOE healing isn’t all that great. They need to channel their big AOE heal and people have to stand in the circle to recieve it. where as a sorc and merc do not (sorc you just gotta be in it for a second, Merc heal is activated instantly on hit. sages can instant cast their cuddle puddle with resplendence stacks and wandering mend in most cases is something you want to instant cast with your rejuvenate also)

and the operatives job is usually not keeping the tanks up, its spreading HOTs on the entire raid to keep the raid DPS/Healers up, As burst healing is usually meant to save tanks not DPS. All in all I personally do not know of any TOS HM raids where an operative was used to clear all bosses.

Zorz? Hates You? and many more had used Operative Heals.. maybe not in the first kill (cause FOTM merc) but there are many kills with it….

I have gone to ToS and Ravagers HM with scoundrel heals and we suceed, when we went with a commando, we failed progressing.

sounds more like a personal skill issue. Best comp for that fight is still merc / sorc, especially on Revan / underlurker. Operatives are just not forgiving as they were before 3.0

Yes you have to stand in Kolto Waves, but revivication is a total joke compared to what KW heals. Yeah you can insta cast it, but it heals for jack shit. And if you know a fight, you know when you can get people in your ticks of KW. And operative burst isn’t all that terrible when you have two stacks of Kolto Probes active, which you should at all times have on the tanks.

Sigh, did I ever say that? No. You can burst on someone with kolto probes on, because you get a nice boost everytime you use surgical, and with the kolto injection boost, you can do some reasonable burst healing.

stats for who? Operatives? Operatives were performing badly in PVE and this buff to kolto injection was a direct PVE buff. Go do underlurker or revan HM playing as an operative (or as an operative co healer) and see how he does compared to a merc or sorc.

Maybe now that Death Field no longer spreads dots it can go back to 30m range again? A man can hope…

Yes, because Assasins are way underpowered and need another 30m ability… You people are such a muppets…

How many 30m abilities do hatred sins have again? We have 1, and it’s a dot, so you can’t actually interrupt from 30m range. Except if you blow your recklessness and use it on force lightning.

You have issues understanding melee range class. Plus you have Lol-slash that works as 30m interrupt and 4 second mezz. So tell me again, what do you want buffed on your Sin again? Another hard hitting ability? Roll other classes and see how much they stack up against the Sins/Shadows.

Lolslash is deception only, hatred sins can only interrupt a cap if they blow their recklessness, which is really shit. Even marauders and juggers have more options to interrupt at 30m, it’s really annoying.

Not sure I went home on my lunch break and it downloaded and installed pretty fast in probably about 5-10 minutes. so I do not think it is to terribly big, sorry for not having an exact answer.

Merc heals are now the worst pvp class. While sorcs can now reach almost 3mil, Im not seeing any merc reach 2mil.

The Tatooine hook increase sucks had it just the way i wanted it now ill have to spam decorations to get back to 100% and the place loooks as cluttered as hell 🙁

Yo there something interesting in the patch, when I was on hoth the loot chests contain a satchel of crafting materials of every variety, server harbinger

Is there a secret patch today as well? I downloaded 3.3 yesterday and played for hours, but when I logged into the launcher today, it started a new download.

Yes. However, it installed and worked fine yesterday. I even logged in multiple times yesterday. I don’t know why it would wait until today for BitRaider to mess up.

Dulfy, maybe do a cover on the new crafting satchels that were sneaked into the patch without being in the patch notes?

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