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GW2 More Dragonhunter Changes for Future Update

Arenanet Developers have posted more Dragonhunter changes for the future updates. These ones won’t be part of next beta weekend just yet.

Hey all. Following up on what we talked about last week. Here’s a few more things that we’re looking at doing:

Longbow update

Deflecting Shot: The last time I posted, the note I had on this was a vague ‘damage increase’ thing, which met with fair opposition. We’ve had a little more time to look into the ability and have tweaked it a fair amount so that it can retain its primary defensive functionality and still reward you for reactive play. Here’s what we’ve got –

  • Reduced missile velocity by 25% (it traveled too fast to really block much). Reduced after-cast by 300 milliseconds. Increased base damage by 13%. Destroying a projectile with this ability increases the damage it deals by 100%. Increased the blocking radius by 33%. The attack radius of this ability has not been increased.
  • Symbol of Energy: Removed the burning on impact (no other symbol has an additional effect, so this felt weird). Increased damage dealt by 10%.

Virtues:

  • Spear of Justice: Increased missile velocity by 100%. Reduced the casting speed from 3/4 second to 1/4 second.
  • Shield of Courage: The shielding effect now occurs the moment this ability starts. Lowered after-cast by 200 milliseconds. We’re also looking into a better functionality for the shield.
    Where we’re at: Currently, you block all attacks for allies within the radius, but you don’t get any feedback for it… so we’re looking to improve that. The shield also doesn’t really benefit you, other than missile blocking (which is good, but feels like it should do more, being that you’re giving up instant casts). The current idea is to block attacks from the front (within the shield you’re projecting), but be vulnerable from the back to ensure counter-play.
  • Wings of Resolve: We’re waiting to see how the current implementation plays out, being as the ability has a greatly increased healing application and has access to 3 seconds of immobilize.

Traits:
There’s been some merging and creation of new trait types for the Dragonhunter line. There are now a couple of direct defensive options, in addition to some stronger power/damage ones. The goal here was to give different clear avenues (damage, utility, virtues… with some overlap)

Adept – Piercing Light: The bleeding effect only really benefited a couple traps, where we wanted the effects of this trait to enhance each one in the same way.

  • The bleeding functionality has been removed and will now daze enemies for 1 second when traps enter their ‘activating’ state.

Adept – Dulled Senses: Moved here from the Master tier! Enemies you knock back are crippled. Enemies you cripple receive Vulnerability. Reduced the vuln from 3 stacks for 5 seconds to 1 stack for 8 seconds.

Master – Hunter’s Determination: Drop a Fragments of Faith trap at your location when you’re crowd-controlled.

Master – Zealot’s Aggression: Deal extra damage to crippled enemies. Damage bonus increased from 7% to 10%. Justice’s passive effect cripples enemies (1.5s).

Grandmaster – Hunter’s Fortification: The area effect protection was bland and, while defensive, didn’t really portray the more selfish dragonhunter nature that likes to hold an advantage over their enemies. We’ve replaced this with a bit different defensive nature that’s also more synergistic with Hunter’s Determination.

  • Remove conditions when blocking attacks (1 per block, ICD 1 second). Receive 10% less damage when you have no conditions on you.

Grandmaster – Heavy Light: Merged the aspect of Hunter’s Determination.

  • Longbow arrows knock back enemies that are within the range threshold (10s ICD). Gain stability (1 stack, 5 seconds) when you knock an enemy back in this fashion.

Please keep in mind that (as before) these things won’t be in the next BWE, but in a future update. As always, thanks for your constructive feedback!

Cheers,
-Karl

Source: https://forum-en.guildwars2.com/forum/professions/guardian/Dragonhunter-Changes-for-Next-BWE/page/4#post5419316

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

9 replies on “GW2 More Dragonhunter Changes for Future Update”

I like the Dragonhunter idea, but I am not a fan of the traps really. I am not sure traps would be effective at hunting dragons. Are you going to throw a trap on Teq’s foot? The only effective “dragon trap” I can think of was the High Clerist’s Tower in Dragonlance, and that was a building!

The bow is a good idea though, wouldn’t want to get too close to that dragon you are hunting….. On second thought, maybe a rifle would have been better actually…

the hunter fortification dmg increase traits tbh seems kinda useless considering practically everything that hits you leaves you a condition

“Symbol of Energy: Removed the burning on impact (no other symbol has an
additional effect, so this felt weird). Increased damage dealt by 10%.

The bleeding functionality has been removed and will now daze enemies for 1 second when traps enter their ‘activating’ state.

Remove conditions when blocking attacks (1 per block, ICD 1 second). Receive 10% less damage when you have no conditions on you.”

So they are basically limiting/eliminating any condi guard build apart from buring :/ Also, most symbols have an additional effect- mace #2 is healing, staff is swiftness, hammer is protection etc as well as doing damage so idk wtf he’s getting that from…

The condi removal on block is nice, but the -10% dmg is useless apart from maybe the first few seconds of most fights.

Overall it’s still lacklustre and pvp-orientated.

And Symbol of Energy has Vigor. That’s the expected effect of a symbol, that’s why the burning is considered extra.

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