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GW2 Patch notes

GW2 July 28 Game Update Patch Notes

GW2 Patch Notes for the July 28 Game Update.

LIVING WORLD
Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet’s War (known outside of Tyria as Living World Season 1). She’d like to share her research with you when you’re ready. Simply activate “Season 1 History Lesson,” located under Scarlet’s War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)

[youtube=https://www.youtube.com/watch?v=P23CbseKEik&w=448&h=252&hd=1]

NEW FEATURES AND CONTENT

  • We’ve added new graphics options for players with higher-end machines.
    • Tune the look of your scene with ambient occlusion or light adaptation.
    • Choose between two extra antialiasing options: SMAA Low and SMAA High.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Lion’s Arch
    • Added a dungeon vendor marker.
    • Added repair-station markers.
    • Fixed the marker for Fractals of the Mists.

General

  • Changed the color of squad chat to blue-green to make it more distinct from GM whisper.
  • Fixed an issue in which equipping the Monk’s Outfit caused characters’ legs to disappear.
  • Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.
  • Fixed a bug in which a cryptobotanist gave too many bandit crests in exchange for a Mordrem heart.

Personal Story

  • Fixed a bug in the Story Journal that activated the most recently unlocked Living World episode upon Personal Story completion. The system will now check for the next available episode in release order. If that episode is already unlocked but not completed, it will be activated. If it is not unlocked, the user must manually select the desired Living World episode.
  • The Living World Season 1 recap video has English voice-over only. VO and subtitles for additional supported languages will be implemented in a future release.

Items

  • Sigil of Doom: Updated this sigil to apply poison for 4, 6, and 8 seconds, based on the item tier.

Profession Skills
Elementalist

  • Ferocious Winds: Fixed an issue that caused this trait to contribute toughness to ferocity instead of precision as intended.
  • Fresh Air: The internal cooldown for this trait has been correctly removed.

Engineer

  • Hip Shot: Increased the range to 1200.
  • Net Shot: Increased the range to 1200.
  • Blunderbuss: Increased the range to 700.
  • Overcharged Shot: Increased the range to 600.
  • Jump Shot: Increased the range to 800.
  • Over Shield: Fixed a bug that prevented this trait from properly reducing the recharge of the Static Shield skill.
  • Mortar Kit—Flash Shell: Fixed an issue that caused this skill to pulse every 2 seconds instead of every second.
  • Bomb Kit—Smoke Bomb: Fixed an issue that caused this skill to detonate at the player location rather than the bomb location.

Guardian

  • Sword of Justice: Removed the unnecessary skill fact when Expeditious Spirit is equipped.
  • Invigorated Bulwark: Fixed an issue that caused this ability to apply for 8 seconds instead of the full 10 seconds.
  • Wrath of Justice: This skill no longer incorrectly sets Signet of Wrath on cooldown.
  • Judge’s Intervention: Fixed a bug that caused this skill’s recharge to be reduced by Smiter’s Boon.
  • Justice is Blind: This trait no longer penetrates through defenses such as block and evasion.

Mesmer

  • Mender’s Purity: Fixed a bug that prevented this trait from working with the last charge of Mantra of Recovery.
  • Imagined Burden: This trait now grants might only while you are in combat.
  • Malicious Sorcery: Fixed a bug that prevented this trait from properly applying its increased attack-speed effect.
  • Blinding Dissipation: This trait no longer penetrates through defenses such as block and evasion.
  • Confounding Suggestions: Fixed a bug that caused this trait to function improperly with some runes and sigils.
  • Ineptitude: This trait no longer penetrates through defenses such as block and evasion.
  • Mirror Blade: Reduced number of bounces from 4 to 3.
  • Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
  • Mantra of Distraction: Reduced this skill’s recharge from 30 seconds to 20 seconds.
  • Harmonious Mantras: Reduced the damage bonus per stack of this trait from 4% to 3%.

Necromancer

  • Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.
  • Chilling Darkness: This trait now activates on all targets that are blinded by a single area-of-effect blinding strike before it goes on cooldown.
  • Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
  • Unholy Martyr: Reduced life-force generation from 10% to 7% when transferring a condition.
  • Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.

Ranger

  • Pets: Increased the power, precision, toughness, and vitality of pets by up to 150 at level 80.
  • Crippling Talon: Increased the range to 1200.
  • Throw Torch: Increased the range to 1200.
  • Bonfire: Increased the radius to 240.
  • Hunter’s Call: Increased the range to 1200.
  • Call of the Wild: Increased the radius to 750.
  • Whirling Defense: Increased the reflection radius to 150.
  • Path of Scars: Increased the base range to 1200.
  • Nature’s Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
  • Light on Your Feet: Fixed an issue in which this trait granted 3 seconds of the effect instead of 4 seconds.
  • “We Heal as One!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • “Strength of the Pack!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • Natural Healing: Fixed an issue that prevented this trait from affecting pets as frequently as it should have.
  • Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
  • Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
  • Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.

Thief

  • Unrelenting Strikes: Fixed an issue that prevented this trait from functioning correctly with missile attacks.
  • Deadly Trapper: Increased the duration of might granted from this trait from 8 seconds to 10 seconds. Vulnerability now correctly applies for 10 seconds.
  • Ambush: This trap now correctly applies might to the thief when triggered while Deadly Trapper is equipped.
  • Shadow Trap—Shadow Pursuit: Fixed an issue that prevented this ability from recognizing the Deadly Trapper trait when applying might.
  • No Quarter: This trait now applies ferocity bonuses to all instances of fury applied to the thief instead of all instances of fury that the thief applies (which included ferocity applied to allies).
  • Feline Grace: Increased the duration of vigor from 2 seconds to 4 seconds.

Warrior

  • Blademaster: Fixed a bug that prevented this trait from reducing the recharge of Riposte.
  • Signet of Might: Added a description for the unblockable effect caused by this skill.
  • Berserker’s Power: Fixed a bug that prevented this trait from functioning when used with the longbow burst skill Combustive Shot.
  • Rampage: Lowered the duration from 20 seconds to 15 seconds. Increased the recharge from 150 seconds to 180 seconds.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Dreamthistle weapons have returned to Black Lion Weapons Specialists for three Black Lion Claim Tickets per skin. Black Lion Claim Tickets and Black Lion Claim Ticket Scraps can be found in Black Lion Chests.

Source: https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-July-28-2015

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

34 replies on “GW2 July 28 Game Update Patch Notes”

“Fixed a bug in which achievement points and titles for Hall of Monuments
were incorrectly given to some players. The points and titles have been
removed. Any achievement chests that were received as a result of this
bug were kept intact but will not be given out a second time.”

Yay! Now if only they would add the pets/vendor back in the HOM. My 2nd ranger would like to get her pets…..not to mention newer players who still can’t access Heritage Rewards.

Well i dont have the option to set SMAA.
I can set the light adaption, but not ambient occlusion. No option. o_O

One is implemented… the other two not? x_X

Ambient occlusion is set in the driver option (nvidia)… hm. Anyway… but confusing.

I don’t think that ‘viable’ is the right word for how mesmers are right now and this change probably won’t make much of a difference to that. However, it’s in the right direction.

Don’t you just love how whenever there’s a slight negative change to the profession through balancing, all the salty mesmers just erupt into a frenzy of pessimism. As a person who runs the class, this will affect nothing.

Well, there’s nothing mesmer-specific about that. You’ll see this reaction, no matter what profession it’s about.

because people spend a lot of time on their build, so when one thing changes, it makes sense for them to get upset.

dont mistake my tone for agreement though, they need to get over it and move on with life.

To be frustrated may be understandable, but that doesn’t mean it’s justified to flail it about like a child who didn’t get what they wanted for christmas.

Before the big uptade, mesmers were a class that culd do everything “poorly” but had nice unique mechanics. after update, mesmers cauld focus on something, dps became a viable option to build in dungeons. Not that old mesmer with bliks, portals and stability.

Now, with this nerf, he is still viable but maybe without that DPS.

Oh no. They changed one little skill for the worse. Whatever shall we do? That one skill is totally going to ruin every build ever on warrior. Welp, we’d better throw our warriors to the scrap pile, since we just can’t play anymore…

yeah im gonna delete mine today, waste of slots… oh wait HOT gave me 2 slots, guess ill think about keeping it as a mule.

You either don’t queue for PvP at all or play an Azura engi, or maybe an Azura thief. Betcha 50 gold I’m right.

Guess what, PVP isn’t the only game mode in existence. PVE and WVW warriors will play just fine. And if a single skill is going to ruin your entire build, i think you made it wrong.

I’m curious, how exactly does changing one skill ruin everything? Please explain. As I can see, the rest of the warrior changes are improvements, and if you run ‘Peak Performance’, you’re back down to the old recharge. Also how is anything you just mentioned relevant to your point? For one, it’s Asura, not azura. If you’re going to make jabs at people, misspelling things makes it sound like you don’t know what you’re talking about.

Yet again, you have failed to explain anything. So unless you explain why you’re so up in arms over a small balance change (which, face it, the transform elites have always had this problem), your whining is just whining. Man up and stop dodging questions or don’t bother replying.

What question ? You’re a sad fan boy who cries whenever someone criticizes the game that inspires all his wet dreams and masturbatory fantasies. Either that or your mother is an Anet employee. Otherwise your constant nerd knight defence of this game is unexplainable.

You know, I’m not sure why I’m replying to you since you obviously can’t contribute anything worthwhile to a conversation. Maybe it’s because of your pathetic insults toward someone who was trying to pry the info out of you since you wouldn’t give it willingly. And i believe the question was “how exactly does changing one skill ruin everything?” If your head wasn’t shoved so far up your own ass, you would have seen that.

Umm I’m pretty sure you don’t know what a rhetorical question is. Bruh, stop playing GW2 and get your high school diploma.

Oh, ok. You were just being an asshole. Got it. I’m done talking to you, “bruh.” Have a nice day, or don’t. I don’t care. This started as a conversation about the warrior being dead or whatever, and degraded into petty insults and nonsensical bullshit. I’m gonna go play GW2, have fun, and forget this idiocy even happened. Have fun replying to air from this point on. Oh, and by the way, kid, I’ve got a diploma thanks. Maybe you should get one too, and if you do, then that’s just sad.

They messed up with living story season 2. I had all episodes with their achies and now they’re gone.

Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
Bug? I thought it was a feature… =(

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